all would be forgiven if they could fix the servers but they won't I want to feel an experience akin to watching thousands of soldiers pour over the trenches into almost certain doom for a couple feet of dirt
Join wardens, I’ve almost never had a problem finding public pads unless it’s for anything costing steel. Fmat will also sell you just about any kind of tank for rmats ;)
I'd database 1,000 casual players then implement bids from multiple casual players to volunteer for these self-made Missions. That way, casual players can access big projects that fit their availability, while at the same making a real contribution to the war effort as part of a big interchanging team. One Post might read, 'Wanted, 12-men for Missle Truck Mission, 3 hours' 'Wanted, 5-10 men for Railroad Logi, 2 hours' etc This way all players enjoy their time on, rather than feeling peripheral. 😎
Throwback to the time I spent 50 minutes to build and load a bonewagon by myself, spent 20 minutes driving it from the logi backlines to the frontline, spent 30 minutes waiting in queue, then crashed once I got through. Never raged harder in my life without firing a shot.
I completely agree. Foxhole is supposed to be about large scale cooperation, and facilities have only further divided the playerbase between clans. Wanting to use a vehicle variant shouldn't require that you need to make your own facility or beg other clans to use theirs.
My ideal foxhole is public stockpiles are always supplied, and regions work together to produce what is needed for the front. People should be able to cart resources between seaports all day long without needing to be in a clan, and frontline logi will always have resources to supply the front with.
maybe a good idea for that would be that once the port public resources start emptying, the game starts taking from the private stocks and placing them in public @@ComicRaptor8850
@@ComicRaptor8850so true. i just like driving trucks and listening to country music. i'd do it all day if it didnt feel so pointless doing solo logi, especially when stuff like pullout times from storage is like 10x faster to pull from private. even when someone's personal stack expires and fills up a refinery with 10k bmats, it's a hassle because you know you're gonna be sitting there pulling mats for the next 5 minutes instead of using your own private supply which fills your inventory instantly with one click
I agree with you completely sir. I have found in this game that is the plans that are ruining the game for everyone else because they are hoarding material and locking it out from other players that really need that material in order to build something cool and use it in the game. The whole point of this game is to work in mutual cooperation for the common goal to attack the enemy players and hopefully win the game.
Good as an infantry player there should be these breaks put on tanks and gatekept from every solo player. Just play world of tanks if thats a problem. Or join a clan and get over petty pride as a solo player. Your tank will be destroyed anyway with that mindset.
100%, they're supposed to represent the economies of scale that were present in both world wars which allowed mass production of vehicles. Many economies in both world wars did not have this, and so produced very small numbers of equipment at high cost with a small work force over a long period of time. If anything, this is more realistic.
I usually like sitting at home base and scrapping, which is definitely way more relaxed than tanking, but I do agree with the fact that devs are making some aspects of the game harder, which definitely sucks!
Yeah, the problem is when they fix one issue, 10 more popup because of how interconnected everything is. But hopefully, they see this and maybe try the variants in the garage for increased cost idea.
I used to play it more often, but the devs are making it harder and harder to play as a solo casual tanker. Now you pretty much have to hope to find a tank sitting in storage or being given away. I know all the arguments, it's a team cooperation game etc, but it doesn't change the fact that many if not most players are casual, and they simply will play less if they are locked out of vehicle variants. Also, lol at all the private facilities, if anything, that update hurt team cooperation more than casual players ever did with all the oil field wars and facility drama.
Think about what you just said in the beginning, now look at the last thing you said about facilities....think some more. You realize how weird you sound? Private facilities HELP casual, solo players to actually experience facility gameplay without randoms coming along and taking everything. Without the ability to have private facilities and stockpiles, you would never be able to do any sort of building gameplay as a solo player. So anyways, your comment really makes no sense
@@tevarinvagabond1192 You're viewing this from the perspective of solo logi/builders that want to engage in facility gameplay, this video and my comment is from the perspective of a tanker that just wants to build their tank and go fight and is not interested in facility gameplay. I did specify in my comment that it's harder to play as a casual solo TANKER, not a facility or logi main. The tanker is now forced to use the facility system in order to build the same vehicles they used previously. Solo tankers without their own facility have to search for/beg/try their luck at facilities until they find one that's willing to let them upgrade their tank variant, what previously took no more than an hour can now take much longer if they can't find an open facility. What is good for solo facility mains can be bad for people with other gameplay styles, not everybody wants to play factorio, and this video isn't about solo facilities anyways, it's about solo tanking. If you ask me, facilities as a whole were a mistake, the old system was healthier for the game.
it doesnt help that comp fields and mines are constantly being drained too, so even if you wanted to go do normal logi and be a tanker, you're still kinda strapped on options of where to farm. i'll literally plan a day ahead to farm comps because i'll be driving around hexes scraping up leftovers to have a tank the next day, so i can ask my friends if they wanna tank with me and we can instantly hop on and play with no delays
Yeah this is a mood. For me it already a pain enough to get the tank and ammo for it and drive it to the front for just a little bit of fun before the newest teched tank comes out.
