Go to expressvpn.com... and find out how you can get 3 months free. PATREON: / austinmcconnell MORE TETRIS STRATS: tetris.wiki/Pl... SHUEY187: • Tetris Demonstration -...
Best I can do is like, remain subscribed, and give you a compliment. You're doing a great job. I greatly enjoying the variety of topics you cover on your channel.
Have you ever seen that video where a machine learning AI that's programmed to do trial and error so it can eventually best any game, plays tetris? It ends up just pausing the game, indefinitely. Because the only way to "beat" tetris, is to not play. You'll otherwise always lose.
@@duffman18 The trial and error (bruteforce) AI of those videos is actually not what's being presented, but rather the AI that uses algorithms to find out what "winning" is. The way it does it is by looking at the bytes of memory the game uses from a pre-recorded gameplay video, then tries to find out which bytes it should try to increase to get a better score. The reason it gets stuck is because the pausing the game is a local maximum in terms of "points", and there's not really a good way for it to have one tile-structure give more points than another
Not a livestream, but Michael Birken has some videos on an AI that plays the NES version until it's impossible to play more. And also a tetris printer algorithm that "cheats" by looking into the future. I think both of those have no bagging though. If there's interest for an AI playing tetris forever I could probably set up something like that, isn't too difficult to code tetris + an AI that follows an algorithm
Oh, i have this friend that is immortal and is faster than the speed of light. If you want to i can get him to test this out. Or her... i am not sure how to find the gender of a glowing orb of light.... it keeps telling me that its a celestial being here to destroy earth but i gave it Mario odyssey and it keeps speed running it so I think we are fine.
0:14 If it's that easy to learn, how come 6 year old me thought that it was a building game? and tried to build a house? and got mad because the lines kept clearing?
That's Tetris the Grandmaster 3 Terror Instinct. You gotta play through the credit roll with invisible pieces, then you can achieve the highest rank in the game.
@@Fat3Distr0 And to even get a chance at the invisible credit roll, you also gotta have full control over your pace during the entire main game, which already forces you to play at a stupid speed. And not only do you have to survive the invisible roll, you also gotta clear enough lines/tetrises to get the Grand Master grade. AND THEN when you get it actually you don't, because the account system requires you to get a promotional exam first which requires you to have at least 4 out of your last 7 runs being GM-worthy and then to do another GM-worthy run to actually pass the exam. Only after all of this you can get a shot at putting a GM run in the arcade machine's leaderboard. TGM3 is for masochists with infinite determination to be kicked in the crotch.
@@mystral_fox Sprint with ghost is one thing, but now try that in 20g. Also please realise that what you consider "not that hard" may be a lot harder for someone who doesn't have enough training to break 30s in sprint, let alone 60s, which is most people.
@@rastas_4221 I just feel like pointing out just the invisible part isn't enough to convey the stupid level of dedication you have to put in this is all
I miss playing Tetris on an actual arcade cabinet. Man those were the good old days when college campuses had pool tables and multiple game cabinets. BTW, I think the longest I spent on a quarter on Tetris was like 2 hours ... it could have been longer but I had a class and handed my game off to another person, lol. Fond memories.
Funny story I remembered: there's a shopping center near where I lived and me and my friends were going to the play area. There was lots of games but we usually played guitar hero. We took turns and we were doing really good and one of my friends started to play and he was going really good. People started to look at him play while standing behind and we were like "dude we're famous lol" when he finished and acted like everybody was watching him, he found out that they were just waiting for their turn.
The short answer is that it depends: Classic Tetris uses a “true random” sequence of pieces, meaning that eventually you’re guaranteed to get a sequence of S and Z (the objectively hardest to deal with) pieces that becomes impossible to deal with, resulting in a top-out. In modern Tetris which uses the 7-bag randomiser, it’s trivial to continue forever since you are guaranteed a perfect clear every 10 pieces.
Even the classic games generally have measures to avoid having the player get the same piece multiple times in a row, but it still isn't deterministic and you can still get D96 O-pieces in a row if you use RNG manipulation in the NES version.
He does say that modern tetris uses the 7-bag system. He just called it random for some reason though. Edit: classic tetris isn't 100% random either. It's more of a diceroll. However, if the game notices that you "rolled" the same peice again, it'll 're-roll' and give you that peice. Even if it's still the same. So not 100% random, it tries to not have lots of repeats.
