There's a rom hack of this game that leaves the card in different parts of the castle instead of making it a 0,0001% drop, it feels a lot like Super Metroid and enhances the expierence considerably. Nathan's still slow af though
@@StormtrooperInStilettos I love the game, but even I'll agree it's a bit slow. Though I will say the speed hugh moves adds to the challenge of the game.
@@charsquatch600 i personally didn't have a problem with his speed, this game is just poorly designed imo. But for a gba launch title without the usual developers, I think it's pretty good
In truth I never had issues with the map layout. As for being compaired to SotN, meh. You do you. In the end it is all matter of opinions, yeah? I in fact played my CoM cart so much the internal battery died on me
Even though I think this is the worst of the Igavania games, I have to disagree with the statement that the game is revolved around grinding. I beat Order of Ecclesia 100% and have heard similar arguments claiming that grinding is the solution, when in reality like circle of the moon, you are expected to retry the boss over and over mastering the patterns, and not simply farming. I never had to farm levels in either game or for any Igavania game, and even though I don't really like circle of the moon, mainly due to control, enemy encounters and other details, I don't think that claiming you must level farm and/or card farm to beat the bosses, when clearly they can be beaten with practice.
It's kind of a mix of both. Each boss in the game is 5 levels apart from the one before it. Grinding isn't really needed, but you should be exploring and trying to get cards so you are at that level before attempting the bosses is you want a decent challenge. When I watch people play it these days, they sort of just rush to the bosses and have a hard time.
So it's been almost a year and I thought I'd give some clarifications to the script Fox and myself made. Part of this is on me since one of the main points I keep seeing is about the grinding line which I wrote. I should have quantified what I meant, most have taken it as you need to grind to beat bosses. which wasn't my intention, if you have the cross 90% of the bosses aren't a big deal the only boss that has issues around grinding is boss 3 as if you aren't a high enough level he can heal more than you damage him. It was an in general remark as in Circle to gain health items you need to grind enemies, to get antidotes for poison you need to grind enemies. To get cards you need to grind and while you don't need all the cards, there will be a couple variations of them that will be so useful you WANT them Speed shoes for one I've always felt the default moving speed is too slow. You will also need it for the acid pit which is another area where grinding in some way will play a role , the acid will involve being high enough level or defence to tank the pain, having enough health items to help tank the damage orrr going through an optional hidden dungeon, which makes the acid pit just a walkway. Other cards that play a part, a transformation summon for Dracula who is someone that I'd highly recommend having that for, especially if you haven't done any grinding level wise. The third one is a defensive card combo that can absorb elemental hits or the power to heal without scouring for potions considering the layout of the castle and save points. Some comments around castle layout we didn't really want to into too much detail on it because we found it unpleasant to write so we made it more of a joke. The point is the maps a bit of a brick and your slow it's not a graceful exploration and kinda aimless if you don't understand not to go back to completed areas which I found confusing since the style of game tends to involve repeated areas with new powers which in circle will unlock you more health and a pile of regret as you need to climb back up half the map. The game could have conveyed this better say for example a lot of its qualities play from the super Metriod play book, more so than SOTN. In SM you have a hub area which you find your way back to when you complete an area so you know now is not the time to go back that way. Even if there will be backtracking later , and some like that the game is linear but in my mind these kind of exploration metriod style games live on backtracking it's not much of an issue if getting around is fast and fun. It breeds familiarity. which I don't feel is the case for Circle I do respect its kangaroo jump you can pull off but it takes too long to get movements that gets around the map smoothly. ( the wolf in SOTN is after boss 2) there's a ton of platforming based content although with the controls and "feel" of Nathan it's not the best suited for an old school castlevania protag. I've found the platforming intensive castlevanias like 3 to be tedious in this regard since adding in momentum based platforms in a game where the hardest thing about it is jumping in the right spots is tiring, but at least it was short(there's always alucard too). I'm not sure I get why a classic style character (using that loosely). Needs to be in an open map if its linear, these two styles are counter opposite. What I enjoyed most in classicvania is the thoughtful puzzle like enemies and traps you have to master to get through a level, in particular C1. The enemy placements in Circle are peppered in whatever patterns they see fit. they can also hit you off screen so that's fun nothing like beating a boss having low health running to a check point and then an off screen projectile kills ya (why bosses don't give you your health back I'll never know that's artificial difficulty at its finest) . What I prefer in the classics is the linear tailored experience which is the complete opposite of the Igavania's which have their own style and charm for sure. It's chocolate and cheese two style which I respect but i wouldn't put together. But hey ohh a bunch of Circle devs made Portrait of Ruin so that's cool I'm glad they got another chance to make something again, it's not like Circle failed it was the best rated debut gba game, although I don't think it's aged gracefully in comparison to its competition BUT THAT's JUST A OPINION, A RU-vidR'S OPINION (worth less than the dirt on the floor)
I love this comment and agree with you on pretty much every point, BUT, you do not "need to grind" in order to make it through the acid pit (I'm guessing you mean the sewers), there's a key item that turns it into harmless water. Maybe it's not optimal, but it's "a" way of telling you that might not be the best area to visit at that moment. Other than that, I fully agree with your opinions and I do think grinding for cards (on special/situational enemies you often don't even know of their existence, mind you) really beats the purpose of the cards as "tools", because if you can farm those complicated enemies, you're most likely ready to defeat Dracula, or you already did, and the castle is not a challenge for you anymore at that point.
