Sounds tough, now if only there was something in Fallout 4 that was so broken it could help tip the scales... The twitter I forget to use: / nerbit_13098 ko-fi.com/nerbit #Fallout #Challenge #Gaming Music:www.purple-planet.com/
This may or may not be my last video of the year, unsure if I will have the time to squeeze one more in before I go back home for the holidays, regardless I hope you enjoy it and if I don't upload again before 2023, Happy Holidays & New Year everyone! :)
Yes, doing this on new vegas is incredibly hard since skill checks for weapons is actually a thing, so everything has no accuracy and full sway, its hilarious. Please do that next.
I actually don't think it'd be that difficult, primarily because there are a good amount of weapons that have no skill requirement and low Strength requirements. All of the Laser Pistols, Maria, and the Silenced .22 Pistol for example, have absolutely 0 requirements for use. Then when it comes to weapons that only have a Strength requirement, you have the Plasma Pistols and Chopper at 2, along with Ratslayer and the two loaned Van Graff energy rifles (Laser/Plasma) which have a requirement of 3. All of which are rather easy to get with consumables. Then you obviously have all of the weapons that really don't need a decent skill for use, such as most explosive weapons and flamers.
@@trainershade1937 Even so, with 1 agility weapons reload incredibly slowly and i THINK even if the weapon has no skill requirement having lower than default skills will still make the weapon perform poorly.
@@Darthmufin It is true that having such a low skill will reduce every weapon's damage (I'm pretty sure by half), he should still be fine if he builds for crit. He would have to get Built to Destroy, the 1st Recon Beret, and the Lucky Shades to have a base 10% crit chance (Naughty Nightwear will get him to 11%, but I don't recommend it as he should really run the best armor he can get). Using VATS inherently gives an additional +5% crit chance, which can be paired with True Police Stories for a further +5% crit chance. So he would have a 10% base crit chance, which can go up to a 20% if he is in VATS whilst the magazine is going. A lot of the no skill / no requirement weapons have good crit multipliers, which will directly multiply his crit chance by the number listed. Ratslayer has a 5x multiplier, which means it should always crit if he has his maximum possible crit chance. Pew Pew has a 2.5x multiplier, so it should crit every other shot. Maria and Chopper have a 2x multiplier. Then there's the Silenced .22 Pistol, which has a 3x multiplier, and it does more crit damage. Honestly the biggest thing he would have to do is avoid a lot of the bigger threats in the game (Deathclaws, Robots, and the Brotherhood), then stockpile a bunch of random BS for the Lanius fight.
There's a mod that lets you adjust the amount of XP you get. It lets you set 0-200% gain from various things or everything. Good for reducing grinding or staying at level one. Addendum: Jumping off the building is even more impressive with leg armor that negates fall damage. Enchanted gear is pretty OP in this game (Yes, it's actually called enchanted in the game files).
I just commented about the leg armor well I admit I’m late to comment but watched it soon after upload it took a while to start commenting why am I saying this that’s a good question ignore me
I think it would be interesting to do a run for each special stat. S.P.E.C.I.A.L.ist runs if you will. E.g. for strength: Only put points into strength perks, while having 1 in every other stat. Would just be fun to see the strength of each stat when isolated, and they would make for very different playthroughs each time.
I mean, maybe? I feel like you'd be hard carried by power armor for every build except endurance due to the incredibly low health pool. Strength will suffer due to mobility and range issues, agility and intelligence will be stealth snipers, charisma is a pacifist run, and perception? I don't even know what perception can even do?
@@Dutchy4564 ??? I just said what I said because when you isolate stats you lose access to a lot of perks that improve your odds in the game. Without strength, agility, perception, or intelligence you lose acces to the perks that let you increase weapon damage either by direct percentages or via weapon bench upgrades. Without endurance you'll take a lot more damage from everything (and power armor makes up for a lacking defence by quite a bit ). Finally charisma is the most ignorable stat, most only ever put it up to 3 for the lone wanderer perk and most people conciously ignore charisma because they don't want to talk their way past every major fight.
I'm genuinely surprised you didn't butter up the Brotherhood for more supplies and a shiny new upgraded set of Power Armor before destroying them, but this way works, too! Also the literal ONLY time in the entire game where wearing a faction's armor disguises you as one of them, God I wish we had more of that in this game like in New Vegas.
