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Cities Skylines II - Mass Transit for the Masses 

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Big thanks to the lovely people who support the channel on Patreon! You make videos like this possible | / twodollarstwenty
second gameplay video of Cities Skylines 2. In this video we'll hit the Big City milestone while checking out a bunch of the new road features and tools.
Big thanks to Paradox Interactive and Colossal Order for early access to Cities Skylines 2.
My Website | www.twodollarstwenty.com
#citiesskylines2 #gaming #gameplay

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26 сен 2023

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Комментарии : 444   
@mv9201
@mv9201 8 месяцев назад
having to wait for trees to grow is like fine for some contexts but they should really allow you to spend extra money to purchase or transplant a full sized tree, just because thats functionality that exists in real life
@anton_melnikov
@anton_melnikov 8 месяцев назад
That will be a dlc feature
@chrisshergie1030
@chrisshergie1030 8 месяцев назад
in real life you plan around existing trees. it would cost a fortune transporting enough full grown trees to actually make a difference in the landscape. that would be my guess as to the reason the changed this. i see creators immediately wipe out sections of trees and then want to put trees right back in at the end. perhaps they want people to use the existing terrain more?
@iverex2989
@iverex2989 8 месяцев назад
Hopefully there’s a feature that disables it because some of just want a sandbox
@szymex22
@szymex22 8 месяцев назад
As if every other building being placed instantly makes sense… it’s a game, trees not growing fully is just annoying
@KepleroGT
@KepleroGT 8 месяцев назад
As long as there's a toggle to disable it and it doesn't affect trophies/achievements it's not a problem
@Dirty.H
@Dirty.H 8 месяцев назад
The trusses on that bridge give the city a really charismatic look! Love it
@GojiMet86
@GojiMet86 8 месяцев назад
Glad to see that the official Train Depots are actually more "real" now than in past city sim games. I remember playing Chris Sawyer's Locomotion and making passenger train yards with many tracks that were all aesthetic and no functionality.
@John-fj6om
@John-fj6om 8 месяцев назад
Chris Sawyer is a total G.
@terrydactyl2077
@terrydactyl2077 8 месяцев назад
Do the extra tracks seem to be used then? Like when trains are not in service etc? I haven’t noticed. Not related but I also hope the sport stadiums have actual animations of games happening on the fields.
@airops423
@airops423 8 месяцев назад
Oh man I miss that game. I wish CS2 was more challenging from a financial / business perspective like Locomotion was, it seems super easy in that regard.
@cameron224_
@cameron224_ 8 месяцев назад
I know you got earlier access than everyone else but your familiarity and ease of use with the tools on hands shows so much more than everyone else playing the game right now. Your use of these systems is a notch above. That combined with your fun realistic playstyle makes this a fantastic series.
@twodollarstwenty
@twodollarstwenty 8 месяцев назад
Thank you so much!
@ArchitectGD
@ArchitectGD 8 месяцев назад
Totally agree!
@rafaeljose3128
@rafaeljose3128 8 месяцев назад
I could just watch you build for hours… it’s mesmerising how you can really create realistic cities.
@AppleCheese12345678
@AppleCheese12345678 8 месяцев назад
I love how large the industry buildings are. Really makes the scale look much better with big power plants and rail depots everywhere.
@ARW.7
@ARW.7 8 месяцев назад
I LOVE the tolerance of the road system, looks SO much better.
@oceanlnr9414
@oceanlnr9414 8 месяцев назад
I am experiencing a physical need for this game
@wrong1029
@wrong1029 8 месяцев назад
Tbh if all they did was revamp the road tool and call it a sequel I would still buy it. Just as you said, that simple intersection would have taken you an hour of fiddling with 5 different mods. I love those mods, but to have it integrated in the game engine is a world of difference. Though they really need to do something about the sharp cutoff between grass and snow on the mountains. Looks extremely goofy.