This was the first Castlevania game I beat. For the longest time, I had no idea it was considered to be bad. If Konami releases another collection with the GBA games I'll have to try it again.
Late, but congrats on your wish coming true. Can you wish for something productive for humanity next time? This one was kind of selfish. Even if it's an alright game.
As a big fan of COTM ever since it first came out (back when you could barely see anything in the game, playing on a regular ass GBA :P), I certainly wouldn't disagree that it's a flawed game; being made by a new team (it was developed at Konami Kobe, but the most of the actual staff did not work on the N64 games) and likely needing to rush development to get it done for the GBA launch definitely shows. I can definitely understand how it might feel a bit clunky to most people, especially if you played it after any of the IGA games. That said, I don't agree at all about the game requiring heavy grinding or not giving you enough options to choose from. You don't _NEED_ all cards to beat the game, and many of the useful cards are generally dropped by the most common enemies in each area, so you will invariably end up getting most of them without needing to grind for them. The game definitely should have had a shop option or a crafting system of some kind though, as you usually end up with 20+ leather armors within the first few hours, but can't do anything with them. :P The complaints about confusing level design are also quite odd to me, as I would argue COTM is probably the most "linear" Metroidvania title in the series to date (aside from maybe Portrait of Ruin and Order of Ecclesia, but they're a bit different anyway) in that it constantly funnels you towards the critical path, telegraphs areas you need new abilites for before you get them and - assuming you use the warp rooms - generally requires very little mandatory backtracking (except maybe when you're exiting the chapel tower, I think). I mean, the very second room in the game after falling down opens up with a two ledges that are too high to reach and given that you have just fallen through a long ass pit, it stands to reason your objective is to climb back up, making it obvious the ledge is where you need to get eventually. You claim the game forces you to backtrack all the way through the catacombs after beating Cerberus, which is not true, as the mummy room (which is right below to the boss/double-jump room) loops straight back to that exact point at the start of catacombs. And while forcing you to pick the boots before Nathan can run is a bit silly, I imagine the devs did it for the same reason the original Zelda and Metroid did it with the sword and Morph Ball; to make sure new players understand that you need to explore and gain new abilities in order to progress through the game. (You can't actually get to the ledge above the Dash Boots without picking up and using them.) Also, looking at some of the footage in the video, I have to wonder if whatever emulator you used to play it was causing so much input lag it makes the game feel and look clunkier than it really is... Anyway, this was fun video and it got me wanting to replay this "hidden gem" once again. ;) I look forward to your other Igavania videos!
I absolutely love cotm man. I payed this game over and over again and the original gba. My only complaint ever about it was that it was impossible to see certain things because the game was so dark lol. And the gba had a shit lighting system. But after I played it on WIIU it was perfect. And no you don’t need to grind the crap out of this game like it’s Black Desert Online. I beat the game doing a zero card run. Only boss I stayed and farmed one level for was for the goat head boss. Only because I was a bit under leveled to be fighting him.
If anyone has strong nostalgic memories of this game , like I did. Go play it again properly, when I did I found after the first sequence or so I began to notice more of the cracks that time forgot. While its not terrible I do think its worth examining what worked and didn't in Circle and how the later games built on top of that.
This is my favorite Castlevania game. I beat it at least twice on every mode, which is like 14 times. Playing as the magician is my favorite, while thief is the strongest
So this was actually my first metroidvania, back in the day, on the GBA rented it from blockbuster. Replaying it now on the switch, and, yeah. I have fond memories and there are qualities of this game that I do like, there aren't any bosses that I could say are throw away for example. But yeah, the item drops in this game are unforgiving and the level of difficulty does quickly spike. There can't be any denying that. I still overall like it, but I can see why others dont.
