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Cascadeur - Mocap Cleanup and Editing Tutorial 

Cascadeur
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Here's an in-depth step-by-step tutorial on the various ways and tools you can use to cleanup and edit your mocap animation in Cascadeur. We tried to cover the most common cases you may face working with mocap data, as well as give you an idea of the ways you can use Cascadeur's unique features and tools to get a desired result!
0:00 Introduction
0:26 How to prepare a scene
3:57 Fixing elbows and knees rotation
6:33 Replacing keys with interpolation
9:02 Interval Edit Mode
13:42 Tween Machine
15:56 How to use AutoPosing
17:57 Copying positions
21:47 Physics tools
31:40 Export
Learn more about Cascadeur license plans: cascadeur.com/plans
Learn how to start using Cascadeur: cascadeur.com/learn
Feel free to contact our support team if you have any trouble:
nekki.helpshift.com/a/cascade...
Join our English-speaking community on Discord:
discordapp.com/invite/Ymwjhpn
Follow us on:
Facebook / cascadeuren
Twitter / cascadeur_soft
#Animation #Mocap #Tutorial #3D

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1 июн 2024

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Комментарии : 62   
@MondayGone
@MondayGone Год назад
I truly believe that this team will do something about motion capture process for game dev. Not far from becoming an industry standard program.
@TOAKSuriFox
@TOAKSuriFox Год назад
I agree
@unrealdevop
@unrealdevop Год назад
Wow, you guys have really come a long way with Cascadeur.
@ukmonk
@ukmonk 2 месяца назад
This software is amazing but needs hand sliders to open/close hands which would make life a lot easier!
@ramonicfilm
@ramonicfilm День назад
man its perfect thank you so much sir
@HappyMadArtist
@HappyMadArtist Год назад
this is exactly why I want to use cascadeur merci beaucoup pour cette video
@WeslomPo
@WeslomPo Год назад
This video is so interesting and there are so useful tips and tricks that need not only on mocup cleaning, but in regular animation editing too. Love it. Cascauder is awesome.
@warrenzechnas
@warrenzechnas Год назад
This is AMAZING work you guys! Definitely buying the software.
@KenedyTorcatt
@KenedyTorcatt Год назад
This has been the best video for my workflows! Thanks 🙏
@The3DSphinx
@The3DSphinx Год назад
Great! I was wondering about this!
@Amelia_PC
@Amelia_PC Год назад
I've been waiting for this tutorial for a long time. Thanks! (I'm mentioning Cascadeur for all the game developers I know. So frickin awesome)
@RairAffair
@RairAffair 6 месяцев назад
My GOD, that is just a blessing, I'm crying now...
@MrCshx
@MrCshx Год назад
Best tutorial so far. And ofc great narrator
@tricks3594
@tricks3594 11 месяцев назад
absolutely amazing
@yaoling_XR
@yaoling_XR Год назад
Thanks, that's pretty useful!
@Serapha6
@Serapha6 Год назад
Patiently waiting for the next update
@DevNohara
@DevNohara Месяц назад
This is an amazing presentation. What about fixing finger positions for a specific interval?
@itsMBWAAA
@itsMBWAAA 11 месяцев назад
has retargeting functionality been added in this last update? I suppose I could go read the update notes lol. If I had mocap anims from rokoko and I wanted them retargeted for UE mannequin, would I import them to Unreal, retarget them there then export them to Cascy?
@saeidsas
@saeidsas 4 месяца назад
thanks a lot
@mark42gaming93
@mark42gaming93 Год назад
Please a video on creating a scene of two character fighting each other
@tabby842
@tabby842 Год назад
wow my timing couldn't be any worse, if only you guys were a week earlier
@manollobango
@manollobango Год назад
Is it possible to add sync markers to the animations within Cascadeur, which then can be used e.g. in the Unreal Engine?
@dragonskunkstudio7582
@dragonskunkstudio7582 Год назад
This is so good that I would not be surprised in the least that its future name for this will be called Autodesk Cascadeur. We'll all get pissed off and Cascadeur walk away with a huge pile of cash.
@achimschnick4890
@achimschnick4890 Месяц назад
I really love this software and this Tutorial. Most of Casci are made by you, right? Isnt't it possible to lock Bodyparts for a Mocap? Means If I only want to have the upper Part of a Body animated, but from HIp or Pelvis all remains fixed. I tried that marking with Key "R" and "Shift R" but still the Legs get animated, although the Mocap shows only upper Body?
