@@ThatsCoolDude Lemme guess, one late night after a Skooma overdose; he happened to find a scroll of apocalypse and used it in the middle of Winterhold?
@@unoriginalperson72 it's a shame how the cities became less impressive in skyrim compared to oblivion. I also really disliked that half the map in skyrim was perpetually winter. Just killed the mood ya know.
@@BrutusAlbion even Oblivion was a mistake IMO. technical limitations mean they're never going to make a real big city since they'd rather go for graphical fidelity over scale (for the promotional screenshots you see), Morrowind had the small towns make sense and fit in with the theme of the game but Oblivion was meant to be set in the capital of the world and Skyrim in the oldest human cities so the disparity is really jarring
One of the things I love about the quest line is how pointless Traven's Death is, since it only protects you against mannimarco's enthrall spell, but you can just side step basically all of his spells.
@@Pinnaporaptor Mannimacro didn't have many spells, and his AI would make him mostly melee attack after the first couple of spells. If I remember right, if you got hand-to-hand high enough sidewards power attacks could disarm, so you could take his knife from that. Guessing all those factors together got you that.
@@DoomsdayR3sistance Yep, it happened during an entirely Hand-To-Hand run, which honestly made the quest feel pretty fitting for the character I was playing!
In a way, it makes sense, given how bureaucratic the Mages Guild has been since at least Morrowind. They give you secretary jobs. If you want to actually learn and use magic, you'd have to go to the Telvanni.
I miss the way they did the guilds in Morrowind. Where it didn't matter how many quests for the guild you finished if you didn't have the correct stats in the correct skills and attributes they wouldn't advance you. Makes sense how you going to have an archmage that literally is unable to use magic outside of like staves and scrolls.
Dude I agree, for some reason a ton of male wood elves in Oblivion are either annoying, incompetent, downright terrible, or all three lmao 🤣 Bethesda really did them dirty in Oblivion
the big difference between the quest in Oblivion and Skyrim reflects the guilds quite well. In Skyrim they have trouble with monsters in dungeons so most of the tasks consist of killing draugr. in Oblivion the guild is full of chaos and corruption, so most of the tasks are personal favours to the members.
"I swear I saw him drink 20 bottles of skooma, jump around, start humping the corner of the room and fall unconscious on the floor for the whole night!"
Other mages: I ran away from home and practised the magical arts, spending years training before I found the mages guild, where I painstakingly worked my way up through the ranks! I dream of one day becoming Arch Mage! If I may respectfully ask, how did you get to where you are today? The fricking Arch Mage: I drank an entire nation’s supply of skooma and blacked out, when I woke up, apparently I had saved the world or something… I have no skill in magic by the way!
I don't normally comment on things, but the "And now you're screwed." "SWORD SLAP!" Absolutely killed me and earned you an instant sub. This style of yours is wonderful for making someone cackle and replay the video a few good times.
Here I would have thought the 0 int choice would have been destruction to make things to boom! Paralyze is more fun tho. I also feel like this build is "what if we did everything wrong this run" which makes it fun to see some choices I've yet to explore in game. (also, I'm pretty sure they balanced Mannimarco for someone who was full mage build, meaning he was always embarrassingly easy to take out with a heavy sneak attack. Always an underwhelming fight. )
Stealing from people while they fall to the ground will never not be funny! They like to tell you that there are consequences in TES games, but they're really not... you can do whatever you want and say whatever you want (unless you kill important NPCs) and the quests just play out the same way...
@@FranNyan I feel like Skyrim and oblivion were a tad too liberal with the essential tag though. Like, I feel like getting locked out of side quests should be perfectly fine,the daedric shrines, guilds and main should be about the limit I think
@@woodlefoof2 Never got that feeling with Oblivion, but very much did in Skyrim. They never seemed to LOSE they essential tag in Skyrim. Why can't I take out the Silverblood and Blackbrier families once those quests are done? They don't *do* anything after that. Frustrating!
been watching more oblivian stuff, and despite less good graphics than skyrim, theirs a lot of cool stuff that just wasnt put into skyrim??? like the befriendment thing he used to make the ambushers turn on the guy, thats so cool
That's pretty much the norm for Bethesda. With every game they remove a bunch of stuff and add different stuff. However I'm afraid that the friendliness thing gets old really, *really* quickly (usually by the first person you try to befriend), and it usually has close to no impact on the game.
