i wish at the very least theyd make it so his 4th ability can follow you around like a sentinel and have a hold activation to place it down as it is currently
Adding further notes to the augments itself. I think there are inconsistencies regarding the way it transfers damage. I tried it with a friend on the simulacrun and noticed dmg transfered to you can't outright kill you (you remain at 2hp), yet I used it on a netracell for shits and giggle alongside that friend and 2 randos but I got taken down at least thrice maybe 4 times. While I got res'd in all of them and managed to finish the mission after everyone was amped up with their builds, I'd love it the 50% dmg absortion were evenly distributed between the amount of squadmates. I've used the same build solo on SP Murmur Survival and everything works fine and it allows me to scale normally since I'm not taking dmg away from other players, but for the sake of "teamplay" (which is the alleged focus of the augment) it should work that way. Glad to see you once again over here and hear that things are getting better, if ever so slowly. Be safe!
I love chroma's passive, ive been playing with chroma for the past few days, and its been an awesome qol improvement. Chroma's 1: yeah its bad but if you really wanna use i guess you can in base steel path, vex armor increases its damage.. i always subsume over this. Imo this is worse than his 4 Chroma's 2: while not the best skill in the game, its pretty good, its a great buff, either massively increasing armor or making enemies take reflected damage with electric. Chroma's 3: its amazing, its soo bonkers, i was able to one hit acolytes with this skill ( direct damage, no dot included). Also the bonus armor is great AND it buffs everyone around too, everyone hits Really hard with this. Chroma's 4: lackluster but imo still better than the first ability, at least it crowd control a little. Chroma is like Hildryn, only 2 out of 4 skills are really worth it, just subsume something on top of the other ones. Thing is, i dont see ppl shitting on hildryn as much as they do to chroma. The frame is boring, but brutally effective. He is my hardest hitting warframe so far. And i do have all the "meta" warframes, like saryn, wisp, rev, dante, etc, not of them hit as hard. Currently i use torid incarnon for primary and glaive prime for melee Secondary is something with utility, like epitaph or grimoire
the big problem is really just that not only do 2 abilities suck and because of that see no use, but the ones that work are basicly just 2 timers that you refresh. while effective buffs it really doesn't make for an intresting gameplay experience. at least imo.
Chroma rn is weird and bland. I’m a chroma main and have hundreds of hours on him so I have noticed the small details in his gameplay and playability. 1. Chroma is supposed to be the DRAGON warframe but his abilities make him a SUPPORT CLASS! Everyone tries to use him for dmg (and it does work because of his 3) but his abilities buff everyone and 3 of his skills buff/aid the team. 2nd has a buff per element, 3 has a raw dmg/armor buff, and 4 is just used for money. 2. His passive SUCKS, he was a older frame so I guess that DE wanted to make him “balanced” but come on, an extra jump and bullet jump is one of the lamest passives I have ever seen! Doesn’t effect enemies, looting, or teamwork. It’s just a little more movement! And it doesn’t even effect his actual character abilities, like gauss has a passive that is used with his skills, Kullvero has a passive that directly affects his combat by aiding with crits, and mag has a larger loot gathering range. There passives make sense and aid there gameplay. 3. Chroma has the least visual effects to his abilities in the game. 1st ability has barely any effect besides some color and a slight effect to show the elements, 2. Is even worse then 1 because it’s a smaller aura and only on/around the feet of your body, 3 IS EVEN WORSE THEN THAT! No effect, no aura, just a small color (that is so hard to see you can barely notice it when playing) go up and down your body, 4 is the most flashy of his abilities (which isn’t saying much) and it has the ability 1 as its main attack/effect, large wings (even bigger and more detailed in prime), and occasionally does a roar/burst. Visually it’s good but gameplay wise… Let’s just say I use my 4 more for the speed boost then it’s actual perpose. Theme/synergy His ability’s DO NOT COMPLEMENT EACHOTHER. And his abilities don’t fit his “draconian theme” either, 2 of them basically have nothing to do with dragons (2 and 3) and his 1 (bread and butter of dragon kind) is worse then your primary flame thrower! Less range with terrible damage, “but what about the 100% status proc”? It’s tick dmg is so slow I can proc more status with my revolver + 1. Only can proc 1 element at a time. Then there is the 4… honestly being able to bring forth a dragon is awesome! IF IT COULD KILL ANYTHING!!!! It’s dmg is so bad that having it in the 4 slot is a tragedy. wisp has a death ray from the sun as her 4th, excalibur has a light saber that can shoot projectiles, kullvero summons a knife rain that can even make pin head go 🫦! Even rhino who also doesn’t have many visual effect abilities still is fun to use because his abilities Synergize so well. Hell he is a tank frame that (canonically) has a stomp