@quackduck4090
@quackduck4090 8 месяцев назад
i think one thing they could add to this tree growing mechanic is the option to plant fully grown trees but for a much bigger price to reflect how transporting a tree is more expensive than planting it young. This would also allow people that build with infinite money to focus on building creatively
@Michael_Wurster
@Michael_Wurster 8 месяцев назад
My god, the ease of creating highway intersections. I slowly understand better why it would be hard for you to continue playing on cities skylines 1, I dont think i could now
@TJKlimoski
@TJKlimoski 8 месяцев назад
That island between the two cities - my first thought was to put a zoo there but i don't even know if that's possible in CS2 lol. I feel like an aquarium, museum, zoo, sport stadium.... something that's like a large scale public landmark / destination :)
@Muenni
@Muenni 8 месяцев назад
I thought 'museum island' myself too, but I love the thought of making the entire island a zoo. Probably don't want the hippopotamuses escape too far into the river though... ;)
@Muenni
@Muenni 8 месяцев назад
More likely, apart from high development on prime real estate, would probably be an old castle or fortress-turned-prison, but those things will probably have to wait for the modder community. In the meantime, maybe Margaret Island in Budapest can serve as an inspiration: A mostly car-free recreational area with parks, public pools, a historic water tower, gardens, hotels, open air venues, ruins left after some past disaster or war, pavilions, fountains... whatever vanilla CS2 has to offer.
@mrtom-a-hawk6732
@mrtom-a-hawk6732 8 месяцев назад
Making it a tram and pedestrian only bridge with a museum and some parks on the island would work great I think
@hallen.09
@hallen.09 8 месяцев назад
then have free ferries to and from it like amsterdam
@Ceilingcat9001
@Ceilingcat9001 8 месяцев назад
Two CS2s dropping in one day, its like Christmas
@emsproviero
@emsproviero 8 месяцев назад
counter strike 2 is releasing ?
@Ceilingcat9001
@Ceilingcat9001 8 месяцев назад
@@emsproviero yes
@Ceilingcat9001
@Ceilingcat9001 8 месяцев назад
Ive just found out our CS2 is still a month out but hey, at least some people found out CS2 dropped today so ill leave comment up. *Shrugs*
@DENTALplan2002
@DENTALplan2002 8 месяцев назад
@@Ceilingcat9001 let me guess, we still cant aim guns? they can reskin that game as much as they want, buts its always going to be the shittest shooter on the market. only good aspect is the skins but you wont make money unless you invest money. long story short, its not 2005 anymore, counterstrike needs to fuck off with its outdated gameplay
@Ceilingcat9001
@Ceilingcat9001 8 месяцев назад
@@DENTALplan2002 thats the one lololol
@Hannodb1961
@Hannodb1961 8 месяцев назад
I really _love_ the fact that trees have to grow. It gives your cities more realism and and temporal depth. I think its nice that you'll be able to tell how old an area is simply by looking at the trees. It will also make you think twice before just cutting them down if you're like just a tiny bit unhappy with how an area came out. So it really annoys me that so many content creators complained about it, because this doesn't suit their Bob Ross play style. Having said that, I'm _very_ concerned that the tree decorations on roads _does not_ seem to grow. So you will not be able to have lovely leafy roads until this is fixed or modded.
@FERG56
@FERG56 8 месяцев назад
21:20 - First time I've seen the sheer size of the map. With a mod to make all of that playable.. you could easily build multi-state or multi-country maps! The potential here is amazing. Plus with so many tools and a more realistic look now part of core base game, I'm hoping that the generally lower mod-dependency means such a huge map can be played without tanking the RAM and FPS. We'll see!
@egill624
@egill624 8 месяцев назад
Isn't it the same size map as CS1 though, just different scale and tile sizes?
@Mahoot
@Mahoot 8 месяцев назад
⁠@@egill624yeah it’s actually technically smaller than the whole CS1 map as far as Km^2, but the scale of CS2 makes it feel as if it’s bigger, which is totally alright by me. So far the scale of the game looks a lot better than CS1 from what I’ve seen
@mynameiskevinful0
@mynameiskevinful0 8 месяцев назад
that's not true@@Mahoot
@emerginglobster2075
@emerginglobster2075 8 месяцев назад
These videos are great and have me SO hyped for Cities 2! And as an American, I reject your pronunciation of "depot" 😂
@benglishman
@benglishman 8 месяцев назад
Truly lovely narration. You put so much thought into it and it's really a pleasure both to watch and to listen to you. Big love from Bulgaria!