@WesleySales1
@WesleySales1 Год назад
Thanks a lot for the video! Very useful! But I think you missed explaining other aspects of Motion Capture import, usually when I try to import a motion capture and turn on AutoPhysics it completely bugs the animation. How to solve it? Or how to clean up glitches and noise throughout the animation. I hope it can be covered in a second part of this tutorial.
@MTBFdeveloper
@MTBFdeveloper Год назад
For noisy mocap, I used Secondary and Spring Secondary motion as alternative to butterworth filter in maya. It takes time to setup, but as result you can get physical accuarate motion instead of noise and avoid too simple smooth motion.
@WesleySales1
@WesleySales1 Год назад
@@MTBFdeveloper Thank you very much for the tip!
@vladickyoshikage
@vladickyoshikage Год назад
Hello, I recently became very interested in creating games, noticed your program and was very delighted! I plan to use it in the future. Can I ask you about a tutorial for creating animations simultaneously for two players on stage (for example, all painful techniques where one player grabs the other)?
@IamSH1VA
@IamSH1VA Год назад
Just search for “Cascadeur Two Characters”, you will get result like below: 👇this guy makes really good Cascadeur tutorials ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ogE4pmUlMWs.html
@DB-1337
@DB-1337 10 месяцев назад
That would be very much welcome. Also looking for a tutorial.
@TOAKSuriFox
@TOAKSuriFox Год назад
Could you do a tutorial showing how to import a scene into cascadeur so I can Animate my characters interaction with the scene. Like in one of the demonstrations where one of the characters was juggling the a basketball.
@_hashcat_
@_hashcat_ Месяц назад
Does the latest Version of Cascadeur have some new Features concerning MoCap Cleaning? It looks cool, but fully destructive and kind of blackboxing. I would prefer a more non-destructive workflow.
@jowhitmae8982
@jowhitmae8982 5 месяцев назад
Everything is wonderful except one things is that how to the tracks i created? Or it is not needed to be deleted at all?
@hetnieuwekader9721
@hetnieuwekader9721 Год назад
Great tutorial, thanks. Can you show how to paste the animation from mocap data, like the one character with the dots on him, to a standard model? You show how to rig a custom model, but then skip to pasting a standard retargeted model on another standard model. Whenever I try to paste the animation data from a custom model to a standard model it says: Names or guids of objects to copy and objects to paste don't match!
@user-cd4pp4kp7c
@user-cd4pp4kp7c Год назад
If the models have different skeletons, you will need to retarget. At the moment, Cascadeur does not have such a function. You have to retarget the model you want in any program that supports this function, and then you can make a rig for that model in Cascadeur
@achimschnick4890
@achimschnick4890 2 месяца назад
The sliding Feet almost kill any Animation. This seems to be a good Solution. You Guys made a damn good Job. Although it looks pretty unusuai compared with other Animation Software. But I never saw before such a good Mocap Function and most important - editable on the same Stage as it was taken. Think I have some sleepless Nights ahead.
@Cascadeur
@Cascadeur 2 месяца назад
Do check out our new feature Animation Unbaking, a tool that greatly simplifies the process of turning any baked animation into an editable one. Mocap or any asset or generated animation, it will automatically determine the keyframes and choose the best interpolation for the intervals
@achimschnick4890
@achimschnick4890 2 месяца назад
@@Cascadeur Tried that last Weekend, but it crashed. But I have that new Version 2 Days only. May be I made sth wrong. I try that later.
@Joe-hr1dc
@Joe-hr1dc Месяц назад
Where can I download mocap data from the video for practice?
@shameelsha
@shameelsha Месяц назад
to use clean up inside the Cascader first we need retarget the motion capture file to our character in other softwares like maya right, then we need to convert our character in to cascadeur formate right.. then after clean up again convert in to maya file.. please tell me what is the pipeline this is confusing me, plaese help us how we can use this in production
@FPChris
@FPChris 7 месяцев назад
Can I import UE4 skeleton capture fbx from Rokoko and clean it up without retargeting ?
@darioscala
@darioscala 7 месяцев назад
during the first 2 minutes, it talks about import animations. I'm trying to do it but, when I import an animation from a character to another character (also for example for UE5 Manny to UE4 manny) the animations goes broke. Can someone help me?