so strong it disrupts the FLOW OF TIME WITH NOTHING BUT RAW PHYSICAL STRENGTH!!!!! But chroma… his 4th is just a flashy sentry. I played a defense mission a while ago and my only use was to stand in the middle of the field and let my allies get the defense buff and dmg buff(his vex armor mod makes it so I heal and get a longer duration the more enemies die(allies kills count to the mod effect)) I felt like a mobile totem pole. Chroma need some serious work. Even if vex armor gets replaced I think it’s the price to pay for Chroma to FINALLY GET THE RECOGNITION HE DESERVES. CHROMA IS A DRAGON FOR CRYING OUT LOUD!!! I WANT TO FEEL LIKE IM PLAYING A DRAGON WARFRAME NOT A LUCIO KNOCK OFF!!!!! If I were to recommend a rework it would be a complete change. Passive: chroma now has 4 bars and one draconic symbol above those 4 bars. Each bar is an element (fire, ice, poison, lightning) and using your skills with the element equipped will fill each bar (you must hit your enemies to fill the bar, the more hit the more meter you gain) 1. This ability will be the element swap skill. Tap to swap and hold to use the skill. This ability is chargeable, each element has a different effect: Fire, launch a fireball that goes through enemies and if it hits a wall/serface it will explode(longer the charge the larger the fireball and the more damage) Ice: freeze the ground around you and anyone inside your range will get cold proc (if used in air it will do a ground slam that will have more dmg but in a smaller aoe)(longer the charge, bigger the aoe and cold procs) (can freeze the ground for a short time to make enemies who where not in range slowed if they walk on it) Poison: create an acidic toxin cloud/fog(looks like acid rain) that blinds enemies and strips armor, cloud follows you. (Allies who were in range get a smaller cloud for a short duration)(longer the charge the longer the more severe the effects and larger aoe) Lightning: perform a lightning tackle in the direction your aiming (if used in air you perform multiple (shorter) jolts until aiming at the ground where you slam into the floor with an aoe shock) (gets a speed boost for a short time after use) (the larger the charge the longer the distance travelled and the stronger the buff) 2. You use some of the meter you have built up to perform a strong attack Fire: blast a moderate size area around you in a aoe of fire(force proc fire and any allies in range get a health buff) Ice: blast a moderate size area around you in a aoe of ice mist( freezing enemies ranged weapons for a short time and buffing ally’s with increased armor and shield) Poison: blast a moderate size area around you with a aoe of toxins( enemies in range get disoriented and can’t tell right from left and friend from foe, allies in range get a buff to their weapons with a toxic substance(get poison effect)) Lightning: release a aoe of an electric pulse in a moderate size range around you( enemies get force proc electricity, and allies in range get a speed boost to movment and weapons for a short time) 3. The draconic breath, has a long range and good dmg but it drains your element meter massively. Tap to do a small burst and hold to increase duration. Dmg depends on the element used and procs status of said element. No special gimmicks just a dragon’s breath. 4. Now this is where things get good. You transform into a larger version of yourself but with a different appearance( slouching appearance with elemental wings sticking out your back, larger build( arms and legs are wider and your torso is bigger), you now have a tail (purely cosmetic), and your head is now more shaped like a dragon (depending on the cosmetic head you picked will determine your head shape and appearance (example: dynasty cosmetic will have a more metallic look/ looks like a knight) In this state you can’t use any of your weapons, you can only use your melee (hands) to attack, you drain meter while in this state but your other skills won’t. Your jump gets changed so you can’t double jump or bullet jump anymore but you do get one higher jump instead and a longer dash. Depending on the element used will determine what form you take (fire form will have small flames erupting from your body), (ice will have icicles sticking up and around your body), (poison will have a mist effect around your body), (and lightning will have bolts shooting from your body and off your horns(will also jump to any nearby surfaces)). However there is a 5th and most powerful form (remember the draconian symbol I mentioned when talking about his passive) when all elemental bars are filled to the max you can enter a 5th form where your power is at it’s peak. (More dmg, larger aoe, more armor and shield) This state is very powerful but it comes at a cost, in this stat your meter drains even faster then a normal tranformation, so use it wisely. Your appearance is now not of any element but now is of a white light with a holy glow, light beams shoot out of you and you get more of a divine aura. Oh i forgot. Your moves change when you transform. 