For the issue you had at 4:18 you can weld objects of the same creation together while said creation is on the lift. this should help for whenever you use barring in the future. just a tip, I think the way you did it was cooler.
@@ReidCaptain In the best one (which i don't know the name) you need to download the gears from the workshop once you have the mod. So pay attention to the description.
Since the survival update most mods have been broken. Majority of gear mods can be very glitchy too. Pipe pieces is about as close as you might get. Quick edit: use the thicc pipes not the noodle pipes
Some small tips: 1. "Generator pipes" look like thick pipes but actually are quite a lot smaller, so if you'll need smaller hitbox you can use these 2. Talking about gears, sm while having quite small blocks, works best with big objects in that regard
@@ReidCaptain It's more of a racing game than a building game. It has a pretty in depth track builder, but from what I understand all the objects are fixed in place.
Seeing a piston engine, this is an old school engine, nowadays we use the actual pistons to create engines, smaller, more power, more reliable, more stable. But it's neat to see a thruster engine nowadays
so if you wanna weld/connect 2 parts together you need to place your entire creation on a lift. only then you can connect the part you wanna connect together
Great video as always! I've tried my hand at some 'realistic' cars myself, but had some problems which you solved rather conveniently for me lol. Would love to see you make mechs in the various 3D games like this, such as dream car builder, besiege, etc. I feel Stormworks might be an interesting game to try out as well!
This is really cool. You truly are an awesome video game engineer. You make great content out of it too. And you are able to make that content frequently. You are a truly good RU-vidr. Thanks for entertaining us in times where it's hard.
Instead of expanding the pistons you could just weld them directly to the other crankshaft. Place a bearing on opposite sides of a block, put blocks on the bearings, put another block on the side of one of the blocks you just placed, place a block on the piston and weld that block to the other block. ⬛️l⬛️l⬛️ ⬛️ ↔️ ⬛️
If you put the creation on a lift you can weld "child entities" together, so you don't need to slot pins in to rotate. You may also have less problems of friction with pipes (not really 100% sure though) Since scrap mechanic did an update that messed up friction between blocks
Piston engines do exist, although I can't consider them to be realistic in this case, as they both push and PULL. still, nice job, and I hope for more scrap mechanic content soon, like maybe attempting Challenge mode...
i love to make piston engines powered by spud guns, and it works pretty well, managed to build a V8 with a shifting gearbox powering a car (also made an I4 engine, powered by 4 spud guns on each cylinder and managed to make a car with a clutch out of it too)
Instead of the wheel to the side, just use a gear using small pipes, they don’t resist much and the amount of power on your engine can be increased with the thrusters
There’s a mod on the workshop that adds actual gears that work… would love to see you remake this with that mod. I think it can also solve the whole piston thing to spin wheels too
It's interesting to see how you solve problems your own way. There are usually easier/more efficient options people figured out already but doing things your own way can be interesting too. I made a helicopter in Scrap Mechanic that uses a "realistic engine" and a working swashplate once with the wings mod and it works very well.
@@enerjaz6871 I don't want to publish it since I thought about uploading it once I feel like improving it aesthetically. I sent you a friend request on steam, so I could show it to you in game.
You could make a clutch to keep the engine running even when the vehicle is stopped, this would also allow you to get it rolling without relying on a bump start, as when you extend the clutch pistons to make contact with the flywheel, it will still be able to slip to keep running, and the vehicle would gather speed off of the leftover friction until there is no longer any slip. You could try various block combinations for different levels of drag, who knows what the right combo would be as too much friction would stall it while too little would hinder performance.
Advice - make the camshaft bigger for higher torque. Its 3 blocks big now, if it was 5, that would make a huge difference. Could even go for 7. Thrusters shine not at torque, but at speed, so, using them in a system which expects less torque out of them, will make the system much better
You can edit the games code for the terrain height by changing literally 1 value. It’s a perfect method to get otherwise static grids off the ground and into your lift!
The moment you got it sorta working, but the engine wasn't producing enough power, I thought "You need to put a gearbox in!" Engines almost always gotta be moving faster than the wheels they're connected to, after all. :3 But yea, gears in the stock game aren't very good.
you can make this much much much better by using the aforementioned pistons as the actual pistons that move to make the crankshaft spin instead of using thrusters
instead of extending pistons, you should use suspension, since they have the same no-collision property but are covering 3 or 4 blocks of distance with no collision, and like other comments say, pipe pieces would help as well
you should try the game "instruments of destruction"! it's a lot like besiege, but with a cleaner aesthetic and new mechanics like gravity wells and magnets!
i remember making a car with en engine including crankshaft and pistons. a drive shaft. a differential and realistic stearing and realistic suspension in the same space that he used just for his engine
I already commented on the last video about this, but does anyone remember the game Principia? Reid's videos really remind me of the game and I would love to see what he would be able to do with it, but it sadly got shut down due to financial reasons :( Also, keep up the great content, man!
Lol, I created a single piston thruster engine a week ago, but I didn’t have enough time to finish it (4 Pistons (everyone with a different phase)). Maybe when it’s finished I will test it out on a car. However, your design is a lot more compact than mine
Piston engine: exists* What the guy made is effectively a piston engine, rotating the axis and transfers rotation to wheels, still can't figure out myself how do you turn the wheels, seems difficult af
im still trying to make a vw beetle chassis and suspension, its not going too well, any advice? maybe even an idea for ya to take...cus i can't get it right