@bentemming6408
@bentemming6408 8 месяцев назад
@2.20 thank you for this great video. Especially for the hidden tips and tricks you showed. It makes me look forward to CS2 even more! Can’t wait.
@matheolgs7258
@matheolgs7258 8 месяцев назад
The tram intersection is not unreal, in fact I have seen similar things in Budapest, Hungary. When I lived there. Nice episode, I am looking forward to the next one. Have a great one!
@Captsamjones
@Captsamjones 8 месяцев назад
Absolutely love your videos and absolutely can't wait for CS2 to come out. One thing I think they should implement is a realism mode where if you demolish someone's residence or business you should have to pay for the property and the people moving.
@twodollarstwenty
@twodollarstwenty 8 месяцев назад
I would love that and a god mode!
@franzeusq
@franzeusq 8 месяцев назад
It's a game about dystopia.
@ElDimitrius
@ElDimitrius 8 месяцев назад
Great video. Adding transport makes a build really come alive. The 'old' bridge looks amazing! Can't wait for the next one
@SShiJie
@SShiJie 8 месяцев назад
3:00 My opinion on the Trees growing, I am actually satisfied with this realistic feature, because in my country Singapore, I am annoyed with how the authorities trim trees and are left with little shade on hot days, so in CS2, I want my city to be Singapore, a city in a garden with many many trees 6:15 One of the features I like is the fact that we can have realistic MERGING LANES like real life
@Hannodb1961
@Hannodb1961 8 месяцев назад
Wow. I _really really really_ love your build. You've got such a diversity of features in there, and yet managed to keep the small town feel.
@Morgulvale_
@Morgulvale_ 8 месяцев назад
The highway connections at 19:20 are so smooth and look amazing
@user-wq9mw2xz3j
@user-wq9mw2xz3j 8 месяцев назад
The most annoying thing seems to be the upgrading, and roads misaligning. Great that we can choose how a road extends/upgrades, but bad in normal practice that its so easy to have it upgrade on the wrong side.
@dezwollenaartjes
@dezwollenaartjes 8 месяцев назад
Love this channel sooooo much
@Stegar
@Stegar 8 месяцев назад
Great to see these early access videos coming out and giving a good feel for the game. Congrats on 200k subs (looks like you just hit it). I remember subbing back in Bordertown days. It's been a long time since then and you're videos are engaging and you're experimenting every so often by changing up the format of you're vids. : )
@twodollarstwenty
@twodollarstwenty 8 месяцев назад
Thanks mate! Bordertown will 100% be back for csl2. It’s my most anticipated. Hope to see your builds too!
@PartisanGamerDE
@PartisanGamerDE 8 месяцев назад
There are WAY too many buildings spawning on those farmlands/fields ... this needs adjusting :D Also the zones of influence for the services and farms/factories need to be square and not a circle.
@anderssn
@anderssn 8 месяцев назад
No idea if its possible yet but a castle-turned-museum would be perfect on the river island
@Thuin8
@Thuin8 8 месяцев назад
That junction looks crazy ... I love it
@JonnyRay82
@JonnyRay82 8 месяцев назад
This video made me more excited for the game than any other so far, including the developer videos! 😍
@CorySummerfieldLPS
@CorySummerfieldLPS 8 месяцев назад
I love how natural this ended up looking as you went through almost forcing things in where you could, it feels real, I think I'll try to build in the same fashion once the game releases.
@SSZaris
@SSZaris 8 месяцев назад
CS2 looks like it's so much easier to change your mind or upgrade areas. Just from your videos it doesn't feel like we're pigeon holed into working around what we started with. It looks a lot more like growth and change is actually encouraged. Can't wait to play this ❤
@NoNamerMr
@NoNamerMr 8 месяцев назад
This and Silvarret´s series are my fav right now. awesome job mate!
@Hielalala
@Hielalala 8 месяцев назад
I can't wait to see all the beautiful cities that will be created once the game is out for everyone to enjoy, and also the custom assets
@herusolares5320
@herusolares5320 8 месяцев назад
18:20 How about an old star-shaped fort, like the one on Liberty Island?
@jan_the_man
@jan_the_man 8 месяцев назад
I absolutely love seeing the roads shape to whatever is placed next to it. Looks so smooth.
