If the creative team had 2 brain cells to rub together to make a thought, they would've made each faction have its own ending so that way you can play it basically like its FONV, but decided players need handholding and made the executive decision to take out the RP in RPG
Bethesda is good at that, they appear to not like it when players do whatever players find interesting, as time goes on each "RPG" they make limits what you can and can't do with choices, gameplay and most of all consequences...of which they're really are none. I think they wanted to make linear games but realized they were known for their old RPGs and didn't want to change and potentially ruin sales by branding them different.
Imagine thinking you're going to have this wholesome reunion with your dad only to have the last sight of your life being a brick of concrete and rebar attached to the end of his fist. 🤣
Wow. I normally hate commenting on the number of likes I've made a comment reach, but this is the first time I've ever managed to see 999 go to 1k. But yeah, seriously, that's a joke I relate to waaay harder than most. Stepfathers, not even once.
@@Nerbit13098 what was the name of the mod you used I might need it if I ever feel like indulging in my sociopathic tendencies without hurting real people
My preferred method for dealing with the Institute is to initially agree to help father which gives you access to the whole facility. You can then kill everyone and get the added bonus of tons of synths at the teleporter which give you practically infinite energy cells.
Agreed, this is very fun and the fact that it lets you fast travel back to the institute at any time is very funny because in the final quest you can just take a casual stroll through the institute before bringing in your friends
@@noburu4717 Mine is Codsworth and Dogmeat. Can't understand how anyone could kill either of those two. Dogmeat is ridiculously cute and Codsworth... well... his lines are heartbreaking and I feel so bad for him.
@@katanah3195 * - * Considering how many times dogmeat gets stuck in a doorway that I need to pass through, and how many times I've been tempted to gunbash his skull in.. I can't say I understand the sentiment.
This one made me sad. I remember doing an Outer Worlds run where I killed everyone (which the game allows you to do and still finish the main story) and that also made me a bit sad. Thanks!
I feel like a run like this, where you're able to just go on a rampage and use whatever weapon you want, really shows just how barebones Fallout 4 is compared to other Fallout/Elder Scrolls games. I know a lot of stuff was cut since it was non-combat or repetitive encounters, but this was still one of the shorter videos and most of it was super simple and straight forward.
Hey Nerbit, piece of advice to cheese this game even harder in the future. If you have the three fusion cores in your inventory and use those to convince Vault 81 to let you in, as soon as you get through the vault door you can drop the cores on the ground and the game will still treat the dialogue option to hand over the cores as if you still have the cores in your inventory. The overseer will still register that she received the cores without actually getting them and you can pick them back off of the ground consequence free.
I also figured out a good path to rush 3 fusion cores and get to 81 as quickly as possible: >start at Sanctuary >go to Old Ranger Cabin for the magazine there >go to Red Rocket, cave nearby has an FC >Head more or less due South until you hit Sunshine Tidings co-op, get the magazine there. >Just south of Sunshine Tidings is the Federal Ration Stockpile, there is an FC inside of a generator at the back of the compound near a concrete bunker, if you're coming from the direction of Sunshine Tidings it'll be right in front of you. >Continue South until you hit Traveller's Glen Trailer Estates, inside the main building there is a key for one of the trailers and a magazine. Use the key to open the trailer and there's a suit of power armor with an FC already in it, grab the FC. >From here it's a pretty straight shot to 81, South and slightly east.
@@Malkontent1003 There are but you generally have to fight for the other two, this one you can typically just grab it and then skedaddle. FRS can be a bit of a tough nut to crack at low level.
@@heirofaniu Well, the one inside, sure. But Nerbit's shown a few times that grabbing the two outside is pretty simple. But yeah, the one inside is a bit more time consuming, though if you want to grab three at a single location it's the best way to get them quickly.
@@Malkontent1003 Also entirely true, however my logic is that if I'm just beelining to Vault 81 I'm trying to minimize the amount of time where I'm not moving south and my route has always served me well for that.
In my opinion, having unkillable NPCs (except children maybe) is just weak game design. Every character I hated in Skyrim turned out to be essential and that was infuriating.
In Skyrim that one girl in Whiterun that threatens to beat you up, i just opened console commans and disabled her. She tried to come back to reality but i booted her out into the void.
To be fair, a decent chunk of them become killable at the end of their questline. Good thing, too, as otherwise I personally would never have been able to finish either the Mages Guild or Thieves Guild questlines.
3:20 That same ghoul came falling from the sky in my Testing The Leveling System Playthrough, I was leaving with Danse to go to ArcJet Systems and as I was coming out the door it came down like a meteor, lol. Great Video, I love these, I wanted to do a kill everything with my Tall Man Build from the Phantasm Film Series, but never had the time, anyway thanks for this video!