My first interaction with the community was some random dude rolling up in an AC in a backline town asking for a gunner to kill partisans with. This was some 2 years ago, and since then, I tried multiple times to do the same, but it was too much of a hassle, which is a shame.
The other day I reinstalled Foxhole after not playing for three years, just to play casually. I somehow managed to become part of a small group of T13 Rocket Batteries contributing to the defense of Silk Farms in Shackled Chasm. Even though I joined to just randomly play, I somehow became an important part of the defense just by walking up and asking if I could help load the rockets and eventually being permitted to even drive and fire them myself. Idk if I was just lucky in getting a cool experience like that, but yeah I do think casual play is still possible and fun. Find somebody doing something you feel like doing and ask if they need an extra hand, and see what comes out of it. The only bad thing was that I had voice chat errors, so I was deaf to what everybody was saying unless they typed it in chat, but it was still fun.
I honestly wish I had the ability to join things like that so easily, but countless years of being bullied, left out of things and straight up denied ruined my willingness to join a team unless a spot is garunteed, I'm the team leader, or it's my friend's team. Idk.. I'm pretty antisocial because of that, my side of things being "why try to join if you know you're probably just going to be denied anything?" I keep trying tho now adays to get better with joining things, but am still getting a lot of failure or just having bad experiences with people who play competitively and only care about stats over your enjoyment of the game.
The biggest reason why people drop Foxhole casual is fucked entirely by griefers, cheaters, clans and kids who think they own the entire map on both faction. Example: if you want to start mining resources to build a truck and you aren't part of clan 70% change you get teamkill by some random kids who said they entire clan own that resource location and not even to mention report abuse.
For tanking 100% dead I used to play tanks, then had to join a clan for crews and recourses, and it was all hardcore, no jokes, no memes, nothing, I left and took up Infantry instead
@@CreepyBananaI think every clan I joined had drama that made no sense. I had fun but it became more fun to drift around clans than get caught up in the game being taken way too serious.
Frontline infantry is an infinite open mic comedy club. Its the most social ive ever played, im not in a clan but i get picked up to gun for tanks, do partisan, i meet a new cool player every night, either new or old. No other game ive played is this randoml social, there is sometimes a little btch but theyre definately not worth rage quitting over. This maj gen was playing sone kind of ai generated music last night that was clowning on big clans a memeing foxhole in various genres it waa hilarious. He was the coolest guy despite being almost max rank and in a big clan.
Casual play is definitely dead. The sweatiness of clans just breaks the game, because they can produce equipment at ridiculous rates no matter how difficult it is to do. Accordingly, the Devs have balanced logistics for clans, so they can't make an overabundance of equipment and undermine the resource management aspect of the game. However, this has made it impossible for casual people to meaningfully participate in the game. Even simple activities like acquiring and gathering the equipment for a comparatively tiny operation with your squad of friends (Ammo, small arms, bmats, shirts, explosives, and maybe some light artillery) could take anywhere from 4-8 hours. And after all that work, chances are you'll lose it all in an hour when some clans QRF shows up with 3 silverhands and wrecks you. Games feel good when you achieve things against challenge. However, in Foxhole, you can work hard for the length of an old Call of Duty campaign, only to be bludgeoned like a baby seal the second you try to actually do anything. Who would want to play that?