Imagine walking up to Weynon Priory in Oblivion and they monks go "Here is some low durability daedric armour and a sword that does 40 lightning damage on hit but costs a bit to recharge. Now protect us from this Lich that suddenly showed up". That's what Concord does to the pacing of this game
@@nicupetricas9718 it’s a worse version of the behemoth in 3 because it’s so early meaning anything that is moderately powerful or was powerful now hits like a BB gun apart from the shredder attachment which well shreds with the basher perk pretty much as powerful as the chainsaw I new Vegas
I could understand giving the player the power armor and minigun. Fusion cores and 5mm ammo are rare at low levels, so it's a short early power trip to show the player what they can get later on. Lots of games do that in the beginning, then take away that power and let the player work on getting it back. FO4 fails on the "taking away" part.
@@HappyBeezerStudiosLate reply, but cores are abundant and when you know that picking up a weapon off the ground adds a full magazine of ammo (So 500 5mm rounds for the minigun, and minigun users are not that rare but the minigun is trash so it doesnt matter) both issues are solved.
Fun thing to remember, even if you can't make the mods, if you find a weapon WITH mods, you can remove and reattach them without any skill at all. (Which yes, is extremely broken.)
Someone actually did do a run similar to this in NV. Many a True Nerd did the "Worst Courier Ever" challenge where he lowered all of his SPECIALs to 1 and all of his skills to the minimum they can be and played the entire game like that, including doing Lonesome Road as an extra challenge. So it *is* doable, but I'd like to see a Nerbit version, plus a bonus challenge of you doing all of the DLC just to see how rough it would be.
There is two weapon that are quite powerful that you could have use earlier to ease a bit the challenge (I think). 1. The Harpoon Launcher in Far Harbor, slow but quite powerful 2. Spray'n'Pray. It's just a submachine gun, yes. But an explosive submachine gun (and so is a double edge sword because you hurt yourself if you enemis is too close). But in this case it cost something like 2k5 caps to buy.
Top cheese weapons Problem solver in nuka world is free from mason with a speechcheck or you can spend 7000 caps for splattercannon which is basically the same gun Overseers guardian in vault 81 is quickly accessible but expensive at around 3000 caps Bit of a walk but the children of atom sell an explosive radium rifle for around 800caps which is on par with a combat rifle. It’s cheaper than spray and pray is does more damage per shot
Sneak archer is a meme but getting a silenced pipe rifle is easy to make and the perks for increased sneak damage make it almost one shot once you get a hunting rifle.
@@mrman6035 in general keeping at least one pipe gun around is good. It will be the early game main gun, and later can turn into a sniper or smg with a big drum. Especially if it has the wounding legendary effect. That effect deals damage over time and can stack, so having a high fire rate lets the stacked damage go to ridiculous values quite quickly. Another option for total brokenness is a double barrel shotgun with the never ending effect. Add a hair trigger or advanced reciever on it and you'll end up with a gun that does about 815 (hair trigger) to 1400 dps (advanced) without any other perks. Just as comparison, Elder Maxson's unique gatling laser has 816 dps and a fully modded spray'n'pray about 508 dps.
Been watching your vids for about half a year now and I gotta say, this is some of the best content I have ever seen on RU-vid, hands down. I’ve never come across another creator who is able to write video scripts the way you do and your videos bring me endless laughs on even the worst of days. Keep up the good work, can’t wait for the next video 👍
all that does is transfer your used core to your inventory and give you a fresh one, you'll start seeing multiple cores without full charge in your inventory doing this
Hey Nerbit, just wanted to let you know that you can actually return the Synths to the Institute, and the Railroad won't even say anything. I did it a playthrough or two ago, and it worked out completely fine
"Still able to handle it for the time being by hopping around like a rabbit on crack." This is, aside from your whole thing as Abe at Nuka world, by far my favorite line you've ever said.
Oh neat, I was wanting this sort of challenge video for a while! Although you certainly took it an extra step further in the challenge by setting all your SPECIAL stats to one! My plan was that the SPECIAL stats were the one thing you *could* upgrade, so that by the end of the playthrough you'd have 10s in everything lol
Can you beat Skyrim as a true craftsman? The only things you can pick up are a pickaxe, woodcutters axe, and a fishing rod. Everything else must be gathered as raw materials and crafted before use. That means hunting to get leather and mining to get ore in order to make weapons and armor, and gathering ingredients and food to make potions
I love watching your channel man it inspires me to do my own runs and i tried doing explosives only in fallout new Vegas and it's way too much fun and has fun strategy
Run idea: fallout new Vegas as the mandalorian. Allie with the brotherhood, laser pistol gauss rifle and some type of sword only, helmet on the whole game, and you need to complete all bounty hunting type quests
I love how you dealt with the railroad, tbh i can only name 1 time ive actually sided with them other then that it was just for the ballistic weave then start blasting
This reminds me of my first playthrough. I didn't know you could put more than one point into perks, and I loved the Silver Shroud, so I spent the entire game mag-dumping enemies while using unimproved armor and weapons. I don't know how I beat the main questline, but good times nonetheless. Great video, Nerbit!
