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Cinematic Cameras Tutorial | Silent Hill | Classic Horror Games in Unreal Engine 5 

YagmanX
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❤️ Join Patreon to download the UE Project: / yagmanx
🎬Watch the last episode for Fixed Cameras and Tank Controls: • Fixed Camera Tutorial ...
💻Learn how to Create Games in Unreal from my friends at GameDev.tv and help support the channel (Affiliate Link): www.gamedev.tv/p/beginner-unr...
🍂 Twitch: / yagmanx
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🎮 Play my free game, Perfection: yagmanx.itch.io/
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✨Recreate iconic horror game moments in Unreal Engine 5✨ continuing with Silent Hill🧟‍♂
If you're a game dev who loves classic horror then this may pique your interest! Get into your Unreal editor and dev along with me while I take you through how to Animate Fixed Cameras using Splines and Track the Player.
Would you like to see a different iconic horror moment tutorialised? Or do you have any tips / tricks for us? Do let me know in the comments! ❤
🌼My Setup (affiliate links)🌼:
○ Camera Body (Canon 700D): amzn.to/3xW2Ihy
○ Camera Lens (18-35 mm Sigma): amzn.to/3QstTXX
○ Motherboard (ASUS TUF Gaming X570-Plus ATX): amzn.to/3QNYKOs
○ Processor (AMD Ryzen 7 3700X): amzn.to/3QJ4p8k
○ Microphone (Blue Yeti): amzn.to/3Cd7YQ2
○ Headset (Logitech Wireless): amzn.to/3JVH016
Music from Epidemic Sound (30 day free trial): share.epidemicsound.com/xyz67b
00:00 - Intro and Example
00:47 - Project Setup & Whiteboxing
01:41 - Recap: Fixed Camera Angles
05:28 - Recap: Tank Controls
06:43 - Child Blueprint with Spline
10:18 - Snap Camera to Spline
14:40 - Dutch Tilt
16:33 - Camera Follow Player
26:15 - Spring Arm
35:29 - Dot Product
43:35 - Second Camera Location
45:26 - Camera Look at Player (rotation)
51:45 - Camera Peek around Corner
53:59 - Auto Focus on Player
55:56 - Outcome and UE Project Download
56:39 - Outro

