decino mentioned in one of his videos how your follow up shot with most hit scan guns will be inaccurate this includes the pistol so instead of holding the button down with the pistol it's better to just tap it. so that would also help your chances of actually hitting the cyberdemon.
@@sheilaolfieway1885 It's hard for you to tell that the pistol is very noticeably shooting slower than it's normally able to if you held down the button?
@@sheilaolfieway1885 tbh i could had the exact same response and reply as you, i watch a lot the Decino's video but i've played doom for the last time like a year ago
I absoloutly punched it to death. AFTER turning on invincibility. 100 punches on the N64 port did the job. 6 blasts from a BFG save 20 minutes but the point is to see how long it would take. Then again it might also have died of emberassment not just the punches. 😆
I mean, on Nightmare you could probably do it with a pistol srart on Grosse. The respawning SS troopers would theoretically provide an infinite ammo source.
Some small nitpick: Doom's RNG table would totally allow you to roll max damage shots every shot, but it's improbable if you're not manipulating the RNG, and certainly almost impossible if you just hold down the fire button.
@@LordArcanine 141 bullets isnt enough. Even if every bullet hit for max damage of 15, that would only be 2115 damage. Cyber Demons have 4000 health. Then again, the SS guards were also shooting the Cyber Demon, so thats probably why the numbers dont add up. A shame, really, that a proper test wasnt done :(
@@SvendleBerries I don't think relying on damage from monster infighting invalidates the test, though. That would be like saying a UV-Tyson run of E2M8 wasn't a "proper" run because the player also had some Lost Souls humping the Cyberdemon from behind and wasn't just punching him a bazillion times to kill him.
Yep, a truly skilled Doomer did so about 5 years ago, and recorded a UV-Pacifist run of it. That proves that if it's possible to get a Pacifist run of E2M8, then it's definitely possible to kill the Cyberdemon with no other weapons but the pistol (and monster infighting).
@@tuckercline5477 Normally yes, but due to a very specific bug in the original engine, it's possible to get the Cyberdemon's collision box stuck, and he doesn't retaliate then, because you've pinned him in, in a very specific way. 4shockblast recorded the demo that's spoken of.
Yes, if 1. You have 400 ammo 2. You're using a ZDoom derivative or other source port that doesn't have the blockmap bug 3. The RNG doesn't skew your average damage per shot below 10 4. You don't miss a single shot And, obviously 5. You don't get blowed up by his rockets Because of the RNG, it's still possible to fail even if everything else goes right. On the other hand, it's also possible to get lucky and kill it even if one or more of these are less than ideal, within reason. BTW, there are mods for GZDoom that display damage numbers and health bars (I use them in my admittedly not very good videos), you might want to check them out.
I thought the only reason you can't get max damage with things like the shotgun is because all of the pellets are calculated on a single frame and it takes from the same rng table meaning that there is nothing in between each pellet to reset the rng and make it possible for the next to deal the same damage? Wouldn't this mean that for the pistol, while highly unlikely, the rng table can be reset between each shot by something else calculated in the map and therefore max damage would be possible?
Doom monsters are coded to close in on the player in the shortest distance possible. That being the case you can trap them if the map has places where they can be trapped. Then missile bounding box is big so they can't fit through gaps that bullets can. There's a pair of those green blocks on that one Doom level where a Cyber will get stuck between them but you can still get pistol rounds between the gap. Though he might be able to sneak a missle between that gap? I forget if he can. His angle of fire is severely limited though. There's a number of levels in various wads where cybers can be suckered. There's one where a cyber comes out of a monster closet and if you just run up onto a platform immediately and stay to your left the cyber will get stuck in a corner and you can hit him under a ledge that's there. He'll never try to get out of there as long as you keep plugging him. He'll stay woke and go broke.
