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Changing Colors in the Killfeed [PATCHED] 

Marblr
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In Overwatch 2, entities displayed on the killfeed will sometimes change color after dying. Let's find out why.
UPDATE: This was fixed in the February 7, 2023 patch (version 2.3.0.0.109691)
TIMESTAMPS:
• 0:00 Introduction
• 0:16 Killfeed Functionality
• 1:25 Entity Deletion
• 3:10 Characteristics of the Bug
• 4:24 Entity Deletion Delays
MUSIC:
• Super Monkey Ball - Monkey Mall
• Super Monkey Ball - Monkey Bowling
ME:
• Twitch - / marblr
• Twitter - / marblrr
Footage captured on game version 2.2.0.2.107804

Игры

Опубликовано:

 

31 май 2024

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Комментарии : 513   
@GxcciSlxders
@GxcciSlxders Год назад
Amogus tracer is a real one
@pepsicat_8538
@pepsicat_8538 Год назад
😔🙏
@andypatko5437
@andypatko5437 Год назад
Got to love the tiny amount of silliness in a very professional video.
@OrigamiAhsoka
@OrigamiAhsoka Год назад
Winton
@frankfs8415
@frankfs8415 Год назад
Winton 🦍
@Azyne
@Azyne Год назад
@@OrigamiAhsoka why do I keep seeing you in comment sections💀
@posity9215
@posity9215 Год назад
I'd say the deletion delay looks to be tied to how long the death particles should stay around. Riptire and immortality field are pretty small, so they disappear and nobody notices. Mecha and turret leave behind big chunks though, so it makes sense to wait a bit more until those go away
@TheSodaWave
@TheSodaWave Год назад
True. Deletion would happen only after the animation/particles of the character/object ends
@tPlayerioT
@tPlayerioT Год назад
@@TheSodaWave that makes a lot of sense
@LuigixD
@LuigixD Год назад
Can anyone confirm if that happens with Bob?
@idk72.
@idk72. Год назад
That would also explain bob's weird 10.2 seconds thing, since normally he would do the jump animation to leave the battlefield right on the 10 seconds mark and then dissapear for good, he's probably scripted to be deleted after the 10.2 seconds (ult duration + jump animation) regardless of his current state, even if he died, wonder if inmortality and tire also behave like that if you somehow avoid their extremely quick death animations
@acepigeon6703
@acepigeon6703 Год назад
@@LuigixD Bob's entry is deleted 0.2 seconds after ult ends as he leaps out of the map. For player he doesn't exist anymore, therefore it can be deleted at an instant when he finishes his jump out animation without long delay. For 7.5 seconds after death - idk, maybe to make it similar to players' respawn timer cuz he is big major threat and autonomous separate character with vulnerabilities and hit boxes similar to normal heroes
@stegsaurus
@stegsaurus Год назад
Knowing the way the team colors work behind the scenes makes me wish there was a way to always show your team as blue in replays. It’s so counter-intuitive to see your own team as “the enemy” when watching a game back
@Malidictus
@Malidictus Год назад
Agreed. People have been asking for this pretty much since replays debuted.
@ccricers
@ccricers Год назад
Does anyone know in those replays how the red and blue teams are chosen in modes like Control and Push, when you have the same neutral area to be taken by either team?
@TheBenLemonade
@TheBenLemonade Год назад
@@ccricers I would guess that it has to do with the order in which each team is populated. The match maker selects the first person, and then places that person into team 1. Then the match maker runs its algorithm to decide which players out of the pool will be that players teammates and enemies. Which group is on team one or team two likely also decides which is attacking or defending. Obviously I don’t know for sure, but I would guess this is how it would work since it is irrelevant which players are on which team, but it would still make sense to index the first player selected as team one (basically the first player is in the first element of array one aka team one). Then again, I am looking at this from a data engineer perspective, I’m not a game dev and I don’t know how good or bad overwatch’s data structure practices are.