@benjaminthompson8359
@benjaminthompson8359 8 месяцев назад
I remember in Sim City 2000, I would make creative (but still functional) roadways. The new road tool looks like it gives a lot of freedom to build roads the way you want to while still looking realistic enough.
8 месяцев назад
First time watching one of your videos. LOVE the vibes!!! Will surely hang around more :)
@lwood9210
@lwood9210 8 месяцев назад
Your familiarity with the game makes me feel much more excited for CSII.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 8 месяцев назад
Looking fantastic 👍👍
@Lombwolf
@Lombwolf 8 месяцев назад
You should make one of the industrial areas along the river have a very gritty and 1900's vibe. Very dence with lots of factorys
@mortenchristensen6789
@mortenchristensen6789 8 месяцев назад
Grtz on 200.000 subs 👍 great build. Looking soooo much forward to start building
@Squbber
@Squbber 8 месяцев назад
The train line that currently ends in Notdunyeti could really go either way down either of the valleys. One would clearly be more difficult to build than the other due to elevation changes, but not impossible. I guess it depends on if you'd rather make it a more time consuming project but also a more geographically interesting train line, or an easier and quicker build. Either way I would imagine a city off the edge of the map that the train is headed towards in that direction.
@nakoda1610
@nakoda1610 8 месяцев назад
omg ive been waiting ages for the second wave of cities video's, nice
@bruh666
@bruh666 8 месяцев назад
that unique "monstrosity" intersection connecting the roads in Dunyetti across the traintracks is really cool but I noticed that unlike the tunnel that used to be there, these roads don't allow pedestrians. Meaning currently pedestrians in the city basically have no way of going from one to the other side of the tracks in the city centre, maybe you could consider building a pedestrian tunnel or bridge as well.
@Pwn3dbyth3n00b
@Pwn3dbyth3n00b 8 месяцев назад
4:38 Oh my GOD thats probably the best new thing in the game IMO. Intersection with roads that do not intercept doesnt make WONKY intersections like it did in CS1. It just lets an offset intersection be made.
@francescoboselli6033
@francescoboselli6033 8 месяцев назад
16:00 I love how you just ignored the completely underwater road 😂
@joestimmell3825
@joestimmell3825 8 месяцев назад
Historically speaking, the island probably would have been an early industrial location if the river was at all used for transportation of goods. Now in the lore of your map I suppose it's possible that the area has been gentrification.
@twodollarstwenty
@twodollarstwenty 8 месяцев назад
I was thinking the same
@beefcakees
@beefcakees 8 месяцев назад
Morning Breeze. Haha. I feel you. I like a good morning breeze down under. :) That's a good Australian joke right there...
@PeterEvansPeteTakesPictures
@PeterEvansPeteTakesPictures 8 месяцев назад
Great video, already getting ideas watching you. The vanilla ability to weave intersections and bridges around structures should allow for some great realistic city centre over-development. Liking the vanilla style too. My only concerns are: 1: The taller mid-rise look a bit TOO tall compared to rowhouses low-mid etc. However upon playing and measuring I might find it to be actualy realistic, though looks just a little off. 2: Really wish there was some Parklife style prop placement with gazebos, Avanya style planters for plazas, fountains and hedge and fence line tools. I can see them adding it later, but it's so vital for giving districts a distict character. Apart from that, looking good!
@blaxlankoca2942
@blaxlankoca2942 8 месяцев назад
I think having a port/industrial district, like a cargo terminal and or cruise ship terminal would make sense for the island since it has great access to the river and provides good connectivity for both towns. Having some railways too would be good to help reduce road traffic in the area and alleviate congestion. Idk just a suggestion. I feel like a uni wouldn’t make too much sense due to the nearby industry and the island feels a bit too small for future university expansion.
@jelle_tendon
@jelle_tendon 8 месяцев назад
Is the 6 track station really the only train station available? It makes sense for a main station of a moderate city but for villages this is way too big. I was honestly really hoping for modular train stations in CS2, but maybe I've just been playing to much Transport Fever 2.
@radischn5269
@radischn5269 8 месяцев назад
There are multiple already in the game. iirc the devs had a stream with a single platform station that could get a subway station upgrade.
@derleolegal
@derleolegal 8 месяцев назад
Very calm video! Thanks for your content!
