"Or if you want to have fun playing Magic maybe you can pick up some Death's Shadows and Snapcaster Mages" hahahaha I love the lowkey diss on the deck even as he's piloting it hahahaha.
Game 1 match 1 IoT in hand, thoughtsize on top, opponent has helix on top, I think the correct play is draw thoughtsize, mill helix, IoT yourself to get thoughtsize out of your hand. Since you had shredder under your line ended up working, but I think it was worse on average and you didn’t even seem to consider the IoT yourself line so thought it was worth mentioning.
I play lantern for 5 months, I love the deck and in the sideboard I never board out abrupt decay against white decks, stony silence makes u lose the game
My thought's on Lantern Control are best summarized by Hunter S. Thompson: "Too weird to live, too rare to die." It's both beautifully unique and creative, and abhorrently sadistic.
Just because bad is better than worse doesn't make bad good. Not arguing either way, just saying your argument is flawed. Edit: to clarify, my statement using "bad" to describe lantern is me just following the logic of the comment I'm replying to.
Lantern control is the most intelligent way of playing Magic, cause the deck try to control the topdeck, the random part of the game. Every Magic player has already said ''if I topdeck this card, I won''. With this deck, you just can't loose like this. Futhermore, your opponent will be angry, and anger make mistakes.
My understanding is that LSV is definitely one of the fastest pro-players. In fact he has mentioned at least once about how it is sometimes an advantage for him, because it makes his opponents feel like they should play closer to his speed instead of going their normal pace (even if their normal pace is acceptable), which results in said opponents making mistakes they otherwise wouldn't.
Been following lantern control on and off over the years as it runs hot and cold at times. Does the deck no longer need the additional lock pieces of Ghoul Caller's Bell? I know they also helped a bit if milling out became the primary win con for a match.
Match 1, Game 3, Turn 1. Keeping Stirrings, Spire of Industry, Pyxis, 2x Glimmervoid, 2x Bauble. Would it be a better option to play Glimmervoid into Stirrings, then play both baubles and crack one?
Not sure how I feel about the replacing of Ghoulcaller's Bell with Pyxis, given that if you're exiling your own library you restrict what you can retrieve late game with academy ruins PS: That final game was just brutal good lord
6:00 Why not just Inquisition yourself, taking the Thoughtseize? That would leave you with 0 lives lost and 0 cards in hand. Plus, you even get to mill the Lightning Helix
In theory you win by milling them. In practice you win by breaking their resolve and forcing a concession. I've never seen someone play it out against lantern. It's actually kinda nice because playing it out is so miserable for the opponent that even the most obstinate players rarely force you to.
This is a very old video, but you played VERY wrong Match 1, Game 2. You needed to take the Welding Jar instead with the Stirrings, then used the Whir with the Jar to help Improvise the Ensnaring Bridge. They would have had no good target for the Wea//Tear, and you would have kept them off attacking for 2 turns and then Codex Shredder the Clasm and use it to conitinue the lock.
I'll interpret that as a "yes" unless you say otherwise. Also you are correct about me knowing what is (and what is not in) a stock lists, at least for lantern.
Usually a whir build will run at least 1 bell to diversify effects against things like needle and surgical extraction. Due to the flexibility of whir of invention, the core of the deck is more flexible. Things like trimming a bridge, running less millstones, and main deck hosers like cage and witchbane orb are common.
"Watch LSV pilot the most delightfully entertaining deck in Modern." That's... the exact opposite of what you're playing. This is as entertaining as watching paint dry, but not quite as fun.
Overrated crap deck. Super easy to beat: just have a good opening hand and play something early and/or play draw engines (from the sideboard). This isn't really a control deck; it's an anti control deck only.
47Mortuus it has great matchups against living end, affinity, and midrange decks. Suffers against storm and heavy draw decks. Trust me it isn't overrated. It's just a prison deck. Yes it can get run over but against matchups that its strong against, (play any bridge deck against goblins game one) and you'll see results. If your meta however is full of gifts storm and 8 rack, you aren't getting anywhere
Don't red decks play main deck artifact removal these days? Honestly, my meta is about 35% competitive brews (Doran, the Siege Tower/Assault Formation is the most hilarious match-up I've personally seen) and Lantern basically can't beat decks outside of the Modern meta, I feel like. I also feel like Lantern only has a great match-up against Living End (of the decks you've mentioned) since, in regards to Affinity, Signal Pest, Ornithopter, Arcbound Ravager and instant speed Cranial Plating are a thing and Midrange decks usually play card-advantage cards, which, on their own, can crush Lantern Control. It's just _my_ experience and your comment is appreciated.
Affinity is a match up I'm quite familiar with, and yes instant speed cranial plating exists. However, LSV's list here is very different from my own. This list would get crushed by affinity, where as mine (As thats what my modern meta is mostly of) is tailored to fight that match up often. Midrange decks however, while having draw engines, They lack the high impact ones that allow them to escape 4 Codex Shredders, 4 Ghoulcallers Bells and 4 Pythix of Pandemonium. (In my deck I run two Pythix but hey, its a build type) My least favourite amtch up across the table is 8 Rack, as we WANT to be empty handed. And that match up is just going to dominate us with Lilliana and the Rack. I'm glad however you were civil with this, most would not. Have a good evening.
Thanks for your sophisticated input, you, too! Metagame debates could go on forever and are heavily dependent on individual builds so I guess both of us are somewhat equally right ^^
lantern is favored versus storm, you have 5 maindeck witchbane orbs backed by hand disruption and you can flood them with mana spells instead of gifts ungiving