As a dedicated casual warden tanker, it is easier to find unused variant tank lying around abandoned at the frontline, around the maps and stored in seaports than making your own newly fresh one
Last war I was able to make a pretty manageable solo-facility with two pads and the means to make all resource types, excepting the high BT-tier ones. If you're conservative with your building, and pick a low-supp-consumption area, you can actually make a huge amount of msupps really easily, and it's not a lot of work to keep it alive. BUT, that still requires you to log in every day. You've got to log in at least every other day to refresh the squadlock. Even if it's 30 minutes (which would be pretty short even for a scaled-down solo facility) every day, I don't know if I'd call that casual. If facilities are going to be a major part of the game, we need some sort of solution to keep public logi activities alive; you have to just be in the know about public facilities, as it is
Yeah we need some way to mark them on the map, but that makes them easier to be griefed. That's the 'problem' with this game if you fix one thing you break 15 other things.
ive found that, at least mid and late war, player facilities will usually supplement normal logi by automating scrap and comp fields and they are always public, because you can't really monopolize public resources anyways. so less time spent scroopin overall, at least with a hammer but thats about it
@@PlayMates_better that than 3 big regiments disappearing after the first week of a war, and all of a sudden ~300 man hours of supplies magically disappears and is unobtainable by the rest of the faction as it rots in private storage until the end of the war
Good video Banana. I think Infantry and in general just anything non-clan is in the worst state now than it has ever been. It feels like if you're playing on a frontline with randoms only (which is how I mostly play the game) then no progress will get made. Defences are far too strong, the explosive supplies needed to deliver them are rarely supplied. A few years back I could login to a frontline map, build a tank/artillery usually on the same map if not at most 1 map away and then put a request in for logi to supply it. I'd usually get some responses and shortly afterwards I'd have a crew, supplied vehicle and fun. If I didn't want to tank, I could just get a few boys to follow me and at most the strongest defence was usually 12 HEs or so and we could get through it. We could all work together suppressing it and then destroying it. Now 12 HEs is like 10% of what you need for a bunker. Nowadays nearly all explosives are locked into clan storage or locked inside facilities. Same with most vehicles, materials and really everything in the game. I don't think it's just a clan problem either, there's plenty of non-clan logistics players who use solo depots instead of just supplying public. The massive drive distances (sometimes 4-5 maps away from the depot) also encourage people not to deliver at all. As a mostly frontline player I've never felt so disconnected from logi players. It seems that most request orders go unresponded, the massive drive distances mean you'll see a person do a delivery every 30 minutes - 1 hour instead of the common every 10 - 15 minutes it was before.
Never gunna forget the time me and my friends set up an entire facility to make a battle tank just to have a big clan say "Logi is to bad here, why build another facility" and I had to destroy hours of work, Love the new logi system, I honestly lost days of work and I stopped playing for a month or so. I understand now just cause I did research on how it worked but its fucking rediculous that I lost all that because some people across the map said "This is useless to us so you're either gunna destroy it or we will mark it as disruptive." I fucking hate that, I fucking shed a tear how destroyed I was, there was nothing I could do, they even stole resources from our destroyed facility like that made me stop playing for a while. On top of that I agree with the statements in the video, I spent countless hours trying to get vehicles for me and 2 other friends to use and its damn near impossible now, especially late game when all the heavy tanks are out and all you have is a stock light tank, you feel useless on the front in such a inferior vehicle and inexperienced crew. Then they quit cause they arent as invested into the game like I am so at the end of the day Im left with an empty vehicle I worked hours to get and then I'm not even going to use cause my friends got bored and left already. It sucks cause I don't want to join a clan and be dedicated to operations or need a rank in a discord to organize something to for people to actually listen to me. Sorry about the mini rant but this tells me if you want to do anything other than casual infantry, casually its just not gunna be an enjoyable experience.
Did they actually destroyed it, or you destroyed it, after submiting to they demands? If second, it's partially your fault. Never back down with bullies or criminals. Record what they do, and report them to devs. Only by reporting and making sure they punished, they behavior could be stopped.
