Hey Chris, thanks for the tutorial! I think I found a solution for having sweep chain links everywhere without having to bake the animation. Instead of putting Link Cloner directly in to the Chain Cloner you can put it in a null together with a Sweep of the nice link and put the Dynamics Body tag on the parent null instead of the Link Cloner. Then put another dynamics tag on the sweep inside the null where you uncheck Enabled in the dynamics tab and set Dynamic to off. This way the sweep geometry will be ignored by the dynamics but it will still follow the position of the Link Cloner. I can send you the file on the Rocketlasso Slack.
Hi man, great tutorial. I'm stuck at the xpresso part, using c4d 2024, i can't drag the objects (A & B, sphere 0 & 1) to the connector node, it doesn't let me...
it would be very cool to see a lesson like some kind of object is not of a simple form procedural cut in different engle and has its own internal structure and the ability to animate cut off parts of an object individually. for example, a tree trunk with bark and an internal thread structure. cut a tree growing from the ground. Redshift is desirable
Hmmmm, seems to me a bit of a fudge job going on here. Let me have a think about this one, but I reckon there must be a better way. I did one of the original tutorials on cable dynamics using splines, but nobody ever mentioned breaking the chain. I do like a challenge!
Hi, really nice technique. I have the problem with the broken link spinning out of control after it drops off chain - I think it depends on which connector you choose to break and a few other choices about sphere size etc. But minor issue, if you have time to explain the fix that would be cool.
Hi, almost a solution to having to manually do things, I made the chain out of sweeps, and then used a single chain link of spheres with the compound shape on it. I then used "Another Object" for the shape with that single sphery link as the object. It doesn't work but it seems close. Most of the links seem to work but the ones closest to the break dont.
Minor follow up, I had the Another object path at 90degrees compared to the path used for the sweep so that might have caused the problem, still doesn't work properly but seems perhaps a bit closer.
Chris you are the master and I love your cinema4d magic but you move and click so fast I always end up with an error somewhere but by the time I am done its too late to undo lol
Man, I loved your tutorial, it really helped me a lot. But we need to talk about the last ten minutes, don`t get me wrong, but was a living hell, maybe it was just not for my level. But thanx anyways