@@CaboozledPie Actually it could be, just be Zetris and have the PC finder lol. But the normal setup and Grace system do not guarantee you to have a PC every 10 pieces.
Im gonna be honest, i have been trying this strategy for 40 minutes now, and its not really working that well. . . I mean imma spend another 3-20 hours trying to figure it out , but
Because the math is off, in his video he somehow pulled out 2 O pieces and 2 L pieces out of thin air, after he talked about the balancing point, I made a comment about how the math is off you might not see it though
Nice video to teach new players about the playing forever loop. Though when I think about it, this kind of loops being possible in the modern official tetris variants contrasts with the proof of the game being literally impossible to play forever under a truly random and unrestricted piece sequence. There's a paper out there showing that it's impossible to survive a sequence of a few thousand S/Z pieces, and if we assume each piece is always as likely as any other to be picked at any time, eventually such a sequence will occur, forcing the game to end. Neat example of how the changes that were made to the game affects its dynamic, in my opinion.
new players should be banned from seeing this video. They will only go out and try to do it themselves, getting frustrated that they max out because of garbage with their .5pps. The stack reaches up to 16 lines out of 20, so any simple attack or opener an opponent uses would send 4+ lines to max them out. Also, were you not paying attention to when he told u about modern tetris and the 7 bag rng?? that makes it IMPOSSIBLE to get 3 pieces in a row.. much less a series of thousands of s and z pieces. Now going back to the impossible 3 pieces in a row... if this occurs, sequences like abcbba could also happen, making the perfect clear impossible with keeping the pattern
@@donnguyen166 Alright so: >"getting frustrated that they max out because of garbage" The whole video is implying that you're playing in singleplayer. He's mentioning how the game gets faster over time, which to my knowledge in guideline VS games only happens in Tetris 99. >"were you not paying attention when he told you about modern Tetris and 7-bag" I did. I was just making a note to how there is also a mathematical proof that _without that very thing_ your game has to end at some point. Looks like you didn't pay attention to the conclusion of my comment. >"new players should be banned from seeing this video" If you're implying I'm a new player, I'll let you know that I've been making Tetris videos for the past 3 years or so. I think that instead people like you should be banned from commenting without even trying to understand the point of neither the video nor the comment you're replying to.
@oledakaajel What does that have to do with Connor’s statement? It’s like saying ‘Uh, actually I only play the true version of Minecraft, aka cave game.’
The NES does neither use a bag or a good randomised; it instead randomises the next block based on your input, meaning you can decide which the next block is with your inputs. Something a TAS would use.
This specific solution would stop working once you hit 20G (moving to the bottom instantly) since you lose the ability to maneuver certain pieces to the right places, but is an interesting watch and a cool method regardless
oh, and swapping a left and center loops would fix that because naturally the left loop's higher in stack, so you can slide pieces around. That combined with pre-rotating pieces and having good movement would fix things perfectly.
I absolutely adore Tetris. It’s in my personal top 10 favorite games ever. During my 9th grade finals, all I had available was my school-issued iPad to entertain myself during Geometry, where I had exempted the final exam. I played the same game of Tetris on that iPad for an hour and half without stopping, and it was some of the most fun I’ve ever had playing a video game.
Honestly I’ve been doing that, just looked at my statistics on the site I use, I’ve been playing Tetris for on average 21% of the day since the start of quarantine
Arguably, one of the most important parts of playing forever is the game having lock delay. Lock delay is the time it takes between your active piece hitting the ground, and it locking into place. If the game has no lock delay, the pieces will eventually get too fast to move effectively.
*This* kind of stuff is what I subbed for lol. When the channel was refocused last year or so to be almost entirely about “creating" itself, I wasn't as interested. Now I'm right back into things. Don’t get me wrong, absolutely make vids about things you find interesting, that’s the beauty of it, but part of that beauty *is* the grab bag feeling that was lost for a while.
Wait.... does this mean infinite guaranteed perfect clears? Also if you call them all clears, *i will look for you, I will find you, and I will corner you and kick you* All clear is for Puyo Puyo
*Tragic Fact:* Alexey Pajitnov's son, Dmitri, died on a skiing accident back in 2017. Dmitri Pajitnov was the first year medical student at St. George's University and the member of the Heavenly Resort Ski Patrol on Lake Tahoe.