Okay, soooo... I guess this will be a weird mix of advertisement and humblebragging, but I do think I can also add some actual information to the topic. In FMAT we've done our War Economy program the third war now (102, 103, 105) and so far we sold 1071 tanks in War 105 alone, 523 of them variants. Basically the idea is that people give us (reservable) rmats and we give them tanks, including variants. (And also free ammo and equipment on top!) Pricing is set lower than maximum MPF discount, e.g. SvH being 100rmats while MPFing them would be 108.4 per tank on a full queue, so we don't aim to make profit, but at least keep the need for rmat scrooping to a minimum. Our main effort instead is to run facilities to produce Assembly Materials/PCons/Steel and upgrade the variants. This way, people can simply continue to do the old comp scroop-da-whoop and still get all kind of tanks they want, without having to touch facilities. Apart from easy accessibility of tanks, this hopefully also prevents people from having to build, maintain and probably burn out on facility management (it's a lot of effort - even for big regiments) and also keep subhex modifiers low for everybody else. Problem for the tankers is of course... you're very dependent on others. While you can work around it to a degree, buy your tanks early, keep them in a stockpile (thank Callahan variants are reservable now), have them ready when you want them. At some point you're still dependent on our communication tools, on us getting the order ready in time and in our case, you'll still need to get them to where you want to fight - we only offer one pick up location in our backline. It's certainly not as comfortable and easy as previous scrooping for your own tanks has been. Just... hopefully more bearable than dealing with the new system on your own. And on the other hand, from our perspective: The program is a ton of work. We're running two major facilities just for the materials, plus the effort of transporting them from location to location, plus the transport of the tanks themselves from and to a depot and that doesn't even include the communication effort to advertise the program, communicate with customers and manage tank dealer tasks. I'm going straight for another Foxhole burnout right now and won't be leading the program again next war for my own health. I think that might be possible to avoid with more experience, even more people involved or maybe even a whole regiment completely built around the concept... but it's hard, requires a ton of knowledge and communication, as well as facility and people management. It's a LOT to ask by the devs in order for people to get accessible variant tanks, while barely offering any tools to help with it. (Again: It'd be basically impossible to pull off with unreservable variants. And they only recently gave us that option.) So... I'd say there are solutions we can pull off as a community. But the obstacles are high, probably unreasonably high.
That's crazy the amount of time and effort required to run the operation. It's ablosulty 100% amazing that you do this tho but let me ask you a genuine question. Is it fun? Having to set up this whole business?
@@CreepyBanana I love helping people and providing things, it's why I do logi. I also like organizing things and keeping spreadsheets. So yes, it is kinda fun and rewarding in the end. But the path there is... meh. Honestly for me the biggest obstacles are the combination of all the small lack of QoL issues that make every step of the production process just that bit more annoying and often end up doubling the expected duration of a "quick material resupply" train ride or any other task of the process really. The whole "Facilities are Factorio, but you are the conveyor belt" issue. - unnecessarily difficult to get materials into buildings (even with cool crane placement tricks) and get materials out of buildings and onto pallets (even with cool click everything from flatcar passenger seat to pallet tricks) - annoying to load up trains (oh no, I'm a millimeter too far ahead, guess I have to walk along the 100m train length to get to the loco and move it slightly) - pallets generally being annoying to manage because they're not stackable (we end up crushing them all after use, but that means we need to have printer pads available and stocked everywhere even if just for pallets) - MTS/RTS are not connected by power/pipes so you have to individually reset reservation timer for them all every 2 days - And of course msup hell for four different places. And all of these things are such "high specialization" knowledge that it's hard to delegate tasks to people who don't already know how to deal with them. Mind, that comes from someone who LOVES DOING SPREADSHEETS (so all the admin stuff isn't annoying to me but very well could be for others) and who's part of a big and well organised logi specialized regiment with tons of experienced people. (They're by far not all involved in the project, but... you know... still.) Getting raw materials and rmats at this point is the least issue of all. If we had truly factorio style facilities, easier train loading and unloading, it'd be pretty easy to offer public upgrade pads or just generally variants for free or very cheap, I think. All the transport and management work required for every minor step of the process is the bottleneck. The way it works right now... it's a nice challenge for me personally, there's a wonderful emotional payout to see people being so happy about the project, but as said: It's a ton of effort, outside and inside the game, and a lot of that effort is unnecessarily annoying on top.
