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How to Use MetaHuman Animator in Unreal Engine 

Unreal Engine
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1 окт 2024

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Комментарии : 314   
@coder5382
@coder5382 Год назад
Seriously guys, each time Epic comes up with new outstanding features on Unreal Engine, I'm turning myself into a rocket scientist mentality. The team at Epic Games rocks!
@patrikbaboumian
@patrikbaboumian Год назад
This is a huge game changer for indie devs and animators. Thanks, Epic! 🖤
@danielyeh1627
@danielyeh1627 Год назад
why there 's no metahuman plugin?
@AlexisRivera3D
@AlexisRivera3D Год назад
Do you know if this can be exported to Blender?
@edentheascended4952
@edentheascended4952 Год назад
@@AlexisRivera3D most animation data and 3d model data can be exported from unreal engine as FBX. You'll have to find a tutorial but it should be possible, if not... it would be because unreal engine as a company set up something to keep this from taking place. considering the fact that unreal is more recently apart of many pipeline software, the chances of that being the case is slim to none.
@naytbreeze
@naytbreeze Год назад
Anyone know how to solve issue where the body becomes detached from the animation ? My head is animating and it separates from around the shoulder area .
@AlexisRivera3D
@AlexisRivera3D Год назад
@edentheascended4952 I exported the Metahuman to Blender but has some issues, for example the hair is not compatible with Blender so I had to add a new one as hair cards
@sheraixy
@sheraixy Год назад
4:59 you must select a body type before „Mesh to Metahuman“ - otherwise you get an error do that by selecting „Body“ down at the left outliner
@TheWillvoss
@TheWillvoss Год назад
as well as a bunch of other steps that this tut missed, heh. I mean, thank god for pop up boxes, but sheesh.
@jigneshghelani3559
@jigneshghelani3559 Год назад
what about android people?
@enrix00
@enrix00 Год назад
Maybe because Android manufacturers don't want to add the depth camera components that iPhones have and focus on other features
@ffabiang
@ffabiang Год назад
We need Android support 😢
@XsynthZ
@XsynthZ Год назад
Tell android manufacturers to start including front-facing lidar
@RichardBoisvert
@RichardBoisvert Год назад
Amazing tech, but not a good tutorial. I wish you would have started by saying you'll need your initial Live Link Face capture to have a Front, Left, Right, and Teeth pose. You don't realize these prerequisites until halfway through the video. Also, what's the best way to get the data from your iPhone to your pc?
@entropicvibe
@entropicvibe Год назад
It would be awesome if you add Webcam or Android camera support
@davidedemurodominijanni9889
Ain't gonna happen, unfortunately. I gave my hopes up on that. A lot of people, specially new solo-devs on a tight budget trying hard to finally start making profit from the struggles of learning and experimenting with all they've got, are looking forwards to seeing that finally happening... and while waiting for that other people remain one or two steps ahead. They say we can use an head-mounted camera but why not simply have the chance of using the smartphones we have? Evidently they do not agree or do not find that business-worthy and rather look at us as dinosaurs... ready for extinction! I love Apple, don't get me wrong, but their monopoly when it comes to some stuff is hugely annoying...
@CarbonI4
@CarbonI4 Год назад
Honestly kind of confusing, is there some technical reason for the lack of support outside Iphone? What self respecting developer owns an iphone anyway, a difficult to modify, locked down system. There is a reason for the meme of graphic designers/artists etc using apple products, they aren't generally the technically minded ones, and I say that as an artist.
@ed1726
@ed1726 Год назад
@@CarbonI4 It requires depth data. Hence you have two options, stereo capture or iphone (which uses lidar).
@_rider_1063
@_rider_1063 Год назад
When Android?
@Rokinso
@Rokinso Год назад
When Android?
@MakotoIchinose
@MakotoIchinose Год назад
Never 🤑
@LauranceWake
@LauranceWake Год назад
Hardware limitations mean android can't
@_rider_1063
@_rider_1063 Год назад
@@LauranceWake people already made livelink face analogs for android. Also, Epic Games announced live link for android too far ago
@sheraixy
@sheraixy Год назад
when androids builds in a truedepth camera
@tds_FrankOfficiel
@tds_FrankOfficiel Год назад
i'm sure it's possible with a simple camera, why need a iphone ? there are phones with 2 cameras allowing you to have depth and capture volumes, it is also enough to put dots on your face, I hope you will add that in the very near future if not it sucks
@realtyrone
@realtyrone Год назад
Ironic how you guys sue Apple, yet make tools exclusively for their products. What about Android?
