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CG TERRAIN | Intro Tutorial Basics 

Shawn Astrom
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21 окт 2024

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Комментарии : 10   
@TheDragoy
@TheDragoy Год назад
Thanks for the tutorial, very useful. I would like you to tell about the detailed setting of the sun and fog environment
@shawnastrom
@shawnastrom Год назад
Thank you! This is coming soon! The skies are from my CG HDRI collections :)
@webmobilized
@webmobilized Год назад
Have you gotten around to making the second part of this tutorial? I don't see it on the RU-vid page. I'm looking for some direction on how to integrate the deposit and flow materials.
@shawnastrom
@shawnastrom Год назад
In the works still! Sorry for the delay, been swamped with client work. Best practice is to use the flow maps and deposit maps as masks and data drivers, in C4D for example you can have a deposit map drive the location of small rocks. All you need is a cloner / matrix object + shader effector.
@webmobilized
@webmobilized Год назад
@@shawnastrom That makes sense. Thanks Shawn!
@HiLoMusic
@HiLoMusic Год назад
But what about those black peaks? How would you remove those
@shawnastrom
@shawnastrom Год назад
They are an artifact that sometimes occurs with the new Lambertian Spheres shading model, the more subdivisions you have the less they will occur. Alternatively you can use the Standard Oren-Nayar diffuse model but I much prefer the look of the Lambertian Spheres. This may be something that the Redshift development team could address in the future.
@farahhashad9823
@farahhashad9823 Год назад
Does it work with octane?
@shawnastrom
@shawnastrom Год назад
Yes indeed! Any renderer that supports displacement.
@acallie1934
@acallie1934 2 года назад
🌟 【promosm】
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