First off, amazing tutorial! I love the work that you do and your willingness to share with the community. I noticed a mistake and had a question concerning it. At 12:53 you mentioned to keep the radius of the sphere and circle the same to prevent overlapping. When you get to that you misread the radius of the Spheres as 24 instead of 27. This caused some overlapping to still occur. You worked around it by adjusting some settings here and there. Had you read it as 27, would the work arounds still be necessary? Or does the work arounds still help with the overall look regardless of the radii? Thanks for everything you do!
Thanks for pointing that out! So all of those techniques apply regardless, what you'd want to do is actually make the Spheres slightly bigger than the Sweep Circle radius to help prevent that, but I messed up those values! Sorry about that!
The thing I really like about your tutes isn't that you tell us HOW to do stuff but you also explain WHY it needs to happen which is WAAAAYY more helpful because we actually learn. Thank you dude.
Thanks so much! Thats what I aim to do every tutorials so I'm glad to hear youre learning more about the how and why! Its important to have a deeper understanding of the software! Cheers!
Thank you man, your tutes are great. I run a studio and we have been using Maya for about the last 8 years, we absolutely hate it. C4D seems fun to use more intuitive, more creativity driven and more stable BUT the big problem for us is we have zillions of Maya models that we can’t seem to use properly in C4D, if we could we would bin Maya for C4D. So, if you ever want to do a tutorial on how to get Maya files into C4D easily I guarantee you, we will be watching them. In the mean time keep up the fantastic work, and, thanks again.👍👍👍
Easily one of the best tutorials for Cinema 4d I've come across; and not just for what is possible with this technique, but also for your discretion to lead us there gently.
Its a blessing to have found eyedesyn a month before graduating . Thank you Ej, for the amazing tutorials. (just realized you are one person behind this stuff, thats why the edit) but for real the tutorial help plus the design is amazing to share.
Brian, thanks so much for those kind words! What school are you in right now? Hope your finals projects go well and that my videos will help you continue learning once you're out of school! Thanks for watching!
@eyedesyn Randomly stumbled into this useful tutorial after going through your School of Motion masterclass on C4D. So cool to see how far you have come, EJ!
This technique is quite a time saver! I started to dig into it and experimented with a different types of clone shapes (and swipe profiles as well), you can get some interesting blob-ish or jelly like dynamic structures out of it. Also, you can achieve interesting results by tweaking your swipe material settings! Thanks for introducing to such am interesting worklflow.
This is really helpful! Thanks a million. I'm thinking this can be a great technique for creating chainmail animations or things like that. Create a chain circle and copy it, adjust soft body settings and wooo!
I'm trying to get a toothpaste liquid look. But when it lands, the stream pushes itself around without even touching. There's too much space inside and around it so it looks too solid. How can i make this look more liquid?
I'll send you a link when it's done, thanks again, there's zero chance I would have figured that out without resorting to RealFlow which is a nightmare of a rabbit hole to fall down.
I completed the tutorial, great job again, btw. One thing I've encountered that's nagging me is that when I go to apply a material to the sweep and render it out, what I see are a series of horizontal white bands that appear at varying intervals which, for whatever reason, don't display the material. Any thoughts on how to work around this/what could be causing this? Many thanks!
Thanks a lot great tutorial! There is only one point not working like in your tutorial: The collider tag on the disk, doesn't react at all like you. The spheres from the emitter are more ending up smashed like tomatoes, instead of doing this nice necklace motion. I tried many times, and the settings seems to be the same, but I must miss a little detail somewhere. Any ideas what I can do wrong?
Hi, excellent tutorial, many thanks! I have a question: When I try to use 2 or more flows they just explode, how can I control them? I see in your file 0:35 that you have in null groups, flow, flow.1 and flow.2. Thank you again!
I dont suppose you would know how to make a nice liquid caramel animation in C4D would you? Im trying to create a project, its coming along, but help is always greatful! Ive tried using Realflow but it crashes thru the Physical Render :(
Hi EJ, wow thanks for this great tut!! I was playing around with making a rectangular ''tube'' - using cubes in the cloner and a square in the sweep, but when I emit, the cubes don't fall down they just stack on top of each other, your help would be greatly appreciated!