@Outfrost
@Outfrost 8 месяцев назад
The island could become a mostly pedestrianised area with tightly packed mixed use zoning, and maybe a university like you said :) I'd very much like to see what kind of fps numbers you're getting in CS2, along with your PC specs!
@matushka__
@matushka__ 8 месяцев назад
There's something so peaceful about your city, could you please just make like a 20 minute fly-over/cinematic camera shots of it with that calm music in the background? It's truly magical.
@TheCriminalViolin
@TheCriminalViolin 8 месяцев назад
200K officially achieved! Congrats, man!
@UncomfortableShoes
@UncomfortableShoes 8 месяцев назад
Can’t wait to play this game. Seems like the base game streamlines things I always had trouble with like trains and highways. I’m really excited. Bravo, on the video.
@epicsnake21
@epicsnake21 8 месяцев назад
Lovin your videos, man. Great job :) P.S. I love the trains
@0429hoye
@0429hoye 8 месяцев назад
That bridge with those older looking residential building is so perfect
@matti...
@matti... 8 месяцев назад
On that island, you could have some sort of city amusement park, sorta like St Helen's Island in Montreal
@Datau03
@Datau03 8 месяцев назад
Congrats on 200k subs! You deserve it!
@pleasant_asymmetry
@pleasant_asymmetry 8 месяцев назад
Could be cool to have a historical hospital complex on the island, a lot of the time they were put there to isolate diseases from the town in the past, but it could have modernised
@KeyFilmation
@KeyFilmation 8 месяцев назад
For the island - a cathedral! Just like the Notre Dame on the Ile de la Cite in Paris.
@chinolewin3335
@chinolewin3335 8 месяцев назад
i am so hyped up fpr your game plays! this was another damn good one!
@drtaru
@drtaru 8 месяцев назад
The scale of things in the game looks so much better compared to CS 1
@samquinn5545
@samquinn5545 8 месяцев назад
13:47 i feel like Moore street here would have been a good spot to put an over/underpass to preserve the look of that main road you’ve got over there
@cl1xor
@cl1xor 8 месяцев назад
200k congrats!
@timisithy6655
@timisithy6655 8 месяцев назад
Congrats on 200k!
@tilenkos2065
@tilenkos2065 8 месяцев назад
"Dunyeti" and "Notdunyeti" - that's not gonna get confusing:P Absolutely LOVE this build btw!
@Saurion1
@Saurion1 8 месяцев назад
I hate the waiting for trees to grow thing. It's a detailer's nightmare, but one that mods will hopefully solve asap.
@irasponsibly
@irasponsibly 8 месяцев назад
The road crossing over the railway line reminds me a lot of some of the bridges that came out of Melbourne's Level Crossing Removal project
@YDNO-
@YDNO- 8 месяцев назад
Congratulations on 200k bro🥳🥳🥳
@Nightshade-dh9fm
@Nightshade-dh9fm 8 месяцев назад
When you were building your roads around the 25 min mark, you said it felt unrealistic but I think it's incredibly realistic if you look at places like Pittsburgh and Wheeling and West Virginia as a whole, these were very old cities, that had most of their infrastructure in place before the dominance of roads, on top of that they're in geographically very difficult places to build, I mean most of West Virginia literally can't build anywhere other than along the riverbanks because of the mountains and that has led to some of the most unique looking road layouts I've ever seen, and your video very much reminded me of that.
@misterjt961
@misterjt961 8 месяцев назад
historically an island like that in-between two large rivers would be prime real estate for a power house, mill, tun of the century industry that needed cheap energy. in modern times it would be turned into a hot trendy neighborhood called "the lofts between Dunyetis" that rent for $3600 even though the median income is $45,000
@FreakAzoiyd
@FreakAzoiyd 8 месяцев назад
11:35 your naming is gold 🥇
@ceritrus
@ceritrus 8 месяцев назад
Congrats on the 200k subs!
@SimmerChell
@SimmerChell 8 месяцев назад
I really hope they plan to add more of an autumn look and coloured trees for fall! Loving these videos so far. Can’t wait to try it myself!!
@denideste9748
@denideste9748 8 месяцев назад
Yeah, this game needs some color.