As someone who comes from the Charlie server my regi focuses on public stuff that way casual players can upgrade their tanks and stuff anytime they want at my facilities, because its up to the hardcore players to make sure the casual players dont leave so we keep the energy going
I wanted to love this game, there is a lot of great elements. But as a capable late comer to the game I was instantly met with well intended "Public Use" Facilities created by player groups that all inevitably become Private Use as the fortifications built up and it felt like sneaking onto your unfriendly neighbors farm property. If no one was around it felt okay to bring your supplies and use a place to make a vehicle of whatever type. Yet IF someone was around you felt like you were going to get shot. Even my attempt to create a public use facility in a Primary Production Town and KEY River Junction was near impossible to safely supply. An upgrade station for Jeeps, Trucks, and Tankettes. Well placed and packed into a small area right next to HQ House. Kept the HQ supplied with what it needed to maintain structures and bunkers, etc. Even put in some town defenses, figured others would. -It was a KEY location all around, supported and entire southern front, by land and sea.- (All alone for all this.) Almost ever 24hrs the supplies were raided. I had to create a tedious hand fueling system to key the generator building from running dry because literally EVERYONE left it on. No one else built and defense, or supplied the town structures. Nothing, despite heavy activity. Needless to say over the next two week, we progressively lost the main rivers and water ways in the south, they came right up to this main town with no defenses and pretty much wiped out the entire southern front of the war easily. It was rough to watch. Everyone was more focused on their respective bases and facilities. All placed in logistically advantageous locations, but HORRIBLE for Strategic Usefulness! As stated in this video, so much is such and intense time sink now that players DO work together and make their own Facilities, and I know others work hard to create Public Works, but they either lock down, get taken over, or as I also saw several times they become abandoned due to the huge effort to maintain and protect it. Protect it from other players raiding for supplies if it doesn't look like it's in constant 24hr use. Sry, lol I guess this video triggered something. Thanks for internet-listening by tl;dr'ing. I feel slightly better. I don't hate the game, but some aspects are intensely tedious and hard to "play casually."
100% the point why i dont play the game anymore your on the front and need something that looked behind facilities it takes for ever to get so you dont even try to get it
Aside from maybe infantery gameplay and scrapping playing casually is nearly impossible. Even logi is dead for casuals aside from short distance trucking. Facilites are a regiment thing anyway. Around 2019 and before tank operations were even possible for smaller regiments or casualls. But not in 2023 anymore.
As Logisl*t and gal who build a facility including 5 KV2s (Talos) and 1K Shells for them, on her own. I can tell you it's possible, but takes a f*cking lot of time and energy. Facility ended up dying because of decay, because I didn't had the time to supply it once. Msups cost probably the biggest and most souleating/-crushing part of it all
That is certainly true. Everything is possible in Foxhole, the only question is if you are prepare to and capable of no-lifeing the game. I try to motivate and provide with min-maxed plans a small group of people met in foxhole. Impossible after couple of burnouts.
They could even make garages upgradeable, so there's a high cost to even start making variants in garages but it makes it completely possible for small groups and private players to get their hands on them once the community has put some resources into developing the garage
honestly, the garage is such a useless feature nowadays with MPF. why waste resources building a single tank when you can make 3 for a discount. make it useful for more than just building hooded trucks
Honestly, they should make all the production a lot easier. I think along with the help to independent groups it would also benefit the community with an exes of resources. Facing the consequences of logi can be interesting. But also dear god the logi players need a break. Also, who knows, if clan's make more than they can use, perhaps some of them would dump that for randoms to use. I don't know how you would incurage that but it would be nice.
I miss old Foxhole. I played it majorly during one war a few years ago and it was so much fun. There was a whole setup near the front where I could get everything I needed and could solo do everything. It was so satisfying to go to a front, recognize that they needed anti-tank guns, run a couple up there, then man them to defend against a tank push. I remember I solo managed a buildup at Temple of the First, and played a legit 36 hour session, it was so much fun. Now though, its impossible to do anything by yourself. Run into the gunfire if you want to play solo. Only logi tiles that have everything you need are 3+ tiles away from the front, so have fun driving for an hour.
From the perspective of a casual clanman. There will be people doing logi 24/7. You can log in, ask for a tankette and go wreck some nerds. *your experience may vary
If you want play the game for a week. Then sure you can build some basic things and be good to go. But long term, day after day, the grind alone destroys everyone's interest in playing. Really for a solo player. Only after a long war with everyone pumping out free tanks and equipment does solo gameplay become fun. And foxhole doesnt have many wars that are drawn out.
@@CreepyBanana I really wish foxhole would focus more on gameplay that solo players can achieve. All the team orientated gameplay I love. But give the lone solder the power to do more as well. Either special jack of all trade classes or single seat vehicles. The solo player needs something to keep their attention in the game. Grinding to grind for the team just isnt it.
@@CreepyBanana As a primarily casual player that's often the period I join the war, near the end when there's free equipment just sitting unused. Most people simply don't have the time to to grind for hours just to get a simple tank variant, not even like a BT or SHT or anything.