1. Fire( Fireball now becomes hellfire as you set anything and everything alight, your skill now a tap skill using max charge as a default)(leaves a flame trail and doubles fire procs) Ice: freezing the ground now changes to a ice tomb as you reduce everything to absolute zero(larger aoe and double ice procs) (now becomes a tap skill with max charge as default) Poison: acid cloud becomes acid storm as nothing lives through this spell( enemies now get a cloud following them doing constant damage and spread it to other enemies) (now becomes a tap skill with max charge as default) Lightning: lightning tackle now becomes a lightning charge as you stampeded through enemies on all fours with full force( enemies hit get double lightning force proc and get disarmed) (skill now becomes a tap skill with max charge as default) 5th form (let’s call it nova or holy for now) Skill sommons a star that when hitting a surface explodes causing large amounts of damage pushing enemies away before collapsing forming a black hole which pulls enemies back in and any other enemy’s who get in range. 2nd skill gets completely changed, you now dawn elemental claws that give a elemental effect to your melee hits and has a second effect. Fire. Leave scorched earth on the ground where you swing( effect stays with the length of your transformation), enemies who stand in it get burned Ice. Leave the ground frozen wherever you swing (effect stays for the length of your transformation), slowing enemies who stand on it. Poison. Leave puddles of poison wherever you swing(effect stays for the length of your transformation), confusing enemies who stand in the puddles. Lightning. Chain lightning to nearby enemies for better crowd control Nova/Holy. Send stardust wherever you swing as a projectile. Dealing extra damage and disarming enemies hit. 3rd skill stays the same but gains a slightly wider aoe and slightly longer range with more dmg and double status proc. Nova/Holy creates a star at the front of your mouth before collapsing it to launch a concentrated beam of solar radiation. Incinerating your foes in one big blast.
Effigy was my main reason for using Chroma before i abandoned him tbf. the efficiency and strength aspects definitely need to be tweaked to both be manageable and bring good damage wherever it sits. hell, you could add guaranteed aggro to the pelt so the reduced armor debuff and increased speed gains an additional merit
It's sort of telling that even DE forgot about chroma if he comes out with an augment to 'fix' him not being able to easily charge his vex armor when allies give him overguard, only to change vex armor and let him get it through kills, making the augment even more worthless. It's also bad because the augment makes you take ally damage which works for tanks in MMO's but not in warframe where enemies deal thousands of damage a bullet and you have a few thousand health. It's the same bad idea as the ack and brunt augment that does the same exact thing, but that mod is even worse as you have low range, have to be blocking, and you gain no benefit from it. The 'take ally damage' needs to be changed to 'receive bonus damage on your next attack equal to 50% of ally damage redirected' with some sort of reasonable damage cap. done.
Exactly, chroma really gets to shine at the high level sections in warframe but the way level cap enemies work, yes he will just get one shot and this augment doesnt help with that. I really hope we get a rework for him before the end of the year.
Honestly as a Chroma main I'm gonna just copy and paste this here on how to rework him: First off, his passive is fine, but could be better, A triple jump is cool in all, but if he could actually fly in some capacity like Zephyr, that would make him more interesting. His one I'd keep the elemental breathing but make it so it is a lot bigger, damage scales a lot better, and is basically a better version of the Ignis Waith but as an ability. His second and third ability could shift into one, but remove the needing to take damage in order to buff, or make it multiplicitive again (But then this whole idea would be redundant, wouldn't it?). A third would instead take the form of a either the elemental area like effect with ultimately better stats, or just give him a signature greatsword and let him eviscerate his enemies (Not fully my idea for the greatsword, but it just fits!), honestly, anything could go here and should be fine as long as it works and makes practical sense. And finally, his forth. He is a dragon frame, is he not? Yes despite this and that at the end of the day the in-game files says it all: dragon. I'd say turn him into an actual dragon for his 4th, unleashing the draconic as either an Orowyrm like Sevagoth's 4th, or like Voruna's where she does her own thing as a wolf. Either way, that is all I have that I would personally want to make him better.. And maybe shift his 1 to 2, 2 to 3, and 3 to 1 for consistency. But all in all, I would love him either way.
One thing I heard someone suggest awhile ago for his 4th sounded very interesting: make it a special Sentinel that just follows you around and fights. Could even allow you to mod it like you can with Venari for Khora and stuff. I like the suggestion for his breath and adding the element toggle to his passive, would make him more flexible with Helminth too if you no longer lose the toggle when subsuming over his 1st, though it would definetly need wayyyyy better scaling for most of the elements to deal proper damage (though recent frames like Dante and Dagath have shown that DE now understands how much damage abilities need to be worth using over our weapons).