@alkestos
@alkestos Год назад
As a workaround you could use the color blind filter to set colors correctly, if your team is red, just switch it out. Just remember to reset them before going into game again lol
@griffin1758
@griffin1758 Год назад
THIS HAPPENED TO ME AND I WAS SO CONFUSED THANK YOU AGAIN MARBLR THE GOAT
@sumafetto4605
@sumafetto4605 Год назад
I like how none of these ow2 problems were in ow1
@monke202
@monke202 Год назад
This also happens with hero icons in some occasions
@drezzington
@drezzington Год назад
I think it happens when the person that got killed leaves the game while the killfeed is still active, so maybe bc their data gets deleted or something?
@Marblr
@Marblr Год назад
yes, this also happens when player entities are deleted. I showcase this at 2:26 by manually deleting winton via the workshop. I had trouble getting it to occur "naturally" by leaving a server, but it's good to know that it is sometimes possible.
@ClaraBennett
@ClaraBennett Год назад
Ah, this explains why all of the player entries on the leaderboard start turning blue at the end of an FFA match.
@rajkanishu
@rajkanishu Год назад
winton
@ReunionMana
@ReunionMana Год назад
I've had this happen with echo dupe where an ally killed an enemy echo dupe and said ally turned red in the killfeed. I don't even want to imagine the hellish spaghetti code that results in this glitch.
@ArtificiallyIdiotic
@ArtificiallyIdiotic Год назад
I'm so happy this channel exists and you're doing such a great job. I've always had these super specific questions nobody ever answered online and you're out here answering them in such an intuitive and we'll constructed and edited way!
@Madzchh
@Madzchh Год назад
Same here
@denzy3929
@denzy3929 Год назад
I on the other hand dont play as much ow2 to notice these details, but i love how he goes detective mode on all those bugs
@rafallow5055
@rafallow5055 Год назад
I’ve had this happen in deathmatch to players while waiting in queue, pretty minor but it’s still pretty wacky since this wasn’t in ow1 to my knowledge.
@Marblr
@Marblr Год назад
it must occur when a player finds a game after getting a kill/being killed -- they are taken out of the server and their entity is deleted. I tried to reproduce this manually by leaving a game myself via the pause menu, but couldn't get it to work. thanks for the info!
@yobson
@yobson Год назад
@@Marblr i've seen it happening in queue deathmatch since OW2 launch, if right after you kill someone they get put into a game their killfeed icon changes to blue from red
@razerscale3590
@razerscale3590 Год назад
@@Marblr well you can consider 2 things maybe 1 the entity data isn't deleted until that space on the team is filled by a new player, or 2 that entity data is linked to players specifically and not just in the one match so when they join a new match their entity data is taken with them. That's why it occurs when they find a match and not when they just go back to the menu.
@LofiTurtle_
@LofiTurtle_ Год назад
​@@Marblr It happens very reliably for me in the final FFA deathmatch screen after POTG. Everyone who leaves then turns blue.
@arukuhana5235
@arukuhana5235 Год назад
I really want to know what could’ve possibly happened for the overwatch team to update the game and make the payload timer say “unspecified” at the end of payload maps since it wasn’t a thing before season 2
@thoet7270
@thoet7270 Год назад
I noticed this too and it's been bugging me. Same thing happens when someone leaves in Deathmatch, or in hero gauntlet, when they kill someone and automatically switch to another character. Also I've noticed that whenever someone use the "I'm with you command", it will Always display your name but with the incorrect character "Orisa (Player name)" even tho you're DPS/support.
@forg7864
@forg7864 Год назад
It also happens if the player that died changed heroes Which is why this bug happens all the time in mystery heroes mode
@MathMoji
@MathMoji Год назад
I’m having more fun watching these videos than playing the actual game
@ccricers
@ccricers Год назад
This also happens when players leave most games right after they get killed. Their color changes to the team of the player who killed them.
@ScotOfTheDay
@ScotOfTheDay Год назад
Hey Marblr, just wondering about the bug that turns the target select from red to blue. I've noticed that some times on Zen and Echo, Zen's discord orb target select goes from red to blue, and so does Echo's when she has ult. Just wondering if there's a similar explanation or if it's black magic.