Built my first base, then some one comes up, takes my maintenance supplies in my bunker base and tunnel, destroyed it, and broke into my truck and took it.
i remember how i was a noob an looked for a tank or something what can shoot and drive. Couldnt find a easy way but a clan asked me to join. We have been small but we had a facility and operations. Until some alts coosed our base as a target. They robbed our materials and our clan lost intrest in the game (g&b-supplies are a lot of work to make). I was a main logi player but i noticed that a lot of my work was destroyed, by some players that can only win if they play unfair. So i would say, if they dont change something the game will be lost. Because if you dont have a logi who will make the wapons and shirt or bring them. The game rely on teamwork but feels more and more like TTT or Among Us if you plan to do something big.
I think the facility structures should remain but let the refinery make assembly materials available at the refinery maybe or something. But like you said make the facilities produce things more efficiently and at reduced cost.
Pretty much. It should work along those lines - solo casual : use garage to build any vehicle, super simple but time consuming per unit. - small friend team playing on weekend : use factory for any vehicle, slight discount at cost of working as a team for the upfront cost and logistics needed - clan : use facility to make also any vehicle, avoid them clogging garage and mass factory for the chassis, the large cooperation comes with the benefit of massive production rates and costs That way, clans and solo/teams don't fight for resources and production methods. Clans use their own complex resources and facilities and solo/teams use the ready available simple resources and refinery/factory/garage. In fact the same should be with ammunition and such. solo use factory and clan use their facilities. Because if you want to play with rocket artillery for example, as solo you just can't make your ammo.
Great vid! Yeah, you gotta be a masochist to manage a facility. I've seen so many regiments give up this war and let their facilities decay because it's such a hassle (and people steal their shit)
My fav part of foxhole was tanks, I was the friend who would log on a hour early to gather the mats for me and the boys to get a tank. When the facility update came out it burnt out all of my love for the game, Constantly coming back to find our shit stolen or damaged because for some reason our supply tunnel wouldn't tell us how fast it consumed stuff. It made me stop playing the game and move on
I feel they forget people have LIVES outside of Foxhole. It's insane the devs want people to share resources, yet make getting said resources take an entire play session, which means you can't do the thing you actually want to do until the next day. Between selfish teammates, alting cheaters, and finally partisans, chances are high that all your work goes down the toilet because you had the GALL to go to sleep just so that you would be able to work in real life. And the devs response to people making private facilites? They force their material transfer stations to be PUBLIC in the next update, just because the DEVS THEMSELVES couldn't have easy access to a modified tank. Because it's totally fair that those who work don't get to enjoy the fruits of their labor, but everyone else does...right...
So basically bad systems have been put in place, sheep do what sheep do and screw each other over by no helping or stealing even though you're on the same team, tanks take too long to make, because tanks take too long to make anyone who is using one will pussyfoot around with it until the front line gets ambushed and pushed back by overwhelming firepower. So casually playing in a tank = You Wish.
Even then though, most of the time theres none of the shells you need, so you need to go on a wild goose chase to find just a few or spend an hour or more making some. And THEN, you need to drive the slow ash tank all the way to the front, which could take up to an hour, IF you don't end up hitting partisan mines or getting ambushed. Then once you get there, you have to coordinate with random infantry players who might end up immediately abandoning you to get easily destroyed by enemy infantry. And even if none of this happens, you will very quickly run out of shells, gas, or filters, and have to spend likely an hour or so getting more. So, even finding a prebuilt tank and using it requires hours of work to have "fun" and achieve practically nothing on the front. Its just ridiculous at this point.
Yeah the game is strange... It was maybe more chaotic in cities to produce vehicules with all the clans and non clans members but at least everyone got their stuff by working alone and not forced to be in a clan just to have a different fun... I mean, if I can't ever be in a big tank because I don't have time to build the thing or noone accepts me in it cause it's "their" tank then yeah the game robs me of a content i'm supposed to have paid ?!
Foxhole should honestly only have private vehicles. I'm sick of upgrade stations being group bait to steal your vehicle. Signs say public while everything is locked so you can't get your stuff back
I've usually been solo but then again I logi & infantry with tanking here and there with friends. I've done the mega facility, the super rigid clan stuff etc and after treating this game like a second job. after 6 months off I'm back to being casual even in a clan and if i make a facility it is notoriously "public". You can't steal my steel - it's already free lmfao. Honestly the real pain for me is resource distribution especially in this war 105. Comps in a hex or two and then the rest of the map feels like salvage. Want a facility (or even provide a free upgrade pad?) well you have to bring those comps from three hexes over. It's just not feasible.
