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[Civilization VI] Guide to Beat Your First Deity Game. 

Haakon
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#Civilization6 #Civ6 #Deity #Civilization
Mod list:
1. Better Builder Charges Tracking
2. Better Espionage Screen
3. Better Report Screen (UI)
4. Better Trade Screen
5. Colorized Historic Moments
6. Detailed Map Tacks
7. Enhanced Mod Manager
8. Envoy Quest List
9. Extended Policy Cards
10. Great Works Viewer
11. Quick Deals
12. Real Era Tracker
13. Real Strategy (AI)
14. Sukritact's Simple UI Adjustments
15. Tomatekh's Historical Religions
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/ haakoneu

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21 сен 2024

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Комментарии : 27   
@stanleybacklund5614
@stanleybacklund5614 3 месяца назад
The algorithm blessed you onto my feed somehow
@dontlistentoanythingisay
@dontlistentoanythingisay 3 месяца назад
Hey, RU-vid bringing me good new content :)
@kennys480
@kennys480 3 месяца назад
Hi, started playing civ6 2 days ago, really helpful video, cheers
@HaakonYT
@HaakonYT 3 месяца назад
Glad to help! :)
@flamesghost9418
@flamesghost9418 3 месяца назад
I have not even watched all, but i know now that i am grateful. Im excited 🥳
@SGProductions87
@SGProductions87 2 месяца назад
One spanner I want to throw in the works relates to district cost. If you try to prioritise and max your science/culture ASAP by going Pingala/campuses you will obviously research stuff faster and get more techs/civics than if you didn't. However, district cost increases based on the number of techs and civics researched. So ideally even if you are going for a science victory you are better off building holy sites and harbours/commercial hubs early and building relatively few builders then as you approach Feudalism queue up builders every city down to 1 turn left and finish them once Feudalism hits. Then max your tile yields and start pumping science.
@VrtLupin
@VrtLupin 3 месяца назад
Nice video. It help me so much to understand this game. Hope to see more your CIV content.
@Rooku_Spooku
@Rooku_Spooku 3 месяца назад
Was really surprised after watching the video your subs are so low, some good content man looking forward to more
@patzombee89
@patzombee89 3 месяца назад
Im going to comment on every video I watch to feed the almighty algorithm. This channel needs more eyes on it
@excancerpoik
@excancerpoik 3 месяца назад
90% of the time i take god king for a pantheon because there are a lot of good ones and if you get earlier you can choose between more
@HaakonYT
@HaakonYT 3 месяца назад
Ye, but because there are a lot of good pantheons, I usually would prefer getting urban planning, as I will get an okay pantheon at some point anyway. Unless i get 20 faith from tribal village and can contest religious settlements, or in situations where I want a specific pantheon (like goddess of the sea for coastal civilizations, or I have a lot of camps, and maybe would even consider temple of Artemis, goddess of the Hunt would get me insane value) You're right that if You have more choices for a pantheon, You can choose one that is better to Your empire. But will it make Your empire better than urban planning would? That's a cost of opportunity. Usually I have average land (in terms of resources) like in this playthrough. Where I have like what, few plantations, few pastures and few strategic resources and no camps. If I get pantheon fast, I would still need to make a builder and improve those resources to gain any benefits at all. In case of plantations, I would have to go out of my way to research irrigation as well. Meanwhile, I could just plug in urban planning and make settlers/districts which have better return on investment than any pantheon ever will (except religious settlements, that one is busted, but usually equally unattainable :D). All in all, if I'd have exceptional land for specific pantheon, I'd go for it, but generally, i'd much rather have new cities up and running faster.
@excancerpoik
@excancerpoik 3 месяца назад
@@HaakonYT yeah urban planning is pretty good too but personally I jusg prefer pantheon choice over one extra production
@HaakonYT
@HaakonYT 3 месяца назад
Fair enough :)
@SGProductions87
@SGProductions87 2 месяца назад
​@@excancerpoik basically assess your land and if your return on pantheon investment is very low, choose urban planning. He had only hills and not much else so it was a no brainer. All he misses is the inspiration for mysticism.
@thereal_onelargemammal
@thereal_onelargemammal 3 месяца назад
So happy you appeared on my feed. Fantastic video, like n sub from me. Loving the content, keep it coming and you’ll definitely grow.
@PerfectAlibi1
@PerfectAlibi1 3 месяца назад
I prefer to a bit more distance between my cities, as I want each city to be a bit bigger XD
@HaakonYT
@HaakonYT 3 месяца назад
That's fair enough, I usually settle a lot, so cramping up cities. If I would be playing with smaller empire, or If I had population to work most of the city's tiles, I'd do the same. But pushing city further at the start of the game, just delays settling by an extra turn and it is not a given that my cities will grow big enough to work all those tiles anyway :D Also, if I would want to connect my cities by districts, to increase their adjacency, buying tiles further away would vaporize my gold income :D I guess it is a tradeoff between early game tempo and late game scaling, cause big cities require more builder improvements and stuff to come alive, but once it's done, they become insane powerhouses!
@PerfectAlibi1
@PerfectAlibi1 3 месяца назад
@@HaakonYT Yeah. To be fair, I do play on a lower difficulty (king or so), as I do like getting the occasional early wonder too XD
@HaakonYT
@HaakonYT 3 месяца назад
All that matters is that You are having fun! :D
@SGProductions87
@SGProductions87 2 месяца назад
If you think about it you only really need 3 districts to get a trade route, your victory yield like science and an optional district like industrial zone/entertainment complex/encampment. 3 districts is only 7 pop or 4 as Germany so you only need 7 or 4 tiles for your entire population to be working. You also don't need to work tiles to gain and sustain pop because of various food sources, mainly trade/religion/food buildings/civ abilities. Also, the lower your population the less you have demand for amenities and of course if you can have +10/20% yields from +3/5 amenities that can mean higher output than pushing your population to max.
@Chewsussybacca
@Chewsussybacca 3 месяца назад
I'm locked in, I love you
@SanderKers
@SanderKers 3 месяца назад
Do you have any ideas for some civs I find fun (I like culture victories and play faith heavy)
@HaakonYT
@HaakonYT 3 месяца назад
When it comes to Culture Victories supported by faith, Russia is probably the best. Dance of the Aurora Pantheon + work ethic and Feed the world, to increase food and production in the cities go hard, especially when You buy 5-7 settlers in monumentality golden ages purely out of faith to provide you with massive tempo, it can be fun and very unfair even to Deity AI. :D Khmer is also a very well rounded civ that leans towards similar playstyle, can be more focused on growth and can play with a lot of cities, or a small empire making it very versatile. Theodora (Byzantium), especially with work ethic ( giving production in holy sites equal to faith adjacency) even in the early game You can have +3 faith +3 production +3 culture holy sites (going to +6 with scripture policy card) can be really fun to play. Honorable mentions to try would be Kongo (Nzinga), Canada and Brazil, which have their own unique twists and might be fun to explore. :)
@SanderKers
@SanderKers 3 месяца назад
@@HaakonYT Thanks! Im gonna try it
@arminprasko9644
@arminprasko9644 2 месяца назад
Good stuff!
@tomj1676
@tomj1676 Месяц назад
Hey dude. Do you still have the seed for this by any chance?
@HaakonYT
@HaakonYT Месяц назад
Hi, I just checked, but unfortunately - not anymore, sorry. :(
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