Learn how to start turning an actor’s performance into an animated MetaHuman in part two of this new video tutorial series.
In this video, Gabriella Krousanio (of Feeding_Wolves) will cover how to capture performance footage using MetaHuman Animator. Gabriella will get into framing, head-mounted camera workflows, tongue animation, audio, timecode, and more.
Created by Epic Games, MetaHuman Animator helps anyone using an iPhone or stereo head-mounted camera (HMC) capture an actor’s performance and turn it into a high-fidelity facial animation in minutes. The resulting MetaHuman animation can then be used for films, games, architectural visualizations, and more. Anything that requires a human touch.
For more on MetaHumans: www.unrealengine.com/en-US/me...
For more on MetaHuman Animator: www.unrealengine.com/en-US/bl...
Free MetaHuman Animator download: www.unrealengine.com/marketpl...
To watch Gabriella’s other MetaHuman/Unreal Engine content, check out her RU-vid channel (Feeding_Wolves) here: / feedingwolves
#MetaHumanAnimator, #MetaHumanAnimatortutorial, #performancecapture
2 июл 2024