@brothercuber3288
@brothercuber3288 Год назад
Is this possible with android? None of us have iphones
@PatrickCharpenet
@PatrickCharpenet Год назад
I must be doing something wrong, when applying the exposed face animation to my metahuman, it works but the head is detached from the body…
@legacylee
@legacylee Год назад
question, does this require an iphone (aside from the stereo camera of course), or can the footage be from any camera at this point? Just curious, wasn't sure if it was using the iphone lidar data or something like that.
@lexastron
@lexastron Год назад
I double that question.
@legacylee
@legacylee Год назад
@@lexastron I did find out that it does use the data from the iPhone camera and that's why they use it. There's ways to use Android or a webcam, it's just not as accurate or articulate unfortunately, however, you can get close and then hand animate the rest to get it a lot closer to the performance. It'll take a little more work but I guess it's doable just would be a lot easier with an iPhone
@lexastron
@lexastron Год назад
@@legacylee Got it. Thank you 🙏
@legacylee
@legacylee Год назад
@@lexastron np I hope they start adding similar tech to androids, I'm not a big iPhone fan but I gotta admit iPhones do have the tech we need lol
@iamthenightshift
@iamthenightshift Год назад
Hot damn. I use Unity at my job, and Unreal at home. And switching from one to another feels like I'm traveling 10 years into the future. Completely ruined any chance for Unity to catch up in terms of graphical fidelity. And it's just as easy to use, if not more so in some instances. Insane.
@Amelia_PC
@Amelia_PC Год назад
3:29 What's the iPhone app we should download to record videos to import to the engine? could you show us the process with iPhone (a real step-by-step)?
@saraiev_
@saraiev_ Год назад
Live link face
@Amelia_PC
@Amelia_PC Год назад
@@saraiev_ oops! sorry!
@EthanCasner
@EthanCasner 6 месяцев назад
Metahuman is an excellent way to spend three weeks just trying to make a floating talking head actually attach to an animated body correctly. Even if they're literally "both metahuman" as of 5.3 there is still not official method.
@JonathanWinbush
@JonathanWinbush Год назад
👏🏿👏🏿
@3dart_es409
@3dart_es409 Год назад
Please add support to iPad Pro 2022. I used with Live Link and worked perfectly. Now I just updated the app and when I open it, shows two methods: -The old Live Link -The new Metahuman Animator, but it says in red color that my device is not supported. How is not capable an iPad Pro 11” 2022 4ºgen with M2 chip, and iPhone12 is capable?
@CGeneralist92
@CGeneralist92 Год назад
I am wodnering the same thing. Hopefully they will update the plugin to work with Ipad.
@AlexiosLair
@AlexiosLair Год назад
It is listed on the blog that you need to use Iphone12 or higher.
@3Dave666
@3Dave666 Год назад
is working, I tried it on ipad pro 2022 and is fine
@3dart_es409
@3dart_es409 Год назад
@@3Dave666 really? Don't have any inconsistencies? It gave me an advice that it can behave incorrectly and I didn't try it.
@3Dave666
@3Dave666 Год назад
@@3dart_es409 I tried with a 10 seconds video and it looks like is perfectly working, it uses 2 captures (video and depth) and ipad can do that
@Raztal
@Raztal Год назад
The way it creates a 3D-Model of my face, via the video capture.. Just tested it on iPhone 12.. Wow. You guys nailed it! Gamechanger. Holy moly :D
@buraksozugecer
@buraksozugecer Год назад
Do we need Iphone or any phone works?
@EnterMyDreams
@EnterMyDreams Год назад
does your unreal 5.2 not crash using Metahuman Identities and processing the neutral pose? I get it crashing every time.
@buraksozugecer
@buraksozugecer Год назад
@@EnterMyDreams hello, can we use other phone? Or we have to use Iphone?