@Cadaveroth
@Cadaveroth 9 месяцев назад
Best Animation Software 2023
@ukmonk
@ukmonk Месяц назад
Can you retime mo cap data in Cascadeur please? If I have 2 characters fighting but the action is slightly off, does it have something like time remapping etc to get the actions to match up?
@ashdalat.
@ashdalat. Месяц назад
just press + to add few plus frame before it ?
@learner6010
@learner6010 Год назад
Can we do face animation?
@jonathanirvin6228
@jonathanirvin6228 2 месяца назад
My biggest problem is the hands and feet. The hands and feet frequently go beneath the surface, the ground plane. Even after I clean it up and manually move it above the surface, sometimes it's hard to tell if part of the fingers or feet are still beneath the surface a little bit and I don't realize it until I import the animation into another piece of software. Is there any way to make it so that body parts never go beneath the ground? I want to completely restrict that. And if that's not possible with mocap, is it possible to restrict body parts from going beneath the ground plane when moving body parts manually? I'm using AutoPosing mode. Thanks in advance for any advice!
@Sgirlie755
@Sgirlie755 2 месяца назад
Did you find a solution? I am trying to fix my feet animation too.
@user-dn1mc3vf5t
@user-dn1mc3vf5t Год назад
我爱你
@juanayala4678
@juanayala4678 Год назад
you need to add a perpetual licensed.
@JuniorNel21
@JuniorNel21 Год назад
This all seems so complicated to me and I'm not grasping anything. The reason I'm looking for another animation software is because BLENDER is too tough to learn. I just want a simple animation software that allows me to animate without much thinking involved, JUST actions, so that I spend more time creating and less thinking of what does what. I need serious help.
@robinv1485
@robinv1485 Год назад
Blender for animation is tough to learn? And this seems complicated? Mate, there's no easiest solution on the market, what you're asking does not exist. I haven't met anyone that couldn't use maya, blender, cascadeur or any other program after doing the bouncing ball and simple rig exercises, that's how quickly people usually get used to it, so it's not that complicated to begin with. If I had to guess you're probably trying to animate full on character rigs without understanding the basics and then calling it "complicated". Cascadeur is great and simplifies things, but it's not a magic solution, you need to know how to animate. Knowing what does what is part of that, especially with their autoposing tools which if you don't know what you're doing, it might as well be called the crappyposing tool as it will get undesired effects. The tools they kept are a necessity for every 3d animation. Most of the things covered are just understanding how the rig works. If you don't want to understand control rigs, 2D animation is a thing. If you do want to understand them, start small. Do a bouncing ball, some simple rigs like the flour sack rig if you can, that one is great. You do that for a day or two and you should be able to pick up a character after without issues. Be sure to mess with the rig first when you get to complex characters so you know what does what, but the simple rigs from before should organically tell you that. It takes 1-2 days to go through that process and voilá, you don't have to think about what does what anymore, it becomes second nature. That said, "without much thinking" doesn't exist in animation, it's a pretty involved process, regardless of what you're animating.
@mnl8286
@mnl8286 Год назад
什么时候可以出一款中文版呢😂
@kanall103
@kanall103 7 месяцев назад
This is very nice...the mocap files came inside , dont need to import.....
@SkyHandOneTen
@SkyHandOneTen Год назад
This workflow is ok for very small times frames. When you have minutes of mocap to clean up this process is extremely time consuming.
@senritsujumpsuit6021
@senritsujumpsuit6021 Год назад
Then don't mocap :p
@mm-hl7gh
@mm-hl7gh Год назад
do you know a better way ? (i mean a way that does actually exist)
@darshanjv9683
@darshanjv9683 Год назад
physics correctly not working ,make another tutorial
@DonBurroni
@DonBurroni Год назад
This is a terrible way to clean Mocap data
@mm-hl7gh
@mm-hl7gh Год назад
hey don, if this is so terrible.. what would be a good way then ? i personally would do it with mobu, try using butterworth here and there, aux effectors and correction layers for the ik handles with some keys between zero keys.. .. but that workflow seems not to be very much less efford or less destructive.. so i would be really interessted to hear about how you would approach such editing.
@armondtanz
@armondtanz 10 месяцев назад
@@mm-hl7gh What u think of iclone?
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