Herrlich! Es ist deutlich über 20 Jahre her, dass ich das gespielt habe. Und ich wäre nie auf die Idee gekommen, diesen Endgegner ausschließlich mit der Pistole "bearbeiten" zu wollen. Next step wäre jetzt die Kettensäge. Geht das auch? Aber eigentlich ist das sowieso egal.... Doom 1.1 war das letzte Spiel, das ich tatsächlich bis zum Ende durchgespielt habe. Danach wurde ich irgendwie erwachsen und hatte andere Dinge, in die ich meine Zeit lieber investiert habe. Aber kein "Front" gegen heutige Doom-Spieler. Dieses Spiel hat die Welt verändert!
I think another way that affects Doom is the blockmap bug, where you shoot an enemy but it phases through and misses which is an issue unless you're playing advanced source ports like GZDoom.
That last level with the Flaming Heads and Rocket Guy, I did similarly by letting the Flaming Heads take out each other and then pick off the rest, and then I'd double-tap Rocket Guy with the chaingun, I didn't dodge around, but would "trap" him on the other side of one of the four pylons. He'd *usually* be too stoopit to just go around (don't back away too far, else he will, and then in seconds it's game over, man, game over!), so as he'd march back'n'forth, I'd do a double-tap every time he'd cross that narrow gap between the main pavilion and the corner pylon. It'd take twice as long to do it with the pistol, but it's still doable. Just stay aimed through that gap, and tap when he'd march past. Rinse, repeat.
I mean, yeah of course you can. But it would be so tedious. It also depends if you have plenty of ammo or not and that entirely depends on the map. Killing the cyberdemon with the fist or chainsaw would be more a challenge because you gotta get in real close.
One mistake you made about the rocket, both Cyberdemons and spiderdemons are immune to all blast damage, so your calculation are wrong for the total rocket damage.
I think Decino flexes one of his videos that you can kill a cyberdemon with even just the fist. Of course, it's really frustrating to get good with it, and I don't have any patience to try it out, but it is possible.
Me looking at my trophy list from DOOM 93 and the trophy “Shoot It Untill It dies” and the earned date of 08/19/19. Yes it is possible. Also on 2E8 you can get him stuck between the main building and some of the pillars around it and his rockets don’t come through but the pistol does go through, way to cheese it.
One speedrunner once killed the first Cyberdemon on Alien Vendetta Level 28: Whispering Shadows (yes there is more than one!) using pistol and punches if I remember. It's a much, much smaller area though
the Xbox 360 port has an achievement for killing a Cyberdemon with your fist; easiest way to do this is to severely damage him on Grosse and finish him off with the berserk
Nicely done completeling this challenge! I've got another one for you: Can you play GZDoom without uglying up everything? I'm going to puke. Congratulations on such a laborious test of skill though, I mean it.
Yeah man it's totally possible. Just "idclev32" to Gross and "idfa" and circle strafe to win. This is not even remotely challenging, it's just tedious as hell.
Blast damage varies based on distance rather than randomization. The "combined" values assume a direct hit, so the the blast damage would always be the maximum amount.
Decino did it in one of his videos. Dude was flexing his Doomgod powers-- but yes. Admittedly it was Berserk Fist but a Fist is a Fist, and he Fisted until he could Fist No More.