@Raztal
@Raztal Год назад
@@EnterMyDreams No issues here so far. Sorry to hear you got crashes
@Raztal
@Raztal Год назад
@@buraksozugecer Only iPhone 12 or better
@ed1726
@ed1726 Год назад
Are there any guides coming for the stereo capture. I made a capture source, selected stereo archive, pointed it at my directory with stereo hmc. Went to the capture manager, selected the source and.... nothing. No videos to select. What formats are supported? I tried mp4 and mov (does the codec matter)? I assume I am missing some really simple step, but can't find it.
@reinohvp
@reinohvp Год назад
It is necessary to have an IPhone or can I just upload a video?
@wokeupina
@wokeupina Год назад
when i press prepare for performance it says it needs 64gb of ram... it makes sense i guess.
@Zeno617
@Zeno617 Год назад
I keep crashing on the prepare for performance step, anyone found a fix?
@TheNSproject
@TheNSproject 10 месяцев назад
Nice video! I wish I know where I am wrong. My BPMetahuman does not move with the animation...
@lievenvanhove
@lievenvanhove Год назад
Thank you for your very clear tutorial. I was wondering if it would be possible to batch-process 50 performances at once with the same Metahuman Identity? Is it possible, or do I need to manually set them up each time?
@AzizSalokhiddinov
@AzizSalokhiddinov Год назад
in 7:48 (Process) I have problem.. please help me? UE 5.2.1 gives an error and crashes..
@_ia3
@_ia3 8 месяцев назад
Any luck solving the problem?
@Leomerya12
@Leomerya12 Год назад
Can any HD camera do? Android? Streaming webcam? You guys are suspiciously quiet in answering this question.
@myth0genesis
@myth0genesis Год назад
You would need 3D capture data. iPhones come with depth cameras, which is why Epic mentions them. You can get a standalone depth camera pretty cheap from Intel (cheaper than having to get a phone you don't want). I think Intel's flagship depth camera is called RealSense and they start at about $100.
@nximusic
@nximusic Год назад
Thanks, this will be a great help for my Unreal Engine music clips and trailers
@Viscte
@Viscte Год назад
How about this for Android as well, not just garbage apple products?
@Sedokun
@Sedokun Год назад
When it will be available for other devices, like DSLRs, HD Webcams, Android Phones etc? (Head Mounted Cameras)
@Enchantaire
@Enchantaire Год назад
Amazing! The head detaches from the body when imported into the sequencer though. Why is that?
@martem000
@martem000 8 месяцев назад
I am also looking for a solution
@muviing5427
@muviing5427 Год назад
It's a really really GAME CHANGER... Epic is gaming in the real world. Thanks for Epicgames and Epic developers!!!!
@DRLarkin
@DRLarkin Год назад
Unreal folks: Any recommendations for HMC rigs that work with Animator?
@IvanHalimau
@IvanHalimau Год назад
GREAT TUTORIAL! Thanks Epic Games ❤
@DamielBE
@DamielBE Год назад
And what about animation WITHOUT capture? not everybody got a suit or a smartphone with true depth camera, and/or would rather animate by hand, old school.
@grmnt.studio
@grmnt.studio Год назад
Hey! I've managed to capture a performance but once I add it as a face animation to the Metahuman Blueprint, the head stays detached from the body. How can I merge them together and work on my body animation separate from the facial / head rotation?
@DohaElwardaney
@DohaElwardaney Год назад
WOW! Now I understand why actors and actresses worry about AI and Digital engines.
@BadlerStudios
@BadlerStudios Год назад
Are these results much better than the prior LiveLink setup? I am excited to test out myself, but it does look like a more complex workflow than the offline CSV method that currently exists. Excited to test out.
@behrampatel4872
@behrampatel4872 Год назад
Simple and straightforward process demo, Raff. Thanks & Cheers
@NickHeinOfficialPage
@NickHeinOfficialPage Год назад
When I bake the Face animation to the Control Rig like in the video, the animation freezes. Anyone have an idea what to do?
@karlbovski1656
@karlbovski1656 Год назад
So I get it, you guys don't like Android, but what about other 3D-Cams solutions like Intel RealSense or similar? Anyway, amazing piece of software, congrats.
@madedigital
@madedigital Год назад
You need at least 64gb of ram to process the animation at the end will this change to 32 at least
@oimob3D
@oimob3D Год назад
I hit "Prepare for Performance" button and received the 64gb ram warning, it's training on 32gb right now with a GTX1080, and my PC is burning!