Tell you what, the change from the dollar store mic to a quality one still has me in shambles as it happened to me before with another content creator I loved who had a terrible mic but that added to the experience. Said creator and sadly was starting to not be as cool as when I first saw them, and ultimately vanished completely off the platform. You got quite the setup now, so props to you, effort paid off. Regarding Guardian Armour, the mere existence of the augment is imo nullified by the change to how VA works in a later patch due to overguard taking over, so the mod is but a pointless small duration "qol" that isn't better than slotting more ability efficiency or P.Flow so you can cast it again. And Chroma can have a ton of energy for nothing in that regard. Another of my major problems with him is that Spectral Scream doesn't scale of range mods as you'd think it would. Every range mod gives 1/4 of their actual % towards the range extension, meaning that at 200% range, you have 12.5m of range on the ability. It has 10m at base. Bruh, I just wanted to set a corridor on fire turns out my dragon has asthma or smth. I think your idea on how you'd like Spectral Scream to be could work, but I'd make it part of Effigy instead. Adding in a change to how range affects the length of the flame, giving it also a wider cone of effect (please) and your idea of way more statuses/s, could turn Effigy into a great way to CC areas with cold, armour strip if using Archon Continuity, or set things ablaze for quite some damage with Archon Vit + an external source of armour strip. Or silly electric grouping bombs with some grouping ability.
This to me should stay as an augment, I agree he needs a change but I've run into instances where you can actively be trolled whilst using this augment so having that be a base part of Hus kit is uhhhh not the best choice
People really overblow the issue of getting your vex armour stacks up like its not that hard to take 400 shield damage and 100 health damage to max out both buffs. He needs a new 1 and 4 but his 2 and 3 work fine as they are, his 2 also makes him one of the best glaive users in the game because of how additive damage scales with those. Limbo can hit higher numbers but chroma can hit millions more consistently.
The problem isn´t Chroma´s design, it´s the EHP scaling (which is getting changed for warframes aswell i believe?) His 1 just needs better scaling, the Elemental swap is nice to have, and his 4 REALLY needs some work. Like i do not get why he has a Credit multiplicator, while also pushing enemies away from that credit boost range? Otherwise if his 1 had better scaling, and it applied to his 4, it would be pretty solid actually. Switching to Toxin for Corpus, and with the new Cold changes having a solid CC Turret, Otherwise stacking heat on Grineer is really not too bad.
Easiest way to fix chroma elemental ward gives all 4 buffs at once so we can well have more mod space his 3rd at base gives more serration and his 4th take away the double credit and make it like wukongs 1st but obviously instead of him with a gun he now has either a single element or can make corrosive or viral or any combo depending on your colors that you use on 1 or the 2 spaces The 1st can be a helmith slot since it seems that people really love it when there is a easy choice like bots instead of having to think of what to take off
I like the idea of your 1 rework but i think if they made his 4 duration based it would be a lot more comfortable. Regular cast stays in place and hodl cast follows
The one good thing I liked about the change is now he can stack from killing enemies and no longer has to commit suicide or be close to death all the time. Other than that, his 1 and 4 still suck. Give his 4 a roaming AI or something like Wukong's clone and make his 1 single cast like a godzilla beam or an eruption. His 1 is the most visually unappealing thing to see, its like him puffing weed.
i think chroma isnt that bad as people make him out to be, yes 2 of his abilities are just awful and i really hope they change his 4th ability because its just so cool but the real problem with chroma is his survivability. ive tried some builds and what i came up with to make him like an actual usable frame is with gloom, all you need is neutral range and he preforms really well and he doesnt really need health or armor mods since his cold elemental ward and his vex armor already make him so tanky that combined with the 95% slow of gloom and the hp regeneration makes him very survivable and gives a solid damage boost to your weapons
His new augment also does not trigger archon intensify, which is really bothering me as you could make a REALLY high strenght build with it and combat discipline i tried bringing this up to DE on patch notes forums and their streams but no luck
That's because with this augment it is technicaly not Vex Armor as skill itself that provide healing, but kills you or your squadmates do while being affected by Vex Armor. i believe that if this mechanic would be on Effigy or Spectral Scream, then Archon Intensify would be triggered... EDIT* Funny thing is that kills delivered by both Spectral Scream and Effigy while being Vex Armorised actually triggering healing per kill from VA augment 😅
I have to say, saying chromas passive is bad is pretty harsh when there are some frame passive that don't do anything / never get activated / inconsistant like frost, Gara, nova, equinox, nyx, oberon, nekros, and im sure many others where you could remove the passive their passive and in sure it would take players months to even realize it was removed with how worthless they are. Additional movement is welcome in my book
Why not combine number 1 with number 4 into d duration 4th ability that follows and primes enemies. Maybe make it where it optional to blow it's flames (hold toggle to make so that you can also prime )
4:30 You state that his range and efficiency are bad making is 4 bad. Effigy is unaffected by range, and duration augments the drain of abilities, making his 4 only have an upfront cost and drain very little over time. So your point there is incorrect.