@Marblr
@Marblr Год назад
there is something even stranger going on with the targeting UI color, since it changes back and forth between the friendly color and the enemy color for both teams. perhaps related to this, but it definitely does not share the same characteristics.
@FarazOloumi
@FarazOloumi Год назад
just adding that I also have experience the UI color change on Zen! It changes to blue for enemy targets and every time causes me to take a second a look at who I'm discording!
@Kazuha145
@Kazuha145 Год назад
That has happened to me a few times, thought I was going crazh
@LOONACORE
@LOONACORE Год назад
Indie devs you guys
@M4E_kageharu
@M4E_kageharu Год назад
これずっと謎だったから解明してかつ解説までしてくれるのほんと助かる…!
@q-tek8349
@q-tek8349 Год назад
These videos are very well made, and I love the behind-the-scenes explanations!
@cristrollelgeekmaster4674
@cristrollelgeekmaster4674 Год назад
I don't know if this is something that only happened to me, but in the Practice Range, there is an specific spot in which you don't die when falling off map, specifically behind the practice characters
@Nephilim2809
@Nephilim2809 Год назад
Yes! I thought I'm the only one. I don't know exactly WHY I got there, but I used Echo's Flying ability and didn't die in that spot. Only if you move a mm to the side, you die.
@deadshotwicho1621
@deadshotwicho1621 Год назад
Always been there 🗿
@pancakej
@pancakej Год назад
thats been in the game since ow1's release
@dorongrossman-naples9207
@dorongrossman-naples9207 Год назад
Yep. If you boop practice Tracer off the map there as Brig, she'll just sit there on the rocks mocking you.
@odysseasv7734
@odysseasv7734 Год назад
There are a lot of places like that in the Practice Range, I've spent a lot of hours with my friends with Pharah trying to find all of them. (Mei's wall and Sym's teleporter could help too)
@s3vere195
@s3vere195 Год назад
no way, I've seen this a few times and just thought it was one of those weird quirks I'd never understand but Marblr is here to save the day again. Keep up these videos, they're so informative and well made.
@Jamesthe1
@Jamesthe1 Год назад
I have a hunch that there's a draw call for the killfeed, which is constantly trying to access that entity's team color, instead of caching it like everything else. Why this change occurred may have something to do with an attempt to try and conserve memory. If "performance boost" is ever mentioned in the patch notes, that might be it.
@tylerhardinger2736
@tylerhardinger2736 Год назад
I’ve also seen player icons also change colors if they leave the game immediately after being killed. Plenty of times have I high nooned behind a team, killed a solo zen and they promptly alt-f4, therefore causing the player icon in the killfeed change colors.
@reagansido5823
@reagansido5823 Год назад
I have noticed this happen in Deathmatch. At the end of a match, when everyone's final score is displayed after the POTG, anyone who has left the match between when the match is over and the server closes will have their part of the scoreboard turn blue.
@Junohstar
@Junohstar Год назад
Clicked on this instantly, I love your videos man. Keep it up :)
@loremtoastum
@loremtoastum Год назад
I love that you made a video for this, it's been bothering me a ton but it's so minor some people don't even notice it!
@Tsunazoz
@Tsunazoz Год назад
Imagine being the developer who changed a single line of code thinking no one would notice it. But Marblr exposes you anyway.
@sirius1320
@sirius1320 Год назад
The thing still exists in the small messages you get on the bottom, but I think only with the sym turrets
@mechanismeight9565
@mechanismeight9565 Год назад
I noticed a very interesting bug that could be a topic for the next video: I was playing QP (so, no deathmatch) when an enemy Orisa threw a javelin, hit someone with it (don't remember who), and the javelin knockback threw them off the map. The killfeed did not display the javelin icon, but it displayed the icon for Halt! Why do you think this is?
@laststanding9998
@laststanding9998 Год назад
Did they hit a wall before falling?
@mechanismeight9565
@mechanismeight9565 Год назад
@@laststanding9998 No, I don't think so. It's hard to remember.