Today on "things that I guess I kind of knew in the back of my head, but never really set in": "Real" Tetris only randomises a full set of pieces at a time.
i'm getting very confused and frustrated. Right before the so called "flip point" you used four bags for the z,t,s combo and four bags for the o,L.The I piece only is presented as having two bags however, so in practice the middle column is way too high, causing the end of the flip point to be to way too high! Am i doing something wrong or is this method flawed?
@@Jonny2myren its not 100% random... were u not paying attention to the 7bag? Anyways, im slow AF in the tetris community with a 40l sprint of 51 somthing something seconds, and i could do this no problem indefinitely. you have to note this has nothing to do with speed or skill, but rather just by memorizing a few easy things
and wtf does tas have to do with this... He doesnt ~even play~ the game shown in the video. Tas plays classic tetris like nes, NOT modern tetrises. Nes tetris rng would work, cuz if u get a 3rd pieces in a row, or even a 3rd pieces before your 7th, ur finished
Great video as usual! As our team's working on a puzzle game that uses a Tetris-like bag generation system, it was SUPER weird hearing the process explained by someone (since we explain it at our convention booths a lot)!
I remember when I was little, playing one of the early versions, and I was surprised to find out that when you beat level 24, you went to level 24. The speed did not increase or anything, so I was able to beat level 24 several times in a row. I did not need the ability to swap my piece. That seems like cheating to me. I was not beaten by the end of my life, end of my free time, or lack of dexterity. I'm don't remember if it was an unlucky sequence of pieces or simple distraction that lead it to end.
I feel like this leaves an important question unanswered: How long can the game handle this? I dont mean like, processing power. I mean how long can the game last before the frame rate is literally not high enough to allow execution of the pattern before the pieces fall, if that ever even happens. This requires cementing which version of the game is in question, but it helps tie a lot of loose threads when I'm coming into this thinking "He's gonna talk about how long a Tetris TAS can last".
uh what??? the framerate would never drop since the pieces arent rendered after they are cleared, not to mention tetris is a very light game to run....
@@donnguyen166 The frame rate won't drop. But the pieces may be so fast that they move down 5 spaces in one frame because the FPS was never high enough to deal with that speed.
WOO! AUSTIN MCCONNELL IS THE MAN!!! Austin McConnell’s videos are so awesome, ue’s even inspired me to create my own RU-vid channel! Keep up the great videos, Austin!
Even if all the numbers are correct (some are saying they aren't), the pieces can be given to you in such an order that the left side is impossible, such as getting the red piece first, or the right side is impossible, such as getting an L followed by a square. While holding fixes the issue partially, a combination of the two issues in a specific but not uncommon order causes the entire strategy to fall apart.
I love the randomness of your content! Keeps things fresh and interesting, as well as fascinating. Keep it up! Another thing I'd love, is to see the CTWC guys try this out! That would be super cool!
This channel has all you need, the guide to playing Tetris forever, how to survive a bear attack in 8 easy steps, and making 100’s of people his penpals.
I really appreciate the level of detail in this when most other "can you play tetris forever" videos are just "no because we only considered the NES version of Tetris"
Tetris can run on either 32 bit or 64 bit operating systems. This means on a 32 bit operating system the highest possible score would be 2^31-1 or 2,147,483,647 (the 32 bit integer limit). Any more than this would cause it to roll over into the negatives at the minimum value of -2^31 (-2,147,483,648) stop going up or crash. On a 64 bit operating system the highest score possible would be 2^63-1 or 9,223,372,036,854,775,807 (the 64 bit integer limit) any more than this and your score would roll over into the negatives (it would go to the minimum value of -2^63 or -9,223,372,036,854,775,808) stop going up or just crash.
1:36 also the SRS rotation system. its a must-have in all modern games you also have a problem where you always rotate counter clockwise. dont do that.
FYI there's a Tetris version built for a **soldering iron**. It's called the miniware TS100 and it can take custom firmware. Every time you lose, the iron's tip rises in temperature by 10°C
I'm not super well versed on the versions of Tetris but it's entirely possible there's a modern version that either caps all the values so that there isn't an overflow or uses floating point numbers so it eventually stops being able to increase by a sufficiently small amount.