Do the idea u suggested with his 1st with increased damage His skin should be moddable as a rifle and it should be mobile like yarelis merulina with augment as well as take away the crowd dispersion.
I will not ask any question i just hope that everything is alright for you and your family bro ❤❤ And yeah as a chroma main i just take like 10 xanny bars before i play 😂
The Guardian Armor augment ain't worth it. It leaves you vulnerable to getting killed by your squad and turns your health bar into a slot machine. Chroma is best utilized as an offensive tank in his current form, but it's damn expensive to achieve. Don't worry about buffing squad mates. Go for power and duration. His 3 and his 2 are the only things viable. Replace his 1 or 4 with Pillage or some other armor strip ability. The buff from vex armor with a good weapon setup will have you cruising through 95% percent of the base game and Steel Path. But I don't advise soloing higher level content. Even if you don't die, it'll take longer than it's worth without a team.
try to use quick thinking and rage. and you will never die as long as anyone kill something. Its not meta but until lvl 300 enemies its really easy. requirement is to have a lot health to get more health regen. his 1 and 4 need a rework. no matter what the effect of the 2nd augment should me implemented in the ability (or be an exilus mod)
Idk, i like chroma a ton, they shoukd make guardian armor standards, and change his 1 and tweak his 4, but other than that i think hes solid, he does everything's you need, tank + damage ez
nothing is wrong with this mod. it actually makes him into the very thing he was supposed to be.......which is a tank. but they can do, is fix that BS effigy into an actual dragon and allow him to fly and rain hellfire on enemies.
Chroma does not need a rework, his kit good as is. Second and third ability are very useful and what makes him great combat and buffer frame. His first ability allows you to choose the buff for elemental ward, if for some reason you need survivability (fire/ice), reload speed (toxin) or crowd control (electricity). Fourth ability is mainly used for credit farm so changing it would be a mistake because a lot of people prefer profittaker credit farm with chroma over index. You can subsume abilities over his 1 or 4 depending on the build, unlike some frames who will loose some effectiveness due to the fact that their abilities combine well and replacing one of the abilities will have to sacrifice something. Chroma doesn't suffer from that issue. Regarding the build, it's true that's better to build him into strength and duration. But you can also build into range by sacrificing duration. Honestly, duration is more of a convenience stat that allows you to pay less attention to casting abilities. It's also helps with energy sustain since less casting = less energy spent. But let's be honest, you can build him with great energy economy even with 45% of ability efficiency, game gives you all possible tools for it (energize, flow, blue/yellow archon shards, zenurik, death cube, sahasa kubrow etc.). Building warframe isn't possible without compromises, you have to make them in order to understand which mod gives you most value. Sometimes you need to decide whether you want 15% more strength or 15% more range. Or maybe you need more efficiency instead of it. If you can't find any suitable build, then make your own.
Chroma has sucked since his Vex nerf. All of this is just a shitty band-aid. But that was the problem with Chroma from the get go. He had ONE good power and when that was taken he suffered. Chroma has needed a total rework for YEARS. But has not gotten and will never get one.
other frames: my everything is bad chroma: I have 2 bad abilities for augur gating I can cast anytime to enable channeled incarnon perks with extra priming and 2 giga dmg buffs for team passive also isnt absolute garbage in comparison to how all passives in warframe are meaningless. Now consider doing 100x more dmg on any gun without having to mod for either dmg or elemental damage (yes, hundredfolding your damage)
Chroma is and has been perfectly fine for what he’s supposed to be for years. He’s a tank that gets above 95% damage reduction and puts out massive weapon damage. Y’all just cry about every frame that can’t nuke rooms with an AoE 🤷🏻♂️
People love gun buffer frames the issue is that chroma has 2 nearly useless abilities. I don't think he needs a full rework but considering half of his kit sucks, I'd like to see a little love given to him
@@BoochieKatt Inaros was fine before his rework 🤷🏻♂️. Chroma is fine as is. Just subsume any ability over his first and he’s perfect. You can use all his abilities as of now so I don’t understand your point. I can name 37 things off the top of my head that need to be changed or should have been changed years ago.
@@BoochieKatt I guess I’ll just have to upload a video or 2 of Chroma breezing through random steel path missions and endurance runs to shut you crybaby clowns up 🤷🏻♂️. Apparently y’all have no idea how to use mods or even know what they do.