@the_blueeagle
@the_blueeagle Год назад
Funny thing, I have actualyl seen this bug again with the new Battle For Olympus game mode where after a bit of time one of the killed enemies was suddenly turning blue, sadly couldn't take a screenshot in time
@deKahedron
@deKahedron Год назад
My guess for why only the colour changes is that each entry in the killfeed holds a copy of the data for name and icon, since that information is global and tied entirely to that entry. However, because the colour is dependent on each player's team, the entry instead stores a reference to the entity that made the kill and the one that was destroyed.
@huskerfiend9163
@huskerfiend9163 Год назад
Nice explanation, one thing I also noticed that helps explain this is that when playing torb if you hit the air where your turret used to be with your hammer, it will continue to make the metal noise until the color changes at the top right. nice video
@frostyfeet8653
@frostyfeet8653 Год назад
Oh I’ve been wondering when I’d see your video on this! :P
@lunasthemoth7774
@lunasthemoth7774 Год назад
I absolutely love this channel. Just straight to the point info with insane production quality! and it combines two of my favorite things, overwatch and spaghetti code
@aaron30716
@aaron30716 Год назад
your videos are really neat and informative and entertaining, keep up the great work man
@samb5018
@samb5018 Год назад
Yes, this is what I was looking for. Thanks
@ShaneSimpkin
@ShaneSimpkin Год назад
I saw this for the first time yesterday and you post the video 😍
@TotemKommo-o
@TotemKommo-o Год назад
I literally noticed this during some gameplay the other day and was thinking if you were gonna make a video on this- Guess I didn't have to wait very long :)
@CelticB
@CelticB Год назад
Damn I was just thinking about this bug and you uploaded a video about it, nice. It feels like bugs are cropping up more and more in ow recently
@TakadoGaming
@TakadoGaming Год назад
Definitely not patched, still happens consistently, especially with Torb turrets and Dva mech
@bababooey6288
@bababooey6288 Год назад
the same thing (sorta) happens if a player leaves the game during a pre game deathmatch (the "while you're waiting" one) immediately after you kill them, their color changing from enemy to team in the killfeed
@lastnamefirstname8655
@lastnamefirstname8655 Год назад
thanks for the detailed explanations as always.
@onelongwordable
@onelongwordable Год назад
Man these videos are so well produced, love the structure and visuals
@netux
@netux Год назад
Someone on Team 4 forgot to wrap the killfeed HUD Text with EvaluateOnce() 💀
@kappa882
@kappa882 Год назад
You could make a video about how the endorsement system works, for example how many votes you need each level and how it decays.
@dyamimc
@dyamimc Год назад
Int endorsement; Int pEndorsement; Void AfterMatch() { If (GainedEndorsment()) pEndorsement = endorsement++; If (endorsement ‰ 20) LevelUp(); If (pEndorsment == endorsement) endorsement--; }
@GummyDinosaursify
@GummyDinosaursify Год назад
They've kept the system a highly guarded secret. Regardless, I lose endorsement levels when 5 stacked, when I literally can't get endorsements. So I dont think they bothered to fix it for OW2.
@SuperLifestream
@SuperLifestream Год назад
It doesn't matter because if you use endorsement to track anything in Overwatch then you are part of the problem of overwatch. The endorsement system is only for getting extra XP of you want it
@0ffaI
@0ffaI Год назад
@@SuperLifestream It was fun to endorse the enemy team after a match to make em less salty
@epicgaming11195
@epicgaming11195 Год назад
@@GummyDinosaursify for generations, the dreaming city housed one of the awoken's most closely guarded secrets. it is known as the endorsement system, the endorsement system of a thousand voices
@pixeldot7171
@pixeldot7171 Год назад
chill and educational content , good stuff
@jackwalsh7264
@jackwalsh7264 Год назад
Honestly love this channel everything is so well informed and the commentary is perfect
@Vyuel
@Vyuel Год назад
Was coping from their being no new upload by binge watching all the older ones I haven't watched, and you post right after I'm done lol
@tajin4706
@tajin4706 Год назад
wake up babe new marblr vid just dropped
@menace2society00
@menace2society00 Год назад
Great video, I also noticed sometimes the game chat will say the wrong hero name for you, for example it'll say username(kiriko) says hello to username2(junkrat) even though username2 is someone completely different
@juicer1155
@juicer1155 Год назад
dude i’m literally in love with ur channel where have u been my entire life
@ayo3181
@ayo3181 Год назад
Overwatch should hire you to do videos like this!