"Can You Beat Fallout 3 With Only Temporary Companions" Companions like Red, Shorty, Paladin Hoss, Sydney, and others who only follow you until their related quest is complete. Some of them you can give your own armor and weapons, and as temporary companions they don't use ammo. I stopped midway through Stealing Independence so I could keep Sydney with me at all times, she's got a great gun and armor and can offer her Stimpaks at any time.
One of my favorite moments in fallout 4 will forever Be the time I almost got killed by an Alpha deathclaw in the glowing sea, only to be saved by Codsworth who got the killing blow with his little saw while shouting "ARE WE HAVING FUN YET?!"
probably gonna get drowned by other comments but, here's my idea: Can you beat Fallout: New Vegas as Gordon Ramsay? Rules: You can only wear the Wasteland Doctor Fatigues (closest thing to a chef's apron) You can only use a kitchen knife and a cleaver You can only heal yourself by using food that you made (How it works is that you have to craft food- for example Brahim steak by a campfire, you can pick up basic ingridients, but can only use them in crafting) You have to use the rude dialogue options (keeping with Gordon Ramsay's spirit) hope you see this, Nerbit, love your content
Suggestion: You also have to visit every food vendor in the game, eat their food, then fly into a homicidal rage over how "FUCKING SHIT!" their food is.
Alternate Title: Can you beat fallout 4 while pumping everybody's kicks up [Also good video nerbit going back to the leatherface video about that Michael Myers run I decided to do it in FO4 because running in NV is just having the stick all the way foward but doing it in FO4 makes sure I'm always walking]
@@Nerbit13098 oh I will I have a "obsession" list on the ready and as a small note I decided to ban the Sandman perk from this run and can only use knifes and if a mod is out there a Myers outfit and if there isn't I'll just run the mechanic jumpsuit and some mask
Can't wait for Abe Lincoln to come to the Commonwealth. If you counted the Synths in Fallout 3 as slaves, well... Someone's gotta come emancipate them. That being said, the complete inability to find .45-70 ammo in the Commonwealth means that either Honest Abe is gonna have to spend a lot of time going to Maine to get more bullets for his replacement repeater or you're going to have to install a mod that adds .45-70 to the Scrounger loot table or something. Also, yes, we'll need at least one shot of Lincoln in Power Armor.
@@lewismartin3430 actually, they become Feral Ghouls! Well, some of them, at least. Most do die. But the ones that don’t, you can find during a random encounter! at this point, you will finish what the bombs started.
"Can you beat Fallout 4 with Mr. Handy's Buzz Saw?" Just a fair warning: That weapon sucks by itself. With melee maxed out, and no weapon mods it goes up to 24 dps; Using chems and Yao Guai Steak is highly recommended for maximum effort. xD
I had a mod that let me swap out legendary effects. Put an effect that made melee weapons much more likely to stagger enemies onto it. Named it Stunlock because thats exactly what it was lol.
@@Sivanot That buzz saw could've used more weapon mods instead of just the electric damage. It's severely underpowered for the type of weapon it is. Even the Ripper is better with 34 dps without chems or yao guai steak! Not by much though. xD
Glad to know that the Genocide runs are everyone's favorites. Makes me really feel like I know the people on RU-vid. On a sidenote, I really love the pipe guns asthetic. I can't say why, but i love improvised, janky junk weapons.
This sounds like the start of a Multiverse movie where the villain is the hero but kills everyone in his universe and now he is traveling to alternate realities and the good versions gotta team up to defeat him.
New Vegas: In-universe explanation why Yes Man remains an option to avoid softlocking even if you go on a rampage Fallout 4: You get immortality! You get immortality! Everyone gets immortality!
@@changedpace9169 So you'd prefer being handheld through the motions instead of having any sort of player agency. It's even funnier considering you have a Deus Ex picture, you probably never played the game, like everyone else that uses this picture.
@@changedpace9169 Same here! Technique San seems to be a person who tries to hate on 4 as much as possible. I personally think 4 is the best Fallout game (As 3 and NV feel like a Tabletop RPG except with only yourself, as both the GM and the player), but I personally don't care that I can't kill people like Preston and softlocke myself. Is there a better way? Not really, unless people had another Yes Man robot - And I am pretty sure people would then criticize that and say they are copying. But if you think 3 and NV as better, good on you! I personally don't like them (They are fun, but not as good in my mind) as much as 4, but I can understand people have different opinions.