An integer overflow shouldn't break the game, your score would just become negative. No matter what, the score would still use the same amount of memory, it'd just eventually become inaccurate.
Nobody speaking about how it's impossible because there has to be a counter and that will either overflow or fill up the whole memory of the system(albeit extremely slowly)
I'd like to point out that the 7-bag randomizer isn't the only valid one, and that other randomizers can be used by official tetris games. A good example is the TGM series, which aren't specifically old, but contain a different kind of randomizer.
"... becoming one of or the best selling video game in the world" Tetris was the best selling video game ever until 2019. Since then Tetris remained second so it's still one of the best selling video games ever.
while scrolling through different versions of Tetris, it showed Puyo Puyo Tetris, and that was my jam man, basically anime characters from different dimensions meet and have to do a thing, 2 different styles of play, and a whole lot of fun.
petition for there to be a tetris speedrun category... when it's basically a reverse speedrun and your supposed to live as long as possible since modern tetris games let you rotate each piece to make them take a long time to drop and you can just not hold down or insta drop... youd have to be very patient for this category and it'd result in some like 10 hour runs or something
Theoretically, if the speed at which the pieces fall also increases infinitely with no caps in time, then eventually even the infinitely dexterous immortal god player will lose because the pieces will fall so fast that you cannot move them far enough into other columns before they reach the ground.
The fact that this man spent his time workin out how an old game from 1989 works, just to show some random strangers on the internet how to beat it is just amazing and kinda sad at the same time
In the balancing loop it looks like the left and middle stacks might both demand the hold function at the same time, and you can only hold one piece. This might break the pattern.
The 5 bag system he's talking about is here. Those who play Tetris and have seen blitz players know 1PC-2PC-DPC Looping, SDPC-DPC Looping, or MS2-DPC Looping. Personally I know all 3, and they all work pretty well, but the thing they have in common is that they're all DPC Looping. In Tetris, DPC Looping is when you have an Eight Line Perfect Clear (8L PC) , with one piece left to spare; this works because you need 20 pieces to do an 8L PC, and that leaves you with one piece to spare. For the first half, SDPC and MS2 are examples of 8L PCs, while 1PC-2PC is 2 perfect clears combined into one. While the latter is more efficient, it's also riskier, and the former when used in tandem, have 100% build and solve chance no matter the order of pieces in each bag. And the second half, DPC. No matter which piece you're left with, you will be able to build a setup for a Six Line Perfect Clear (6L PC), I have Extra S/Z, Extra O, and Extra T memorized, pretty much the only ones you need for SDPC/MS2 - DPC Looping. You'll notice that these setups are similar or even same between pieces, and we have specialized names for each setup (Kuruma, Lime, Butter, etc.). Simplified, DPC is a 6L PC that uses an extra piece from the bags that the 8L PC used to reset the player with a full bag. Here are numbers to show how this works: 8L PC (20 pieces or 3 bags -1 piece) -----(1 piece left in 3rd bag)----> 6L PC (DPC) (15 pieces or 2 bags +1 piece) In conclusion, this is a better way to infinitely play tetris, but requires a lot of skill and thought
I've been casually following speed runs for years, so discovering this technique was fascinating. There should be a whole movie on how it was developed, and other techniques.
On the right 4 columns, you failed to consider what happens if you get a L block followed by a square followed by a reverse L block. Your method is not prepared for that possibility, it assumes you get the square followed by a L and a reverse L (or J if you insist), or a L and a reverse L followed by a square, but it is totally unready for the square coming in the middle between the L and reverse L.
A few things: A) This method is harder to keep track of than the video implies, since frequent line clearing can obfuscate the TSZ loop, making it difficult to keep track of. B) This method has no correction options available. If you misplace a piece (even once) you're basically going to need to play tetris normally. C) This method does not score too many points, since you'll rarely get full tetris clears and combos. D) The cognitive resources required to keep track of these loops results in slower gameplay for any normal person. Aggressively placing pieces based on instinct will likely be faster, higher scoring, and almost as stable in the long term as learning this technique. Essentially, this is a nice thought experiment and not much else.