@raulbezerra1929
@raulbezerra1929 Год назад
Man, I was waiting for this video.
@brixan...
@brixan... Год назад
The developers watch these to help them understand the game better
@lerex1685
@lerex1685 Год назад
GREAT VIDEO I LOVE YOUR WORK KEEP GOING BROTHER
@matthewm6119
@matthewm6119 Год назад
I love your videos! Truly high quality information discussed clearly, with aesthetically pleasing graphics and realistic yet digestible in-game recreations. It gives of @ScruffyMusic vibes occasionally! Great in-depth information on games, and I love how nerdy it is haha. I recommend both his and these videos to all my friends.
@henryboyer6425
@henryboyer6425 Год назад
Amazing video as always
@barkerbeans620
@barkerbeans620 Год назад
The amount of attention to detail of using the correct numbering for the TF2 teams because Team 1 is Spectator. Bravo, Marblr!
@apollorock3r244
@apollorock3r244 Год назад
This is a really interesting video. 😊 Reminds me of a Smash fact video. 😊 Bonus points for the SMB music. 😊
@amaterachu1
@amaterachu1 Год назад
If you Rez as Mercy then swap your character you suddenly become red for no reason in particular. This was observed from an outside same team perspective.
@mano_alexpt4954
@mano_alexpt4954 Год назад
Great video as always
@Aid.e
@Aid.e Год назад
This happens all the time and I was so curious as to why. Thank you for this.
@judeconnolly2478
@judeconnolly2478 Год назад
I saw this happen in a game and immediately thought of you making a video on it XD
@Radcirxles
@Radcirxles Год назад
I’ve been waiting for this one!
@killerkeks8843
@killerkeks8843 Год назад
Amazing video like always.
@AbyssaloftheVoid
@AbyssaloftheVoid Год назад
I was waiting for this one! This has been happening all the time
@ClaraBennett
@ClaraBennett Год назад
My partner had a game the other day where both teams had a player with the same name, and he was getting this bug and having such a difficult time understanding what was happening.
@nils9586
@nils9586 Год назад
Just sign this man blizzard. This is the most in depth bugreport / analysis i have ever seen. Great Job, very informativ!
@zadinal
@zadinal Год назад
This is so helpful thank you.
@ElectricNox
@ElectricNox Год назад
The delay before deletion happens because of the destruction effects for objects. The object is parented to them and deleting them would also delete the effect immediately. Evidently you can see, everything that falls apart, the rubble will disappear exactly when the color change happens
@mymombeetsme9966
@mymombeetsme9966 Год назад
insane quality good job
@JayKayTV
@JayKayTV Год назад
i don’t play overwatch very often but i’m gonna subscribe anyway, interesting stuff ngl you remind me of shounic
@jarenagra2804
@jarenagra2804 Год назад
impressive that you made a video about a bug. i wonder how this gets past design... and even QA lmao. maybe they should add a NOTEAM tag for deleted objects
@mooauing
@mooauing Год назад
I’ve noticed when talking to certain players it’ll think you are the wrong character. And it’s so confusing
@futsuchinpo9892
@futsuchinpo9892 Год назад
brah the editing is on point
@awesomesharkguy8534
@awesomesharkguy8534 Год назад
I would also like to state, this happens sometimes with Zenyatta discord targets. Sometimes the reticle will appear blue when aiming at an enemy
@dooda9566
@dooda9566 Год назад
i literally was just asking about this today
@SabanLeon
@SabanLeon Год назад
I swear this is rhe most fun ow channel
@princessazulaho
@princessazulaho Год назад
monkey ball music in the background is giving me flashbacks..