@@randomintrovertedspider7510 I completely agree bro, I honestly like 3 and NV but it’s only because I grew up on them. If I go back to play any fallout it’s def 4 though because the physics, graphics and gameplay are way more fun and replay able. Honestly though I love the idea of the Yes man ending simply because there are so many different things that can softlock you outside of killing a character. But you’re right you can’t just copy that every game. All in all I’d agree that 4 is probably the best fallout game at this point
Honestly, in this game I am happy for all factions to be massacred...Well, maybe not the BoS. They can just be counted as collateral damage. Grim Nerbit! I feel your pain, RIP Codsworth.
@@arnoarno1092 I personally dislike all the factions, weakest bunch I have seen in a Fallout game. I have a soft spot for BoS...but yeah, even in this game they are questionable...
@@burge117 yeah honest the minutemen are the “low budget but doesn’t really matter” backup faction that you kinda just. Have. The railroad, while somewhat more equipped than the minutemen, give off the vibe they have absolutely no chance in hell of being a major faction because of how weak they are, there ONLY advantage against an equal amount of minuteman being they have armor, and they are HEAVILY outnumbered by every other faction The brotherhood arnt even going with their original goal of the study and preservation of technology and just want to wipe out the single most advanced source of technology, and WHY!? because they are racist, if they wernt racist they wouldn’t even TRY to help Seriously sometimes I imagine the institute might actually be a good idea because of how fucked or idiotic the other factions are, at least the institute is doing well
Imagine the horror of Shaun’s perspective, comes out to greet his long lost father in hopes of rekindling a relationship and his last sight is his father charging him with 20 pound metal “fist”
Video Idea: Fallout New Vegas: Hoarder Run You must pick up absolutely everything that your player looks at. (Crosshairs) Find accidentally looked over an item on a bench in front of a merchant? Gotta steal it right there as they stare you down. Or Clear out the entire building, all of it. Nobody but you can have items. Let the world starve as you grow beyond human proportions. I dunno man. Keep up the good work!
So many places you never went to. What about the robots on the USS Constitution? Cait and everyone in Combat Town? The residents in the cellar at Croup Manor? The Atom Cats? The Gunners inside the GNN building? You barely scratched the surface of killing "everyone" in the game.
Potential challenge run: Can you beat Fallout New Vegas with a burden of 0? This run has been done before, but I'd love to see your take on something like it.
Another great mod for this run is the one that prevents raiders and super mutants to respwan at dungeons. So you clean the whole commonwealthand walk in the desolate wasland after the playthrough
@@lightingthief4482 That's just it, though. He CAN'T finish the job with a Part 2. Because he killed everybody in Vault 81, the only way to get into Curie's section of the Vault now, is by cheating. So, unless he restarts the whole challenge, you cannot beat Fallout 4 by killing everyone.
There's a lot of people still left alive lol. Like that old guy you find in a bunker at the top of the map after finding a load of dead BoS guys. Or the scavengers you can kill while fixing the sailing ship
Big F in chat for the demonitization. But as an idea, if you have both Fallout 3 and New Vegas on PC, I reccomend the Tale of Two Wastelands mod which lets you play fallout 3 in new vegas's engine, and adds the relative crafting as well. A few things are changed, like the charisma bobblehead letting you recruit ANY companian regardless of karma, and some cut content is re added as well, and you can travel between both wastelands at any time, you just have to fix the train station. You can start in either wasteland as well. If you combine this with JIP companions, which lets you have up to 16 companions, you can truly ask: Can you beat Tale of Two Wastelands as a group?
Would like to suggest "Can you beat Fallout 4 without answering anyone" so like, not say anything. But that seems impossible considering how much talk you have to go through in FO4s main quest.
So I don't know if I just missed these being mentioned, but is Cait just chilling still at the Combat Zone while Curie is just sorta locked up in the secret wing? Really entertaining video, just can't seem to find if these two were mentioned
Yeah he missed Curie because the secret wing doesn’t unlock until you leave the vault and come back (with everyone alive). I didn’t realize he missed Cait and Tommy until I read the comments.
Amazing video. You had a real showdown with McDonough there, him blocking your fist and you trading blows in slow-mo with him going down. Some real anime shit. Ending was amazing. Good job though I have to say I'm disappointed you forgot about Far Harbor and Nuka World.
I never understood why people dislike pipe weapons. Honestly, I think they're amazing early game weapons. Cheap to modify, readily available ammo due to how common they are, and a variety of options as far as range goes. If I'm using guns in my run, I rely very heavily on them in the beginning until obtaining a solid supply of ammo for the better weapons becomes more viable.
In my newest playthrough, I'm using an automatic pipe rifle with a drum mag for the sole purpose of spitting out bullets at a ridiculously fast rate. Good for clearing out rooms of low-level enemies and cannon fodder.