@Siansonea
@Siansonea Год назад
I really wish there was a version of this for people who aren't code heads. I'd love to do cool stuff with Metahumans, but Unreal Engine has to be the least intuitive, frustrating software I've ever attempted to learn. I've worked with Adobe Photoshop and Illustrator professionally since the 90s, and InDesign since it came out in the early 2000s, and I've also managed to learn tons of other software, but I guess I'm dumber than I thought. 🤷
@brothercuber3288
@brothercuber3288 Год назад
I don't think so. I was able to wrap my head around photoshop and blender, but unreal is very complex and impossible to learn
@elitegold4805
@elitegold4805 Год назад
I found it pretty easy in like 3 hours I had a character that looks like me running around in 3rd person, found it pretty cool hardest part I find about learning is the blueprints but still much easier than c++ and don't need much knowledge to create a character
@billywashere6965
@billywashere6965 Год назад
@@elitegold4805 I do love the Blueprints. They're extremely easy to use and it's cool what sort of functions you can come up with without pages of code.
@billywashere6965
@billywashere6965 Год назад
Have you tried Unity? I know this seems odd to suggest on an Unreal video. But I did find that Unity is far more intuitive for beginners to make certain kind of projects. I find Unreal a lot more scalable for making complex 3D functions and interactions.
@Siansonea
@Siansonea Год назад
@@elitegold4805 so yeah, you kinda just proved my point. You know C++. The closest thing to a programming language I've ever used is HTML. 😆 And yes, using the MetaHuman Creator interface online is super easy and fun, and I think it works great. I've gone bananas making MetaHumans, I have over 50 of them at this point. But it's when it gets into Unreal Engine that the wheels come off for me. Unreal Engine was designed for people like you, coders, not people like me, graphic designers. So for me the learning curve is quite steep. I've never used node-based interfaces before, for instance. I'm having to learn all this new terminology, because I haven't done much in 3D before, so 'normals' and 'UV maps' and things like that are things I've had to learn about. You already have a lot of that fundamental knowledge, so for you it's more about just learning how Unreal Engine does things you want to do. I kinda just wish there was a version of Unreal Engine that was designed for people like me, is what I'm saying. Nothing about Unreal Engine seems obvious or intuitive to me, and it relies on already knowing a lot of stuff I don't know yet. And I don't have any interest in making games, I only want to use Unreal to make cinematics and still images, so all of the game stuff just gets in the way for me. And yes I know _this is a game engine,_ so I have to learn about all that to use the software effectively. And I just...don't enjoy that aspect, I guess. Plus I'm Gen X, and I feel like I've been learning new software my whole life, so every time I have to start from literal scratch part of me is like 'not this again!' 😩 Oh, and I'm on a Mac. So. Yeah. 😔 I am glad, however, that the Unreal Engine interface doesn't try to hold your hand too much, because that's more annoying than not knowing stuff. I hate it when an interface peppers you with pop-up notifications while you're trying to concentrate on a task. Adobe has gotten really bad about that in recent years, and I get that those programs are probably just as dense for total beginners as Unreal Engine is for me, but there is a better way to teach people software than Clippy On Steroids. 😁
@HoudiniEnjoyer
@HoudiniEnjoyer Год назад
always unreal what you guys bring to the table!! This is so awesome, cant wait to try !!
@stephanedavi
@stephanedavi Месяц назад
Thanks a lot
@andreww4751
@andreww4751 Месяц назад
oh yea it makes your games epic!
@kurkista
@kurkista Год назад
Hi, thank you for this. Is there a written documentation on this/these processes step-by-step? I feel parts of the video tutorial take for granted stuff, a noob like myself has a hard time following along. Oh and BTW. Something I do not understand. How come the Live Link app is available only for iPhone, but the Metahuman plugin in is not available for UE on macOS. Why is that?
@TheNovaProspect
@TheNovaProspect Год назад
You just unlocked so many doors for me, you have no idea.
@truthbringer8574
@truthbringer8574 Год назад
Epic, DO NOT LET ANYONE STEAK KRIS’S MECH MACHINE… get those NC churches out of it
@FPChris
@FPChris 6 месяцев назад
In 5.3.2 It looks like once I add the teeth pose, set the frame, and click "fit Teeth" the B view looks like there are two head meshes overlayed and you don't see the teeth result. Then Prepare For Performance fails. ??? REALLY frustrating.