For Cubes, you wouldn't need all the high Friction and Position Damping as you would with the Spheres, so remove all that and the Cubes will be allowed to slide and move more!
thank you for this great tut. was very helpfull as usual. Just a additional question. I'd like to have the same with a ribbon. Tried but looks awkward and is intersecting a lot. Any Idea, hint how I could get that to work
hey, i have a problem when i render it, with a material applied. Between every section of the spaghetti is a white stripe... how can i get rid of it? :O
Thanks for the great lesson! Learning with you is interesting and simple, it's cool. It would be very interesting to learn how to make these strips turn into a common liquid. Perhaps you could show it in the next video?
Hello Sir, I am new on c4d and very confused about how i should get the final rendering ? (colours). Any tips ? or a video that would help with it ! Anyways, thanks for this very clever tut!!
Hey there! I'd definitely check out some tutorials about lighting in Cinema 4D, especially as a beginner. Learning how to get one result won't help you but understanding the concepts of lighting will be very beneficial!
Hey once again thankyou for a great tutorial. Any idea how I could recreate this with xparticles? I tried cloning the object onto an xparticles emitter but with no luck.
I haven't played with X-Particles too much but I've had a friend try using X-Particles and their results wasn't as good as what you could get using this workflow.
Love it EJ and thank you for all the awesomeness! Question: if you wanted to make the strings sort of "stick" to the collider object (fx. if the collider object was a moving sphere) and not glide down from this. Could you do this with dynamics as well? To put it shortly: can you make the strings sticky? Thanks!!
Do you have any recommendation on how to tie a knot using simulation like this? such as: show a surgeon threading suture through a tendon, looping it through a hole in a bone, tying it off and pulling it tight? Seems nobody has ever figured out a way to do this using physics in 3D...
Amazing informative tutorial!! I wanted to ask that what would be the next step if I wanted to move the emitter, kind of like giving a chocolate icing effect?
Hey EJ, just want to say thanks again for the great tutorial. A question I haven't been able to solve is when I am satisfied with the simulation, and have stopped at a certain frame, is there a way I can freeze or isolate the object to then become editable? I am filling a sphere with the noodles to make a brain, then the plan is to cut the "noodle sphere" in half and mirror it to get a more symmetrical look, and eventually bring it into another scene and animate a rotation. What do you think the best way of slicing this thing in half would be? Thanks so much!
Hey ej - thanks for all the videos they really are the best- would it be poss to do a few on rendering? I see a lot of tutorials that showed stunning rendering results highly realistic n hi res but most stopped when they finished the technical construction of the scene - l love ur vids cos u really go into the nobs n explain what they do so pls do a few on in depth rendering- thx!!
Great tutorial! I've learnt Maya but i'm relatively new to C4D. I guess i understood all the soft body dynamics parts but how do i render that with the exact shading/lighting. DO i need to get plugins?
Thanks for the tutorial! Really helpfull! One question though, how would you go about making lets say 30 different noodles in the same scene. I am actually going for a meat grinder effect
yeah thats not going to work unfortunately. There is a way to do Spline Dynamics with Soft Body as far as i know, but i havent found a way to constraint the spline at the top of the meat grinder. There is a tutorial from greyscale gorilla making guts with only splines and using the approriate margin to push them apart. That would be the best solution i think but there is no way to constraint the splines. The Spline Constraint from the Hair Menu does not work with soft body dynamics.. I am forced to look in Houdini for this kind of render intesive simulation i think..
Been trying to figure this one out for a while, nice tut! I've been able to do something similar applying a softbody tag to a mospline and animating its hight. Then I'd use arnold to render the spline as a swept object. Did you get inspired by manvsmachine's nike campaing to do this one?? Thanks for the tip btw!!
Mospline would be a great alternative! And yes the man vs machine stuff I was amazed with, wanted to see how I could do it without any crazy liquid dynamics or Xparticles
Great tutorial! I would like to know if there is a way to be 100% sure that the spaghetti won't overlap with itself. I'm trying to do a sketch and toon rendering and the outlines don't show up where its overlapping. Any advice? Thanks a lot for the tutorial, ypu earned a sub :)
You'll need to make sure you're enabling all the right Line Types in the Sketch and Toon Renderer. Looks like Overlaps and Intersections need to be enabled!
Great tutorial this. do you know how (or anyone else) this could be adapted so the string flow sticks to the outer and inner surface of an object. a skull for example? thanks for reading