Funny enough I never had an issue with Circle of the Moon’s castle 🏰 layout than I had trouble with Harmony of Dissonance’s castle design with the A & B together w/ loads of dead ends😂
I really like this game because I thought it came with a satisfying difficulty curve. Unlike Symphony of the Night which started ok and got ridiculously easy for 80% of the game, just to snap back to hard for the postgame electric lizardman boss.
I have a special place in my heart for this game, back when I was in high school 17 years ago I managed to spend all my savings in a GBA which was something huge for the time. And for months the only games I had was Circle of the Moon and Pokemon Trading Card Game, I know the game is flawed and all but being able to have a SOTN experience on a portable console was really something back then.
Thank you. As a huge fan of SOTN and Castlevania in general, i had been confused for years why this game felt so lackluster and disappointing when I played it through. This video summed it up perfectly.
You're welcome, I'm glad my video was so enjoyable for you :D I think for many of the more passionate fans of this game it's likely that they played it at the launch of the GBA and therefore they have a lot of nostalgia for it. This was my first real time playing COTM and I have to agree with you that the game was an underwhelming experience overall.
I used to despise this game back when I first tried it out. The rarity of healing item drops, the Cerberus boss and lack of a red orb after it just made me rage quit it time after time. Eventually, years later, I forced myself to push forward. I did the same with the N64 Castlevania games, except that Circle of the Moon had some geniunely fun moments (disclaimer: I didn't grind once if I remember correctly) and the music was surprisingly really good, whereas 64 was a slog (only the Villa was nice) and Legacy of Darkness was decent up until the awful clock tower where it left a bad taste in my mouth.
This was a well made video despite me not agreeing with most of the viewpoints here. Much of it came off as nitpicking, an "instead of adapting to what the game lays out in front of me, I'm going to complain that things aren't the way I want and I'll let that affect my overall experience for the rest of the playthrough." Don't get me wrong, I get like that too when I play certain games for the first time (recently, Dark Souls). I personally didn't have that issue with Circle--the game progression in particular came naturally to me. Some of the sticking points in particular, like the supposedly convoluted map, I found to be much, much worse in the follow-up (Harmony). Still, good video despite there being many points I can't really get behind. I'll check out your Harmony video now (it'll be interesting to hear your outlook on that since you've had a more intimate experience with it than Circle).
I appreciate that while your feelings on this game differ, you still enjoyed the video :) I struggled to enjoy COTM however understand that I am most definitely in the minority in this regard.
@Gameplay and Talk I think you're being pretty fair dude I hope you enjoy the future videos, but I will say I think you've made one bad faith criticism. "instead of adapting to what the game lays out in front of me, I'm going to complain that things aren't the way I want and I'll let that affect my overall experience for the rest of the play through." It sounds like your telling Fox he's "playing the game wrong" (not sure there's much adapting you can do in Circle in comparison to a Dark Souls either) Also inferring through your own personal experience (as you stated) how Fox went through the game or wrote the script, assuming this is a complete product of someone who hadn't played the game beforehand. Both of us had a lot of input on the final product and there was an area of just get it done because of outside factors so maybe it's not as clear as it could be. However my personal experience is way different than Fox's, this game is my first Castlevania I played it at age 11 borrowed it from my next door neighbour and at the time I enjoyed the experience and had fond memories of it (think I beat it too). Butttttt in replaying this game to write about it, I despised it. Out of the two my feeling are the strongest on this. Some of it could be that Circle of the Moon is a portable game and I couldn't get the old cartridge so emulation it was. Still the whole experience of playing it to beat it was nothing but sour. So one man's natural can be another man's horrid (even if it once wasn't for me) such is the beauty of art and all that.
as a lifelong Castlevania player, I've come back in my old age to really love this one. I didn't play it until years after it came out, and I was aware it had a reputation as being one of the least-loved of the modern Castlevanias. I remember even back then how disappointed I was reading about the DSS, how I thought it would be such a huge step back from the SoN magic system. But going back and playing it with the benefit of having had all of the Igavanias, I really like being forced back into a whip-centric Castlevania. It has a small touch of spellcasting to it, which gives it the dynamic, always-changing character of SoN (albeit to a lesser degree), giving it more lasting interest than a Classicvania title, and yet you never feel like a mage either. CotM managed to find this great balance between the first and second generation games that I enjoy more and more. This is true even of the Iga-driven successor, HoD, as I found I much preferred the magic system of CotM, which gave me a lot more diversity and control. I even enjoyed the graphics of CotM more, although this is somewhat the product of replaying it on things like the Wii Us which have superior screens to the GBA. It's really only PoR that manages to find that balance again, due to the ability to play either (or both) Jonathan or Charlotte, which almost feels like choosing between a classic Belmont and a next-generation character like Soma.