@Kami892
@Kami892 Год назад
i noticed this too but i thought i was trippin, glad to know i wasn’t imagining it
@benanator876
@benanator876 Год назад
something cute i noticed is that riptire gets deleted and the color change glitch happens (seemingly) as soon as junkrat is back in control after his ult is destroyed. i think a similar case is true for torb's turret where the deletion period happens the moment that torb would be able to throw his turret again if it wasnt destroyed
@Teflora
@Teflora Год назад
Amazing work
@theharvinator
@theharvinator Год назад
Always been confused by this, nice to know.
@Sheila_Chu
@Sheila_Chu Год назад
I have never ever seen this or even heard of it until now
@zephyrprime8
@zephyrprime8 Год назад
I think the delay between death and deletion is somehow related to the object's functions. For example, I think Rip Tire is deleted 1 second after death to allow for the camera to remain there for a short period like it does instead of instantly snapping back to Junkrat after detonation, which might have been too disorienting.
@user-vk2cd9qw7i
@user-vk2cd9qw7i Год назад
Love the super monkey ball music, amazing taste
@almogregev3987
@almogregev3987 Год назад
Wow dude that was amazing love ur explanation... but I still need one more thing I need u to tell me what is that melody???
@pibk7719
@pibk7719 Год назад
Just found this guy recently but god damn it is he one of my favorites
@samburgess7924
@samburgess7924 Год назад
Same thing happens in deathmatch when someone leaves while they're in the kill feed, it attributes ownership to you
@gtbkts
@gtbkts Год назад
Thanks for the awesome content
@auzzffozzie4309
@auzzffozzie4309 Год назад
Could you please do one over the tracking of sums turrets and the fun edge cases of already targeted entities but then adjusting?
@bemo_10
@bemo_10 Год назад
Overwatch spaghetti code is starting to rival Tf2 spaghetti code.
@Cutcleaner
@Cutcleaner Год назад
5:15 I just realized Ashe has voice lines or bob elimination
@Chmmr
@Chmmr Год назад
Why does the title say patched? this is still happening to me in the new update
@opalstudios
@opalstudios Год назад
im kinda curious, how do you do research for your videos? like how do you know for sure that the way it works internally is that way? isnt all the internals of the game off-limits, or is it more of just an educated guess? love your videos btw!!
@Marblr
@Marblr Год назад
I use a mixture of the in-game workshop, comments made by overwatch developers, and my own experience in game development. you are correct in saying that overwatch is closed source; I can't actually look at the code, it's just a "best-fit" explanation given all of the publicly available information.
@opalstudios
@opalstudios Год назад
@@Marblr gotcha! makes sense, ty!
@RyouEmerald
@RyouEmerald Год назад
I did an Echo ult today where I died right after I killed people with an Orisa ult, and it showed the deaths in the enemy team color, like they killed themselves. It was weird. I was wondering about it, and very strange of youtube to present this to me like 20 minutes after I saw that.
@AkayaTakeshita
@AkayaTakeshita Год назад
Did anyone know that saying hello to torbs turret makes it so it doesn't show up in chat?
@sybro9786
@sybro9786 Год назад
This also happens in deathmatch when players leave
@aepokkvulpex
@aepokkvulpex Год назад
I knew I wasn't imagining it!
@solsoman102
@solsoman102 Год назад
3:18 this was so clean i love it
@CarsonNoC
@CarsonNoC Год назад
Doesn’t Tracer’s pulse bomb have a similar effect when eaten by say, DVA, or Sigma?
@Vyt3x
@Vyt3x Год назад
This man's content is so good I still watch it after permanently quitting overwatch
@Inklow
@Inklow Год назад
I have that problem in all my games. Something else that happens is that when a teammate says hello to me (or any form of communication) it'll wright my name, but also wright another teammate's hero, not mine. Example: Flats (Mercy) to Inklow (Echo): Hello!". The problem is that I'm not playing Echo, I'm playing Genji.
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