@SupremeMister
@SupremeMister 8 месяцев назад
Anyone please tell me, how can I combine manually keyframed body animation (using metahuman body control rig) AND face animation made with metahuman animator, so the head DOES NOT detach from body? I can’t find an answer, tried combining body animations with face animations, but it’s a dead end, nothing helps. I can’t find the solution anywhere
@ManDLeo
@ManDLeo 9 месяцев назад
what are you doing?? you making all plugins of windows only why?????? where we should go???? totally discusting >>>>>>>> rubbish
@simuman
@simuman Год назад
Nice plug-in, would be nice if wasn't just for iPhone though, what about us Android users.
@AlexisRivera3D
@AlexisRivera3D Год назад
We the Android users are out of the road, they are focusing on iOS because of the features
@RikkTheGaijin
@RikkTheGaijin Год назад
is there a way to export the head movement? it looks unnatural to have just the facial expression with a still head.
@victorzollikofer1292
@victorzollikofer1292 Год назад
A lot of people are new to UE, because of MetaHuman. But for a beginner, this tutorial is wayyy too fast and most click are not explained. Just some feedback for future work 🙂 Keep doing awesome stuff
@FPChris
@FPChris 6 месяцев назад
Tried again with 5.4 and it still fails. There was a new ID start screen about system specs. How about more info on that? The error message just fails with no help as to why.
@sahinerdem5496
@sahinerdem5496 Год назад
can i use any adroid phone video capture?
@timothybarbarino3409
@timothybarbarino3409 Год назад
Bit of an incomplete tutorial... GDC23 made it look like you could go from performance to photorealistic, animating metahuman within 10 minutes... This tutorial skips passed that you're using a stock metahuman, skips passed attaching hair and linking audio with the performance... Hopefully more complete tutorial to come.
@ziocletouk
@ziocletouk Год назад
Awful "tutorial" doesn't explain anything just "press this button for now reason" type of content. You release "groundbraking" new feature and cannot even write a page of documentation anywhere, poor. Very poor.
@AlexiosLair
@AlexiosLair Год назад
I'm curious about decoding with audio, can I add a separate audio track instead of using the one from recording?
@3rdDim3nsn3D
@3rdDim3nsn3D Год назад
So awesome! But i have master issue with bridge I create a metahuman with creator (for 5.2) but it is not showing up in bridge no matter what i do. Do you have a solution on that pls?
@piorism
@piorism Год назад
You need to login multiple times if it doesn't show up, on both the Epic side and the Quixel side. It's a mess, but it works.
@3rdDim3nsn3D
@3rdDim3nsn3D Год назад
@@piorism i got it to work- i was just very dumb i had to update bridge vie the epic games launcher. After that the metahuman from creator showed up in my quixel bridge. Thanks for your reply man 😄
@piorism
@piorism Год назад
@@3rdDim3nsn3D Awesome :) Good luck. And yeah as said, if they don't show up at some point in the future, it'll likely be because of a login timeout.
@3rdDim3nsn3D
@3rdDim3nsn3D Год назад
@@piorism aleight thx for the hint👍😃
@marcusclark1339
@marcusclark1339 Год назад
I'm reminded of something Siren devs did years ago, thinking of that old technique to create a realistic face to now is so surreal yeah it'll really help indies, they could use unreal for faces and probably still import to other places if need be
@wywarren
@wywarren 2 месяца назад
At 7:05 after Mesh to MetaHuman returns, the blendshapes all goto vertex count 0. Is there a way to preserve these after the solve? Standard Bridge MetaHuman downloads have both an embedded DNA as well as morph targets.
@Lukimuc
@Lukimuc 9 месяцев назад
I only see MetaHuman Identity and Capture Data (Mesh) as an option. The menu itself is called MetaHuman instead of MetaHuman Animator. What did I do wrong?
@MR_GFX
@MR_GFX Год назад
amazing all time my best favorite team in the world, I'm doing another tutorial with dufrenites way for metahuman animator
@PradeepKumar-qw1ov
@PradeepKumar-qw1ov 6 месяцев назад
(No Body Type Preset is selected in the Body Part. Please select a Body Type Preset to continue). i am stuck to this error any one help this appear while auto-riging metahuman mesh only
@hamzaahmad9735
@hamzaahmad9735 Год назад
Epic is just amazing ... Love how they open source every progress they achieve❤❤
@stephanedavi
@stephanedavi Месяц назад
Thanks a lot
@RidinWithJesus
@RidinWithJesus Год назад
The first time I tried following these instructions, my capture manager was there. Now it's not there under the tools menu!! Please help! Lol
@asntech4014
@asntech4014 Год назад
can the video is saved locally from iPhone then sent it to the cloud for my colleagues overseas ?