Fallout 4's perks are mostly level locked, so often you'll only get 1-2 points in them for negligible effects unless you try to complete a lot of side content.
12:29 so its not just “a french shotgun” that french specifically translates to “the terrible shotgun” aka the super powerful combat shotgun from fallout 3
Random note there is a free fat man and a free mini nuke at that robot disposal grounds near Olivia. The fat man is on top of a wrecked car near the sentury bot and the mini nuke is near the entrance to the road. Without pictures you're going to have to do a little bit of looking but they're honestly not hard to find in my opinion if you are looking for them.
Hell yeah, I'd love to see this concept played for fallout 3 and fallout new vegas! Or even just only being able to take perks that *directly* affect skills (or directly affect things that directly affect skills) and nothing else.
Nerbit is a madman. I did a play through of fallout 4 without any perks (mainly to prove my friends wrong in an argument) but I at least had SPECIAL. Nerbit either has all of time on his hands or is just really skilled
I have never beaten a fallout game, I am very bad at them and am too easily distracted. However, I love listening to these challenges. Your voice is very friendly :)
7:54 actually it kinda does make sense. Outside of the institute, who in the Commonwealth regularly fields energy weapons en masse? Raiders and gunners might have a few, but mostly they use guns. The minutemen have laser muskets, but they also lost to some crabs. The brotherhood just showed up in force, and the railroad don't like direct fights. No one in the commonwealth uses energy weapons enough for it to be a concern to the intstitute.
I love your "Can you beat Fallout as Abraham Lincoln?" series, especially the part where you transition Lincoln fact #8 into a long and gory diatribe about brutally slaughtering every single raider in Nuka World. If I may, I'd like to suggest the "Can you beat FNV as Theodore Rosevelt?" challenge. For this challenge, you can use any weapon that existed up to his presidency(repeaters, most revolvers, explosives, etc.), but no weapons from after(laser/plasma guns, mines, etc.). Also, no healing items aside from stympacks, radaway, rad-x, and whatever food you can cook, due to him starting the FDA, and therefore being particular about the food and drugs he consumes. His endurance would be 10, because he survived being shot at point blank range and joked about it during the 90 minute long speech he gave right after. Finally, you must complete every single in game beast killing challenge. I look forward to your next video, whenever it comes up. Keep up the good work. Thank you for your time, for considering my suggestion, and for simply being you.
Synths being weak to energy weapons makes perfect sense, the institute uses energy weapons exclusively, meaning that if a synth were to ever need to be put down, it could be done effectively. Conversely, how often to non Brotherhood members use energy weapons in the Commonwealth? The Brotherhood only recently arrived in large enough numbers to pose a threat, it was likely not worth the materials for shielding against them.
Challenge Idea: Can you be FNV as Rorschach from Watchmen -Can only use your fist -Must only be able to us the Generals Uniform from Lonesome Road,and appropriate clothes -You must kill all evil characters and cannot kill people who cannonacly have children -Side with NCR -Kill House -You can never compremise,so you can never do anything morally wrong and must kill criminals no matter if the crime was right or not -Kill or at least never help prostitutes,gamblers,or addicts. Please do this Watch the movie or ask me any questions if you need. Rorschach hates anything to do with sex or drugs
Hey Nerbit. Thanks for I am sure another awesome video! Had a fun/frustrating idea for a Fallout 4 run! Will require the cheat terminal mod. Basically can you beat Fallout 4 with the Big Boy. Legendary fat man that fires two nukes at once. By using the cheat terminal, you can spawn in the Big Boy, a thousand nukes and give yourself unlimited carry weight if the nukes weigh anything. Cannot recall if ammo weighs anything on non-survival mode. Also, thank you for giving the Railroad what they deserve :)
That would be amazing easiest way to get him to chase you is reach level 5 (I think) to get the note from the jarl of falkreath though multiple tries would be needed he's hard to avoid
Yknow as a fellow fallout RU-vidr, I’m so impressed with how fast you make these, they’re such good quality and you make them in like a week, very impressive stuff, keep it up!
there is actually a reasonable reason for the deliver doing more damage, direct blowback vs gas operated recoil and a fixed not titling barrel and a slightly longer barrel explains it
Can you beat Fallout 4 with nothing but crafted equipment? There's the Manufacturing bits from the Contraptions Workshop DLC, that you could use to create a lot of explosives, ammo, weapons and armour; chem station for any chems or healing supplies. Bonus points if you do it in survival mode