@@DeuxisWasTaken makes me sad, so much wasted potential, I would love a game like elden ring but with speech stuff like in more typical rpgs, and maybe building and crafting for a bonus
Skooma Steve has returned! Watching him go into turbo mode and break the game's logic was hilarious. We're supposed to be ambushed on the Anvil recommendation? Lead her to an inn five miles away instead. We have to solve puzzles and fight dozens of necromancers to get to Falcar? Let's just jump around the walls. We all know that Bethesda's games are just held together by hopes and dreams but breaking them horribly will still never not be funny.
Happy it made you laugh! There's a ton of solutions to otherwise straight forward Bethesda quests and doing these exploits/work-arounds is part of the fun gaming experience!
well, you became Archmage not only just by popping a couple of scrolls, but being a fully-fledged scooma addict! Honestly, a great vid. I was bawling each time you would be falling down and just lay there.)) Cool music too.
8:51 One time I forgot this guy confronts you in the fort after you retrieve the amulet. I was leisurely exploring the last room when THAT face popped up out of nowhere. It actually made me jump.
I just really like the fact that you could have simply done "Mages Guild but no casting spells" very easily. But no. You committed to draining your intelligence with skooma and tripping over yourself the entire time.
0:30 uh...okay, well a guard will come here and...spread lies about some missing items I may or may not have stored in my home and I'm sure someone else killed those nords...
7:43 Ah General I'll need you to have a little chat with Varon Vamori, and you can learn something about the power of illusion in the progress. I've been expecting you
Wait you can yield to befriended npcs? I once clipped outside of bounds and befriended the emperor’s assassin to see if it does anything but didn’t know you could do that, now I gotta go see if I can befriend him and keep the assassin alive.
You probably won't be able to save the emperor, but making friends with the emperor's assassin right after he murders him while also making Baurus not attack him sounds like the ultimate power move. I think the questline will be stuck tho...
I really hope that in TES6 they dont make you the leader of each faction. It just doesnt make sense and obviously being able to run the place without using any of the required powers just makes it more hilarious lol
Or if it happens, let it be deserved. Not just by being the only person in the faction who does more than sitting and eating bread. Not just by being the only one left alive. No, give us real meaningful progress that has to be earned. And if we become leader, let us do something with that. Don't just end the questline there. Give us options on how to operate the faction. But the idea that someone becomes leader who has none of the requires skills is funny. You just fraud your way to arch mage :D
actually i think its intentional that you can do this quest line without any magicka because you never really have to cast any spells. its meant to show how messed up the mages guild is at this period in time re: the necromancy. thats my thought anyway
Just think about the recommendation quests. Each local guild leader basically asks you to do them a personal favour. The members keep playing pranks on each other like children. But then, the college of Winterhold in Skyrim is basically just a bunch of people pretending to be a formal institution. They do anything but their job. There is a guy who dwemers himself with keening. Then the apprentices who died out in the world due to lack of any oversight. The guy who turned himself into a floating ball of light. The daedric hand underneath that caused the death of four apprentices. People openly saying they want the arch mage replaced. A fence for the thieves guild. Tasks to repeatedly summon a daedra and bully him into getting you a sigil stone (those things that open oblivion gates!!!) Tasks to cut scales from a dragon. Almost as if they want everyone gone.
College of Winterhold Story: There's a real big orb we found, it's very important but we won't tell you anything about it, also the Thalmar are still evil :) Arcane University Story: Necromancy bad! The necromancers don't like this and necromance even harder! Now everyone in the guild wants to necromance. Was banning necromancy counterproductive?
you can drink more skooma if you put it on a hotkey and drink 5 from inventory and then 5 from hotkey or wise versa, dont quite remember but it just works
I already know the answer to this after watching a 6 hour deconstruction of Oblivion. The mage guild questline in this game sucks major ass. Morrowind did it WAAAAY better. The only really good guild questlines in this game are the thief guild and dark brotherhood. So much wasted potential
thieving and stealth based quests are probably the most unique ones since the gameplay of stealth is much more separated from the other two core skills, which kinda just blur together into "combat." that's also the problem with the mage's guild questline. it's basically just another combat questline, but with a few bits of magical theming and the expectation that you'd do it mainly with spells