@oimob3D
@oimob3D Год назад
Sure! you send the zip file
@asntech4014
@asntech4014 Год назад
@@oimob3D great
@adamc3607
@adamc3607 Год назад
I appreciate the video but i'm 2 minutes in so far and it's missing important information: - I didn't have the Metahuman plugin in my project and there's no link in the video description so wasn't sure where to find it - It jumps straight into how to load in footage with no explanation of how to record it or even the app to download on my phone The rest of the tutorial was great though and worked really well!
@ahmetselcuk1400
@ahmetselcuk1400 8 месяцев назад
Film kalitesinde animasyonlar yapmam ixin neler neler mümkün
@MrKylePopovich
@MrKylePopovich 10 месяцев назад
3:52 these two additional left and right frames are IMPOSSIBLE using a head rig (Like the ROKOKO Head Rig) which rotates with your head rotation, giving a frontal view ONLY. You said the frontal should work, so I hope that is not an issue, as it seems to be where the industry is moving (frontal-locked head rigs only).
@yasmeensalawy9601
@yasmeensalawy9601 5 месяцев назад
help plz 1:56 i find my iphone their but iy don't show any of my captures even when i press start capturing bottom it shows that it is capturing but when i stop it doesn't show anything
@jonos138
@jonos138 8 месяцев назад
Too many tasks, this needs streamlining. I'll just build a starship while I'm at it shall I? 😅
@dmartinr1xxxx
@dmartinr1xxxx 5 месяцев назад
hi, whats the workaround for when file can't be imported from queue due to audio file being too big? thanks
@MilutinMujovic
@MilutinMujovic Год назад
Why can't we use our high quality footage from for example high-end mirrorless cameras like Sony A7IV?
@truthbringer8574
@truthbringer8574 Год назад
MESH MACHINE ™️ Mutiny Interactive
@jasoncorganbrown
@jasoncorganbrown 2 месяца назад
I'm running into issues with connecting head to body. Could there be a conflict between the two animations?
@wilismatrix9847
@wilismatrix9847 4 месяца назад
why no android or webcam, the app doesn't even use LiDAR in my knowledge, so whyyyyyyy !!!!!????????????????????????????????? :/
@valentinnist
@valentinnist 8 месяцев назад
Can I animate the faces of characters created in Character Creator with Metahuman Animator?
@vrguytokyo
@vrguytokyo 8 месяцев назад
Im not understanding how you scan and add the persons own teeth...
@antoni-yt
@antoni-yt Год назад
Hihi. I was waiting for this plugin since you announced it. And I prepare 2min of videoclips for making a short film. So you published it in the exact right point and I want to thank you for making it possibil that I can do this stuff for free. :)) Thank you really much
@oliverricardobisbalmompo2110
@oliverricardobisbalmompo2110 11 месяцев назад
Hi! I have a problem when I activate the plugin and open the project. It gives me this error: ''The ‘MetaHuman’ plugin failed to load because the ‘MetaHumanMeshTracker’ module could not be loaded. This may be due to an operating system error or the module might not be properly set up.'' and closes the project. Any Idea of what could it be the problem? Thanks!
@iratemusic4575
@iratemusic4575 Год назад
Has anyone notice something strange about RU-vid search algorithms? When you type unreal engine. You find strange videos that is not related to Unreal engine and hides lots of tutorial videos. Google employees talking about NDA and making Google game engine(not Android Game Development Kit ) but similar to Unity and Unreal; able track users activities, violate EULA, etc. Where did you get this information from? Sources, NDA, ChatGPT, etc. The guys in room is worried about UE could possibility make new UE video game console powered by UE, UE kernels, regional locks. Why are they worried about it? Nvidia, Quixel, Meta Humans... Photorealistic game powered by UE. Stadia and Google guys want to stop Unreal Engine developers making photorealistic games. Why are they so jealous about UE? Don't know. Investors giving more VC rounds for UE.
