Some constructive criticism: Cut out the part where you ask the question. Establish your thesis, make your argument, and then cut to the footage of your interviewee as further support for your thesis. Showing a full interview is awkward for edited content because, in a full interview, both sides naturally pause in-between questions as a buffer to think/transition. You’re basically showing too much of how the sausage is made. In an edited video essay, you want every individual thing to flow into the next. There are some examples where it does work, however, like when the interviewer is directly emphasizing on a point the interviewee is making.
Thank you! This was my first ever video essay style of a video, been wanting to experiment with this type of video for a while. Will definitely note these points for future videos like this!
Great video overall, one thing that I would recommend is in the future, if you do a subtitled interview like with mbt, having each speaker in a different color would make it a LOT more readable, love the vid tho
love seeing stuff like this! well put together and i like the variety of guests with saying similar and different things. it's always cool to see so many varied perspectives against each other on similar topics in one video. thank you to everyone! hope to see more from you! c:
Really like the video. I can’t account for others but the music at the start is slightly too loud for headphones. I can hear your voice but sometimes it muffles the clarity. Keep up the great work. I subbed today!
My reason for going a hiatus from yugioh (mostly) is that I just simply don't think the game is any fun right now. For the past 9 months it's been 20 hand traps and 11-15 1 card starters, and I don't know how anyone can call that fun. Even more so than that is tenpai. Oh my fucking god, what the hell were they thinking. Who the hell thought that it was a good idea to give a deck a miscellaneousaurus, let alone a deck that can kill you in 1 turn through fucking pot of prosperity!? Whoever approved that should be fired. Not to mention how bad the skill expression is right now. Who needs to play anything fancy when you can just simply have shifter every game and then kill with the fucking misc OTK strategy. Also, I don't like Yubel, but it's mostly fine. They should definitely limit phantom of yubel, but we already know that they won't do that. Prior to all this it was a little shaky with the card that says set 4 next to the card that doesn't let you imperm anything, but that was fine. There were plenty of other decks to play and to play against, but now it's the same stuff every game.
That back and forth that you mentioned in the fifth question is why I'm getting into Flesh and Blood. I personally think FaB is doing a better job right now than YGO with having back and forth games. YGO, I feel is losing that back and forth it used to because decks are becoming so powerful going first, that second can have multiple handtraps and first will still play around it.
I've trying to get some disgruntled Yugioh players to play FaB, but most of them just went to Pokémon (including myself) since is way more popular and better known than FaB. But I think if FaB launches better products for newcomers it will get popular sooner o later.
As player of another TCG, I have seen Flesh and Blood plays at my local game store and so far, It looks great from the outside looking in, even if it does not have resource cards.
Of course. Unless they are being accused of cheating, every pro that consistently tops events is irrefutable proof that a skill gap does exist. The question is how wide that skill gap and how high the ceiling for skill is. With YGO, the skill ceiling is relatively low and the skill gap between 99% of it's players very small. For these 99%, it mostly comes down to luck and/or how often you misplay in a match rather then any kind of agency. It requires literal perfection to be consistent, but even then once you reach top cut you will lose to being unlucky. Everyone at that point is on equal ground, players who have reached that ceiling and can't get any better, save maybe a few who lucked into top. So who wins it all is mostly luck. Card games will always inherently require more luck then most other competitive games. But Konami can, yet fails to, minimize its impact. Konami can't get players to come to the game because it is intimidating, yes, but even if you pour thousands of hours into it you can still be beaten by some newcomer who resolved skill drain after winning a coin toss. It's not a rewarding game, at all, for the vast majority of its playerbase which is why pro retention is the only consistent retention it has (but even this can be fragile as recent events have shown).
This is a thing I've been thinking, you have to invest 3x time into Yugioh to actually be good at it, because (at least I feel) the majority of games are getting full combo'ed, hand trapped to death, cheesed by a floodgate or just bricking. If that wasn't not the case, THEN you can go into scenarios where skill and decision-making actually matters.
If Konami just fixed the price of competitive decks I’d be back in. Prizes are the cherry on top for me, I just wanna be able to actually get my foot in the door without having to drop $2000 or spend 2000 on a bad deck just to go x-3 drop.
@@Metaknight145yes! I’ve been preaching this. Also they already have good prizes at the ticket table at ycs. Uncut sheets are a good example. Just give people more man. That shit doesn’t cost them much bc they already make it
The interviews are interesting but the intro feels weird because people have always played staple cards if they wanted to win. Maybe I just don't get it but filling slots with your favorites was never a thing people who wanted to win did.
When i referenced “filling our decks with our favorite cards” i was trying to allude to the era of what i call “playground yugioh” or the way we used to build decks as kids when we didn’t really understand the game, before competition brought the “staple cards” to fruition. Hope this helps explain it!
My main problem currently is that most people’s main complaints (price of cards, prizing, even power creep to an extent) are easy for Konami to fix. Rarity distribution like ocg, more/ better pricing like special variants or uncut sheets etc
It's funny that players are leaving YGO. I just started playing again more seriously since Hearthstone has been on the decline. This has become my new main card game because its the least shitty.
The prize support, or lack thereof, isn't the reason people are quitting locals, which are the only numbers that really matter. The game just isn't fun and being a card game version of MvC3 isn't a compliment by any stretch. Power creep and Konami's refusal to curb it while blatantly trying to rev up the power to insane degrees over the past few years means that the real problems with this game won't be fixed any time soon, especially without a new master rule.