I also play the game with some friends who love to tank. The only problem is the fac stuff we have to do. I usually build the facility for tanks and make it public so other people can use it but its a lot of hard work and to avoid higher maintenance costs I can't put any defenses around my facility leaving it vulnerable. Bare in mind I have to maintain by myself 90% of the time
I was playing the game for a full year before I got into a tank, I would advise not to rush into it but try building an armoured car. It's cheaper and you'll learn fast what can knock you out.
I tried to come back to this game several times. No way. 1. A game designed for, say, like, 10k players on each side, not just 1k. (the map shows you a battle, and there is a 5-person shootout. and im waited in quoe for 20 minutes? How? 2. High barrier to entry, even if you've played the game before. It's nice to see all this stuff, but it doesn't make sense to me, they went too far with it all. 3. A toxic community, like any other, where the influx of new players is small and only old people remain. 4. After the patch with new content, there are a lot of players, but after a while everything returns to normal. So for me, it doesn't make sense
I play it casually, Most of the time doingm y part as an infantryman in the frontlines, though sometimes I volunteer as vehicle crew when they require them. I rarely do Ligistics but they are crucial no doubt. During my whole time since pre-release, I have never built a tank. And now with all this new system and players making stations private simply makes things worse for casual vehicle playing
Brooo, the 30mm tankette is soo cheap to upgrade. Those guys not letting you upgrade are asses. In my opinion they should have a "requisition building" at facilities that let you trade resources for materials made by the player. So if you bring the mats you get the stuff you need. Kinda like a vending machine. Would let people trade materials even in different timezones. As for powering the upgrade station, I think there should be large power poles so players are encouraged to make region wide power plants so all facilities are powered when needed provided that some central power station gets fueled, preferably by an oil field or some coal miners.
What Mr. Banana all seems tru to me. What is worse is that i dont think any tank is worth its price. If one team was not able to make tankes that team would proably win with their man carried weapons
@@CreepyBanana I tried it, I’m in a clan so I’d easily be able to hop in one if I wanted to, I just prefer the infantry side of the game, more bullets, more people and most importantly, more idiots who don’t know how to play the game I can laugh at after taking down an entire squad with nothing but an omen
@@CreepyBanana the thing about infantry in foxhole is that it is very hard to use good tactics with other players, most of the time it's people just running up to the front and dying with no real sense of direction
I played foxhole for 300 hours ,the only thing i've done is play infantry, going behind enemies, I die most of the time. There's hardly any good video's out on how to get better at infantry combat too I feel like I've never been in a tank, I don't like anything with logi because it's too much work for so little reward you just sit there, farming away, that's it.
every time I TRY to play casually I get pulled into weeks of bullshit facility work and get so burnt out I usually sit out the next 1-2 wars. Then I say "this time it'll be different!" and do it all over again. very abusive relationship. 0/10 can I refund after 900 hours?
i love mmo military style games like this and squad but as a solo player i always become uninterested after finding out that i need to roll in a group to unlock all of the dope stuff. in these situations it always make me feel as tho solo players r just relegated to cannon fodder at the front regardless of what they want to do because everything else requires more ppl. unfortunately i like to take things at my own pace and dont find playing in a clan fun.
Agree with this take. I am a solo no mic gamer with 4.6k hrs in foxhole. Decently casual as my playtime varies on interest in the particular war. I have never been in important positions in a tank. Sure I know how to farm one but I rather not. I have not interacted with the facility stuff aside from pub msups. I believe the same will happen for the naval update whereby casuals will not be allowed in important positions aside from repairers/loaders/bucketing water, maybe the smaller guns. I will probably play one of the lesser populated shards as well to experiment/chill.
Ya know.. a time ago I would have attempted to defend the developers in a way that would appreciate the vision they were going for. Ideally what I mean is this WAS intended for “team base” gameplay. At some degree.. you can’t be mad at the system.. when you don’t want to be a team player on a team based game.. that IS in fact your own fault. But hey, that’s just my opinion.
I didn't play anny game for almost 3 months now on a pc the only game what i want to play as soon i can play on a pc now is foxhole solo or not this game is the best game in 10 years i had always a wish that a c&c or AOE had a open world typ on going war i was in and this game have that love it, like u content creepy and also a big fan of robert
My Dude - I exactly know what you mean - that´s why i haven´t been tanking since facilities - so yeah foxhole dead for single tankers - btw very good idea making them cheaper in facilities and also more expencive in garage
Damn, i wanted to get into the game for a couple of years but never really had the time. Today i was really thinking about it and looked up some videos and I found this one. After seeing all these comments i think ,sadly, because watching videos i adored the game, i will not start playing. I don't want and i can't be a hardcore player and from what i read there's no chance for a casual player and even a new player.