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26 июл 2024

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Комментарии : 44   
@yagmanx
@yagmanx Год назад
❤ Join Patreon to download the UE Project: patreon.com/YagmanX 🎬Watch the last episode for Fixed Cameras and Tank Controls: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-MQBsk0lziys.html ✨Recreate iconic horror game moments in Unreal Engine 5✨ continuing with Silent Hill🧟‍♂ If you're a game dev who loves classic horror then this may pique your interest! Get into your Unreal editor and dev along with me while I take you through how to Animate Fixed Cameras using Splines and Track the Player. Would you like to see a different iconic horror moment tutorialised? Or do you have any tips / tricks for us? Do let me know in the comments! ❤
@huhwah5387
@huhwah5387 Месяц назад
Thanks for providing more education on cinematic cameras. Over the shoulder seems to be the norm and I think having developers learn and embrace the fixed cinematic style will really help tell the story via gameplay.
@thailoz944
@thailoz944 2 месяца назад
I know these are old but just want to congratulate you on a clean and cohesive tutorial style as a long term user of Unreal I find it refreshing to see thank you
@yagmanx
@yagmanx 2 месяца назад
Thank you for noticing and for your comment, I do my best to teach best practices along with my tutorials so nice to hear its appreciated 😊
@jamesbell8148
@jamesbell8148 Год назад
I wish there were more people like yourself giving your time to help us noobs learn thanks so much ❤😊
@yagmanx
@yagmanx Год назад
Aww you're very welcome, I'm sure there are things we can all learn from each other!
@jamesbell8148
@jamesbell8148 Год назад
@@yagmanx your a good egg :) and when I get upto speed I'm gonna try do the same to help others respect from the North east haha
@DodZz666
@DodZz666 Год назад
Honestly Epic should sponsor you , your unreal engine tutorials are very awesomeness
@yagmanx
@yagmanx Год назад
Aww you're very kind, who knows what the future holds!
@ponyrider78
@ponyrider78 Год назад
Thanks so much for the amazing video series! Instead of calculating the player-camera-collision offset based on the GetActorForwardVector, I suggest calculating the vector offset between SpringArm WorldLoc and Player WorldLoc. Then normalize this vector and scale it by the desired distance (300). Then add this scaled vector to your Player WorldLoc and feed this into the FindLocationClosestToWorldLocation function. The advantage is that your spacing between Player and Spring arm will always be 300, no matter which direction the player turns.
@unusual_illusion
@unusual_illusion Год назад
It was so cool seeing it all come together behind the scenes and what goes into this kind of stuff Yas! Fantastic video, so nicely paced and edited! And as always you were interesting and informative all the way through! 😁
@yagmanx
@yagmanx Год назад
Thank you that's so nice to hear as that's exactly what I'm striving for when I make these tutorials! :D
@MalesefBuyuduk
@MalesefBuyuduk 6 месяцев назад
I'm watching you from Turkey, you helped me a lot, thank you, I'm glad to have you.❤
@forsythez
@forsythez Год назад
Insane! Very great insight and amazing work. Keep it up! We love these.
@yagmanx
@yagmanx Год назад
Thank you, I'm so glad to hear it :)
@tbb1985
@tbb1985 Год назад
it was very helpful and i was looking forward to such a camera angel system for a long time. thank you 😊
@yagmanx
@yagmanx Год назад
You're very welcome, thanks for watching :)
@badwolf66
@badwolf66 Год назад
I hope this video inspires more fixed camera games.
@pibetry
@pibetry 6 месяцев назад
new fav game dev tutorials ughhh thank you so much
@yagmanx
@yagmanx 6 месяцев назад
You're very welcome, I'm glad it can be helpful for you!
@brucebarratt99
@brucebarratt99 Год назад
Great tutorial! It follows really nicely from the last camera controls one and with the Unreal Project files it gives me so much insight into best practices. I really want to make a mini 'horror' game to practice these techniques. I hope I find time.
@yagmanx
@yagmanx Год назад
So glad to hear you enjoyed this video Bruce, I know it was not as simple as I originally thought it would be haha. Glad to hear that the project files were able to give you an even greater understanding as well. Ooooh if you do make that horror game please do share it with us, I'd love to see it!
@balb2095
@balb2095 6 месяцев назад
I saw your resi tutorial too and your "technical method" is very good and I like your explanation too. Thank you for these tutorials!
@vibingLieke
@vibingLieke 8 месяцев назад
These videos are so great! Unfortunately I wasn't able to get the camera to focus on the player properly, but the rest works super well. I even made my own camera variant where it's a static camera that follows the player
@inteligenciafutura
@inteligenciafutura 4 месяца назад
Justo lo que estaba buscando hace rato
@ongtranquang9466
@ongtranquang9466 Год назад
Thank you so much for your stream Lovely from Viet Nam
@yagmanx
@yagmanx Год назад
Thank you so much for watching 😊
@chrisshepard495
@chrisshepard495 Год назад
Your back! Amazing video as always. Your hair looks great. Do you think you can make a playlist dedicated to game design starting from super dumbed down to hyper advanced? Like after someone watches it they can make a full game jam game. This is super advanced for my tiny brain. And for us super broke people who want to use Patreon but cant. Thank you! And here is a flower just in case you haven't received any in a while 🌹
@yagmanx
@yagmanx Год назад
Haha thank you I appreciate the kind words of support and the flower :) I'll see what I can do, I am trying to make all of these beginner friendly but I totally understand there's a lot of information. If you have any qestions feel free to leave them here and someone from the community can help, you've got this! Best of luck with your game dev journey :)
@chrisshepard495
@chrisshepard495 Год назад
@@yagmanx I know you try to make it beginner friendly, I can tell. What I was thinking was like a series starting with downloading all the software and programs, to baby's first steps, all the way to full game. I know that's a massive amount of time and effort on your part, however, I think you'd be one of the few creators to do that. And if there are others, you have the unique exposure because of Markiplier. Plus I'd like to learn from you since I loved the concept and experience of your game. I think a full series from nothing to complete game (even if it's a super simple game) would grow you're channel massively and would prompt you to be able to sell courses down the road as passive income for your I.P. thanks for reading all this 🌹
@popay0163
@popay0163 Год назад
شرح مفيد 👍
@arcadebox
@arcadebox 10 месяцев назад
A woman who likes old survival games and is a game designer is so rare, don't drop it. Plus, the fact that you are also involved in music and tutorials, you are killing it. I've spent a year working with Unreal Engine, and I'm still learning a lot from your videos. Thanks! i only dev asset's but my goal is to dev a "alone in the dark the new nightmare" kind game. and you just gave me the motivation to start the project.
@SageX85
@SageX85 10 месяцев назад
it is simpler to use another spline to track the player location or to use a more complex tracking of the player (like via code). When the camera spline goes up, the distance delta relative to the player changes drastically, not to forget that a more complex shape of the camera spline, makes it impossible to achieve a proper tracking of the player. And in the case of silent hill, it uses a form of player tracking via code, in it you can end with the camera being upside down and it changes focus and position when pressing L2. The spline method is kinda tricky and deceptively simple.
@zaynzayn1
@zaynzayn1 8 месяцев назад
شكد حلوة
@gangpan7407
@gangpan7407 3 месяца назад
Thank you for sharing. Could you let me know which specific segment of Silent Hill is featured in this video?
@yagmanx
@yagmanx 3 месяца назад
Its near the beginning, doesn't really have a name but I found it by searching 'alleyway'
@chris_warstat
@chris_warstat 2 месяца назад
Sooo, how would I get back to my 3rd person characters follow camera though? I read that you should just plug "get player controller" into the "new view target" input on end overlap, but that'll result in the camera jumping inside the player character. Weirdly enough, the follow camera can still be seen hovering above in its original position, if I exit the camera view. So what camera lens am I actually looking through here? :D Oh, and awesome content btw!!!
@chris_warstat
@chris_warstat 2 месяца назад
Well, to answer my own question: I switched the Camera in my 3rd Person Character BP out for a Blueprint that just had the camera in it. This one can be called on end overlap with the "get actor of class" node. In it, select the camera BP, plug it into the "new view target". Works for me, at least for now. Only thing, this camera BP also needs to be called in the character BP on event begin play, otherwise the game starts with the camera inside the character mesh again...
@micoenriquez911
@micoenriquez911 Год назад
More wimpy girl plays... please! ❤
@yagmanx
@yagmanx Год назад
Hey! There's a new channel for gameplays so this one can focus on tutorials / creations :) Gaming with YagmanX: ru-vid.com/show-UCDdrhz3IH1w-3MA4r4YsjmQ
@micoenriquez911
@micoenriquez911 Год назад
@yagmanx oof! I see, I didn't knew that! thanks for the update :))
@NevermoreZach
@NevermoreZach 9 месяцев назад
I'm in love. Where can I send the proposal to?
@airtongamer5223
@airtongamer5223 Год назад
some people say if i said YagmanX 5 times i get pinned: YagmanX YagmanX YagmanX YagmanX YagmanX
@fairleighlansing2121
@fairleighlansing2121 Год назад
P r o m o s m
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