Honestly, I felt the opening thesis of this video was deeply flawed. Pet decks being curbstomped by meta decks, and the necessity of playing staples, have both been constants in the game's life. The "shift" you describe has not actually occured; by the standards you set, the game has remained the same. It is we the players who have changed. As a kid I never knew BEWD had no place in my IOC-era deck, but as an adult I am aware of the power of cards in ways I wasn't as a child. This isn't to say Yugioh hasn't changed; obviously it has. But I don't think your thesis really gets into what HAS changed with Yugioh, or really interrogates the state of the game. I don't want to be a hater, and I did enjoy some of the interviews, but I felt I had to offer this criticism because the flaws in this video's core arguments pervaded my thoughts throughout the video. Also, you state that a majority of players have quit or considered quitting, but that's a tall claim to make without hard data to back it up. I myself am not a great video essay maker, so I struggle to suggest what to do instead. I suppose I would say try to make sure you really have a clear mission with your videos, and make sure your exposition really leads into and sets up the true substance of your video. I'm not hating. I did enjoy the interviews and I thought the questions were relevant. But I hear this false paradigm that equates our perception of the game changing from childhood to adulthood with an actual change in the game's design too much to not harp on it. The rest of the video seemed to go in a different direction, so I really don't think you need to retread that tired ground. Best of luck with future videos.
I think the true inherit feeling of Yugioh died some time ago. It’s not only the powercreep of card effects, but also looking at the artworks. If you compare f.ex. a dark magician card and compare it to the fiendsmith cards, it feels like artwork of an artist vs. generic AI artwork. But I have to say the thing modern Yugioh still does better than all the other TCGs are the community aspects. There just is no other cardgame where you find so many different videos, discussions, meta related videos, archetype presentations, etc. than Yugioh. It’s the thing I always miss from other TCG communities. In Magic f.ex. it’s absurdely hard to find videos about tier lists for decks, current meta talk for standard (yes, even for Arena) as most people just upload gameplay videos (CGB comes to mind). For limited (draft, sealed) there are more informative videos out there but it pales compared to what Yugioh has. But yeah, all things Yugioh meta game related, the competitive scene for Yugioh is probably the worst out of all the options you currently have on the market. Regarding rewards AND gameplay. And as long as Konami doesn’t change anything, this pattern will return and return. And as people always hype themselves up about new card support (now f.ex. Blue-eyes link), they always tend to forget about the problems for some time until they return and the vicious circle starts anew. That’s also a problem.
Sigh, can we petition for people who were to young to actually play old formats like LOB from pretending like they lived through it? Mind numbing hearing people discredit the best eras of yugioh and give nonsense reasons. “It was just who drew blue eyes first” ig and maintain field advantage since you don’t cheat every card in hand and they dont have the spell/traps which are if anything the example he is looking for. These people used yugi boomer a decade ago and can’t admit they were wrong as they try to pretend something like zoo is peak yugioh LOL these content creators are so blatantly out of touch and imho are just as responsible for the state of the game as Konami. They went the direction they all begged for then cried about.
@@pamonja4301 the thing is, we don't care to play in goat or edison formats. We don't want to go back to old Yu-Gi-Oh. We want modern yugioh to FEEL and PLAY like old Yu-Gi-Oh. The game just doesn't FEEL the same, it's ok to bring in new cards and mechanics and such, but the game has advanced waaaay too much, to the point it's not the same game anymore.
Hand traps are the problem I have said it for years. Cards have to be busted in order to survive hand traps, then Konami creates even more busted hand traps to stop those decks. Never ending cycle. What remains is every other deck is dead on arrival except for the meta deck
I mean does a card game need to be competitive to be successful. If mtg got rid of support for all formats but commander would it still be massive, I think so. The real issue with Yugioh is it doesn't do enough to facilitate casual play.
Not disagreeing at all! But I’m curious. How does a card game facilitate casual play? I guess it could support older formats like Edison and goat, but idk if that would save it
@@cherrylk4188alternative formats are usually the best ways to appeal to casual players the reason commander is so popular is that it's an easy way to get a large group of friends to play at once (if I remember correctly the format was created by a group of judges who wanted to play magic after judging a tournament). Currently the best examples of casual formats in imo for ygo are draft formats like progression series and the event modes on master duel like n/r festival. The main issue is that konami doesn't push alternative formats which makes dissatisfaction with the meta turn into dissatisfaction with the entire game whereas in magic if you don't like the meta in standard you can go play commander or some other format until you like the meta again
The issue I feel lies in the community as well. Any time I go to locals nearly everyone is there playing for keeps using the top decks of the format and barely anyone runs a causal or pet deck. They see locals as a stepping stone to higher tier play like Nationals. And the other reason is of course the complete lack of alternative formats. Speed duels were the closest we got to one and those were recently discontinued so now if you don't like Yu-Gi-Oh's current direction you don't have any real alternatives as all other formats are completely fan made and not officially supported in any way. Couple that with the games pricing problem then what you have is a game that gives very little reason for you to keep playing.
@@nightmarearcade2663 You can't really fault the average player of a game for playing to win especially when money is involved. Not everyone has a few hundred bucks to blow on Drytron or something. Besides, Yugioh isn't very fun when you're playing borderline rogue against tier 1 or god-forbid tier 0.
But that's the thing there isn't money on the line at all it's a locals the only thing on the line is some prize packs. And I just said nearly the exact same thing as you did. Nearly everyone at said locals is playing meta and anyone who doesn't is quickly given last place because they can't complete with them due their decks being completely outclassed by the current meta. That's why nearly everyone who does show up for locals is playing stuff like snake eyes or performing puppet locks because they on some level make it impossible for casual players to have any form of fun because everyone uses locals as a stepping stone to bigger events such as nationals.