These clips are actually very useful and inspiring, Janos I really want to see your channel grow so as a graphic designer I politely suggest to apply all your design skills to the thumbnails as well.
I really appreciate your response 🙏 I guess you are right. It happens to be that I need somebody to do that for the future. What would you suggest adding to the current one ? 😊
@Janos.Artzone nothing necessarily needs to be "added", you instead have to push the composition and values to work their intended purpose; making a small image that makes people want to click. You can add contrast by making glows around elements on the thumbnail, break boring uniformity by giving elements some tilt or dynamic perspective, and increase readability by making things bigger which you can push by overlapping elements (you dont need to give everything its own designated space like you would in a character design sheet). Then theres the classic gimmicky stuff like big red arrows pointing at stuff. Your last videos thumbnail looked a lot better because you didnt try fitting the entire character and it was more saturated (and red arrow lol). Yellow and red will become some favorite colors too. I think you can learn extremely fast because you already are a designer; it's just a design with a different purpose.
I recently came across your channel, Janos, thanks to the algorithm and I really appreciate the honest way you talk and teach. It's not rude, but it's impactful. I have a question about the fundamentals you discussed. We have Daredevil, Spiderman, Captain America, Silver Surfer, and Deadpool, right? Their silhouettes are almost identical, with some small differences such as Captain's shield and Silver Surfer's board. Maybe the sticks from Daredevil too. They often use gestures to emphasize the silhouette. Spidey is always in a dynamic pose and Captain always highlights his shield. How can we effectively use movement to enhance the silhouette while ensuring safety? Is it always acceptable? In my humble opinion, Marvel's characters I mentioned are still awesome despite having relatively simple silhouettes.
Hi thank you for your comment and great questions. Well the marvel characters are a good example. First we need to be aware that the base of all these characters are pretty similar which is the normal common dude. Also they where created in a time when people would not experiment too much with crazy ideas. In order to bring differences inbetween those without breaking their sillouhette you could always adjust general dimensions of the characters. So making them more vertical or horizontal. If our constraints do not allow more of a sill change we need to bring difference through internal detail and shape language. After that we can also make a change in value and Color as well. It always comes down to what is it that needs to be read first and what u want the audience to see.
@@Janos.Artzone I appreciate your response. It's very kind of you to take the time to answer. I'm currently working on creating the layout for a "battle king" character. I want to take a down-to-earth approach without making it boring. My inspiration comes from Salah Ad-Din in the film Kingdom of Heaven (directed by Ridley Scott) as portrayed by Ghassan Massoud, with a touch of Sephiroth from Final Fantasy (because... Well... Because yes. Hahaha), and some influence from Orientalist paintings. The character is inspired by the Amazigh ("Berbers") people and Persian culture for a fantasy novel I'm writing. I'm trying to balance the inclusion of elements such as bracelets, swords, helmets, and capes without going overboard, although it's quite tempting to do so.