@Kozlov_Production
@Kozlov_Production Год назад
How to fix floating head?
@snap-n-shoot
@snap-n-shoot Год назад
Why do all the Unreal speakers sound like Marvin the paranoid android....at least sound enthusiastic....
@polatkemalakyuz2021
@polatkemalakyuz2021 Год назад
Anyone can help with sharing a livelink record please. I have not iphone so i just need a record to able to test
@JohnnyRampant
@JohnnyRampant Год назад
Can I export this rig and facial animation to maya? I would need to add shot sculpting pass? Appreciate if anyone can help
@natanaelgauna3600
@natanaelgauna3600 Год назад
Hi! Any advice on troubleshooting these three issues on Metahuman Animator? - “Promote Frame” randomly jumping to a different frame than the selected one. - Metahuman Identity Solve not accurate result. - “Add Teeth Pose” breaking the Identity Solve even more. Thanks a lot!!!!!
@TheLoreLabs
@TheLoreLabs 10 месяцев назад
dont think my computer can handle this lol so many crashes
@Riptwo
@Riptwo 8 месяцев назад
This tutorial is fantastic! I'm hoping that there's a follow-up about batch processing performances via the included python scripts. I have a project with around 300 takes, but I haven't been able to figure out the batch processing workflow yet!
@CineTanner
@CineTanner Год назад
Anyone have an issue where after making the identity and selecting footage the playback view is just black?
@zimingpeng8418
@zimingpeng8418 Год назад
any steps by Animator is working fine. But anyone kown why the body and face are disconnected in sequencer when i add the animation on the face? When i set "Additive Anim class" to "Mesh Space", it seems also like very rigid.
@MarcusGrip-o1m
@MarcusGrip-o1m 10 месяцев назад
Help! I get error when importing iphone video. Either it says audio clip could not be imported or it could not verify ingested file. Both instances I end up without a Capture Data file so I cannot move forward.
@pharhillanimated
@pharhillanimated 7 месяцев назад
Do I have to do a new identity for every project, or can I use the same identity with side views and just add a new performance?
@binhvongola
@binhvongola Год назад
need help, after i create sequencer and add animation into face, then i play but it's not happened, anyone help me please
@OfficialCloverPie
@OfficialCloverPie Год назад
how to combine body and head? my head keeps detaching from the body when i attach the animation to the face and play it in sequencer, i tried to baking to control rig but no change..
@elvismorellidigitalvisuala6211
I am looking for this fix too, if I find I'll comment here, if you find answer me :)
@OfficialCloverPie
@OfficialCloverPie Год назад
@@elvismorellidigitalvisuala6211 i have found a very vague fix, can only work if you have no body animation, i still don’t know how to add body animation on this fix for now but here is the fix: Before doing this just make sure you bake animation to control rig (just in case) then, Right click face and go up to rebind component and click on body. What this does it attaches the body to the face/neck and the whole body moves with the neck, so it looks weird if you see it with full body but if the camera is just in portrait, it kind of works, i didn’t figured out a better fix for it for now
@OfficialCloverPie
@OfficialCloverPie Год назад
@@elvismorellidigitalvisuala6211 that fix isn’t a good one, but i hope other creators will figure out how to fix this or do we need a body animation for this or a head mount camera to nullify any neck below movements you know..😕
@castilho-art
@castilho-art Год назад
make a video with the head moving, I can't attach the head to the body when the neck is moving
@RikkTheGaijin
@RikkTheGaijin Год назад
yeah I want to know this too
@kurkista
@kurkista 11 месяцев назад
Is there a way to queue Processes for MetaHuman Performance under MetaHuman Animator? and while at it for Export Animation too? This would liberate time waiting for each Process to be finished before moving on.
@joshjen1129
@joshjen1129 Год назад
My footage isn't showing up in the capture source. I'm using the live archive as you recommended but nothing shows up. Can anyone advise?
@Domm_Dynamite
@Domm_Dynamite Год назад
So I'm stuck at the part that is conveniently skipped in the tutorial. I have pulled the take files from my iphone and placed them in a folder and set that folder as the target for my capture source. But I don't see anything in the capture manager. :(
@elliotplazinski2264
@elliotplazinski2264 Год назад
New Robocop game needs this badly.
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