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Cinema 4D - How to scatter Forester assets with Redshift 

theAstropath
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Forester is a great tool for adding foliage to your 3D scenes in cinema 4D but it can quickly slow down your scene file when you're using the multicloner object for scattering.
When you're rendering in redshift you can use the redshift matrix scatter with effectors to achieve the same results as the multicloner while maintaining a very speedy viewport and render times.
Collect the forester objects you'd like to scatter under one null labeled instances, select the object tag on the redshift matrix object and add the forester objects as custom particles by clicking the picker icon and selecting each object.
Select the matrix object and click the object tab. Change the mode parameter to Object. Drop the geometry you'd like to scatter your foliage on into the object window. Adjust the count number to what you think will be appropriate. Turn on the Redshift Renderview to preview the scatter. Your objects will probably have the incorrect alignment so select the Transform tab of the Matrix Object and rotate them -90 degrees under the pitch parameter.
Now add a plain effector to the scene, under the parameter tab turn off the position and rotation. Under scale select the uniform scale check box and change the scale value to -1. You can add a random effector to the matrix to randomize the scale and rotation of your scattered particles.
This will scale all the matrix particles to 0. Now you can add fields under the falloff tab to art direct which areas of your geometry will populate with particles. I'm using a high poly terrain object so I'll stick with standard field objects but if you were using a more low poly geometry you could also use a vertex map as your field falloff.
That was a quick intro to using the redshift matrix scatter to incorporate a large number of forester assets into a scene without slowing it down.

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5 окт 2024

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Комментарии : 22   
@the-astropath
@the-astropath 3 года назад
Hey folks, this is my first post in forever. I appreciate all the subs I've been slowly gathering over time, thank you. There will be more tutorials soon!
@okytomo
@okytomo Год назад
In octane I can select where to scatter using a vertex map, is it possible to do the same whit this metod?
@xpez9694
@xpez9694 Год назад
basically we dont need forester..LOL it has the slope function which is helpful. I am surprised the the render count multiplier doesnt work in Redshift.. and other say Octane as well..great..dont know what forester is useful for then.. tiny little setups..
@reallycome1
@reallycome1 8 месяцев назад
I did, very useful. THANK YOU!
@kier6nn796
@kier6nn796 2 года назад
Perfect, thanks 👍🏻
@Godkiller08
@Godkiller08 2 года назад
Was very helpful, although the MultiCloner from Forester has many options that you don't have with the RS Matrix. However it renders faster. Thanks !
@the-astropath
@the-astropath 2 года назад
Exactly, the multicloner is great but if you need a speedy scene the RS Matrix is much more efficient.
Год назад
Thanks
@the-astropath
@the-astropath Год назад
You're welcome!
@mackenziesmith2064
@mackenziesmith2064 2 года назад
Dude, this helped me big time. Thanks!!
@tiagocardoso4434
@tiagocardoso4434 2 года назад
Dope, keep doing those awesome quick tips ;)
@bilaladvertizer
@bilaladvertizer Год назад
share more Redshift tips llike traffic
@the-astropath
@the-astropath Год назад
I'll be doing more soon!
@BentleyRobles
@BentleyRobles 3 года назад
AMAZINGGGG 💕💕💕
@J3DMG
@J3DMG 2 года назад
Thanks for useful info 👍
@insomnianxb
@insomnianxb 7 месяцев назад
Hi, how to normalise the distribution like in octane scatter
@MegaBexon
@MegaBexon 3 года назад
your viewport is getting slow? use point as a display.
@the-astropath
@the-astropath 3 года назад
The Multi-Cloner is pretty fast up until a certain # of instances. Even in point display mode. At least that's been my experience. Also if you're using Redshift, Octane, Arnold etc. It makes sense to take advantage of their scatter features.
@LucasBarbuzzi
@LucasBarbuzzi 2 года назад
Is there a way to do the inverse with the spherical fields? I want just to scatter trees where the spheres are, not take them out
@the-astropath
@the-astropath 2 года назад
Yep, just click the spherical fields and invert them in the remap section.
@LucasBarbuzzi
@LucasBarbuzzi 2 года назад
@@the-astropath But then you can’t have multiple spheres
@xpez9694
@xpez9694 Год назад
@@LucasBarbuzzi couldnt use just use a vertex map?
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