@Falkaroa
@Falkaroa 8 месяцев назад
They should add a special type of zoning similar to the district zoning that zoned park areas, it would not allow for housing or anything to be built in it, but it also acted like a regular park that you could place down. The larger and more items in the park, the more attractive it would be.
@leonorafila3
@leonorafila3 8 месяцев назад
In my country, we have a university campus that sits on an island in the river. I would love to see that!
@WeyounSix
@WeyounSix 8 месяцев назад
One thing I really think is paradoxically cool about the new graphics, is that it is both less detailed, yet more realistic. If you look, the individual textures of concrete etc are very flat when you zoom in, much more so than cities 1. However, I feel like because of the more proper scale of the buildings, cars, and roads, and the better overall color pallet, the game looks WAY more realistic than cities 1. I think this is actually great as it makes the base game a lot more customizable for mods and custom assets that will fit in.
@Red.Diffraction.Studio
@Red.Diffraction.Studio 8 месяцев назад
I want to play this game so bad when i see you biulding Dunyeti man, awesome video btw
@Cod3nameHurricane
@Cod3nameHurricane 8 месяцев назад
About the tree growing feature, there should be an option for growing trees and already fully grown trees
@kamrankerim636
@kamrankerim636 8 месяцев назад
so far I love CS 2. cant wait to play it!
@vexcarius7100
@vexcarius7100 8 месяцев назад
My only problem with the road tools is that we can’t square the odd intersections like what we do in Cities Skylines 1 using mods.
@lieutenant-dingo7237
@lieutenant-dingo7237 8 месяцев назад
I estimate the new terrain height limit at ~2000m, based on the shot at 1:54 where the trees can be used to scale with the mountain in the back
@mr.weirdo5756
@mr.weirdo5756 8 месяцев назад
"Mass Transit for the Masses" Hmmm yes, the floor is made out of floor!
@alvarberget-9835
@alvarberget-9835 8 месяцев назад
I love your build man. It is such a believable place.
@dedasama9586
@dedasama9586 8 месяцев назад
I just cant wait for this game, idk about you guys but these new visuals and tools are so cool
@dahowu
@dahowu 8 месяцев назад
I hope in the final version in autumn the leaves will turn the colours into red, yellow etc.. The game looks so cool and I want to play it.😆
@matthiasoc7141
@matthiasoc7141 8 месяцев назад
Honestly, that rail crossing at 24:00 just FEELS like a piece of Sydney infrastructure that never quite works, and is always a parking lot from 5-8pm every weekday, but... gosh it looks good.
@callmemarcer
@callmemarcer 8 месяцев назад
i really hope the landscape textures are improved on the final build. great video tho! so satisfying to watch you build. i wanna play now!
@iCurtii
@iCurtii 8 месяцев назад
CONGRATS ON 200K 🤩
@deadgoaliered5175
@deadgoaliered5175 8 месяцев назад
I think a sporting complex would be cool on the island with the bridge, like what Montreal has with their expo and F1 circuit! eventually if you get subways you could connect the island with that or run the tram line over to the island then connect NotDunyeti via the island for the tram line
@Aury.
@Aury. 8 месяцев назад
id love to see some pedestrian bridges, im curious to see if they look the same as CS1 or not
@Leorin13
@Leorin13 8 месяцев назад
A small detail which I would like to see. Cars always drive over the sidewalk. Be it a police station, fire department, etc....sad the building does not adapt to the street and generates a normal driveway. Your city looks so realistic again, and only in vanilla. I'm curious what you will create with mods.
@winspaarkiebarkiebarker
@winspaarkiebarkiebarker 8 месяцев назад
Hey two dollars, I thought you mind find this amusing: North of the city of Atlanta Georgia there’s a city called Dunwoody. Very similar to Dunyeti. This is a real place with ~60 thousand residents, and a fair amount of high rise offices. You might want to check it out because of the name haha
@renecon5893
@renecon5893 8 месяцев назад
Make a cool park on that island a la Montreal’s Parc Jean-Drapeau!
@kantalarski
@kantalarski 8 месяцев назад
FInally reallistically built rail not like a road network. Good job.
@sherrisville
@sherrisville 8 месяцев назад
Dunyeti's looking awesome mate. Can't wait for the game to be out and to see what wonderful new mods and assets we get to play with.
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