I appreciate COTM it was my third CV after 4 and 64. I like its attempt to fit in with older CVs with the presentation and challenge, always satisfying to play through even with its shortcomings. It's not pick up and play like Iga's games but its unique enough to stand on it's own.
Great Video again dude. Funny enough this is only Igavania game I haven't played but I heard it was one of the better ones, though after seeing this video I'm not too sure. Based on what you said it looks like this game was trying to be much more "classic-vania" but not mixing the two genre's together well, I still look forward to playing it since I love Metroid/Igavania but would say that this a "guide game" where using a guide is the best way to enjoy it? Also I felt you were slightly too negative in this video. I mean don't get me wrong all the points you listed were well thought out and presented, I just feel it would have been a bit better to highlight some of the things this game did right (even if it's just a few).
I can only speak for myself but when Fox and I were planning out the video, I was having hard time thinking about nice things to say about the game and I used to love this game as a kid. I guess I like when you whip a bat and it explodes into blood. The spin whip can be useful for grabbing candles too, that's about it. Playing Harmony of Dissonance now and the problems I have with Circle were fixed for the most part.
I'd advice both a guide and the Card glitch, that way you might get a lot more enjoyment out of it, as so much of the frustration with the game comes with the convoluted map, slow speed and grinding of important cards
I'm glad to hear you enjoyed it, I definitely think this game is far more enjoyable with a guide. Playing this blind was a trying experience. In terms of my negativity, I tried to make an effort to get across some of the improvements and positives to the game early in the video. The sprite work is really impressive for an early GBA title, the soundtrack is solid and there are a handful of quality of life changes from SOTN. Unfortunately as I feared the video overall gives off a more negative vibe as it's simply easier to elaborate on what COTM does wrong, rather than what it does right. For the record, I don't think this game is terrible or even bad. It's just Ok.
I wouldnt call it one of the best but it does replicate the original Castlevania series way better than Iga's. The presentation and difficulty make it feel more in line if you prefer the linear Classicvanias. Extremely grindy though, and obviously not linear stage progression but the style and themes feels most like an older CV. Iga's games are mostly better but I like COTM's presentation and style more than Iga's take on the franchise despite preferring his game design.
The criticisms in this vid are pretty nitpicky, especially compared to your other reviews. You complain about the grind of CotM, but ignore the grind of AoS despite that games grinding literally being mandatory to see the true ending. CotM can be hard, but it's definitely doable by Castlevania standards even without excessive grinding. Also would have appreciated an actual, thorough look into the game's progression instead of a lazy joke. This vid just feels like a lazy excuse to talk crap on a game in bad faith.
Circle of the Moon is fantastic BUT I have the following issues with it: 1. No shop. 2. No Bestiary page where to see if a monster is worth the grind (and also no lore on the monsters). 3. Items both equip and usable are just boring and uninspired.
I returned to this game on Switch with the Advance Collection, and the only improvement is that now it shows which enemies can drop a card, and also if you have this card already. But the drop rate is still horrible.
I personally really loved the challenge factor in this game, didnt have to grind until dracula personally but I did die a lot lol it wouldve probably been easier if I knew the OP card combos, I just used a small strength upgrade the whole game that eventually stopped using up MP once I was high enough level Im honestly not sure if I like this game or Aria (in hard mode) more, theyre both really great for different reasons
Great video. Kinda forced myself to finish this game as I want to play through the Advance Collection. I only got through it because I had it mapped out via some very old Nintendo Powers i've had laying around for 20 years... Only found 7 of the 20 cards in my first playthrough! Didn't even know there were cards to change his movement- insane game design to lock gameplay behind a bleak lottery. Really looking forward to the next games though!
Since I got the gba practically when it first came out COTM as a launch title was a real treat. It's easy to look at it now with HOD and AOS (had aria as a kid too, amazing game) but when that was your only choice for a horror themed action game, let alone the only choice for castlevania, on the GBA it was good stuff. Has its issues for sure but certainly playable.