Killing a Cyberdemon with the pistol isn't hard at all. Hit him with two close range BFG shots (to have at least half the tracers hit him) then switch to your pistol and finish him off. Of course, in the context of the Cyberdemon fight in E2M8, this method isn't an option--there's no BFG on this map, or in any of Episode 2's maps. So your best bet would be to hit Cybie with about 160 or so plasma gun shots, then switch to the pistol to finish him off. Of course, this isn't an option if you are pistol-starting each map. If you are pistol-starting E2M8, you'll only have the rocket and pistol available. Yet, you can again easily kill the Cyberdemon with your pistol here--just hit him with around 34 rockets, then switch to your pistol and finish him off. Easy peasy. Oh, you meant killing E2M8's Cyberdemon with *only* the pistol (and no other weapon)? Well, yes, it is possible, although it will take a lot of patience, skill, and a fair amount of luck. To put things in perspective: people have completed and recorded UV-Tyson runs of E2M8, which required them to _punch_ the Cyberdemon to death with non-berserked fists (as there's no Berserk pickup on E2M8). And a Doom god named Alexey Kamenev (4shockblast) recorded a _UV-Pacifist_ run of E2M8 about 5 years ago, in which he managed to kill Cybie without even shooting him. Of course, if you are doing continuous play, it's possible with careful ammo management to reach E2M8 with 400 bullets. But since Doom's RNG is coded such that you will never get the maximum damage rolls, it would take a fair bit of luck for those 400 bullets alone to be enough to kill the Cyberdemon. The Lost Souls in the area could be a help or hindrance--if you can get them to infight with the Cyberdemon, they can add a bit more damage and save you pistol ammo, but they can also end up being targeted by auto-aim and cause you to waste bullets that had Cybie's name on them.
Great video indeed. To me, better question are, is it realistic kill a cyberdemon with pistol? No, its not. You waste your own time, and no fun. Anyone enjoys that kind of map fight? If and when map maker decides to make that hard map that it forces the player to kill cyberdemon with pistol. Bad map desing is my opinion. If you want to make very difficulty map fight, no matter is it starting or final fight, so put multiple cyberdemon and other enemies with good guns and decent amount of bullets. Decent amount is that player has to plan how to use bullets, not just pam pam and mindset is that player has infinite bullets or something like that. That is good map making, atleast to me. :)
It isn't "realistic" or practical, but it is an interesting challenge for a player who has run out of things to do in Doom's iwads and hasn't yet moved onto the truly excellent pwads made by countless talented mappers. That said, I agree 100% that any map that would force you to kill a Cyberdemon with a pistol is the epitome of *horrible* map design. Now, clever map design would have you facing a Cyberdemon with just your peashooter, but would require you to get the Cyberdemon distracted (or maybe even killed) through infighting, telefrag him later with a teleporter, trigger a crusher that will eliminate the beast, etc. There isn't any map made by id Software that requires you to kill a Cyberdemon with a pistol. Even Map 32 of Doom II (Grosse) when pistol-started, provides you with a BFG and super shotgun for you to use to speed up the Cyberdemon kill. Moreover, you don't need to kill the Cyberdemon to finish Map 32. You just need to kill the Commander Keens in the final room, so you could technically lure Cybie out of his room, run past him, kill the Commander Keens, then hit the exit switch if you wanted to speed-run the map.
@@Schwarzvogel1 Hey, good points there. I agree everything what you said. Even that interesting challenge killing Cyberdemon with pistol. As like you said: There isn't any map made by id Software that requires you to kill a Cyberdemon with a pistol... That is the my point, why you even practise or challenge your fighting skills if it is not even required any commercial or non commercial maps. Doom map making is interesting like you said, telefrag, enemy infighting etc. Talking about killing Cyberdemon, here is interesting video made by decino year ago, and i think every doom player should try and beat that challenge: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-YOjZuTA_STY.html
couldnt you just put "map map32" in the console instead of having to play through aaaaaaaaallllllll that crap also turn off that texture filtering broski
If he wants the Backpack, then no. There's no cheat that gives the backpack. But he could get to ...Map03, get the backpack secret, and then level warp to try this out.
wtf? even when you arent getting hit by the rockets, you are like 2mm away from it. Just circle strafe at a steady pace. If its only 1 cyberdemon, I could circle strafe around him with one hand and write a fucking short essay with the other. You could just use 2 keys and the mouse to not get hit, very easily. And what do you mean it's hard to set up? having the pistol and an undamaged cyberdemon isnt hard to set up. what?
First of all turn off vertical look because that makes things much harder, then walk around cyber demon shooting it. Because it can't aim at where you're going to be. Keep a good distance and tap shoot for improved accuracy!