Apparently they weren't able to get an update sprite sheet for Morrigan because of legal or they didn't want to make it (if you search forums you can find the thread) but yeah that's all they could work. Then after this game 3d was in.
@@Alavistaven2012 Not a legal issue. Reusing sprites were just common (with updates here and there, which DS never had) but mostly worked because it would be the same style, like the KoF games. But crossovers made the sprites look conflicting. You can see the same in MvC2 as well, very out of place sprites everywhere.
I think most characters can 100-0 you with an A-Groove combo, it's just that these are all Ratio 2 v Ratio 2 plays. If using your R2 character against an R1 character it's very possible.
12:33 When using A-Groove Rock , everytime i use CC i always do combo like this : Doing many Rising Tackle until the CC bar almost end , then Lv1 Raising Storm (Shine Knuckle)
basically you will never see this combo in real match, because the skill level is too much high and the fail risk is epic. And yup A groove is fair ! It loose quite often against K groovers or C Groovers, facts!
@@zoroarkdx4491 If you have an ok PC you can emulate the GameCube version with Dolphin. You can even play other people online with Dolphin. Downside is no roll cancel. If you want to play the version most people will use in tournament play PS2 or Dreamcast. Avoid PS3's PS2 classic version.
@@ebayseller6040 It is tas, its not humanly possible to cancel into Guile's super, since there is a buffering time, and not possible within those frames. Some combos are humanly possible, but not these.
@@YoFK-r4n Even then, the time to cancel from a overhead Mk to a DB, DF, DB, UF movement is too fast for a controller to do, even with the frames during A Groove.
Dave And KOF14 combos save for a few characters are a basic link cancel into MAX into 2 ex moves which deplete the already shrunken MAX bar then a super if you feel like. KOF14 combos are NOTHING to write home about. You shut the fuck up.
Dave Kof 14 combos are for dumbasses who don't know timing cancels and hitstuns. At least this actually requires knowledge of the game since they don't teach you these combos. And these are basic compared to what you can do. Youre just a fanboy you fucking casual Also weab? Smart considering my hate of most anime you ignorant pleb
So we’re finally getting a Marvel Capcom fighting collection. And always thought I’d see a Capcom SNK collection first. But I’m hoping for it. To play online CVS2 on my switch, legion go and ps4 would be so sick
They should have the selection of the grooves separately out of both companies in the game. CAPCOM GROOVES: 1.Street Fighter II 2.Street Fighter III 3.Street Fighter Alpha 4.Darkstalkers 5.Red Earth 6.Rival Schools 7.Capcom Fighting Evolution SNK GROOVES: 1.Fatal Fury 2.Art of Fighting 3.World of Heroes 4.Garou 5.Samurai Shodown 6.Breakers 7.King of Fighters That's how it should be when it comes to Capcom vs. SNK 3...A selection out of the 2 categories of the 2 companies...A selection of Capcom and a selection of SNK.
@@almightyone1181 they already have Fatal Fury groove in CVS2, it's S groove. SamSho is K groove. KoF present in N Groove. All you really need. Maybe a Garou-esque goove is needed but not the others. Capcom already has Alpha II and III groove in C and A respectively. Third Strike inspired groove is P groove. Now as for the other games? What would make them stand out? I understand the meaning of choice but easily customizing the groove like you could could in CvS2 pretty much covers all what you just suggested. Just give more options
I believe there are 3. Kim has 2 and Kyousuke has one. Oddly enough all of the infinites are C-Groove only. Kim has his stomp infinite as seen in this videos. But he also has a tiger knee bicycle kick infinite. The 2nd infinite takes extremely high execution and isn’t really practical in a real match. But it’s great for combo videos. Kyosuke infinite is another C groove meter glitch combos. Where Kyosuke combos you into his super. His combo builds meter so he has a bad to keep relaunch you into his air combo. It’s very situational isn’t you’re super unlikely to land it against a real opponent