I really liked this review. I also like that you are able to criticize several aspects of this game, and while completely fair and honest critique, I can still say this is a good game. Yes I did enjoy CotM, and yes it has several design flaws, or at least "things that could be a bit better". I think you're spot on with pretty much everything, and I have to add that I have several complains with the DSS implementation and how it impacts the late game: -more than half the card are not "in the way", you have to know what specific enemies will drop them, and since they're very rare drops by very specific enemies, the only way of knowing that is seeing a guide or already being an expert at the game's bestiary. You will not "just find" most of the powerful cards, and the game is not teaching or hinting you how to use them. It's way more cryptic than it should be. Perhaps finding cards in secret rooms instead of drops-only, and getting (or even buying) some tips on how to use the less obvious one would help. -Tied to that, late game is kinda pointless IMO. The battle arena is so hard (much harder than Dracula), and since you're not able to use DSS in it, there's not an incentive to actually revisit the map, grind those tough special enemies and THEN use those hard earned cards in order to clear the arena, if they are useless inside this level. You don't have a useful reward if you beat it. Getting the shinning armor after clearing the arena is also useless in my opinion. If you managed to do that, you're more than capable of easily beating Dracula already, and the Castle's difficulty is not a challenge at all. ...Perhaps an extra optional area+boss after the arena would have been a better solution to keep us playing late-game? Tl;dr the game feels very organic and it's fun, but only if you try to "beat it" and not bother in collecting the more powerful cards, then it's just unnecesary amd unrewarded grinding. BTW: The part in which "fox loses his mind" was a biiiiit too long, lmao. Like a whole minute too long 😂
Nice how taste is different. It's my favorite castlevania for me. I don't need to grind for hours for souls, the slow Protagonist have a run function that in Combination make it faster. I like that the gameplay is a combination of the original and a igavania game. And yes the lack of the item shop make this game even better while I can't spam the bosses with potions like the sorrow games. I love it but I can undetstand the concern but really no game is comparable with super metroid it's the goat .
I ran around for more than two hours last night after getting the Tackle, just not realizing where to go. After a lot of time, I finally saw some random door I never went to or saw. I think I confused it for another door, because the door to the Machine Tower is sandwiched between two other doors, and the game is sometimes ambiguous about how vertical you are on the map. A minimap would’ve probably fixed this, or color coded doors or something. I feel so stupid now, but on the other hand I think I would’ve found the solution much sooner if the map was better designed. Still a great game though. The Advance collection does let you cheat a little by including an Encylopedia that tells you which enemies hold which cards, what items do, etc. It’s cheating, sure, but in this case I’ll take it. I beat it 20 years ago so my street cred is intact, lol.
I call this game the "Max Up Game". Lots of dead ends with boring max up potions. Didnt like the stiff animations. And many of the enemies was like that too. I get they crunched the game insane with new stuff because of deadline. The games after this one was way better, more fluid, interesting areas, fun monsters. We wont get away with the different experimentations IGA-san did however, but one must have visions! Anyway, all of the IGAvania games are in my mind when I am working on my own project.
I didn't grow up with this one, but it is definitely my least favorite of the GBA trilogy. I especially hated the castle layout and movement speed. I will never understand the rationale for having Nathan move at a snail's pace, then give you the dash boots as the literal first upgrade, then make you double tap the button constantly for even basic platforming. This, on top of making every room of the castle 1000 times larger than any room in SotN made navigation not very fun.
I had to finish this game without grinding for cards. It became too much of a chore that I decided ENOUGH IS ENOUGH. My true gripe about this game is the speed. For a Metroidvania, being in a large map is an anti-thesis to Nathan's poor walking speed and double tapping to run is very exhausting at times. This game has a really delicious concept, I love the DSS (upon unlocking the Magician mode). I wish a mod of it exists where the run speed is great. Just eliminate the Dash Boots please. The music was a treat. Many good things to say about this game.
I completely agree with you, I had to play through this game twice and I was fed up of it by the end of my first playthrough :L Nathan is not a good character to move around in this huge map, he's slow, double tapping to run is clunky, he makes little distance with his jump arc, etc, etc. I still don't understand why you needed to find the run boots which are placed in the first handful of rooms in the game. It just wastes time. The card system is a great idea with weak execution, it's just so limiting having to select one individual skill. You're always in that menu switching back and forth between abilities based on the situation which really damages the flow of the game. Throw in the RNG of enemies dropping cards once in a blue moon and it just makes for a dull experience. I think had it not been for the Card Glitch, I wouldn't have been able to get to the end. I understand it has it's fans though and if you are able to enjoy the game warts and all then fair play :)
If they just made some few simple changes like get rid of grinding and made the secondary weapons more equal, so you do always have to have the cross, this would be a lot better. There was so much good in this game but the bad, easily fixable stuff gets in the way.
