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Class Tier Rankings for D&D 5e: Who is the best Infiltrator/Explorer? 

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MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... We discuss who we think the strongest class in D&D 5e is for the Infiltrator / Explorer role. We also look at which classes the community ranked highly.
this video is sponsored by Fables 2: Pirates of the Aetherial Expanse. Check it out here! ghostfiregaming.com/DUDE_FB02...
TIME STAMPS
0:00 - Sponsor
1:19 - Intro
3:31 - Artificer
5:47 - Barbarian
7:19 - Bard
12:08 - Cleric
14:08 - Druid
20:34 - Fighter
21:03 - Monk
23:27 - Paladin
24:09 - Ranger
26:12 - Rogue
31:07 - Sorcerer, Warlock, & Wizard
33:50 - Final Results & Community Rankings
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27 июл 2024

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Комментарии : 1 тыс.   
@larewt
@larewt 2 года назад
My first thought was Druid as well. Hiding in plain sight is invaluable. One time our party was infiltrating a castle with a broken wall on the side. This required a small climb. There were 3 guards inside at our entry way. Our rogue was going to try and slip inside but 1 guard was sitting in a chair that was facing the broken area while reading a book. The other two were sleeping. I flew in as an owl and landed in the broken ceiling. The guard ignored me at first until I started to do the whole owl “upchuck” thing causing me to grab his attention in disgust. Just in time for the rogue to slip behind him and assassinate him. The rogue then went and killed the other 2 sleeping guards in the room and the party slipped in without further issue.
@Charok1
@Charok1 2 года назад
We want Druid on the top spot at least one of these videos. haha
@Halinspark
@Halinspark 2 года назад
As somebody who loves Rogues, there's a certain irony that the posterchildren for bullshit and shenanigans lost top spot because of bullshit and shenanigans.
@wompusslompus5424
@wompusslompus5424 Год назад
Oh my god, that is epic. Death by upchuck distraction.
@moregenies1
@moregenies1 2 года назад
I feel like the rogues got the short hand for not having magic. With expertise and reliable talent their natural abilities are advanced enough to be concidered magic. A rogue that cant roll under a 20 for stealth, acrobatics, or thieves tools may as well be concidered a ghost. Yes they have to play by the rules but they can exploit the rules in a way no other class can, regardless of subclass. If you stack on arcane trickster or a few select feats they absolutely blow the other classes out of the water, and even more so if you have a race like say the earth genasi that gives pass without trace. You also cannot defang the rogue in a way you can other classes. Taking their weapon doesnt really hurt them, antimagic stuff doesnt stop them, darkness and terrain doesnt slow them down, their "spell list" is the entire environment and that cant be taken away allowing the rogue to excel in any scenario. Not to mention cunning action allows for exceptional mobility or to disengauge and dash as an action allows for quick retreat. Also warlock has a lot of abilities that werent really touched on like pact of the chain or the genie warlocks lamp that can carry a whole party into or out of an area or just hide in plain sight.
@nicelliott1175
@nicelliott1175 2 года назад
Definitely. I'm currently playing a swashbuckler rogue, and with my entertainer background, I am essentially the martial equivalent of a bard. No, I don't have magic, but I can talk my way into/out of almost any situation, seem entirely harmless as an acrobat and juggler, be super sneaky, and hide almost anywhere (being a lightfoot halfling does help with this). Is this partially because of build choices? Yes, because I wanted to be as versatile as possible. Rogues don't have to be unsociable loners dressed in black.
@AresiusMajere
@AresiusMajere 9 месяцев назад
ConSider using the S in the right places
@MoraqVos
@MoraqVos 2 года назад
I think it is harsh to rank Barbarian a D solely based off roleplaying anecdotes. They get Unarmored Defense which means they can be a strength character who can sneak without disadvantage, and most subclasses get some exploration feature: Ancestral Guardian, Beast, Storm Herald, Totem Warrior and Wild Magic. I'm not saying Barbarians shouldn't be in D tier per se, but they do get some options.