As a member of the 8th AD(the first station he went to), honestly the hardest part is the msupps, grabbing all the other stuff hasn’t really been an issue yet
Yeah I don't care that yall refused, I get it having to setup the whole thing takes time. But I left this part out of the video, that "ale" guy was just an #sshole. No offence.
@@CreepyBanana We get a lot of randoms trying to take our stuff, I don’t take offense. When everyone and their mother is coming along trying to grab the stuff we make instead of working for it themselves it certainly can make players fuses short and I don’t blame Ale or any facility people for being upset about it
Nice vid ! I just fell in the rabbit hole that is foxhole and I would like to learn and begin to play it but I know I will be casual so is it even worth buying the game then ?
Yeah it's still worth a buy, just manage your expectations. Like the big guns and stuff will be hard to play with if you are solo. But the infantry and flontline in general is still fun to keep you entertained.
From the makers of every Battlefield game after BF2 *playable with bots* , I present you Foxhole *also playable with bots* . Coming soon - 12/15/2142 (after an actual SAO game gets released, since let's be honest, making this SP somehow is nearly impossible due to technology limitations, I guess..?)
I'm generally tryhard in games and this game is too much even for me. It isn't just tryhard oriented, it's 2/3 a group project oriented... With one of the most toxic, hostile gaming community I've ever seen. The game keeps playing to it's weaknesses and not it's strengths more and more with every new update.
Tbh, I personally think that certain aspects should be more accessible to casual players *cough cough* navel and battleships- *cough* like I get the reasoning, but.. I was drawn into the game because I thought actually acting as a crew member of a ship rather than being the full ship, and it bummed me that I can't enjoy it because I don't know 20 people who will play religiously or am willing to commit to the game as a secondary job. Honestly they should add special modes for people who want to play it casually, so have the ongoing wars still, but have smaller modes alongside it! And another improvement should be adding an actual tutorial, at least somethingto learn what anything means and how to do anything- (Also possibly y'know, make the game work on steam deck because I am sick of my buttons working only half the time-) There is so much potential..
I can don't mind lengthier prosses as an ark player this nothing me, for a casual player it easy to get a tank, but it takes skill and team work to survive for 6+ hours on the front in one tank and as casual player if you want to get into other tanks its mostly not worth it except for few instances Like LTD, Thornfall and the Highwayman. Base tanks kick just as much booty as the variants if used right.
Well some variants just play differently than their base form. Like the tankette base is an open top MG. You won't be able to fight a HAC with it. So sometimes certain vics are just useless to bring to a front. In the vid we tried getting the 30mil tankette because we had just come from a front with a lot of enemy armor, so we thought we have the rmats stockpiled. Let's use them ... ended up taking over an hour for us to get back when previously it would have taken a lot us less because we had the rmats ready. Idk it's just not possible with the amount of time I have to play the game. All the devs have done is made the process longer.
Not sure why you didn't mention that you can now tell from the map if a pad is public or not. I do agree that the bigger problem right now is that there is no way to exchange and/or advertize what's expected to be used and what is not. That said NEP always has some pads and I'm sure if you are fighting were we normally are we'll let you use ours.
@@CreepyBanana the only way I have seen these arvertized is discord servers and some people. Do signs but it is definitely something devs needs to help with. Like for example this war a lot of clans are doing rmats for tanks programs but you have to know who to talk to to even learn of their existence..maybe that's a good video idea for you
Sounds about right. I dropped Foxhole when I realized it was 99% clans doing any of the major things, due to the necessity of a ton of resources and work to get actual equipment that wasn't dogshit. You can do fun infantry stuff, I guess, but even that's a little stagnant.
Yeah. I used to have fun as frontline infantry when my regiment was on a break. But now it is not fun as most frontlines are not supplied at all. Sometimes not even stuff like basic rifles or grenades or any AT. Not the most fun play session while fighting only with pistols. And if a frontline happens to be supplied, probably a big regiment is doing an Op there so it will be 100% queued to oblivion and that frontline probably won't even need your help as the clan will do all the work.
Game is over complicated at the time, I really don't have the energy required to play with a clan, being told what to do, and playing solo doing anything but rifle man isn't that funny anyways