Join us for the full playthrough as we risk life and limb to uncover the mysteries of the House on the Hill. You can check out the how to play video of Betrayal at House on the Hill at - go.ign.com/howtobetray
Just so you know, guys, you are under no obligation to reveal what is in your side's book to the other side unless the situation calls for it. You just told them what your victory condition was, traitor, which you didn't need to do. Also, you don't need to reveal the strengths and weaknesses of your minions/monsters, you just need to tell them the result of the combat when it happens. Don't give your opponents ammunition in this game; keep your cards close to your chest.
+cyanmanta Yes, keep it as secret as possible. One other mistake they made was rolling for the movement of each rat. You roll once for all monsters of the same type. They then can all move that far this turn.
+Andrew Gratton I was also wondering why they rolled for movement. They messed up other things it seemed like too such as summoning rats. I think he missed it twice.
Yeah, a bunch of rules: -The person to the traitor's left should start, regardless of who revealed the haunt. -The defender always rolls the same trait that the attacker used, so when defending against the revolver, the defender should roll for their Speed. -Defender can't use a weapon to increase their roll (not sure if this was violated or not). -Only the person who discovers the collapsed room must make a Speed roll. After that, any player entering the room can choose whether they want to fall or not, though falling intentionally does inflict a die of physical damage (except to bad guys). -It costs one movement to go from one end of the secret stairs to the other. -When you control a group of similar monsters (such as rats in this case), you roll one time for all of them, and each of them can move up to that many spaces. -My assumption for the rats would be that you'd only combine their Might when attacking, so if a hero attacks a rat in a group you'd roll only one rat's stats for defending. Otherwise it would be broken where you stack 4+ rats and always roll 8 dice when defending, making it nearly impossible to kill any rats, especially without the Revolver.
hey mathchamp93, friends and I bought the game a couple of weeks back and are still getting a feel of it. you seem to have an idea of what's going on, so I hope I can ask a few questions based on your response here - you said defender always rolls the same trait. in our manual, it said to attack, we throw a might roll. so how come you say the traits we used? - can monsters/monster parts go through the collapsed room/use the slide to get to the basement? eg the tentacles of cthulhu - you mentioned that the person to the traitor's left should start, but there seems to be indications as to who can start the game during the haunt and it's not necessarily the guy on the traitor's left? thanks !
For the record - the official rule if you want to skip the haunt you actually got, is that you use that same omen card (e.g. The Spear) and look for the next-nearest omen room to the one that actually triggered the haunt. Then you look up that new combination on the haunt chart and see if you get a different scenario that you'd rather do. If not, you repeat with the next room, and the next and so on until you've either picked one you want or eliminated them all. If you don't want to do any of that first set, you switch to the second most recent omen and repeat the cycle. The idea is that, if you do it this way, you'll at least have the omen and room that correspond to that haunt on the table (which many of the haunts need.) If you just pick one at random you could end up with one side having a big disadvantage because some of their expected pieces aren't in play yet, like you might have picked the King Solomon one without the Ring for example which would have screwed over the heroes very badly.
One thing I would LOVE to see done with this game... is to have an MMO made of it! Imagine having actual 3-d character models and animations exploring a creepy old house with all the creepy sound effects and character actions to go with whatever haunt is revealed, it would totally be awesome!
TifaLockheartFFVII A video game version would be awesome though an mmo wouldn't be my first choice. I never play em can't stand em. However playing with a small group of friends would be awesome.
I was with you guys until you chose your own Haunt. REALLY bad idea. I would have said keep playing until someone else fails a haunt roll. Still fun but bad form.
they technically chose at random still, but there are some haunts that are just too lame (or have no traitors, which is why many people play it to begin with) The one I played last night was pretty bad for the traitor and I would not play it again if I could.
dreadpiratexx Right with you on that one. I was very disappointed that they did that. Some Haunts are very specific to the room/item that causes the Haunt. It was a bad call.
David Smith In the rule book you can "randomize" your haunt by changing the room to the next room with an omen symbol until you get a haunt you didn't do before. So it technically can be changed and you don't have to redo a haunt
So many rules errors! The most common they mentioned being that you can't use weapons to defend yourself and the collapsed room only triggers the first time (it still remains optional).
you supply the beer, and ill sit in.. looks fun with a group of people :D beer 30 what this needs for your Halloween night game play.. some candles, and some creepy atmosphere music.. dim the lights.. and a glass ball in the middle of the table. :P
Didn't quite have candles or a glass ball, but some of my friends and I did actually play this last night (Halloween). No alcohol, but still fun. Shockingly, I also had Brandon (the character) with armor and weapons taking down the monsters (ours were zombies, but hey, whatever).
Cool playthrough for just your second time playing. I like how it wasn't a scripted perfect run, it shows some things that new players might run into on their first time. The guy with grey hair was super whiny, especially when he was begging for the ring then pouting when he didn't get it. The guy drinking the beer was just super annoying. Overall though it wasn't so bad that I didn't watch it till the end lol.
A lot of what you've done in this is incorrect. There is a certain way haunts work (you also need to use the tracker), and you 1. don't discuss your game plan as either the traitor or heroes. 2. Monsters get one roll and it works for all of them
i think they may have a differnt version of the game my book says to roll all 8 dice for haunt roll and the mirror event in mine didn't give me an item it took one away and gave me one knowledge very strange unless theres 2 mirror events and i didn't read fully
@@Jayzl101 There are two mirror events.... one is "This will help" (which they got this game) the other is "pleh lliw sihT" in which you GAVE the item to yourself in the past.. ..
sup! cool game and show. you guys did a good job representing the gameplay and rules. i am thinking about buying a good, funny, and crawler type game with deeper story, so i may get this one. thanks. you can find anything on youtube, its insanity.
Why in the world when they attacked the rats did you have them take damage on the rats defense? If rats gain a higher roll it simply means no dmg is done by the attacker. The attacker themselves dont take the difference in damage.
+Marsonis2ya No, you are wrong. They are playing it the right way. From the Rulebook: "When you make an attack, roll a number of dice equal to your Might. Your opponent does the same. Whoever rolls a higher result defeats his or her opponent and inflicts physical damage against the other explorer or monster."
+Zylo Thecat Uh, 3 is incorrect. Monsters must attack anything they see with few exceptions. Example, zombies and demons have to attack anyone they see.