@@schemingfox Whoa I must have made this comment late at night with all the mistakes. I meant so you don't always have to have the cross to fight the bosses. Also they should have made the DSS cards a little more balanced. For every good combination, there were like 5 useless ones.
i completely agree with this review at 1st i do like circle of the moon, but after playing it for a while. i started to see the problems i started hating on the game, lvling up is a necessity(the problem is, it's really grindy). and more than half of the cards are useless, the back tracking is so obnoxious. and i need to use cheats just to have fun with the game.
Was glad to see this released on switch. I’ve always enjoyed this one ever since a kid. I actually just beat it again a few weeks ago and finished with all cards acquired. It is tough though. Maybe that’s why I like it so much. It’s sort of a badge of honor among Castlevania players.
having played this as my first castlevania game, i really did enjoy it, some parts of it, at least. i have to say that i do agree with everything you're stating, though
This is my personal favourite of the 3 I think, I haven't spent that much time with Aria of Sorrow - I plan to do that on the collection when I get there. But between HOD and COTM, I like both games, but COTM feels like a better rounded experience I think.
they obviously tried on this game, and it does have a lot of classicvania charm that most igavanias dont really go for but i'm just upset by all the poor decisions, literally all secret paths are just dead ends to a hp mp or heart up, why no gear was divided out naturally is just boring ( the only item on ground is the shining armor i think). Also all the upgrades besides double jump and high jump dont affect your movement, wall jump is too slow to use in any dodging sense and tackle WHILE it would be a useful offense move that could get you behind an enemy IT HAS NO I FRAMES SO IT SUCKS, goddamn one thing igavanias do great is give you lots of high skill movement that starts great and gets even better as it goes on but in CoTM it just flatlines early on, you actually cant do much to avoid damage besides knowing where to position yourself! At least the one thing i can give the game is how awesome the final boss is
Those are some good points about the movement and gear. We went through the entire game, only gear on the floor was accessible after you go through the colosseum so its closer to a boss reward than secret loot. The movement bothered me the most its so slow and clunky and the platforming moves you get can not be translate to combat. Leaving segmented platforming that isnt good , then you'll get an offscreen enemy shoot you, get knocked over. Go into fight mode like its Classicvania and realise your move set is more clunky than you'd like to fight what are more less enemy types from SoTN. The way they group enemies is a pain as well like a nimble puncher, with a heavy slow enemy and at the back an archer. Considering how you are at least one of the enemies at a time is going to cheap shot you in every encounter its not even hard just time consuming to get past. You cant double jump three enemies at once you might be able to high jump them but that's a late game power and not made for horizontal progression. While I give credit to the final boss being Berserk esc hellscape, the fight was so slow (maybe I was "underleveled") High jump, High Jump, High Jump oh he's bats go down and summon and attack oh no he's back again, high jump high jump. This was me for about 20 mins.
I completely agree with your points. It's a shame because I can see what the developers were trying to do. And while many of the ideas are great in theory the execution is rocky.
Not a bad game but my least favorite on the gba hod wasn’t that great either but a little more interesting than this game. Nothing beats aria of sorrow it’s the second best in the series after sotn
On top of the grinding, the one core problem with Circle that makes me put it squarely in the camp of awful Castlevania games is the fucking controls. The jumping in this game is some of the worst in any platformer I’ve ever played, next to Bubsy 3D. The short, heavy jumps make it nearly impossible to attack enemies in midair by jumping. The gameplay gets even worse with the whip spin, which is awkward, annoying to use, and unfortunately required for killing many small enemies that you can’t crouch to hit. Fuck this dumb grindfest. The only thing I like about it is the graphics, it’s the best looking of the GBA castlevania games.
I didn't really like this game. It is cool that it takes place outside of Romania for once. 0:14 Okay, who the hell hired them? They can't make a good Castlevania game. 0:36 That's total BS. This is one of worst ones on the GBA. Circle of the Moon is a launch title? I do like the song Awake. You can actually abuse the card system with glitches and you don't need to grind to get the cards you want. I'm actually surprised I was able to beat this game without that glitch. You like Castlevania, don't you? With the card glitch you can use your strongest card abilities at the start. 10:16 AVGN does not approve >:(.
All of your complaints about the bosses are literally just a skill issue. Its ok when Dark Souls bosses k!ll you over and over but another game asks the same thing and its a bad thing? Foh 😂