The reason why your industrial zone is so inconsistant with profits must be because of your storage buildings. By default they are set to be filled halfway before they start selling surplus goods.
One of the reasons your citizens are becoming sick (Alongside the polluted water), is that the Water Towers you've placed in the gap between houses generate noise (I know, they shouldn't but they do), and noise directly translates into bad health, probably because of interrupted sleep and stress. The two solutions to this is moving the water towers somewhere else, or upgrading the roads to a variant with trees, which lower noise pollution. Aside from that, town's boomin' nicely. Keep those slaves healthy and the cash'll start coming in nicely.
@SerangeIROM Don’t take this in the wrong way but while, yes, water towers don’t make noise irl, in city skylines they do produce noise pollution, which is a big disadvantage. Again, don’t take it in the wrong way, and have a good day. ☺️
If I remember correctly, the Flour Mill also pollutes the area around it, so (if it does) please move it away from the farms as to not pollute the growing area
I'd suggest trying to get as many car alternatives as possible, have people walk, cycle, take the trains and such. not cause they think they are better then cars, but just cause it's faster then being stuck in traffic
Oh I believe I have seen this problem with the trees befor if you have a mod called tree anarchy or some prop one that has that as a setting, if you forget to turn it off trees stay when roads are placed or just grow through them. Love the series soo far
Pravus: plans to set up an enclosed community with no access to education, making sure there's ample farm hands Also Pravus: why my town's education being so bad?!?!
The school problem is that adults who enter your city when you build houses wont go to school. Only children who are born in your city will go in the school system!
Get a bus system in place. Also you have a wonderful train depot location with easy access to your industrial and residential districts; I have no idea why you didn't set something up by now. When you expand that industrial district, which you should because it's tiny, then give it its own highway access alongside direct to the railway. Will alleviate some of the traffic that way as well.
The education map when looking at schools so education level, not access. That map isn't saying no one is going to school, it's no one went to school, because almost all of your population is immigration this early.
I dont know if anyone said anything but almost all the services like school and fire department have almost like a city wide range. Its just people are more happy when its closer by. And i would say when u use storages only put them buy the luxury production building and the building that make special goods. U can always have warehouses import raw goods
You can just designate industry zones in your agricultural area and people's farms will start popping up if that's something you're interested in. Could help a bit if you let them produce basic goods and focused on refining some of them maybe
anarchy mode tends to activate on whims. So if you place down roads or residential areas with it turned on. Well, they build a house in a tree. Or a mountain. Or whatever they may see fit. Truly anarchists are the easiest kind of people to please. They just ignore the laws of nature.
hey pravus. i think you play skylines a bit too strategically, its more of a chill game so you don't have to do extreme measures like no education, if your city is going well you wont have any worker shortages. also check ur stats menu thing regularly, citizens get sick from the noise and land polution you have in the residential areas
your education system is good, it's just that you have adult people in your city and they will not get back to school. as time passes by you will have more kids and the next generations will be smarter.