@CrownlessStudios
@CrownlessStudios 2 года назад
Yeah, they seemed to heavily favor the Infiltration side over the exploration side.
@Chuuma
@Chuuma 2 года назад
Their options are minimal and even less frequently used. Every barb I've seen, regardless weather I played them or not, has been a hulking rage monster.
@matthewstudinski2389
@matthewstudinski2389 2 года назад
Barbarians are the poor man’s ranger when it comes to infiltration/exploration. Unarmored defense/breastplate and a decent dex make them passable scouts. They may not be able to disarm the trap, but if they trigger it they have con saves and danger sense to pass the save, plus a ton of HP. They may not pick locks but they can smash them. Athletics & Perception as class skills. If “B stand for build” they deserve at least a C. You can pick urchin or criminal to get thieves tools and stealth. Several barbarian subclasses gives bonuses that improve exploration. Plus all of the above.
@ryanpeters3812
@ryanpeters3812 2 года назад
In my rankings, I gave them a C-. That might still be low, but Infiltration isn't their specialty, though exploration is. The dudes went a tad heavier on Infiltration than Exploration, and barbarians have some exploration. Paladins, though, are bad at both.
@ryanpeters3812
@ryanpeters3812 2 года назад
@@Chuuma The sad thing is that they have become famous for that one note, but much like the Bard being horny, it doesn't have to be that way. More people should explore the class's depth. I made a religious Storm Herald Barbarian whose whole ordeal was to emulate the sun's light by burning the evil around him. He was a teacher of religious doctrine and not just a hulking beast. But too often people wanted only that. There is so much more there, and I hope it gets fixed in future updates.
@XThegamingcomedianX
@XThegamingcomedianX 2 года назад
Another point for the monk, as compared to the fighter, they don't need weapons and they have the potential to stun people if they are found. They can walk into a place completely unarmed and still be at basically full capacity, so they can be good for certain social infiltrations similar to the bard. If they do get caught, they have the speed to escape, and a number of defensive abilities to avoid getting killed in a sticky situation. I could see a B tier. As for cleric, I think they would belong in (low) C, as I'd rather have the average cleric compared to the average paladin. Almost no cleric is going to be great in this arena, but roughly half might have tricks to put them above the average metal wearing martial (Knowledge, Twilight, Nature, Trickery, Peace).
@wrestlingguy8722
@wrestlingguy8722 2 года назад
Exactly
@ambermurray2496
@ambermurray2496 2 года назад
And with monks putting points into wisdom they get a pretty good exploration boost with perception/ survival ect. That combined with their mobility should help them be competent explorers but far from top tier.
@MrJerks93
@MrJerks93 2 года назад
Agreed. High Wisdom lends itself to good Perception and Sense Motive. Not needing any equipment and having superior mobility go a long way towards being able to go anywhere.
@SymbioteMullet
@SymbioteMullet 2 года назад
A critical option i think was missed here was the Chain pact warlock; take an imp, and suddenly you have an infinitely invisible scout you can see through the eyes of, and with Chain Master even communicate through; and you still have your patron choice untouched.
@BW022
@BW022 2 года назад
I've seen chains, but honestly... their scouting isn't any better than most druids or anyone with a normal find familiar (wizard, spell thief, book, ritual caster, magic initiate, etc.) No one really cares about a hawk flying overhead or a rat in a dungeon. 90% of the time, you get the same result without taking a specific class. It fall into what they said... you can build wizard, sorcerer, or warlock builds, but you have to build them. You could argue books are better with rituals (silence, speak with animals, detect spells, phantom steeds, water breathing, animal friendship, comprehend languages, etc.) while still having a familiar.
@gregbowen2477
@gregbowen2477 2 года назад
You've also got the option to pick up unlimited disguise self, and at high levels unlimited invisibility, and as a charisma character with plenty of enchantment magic, you can pair that with some bard-like social infiltration skills.
@sierrawhite5552
@sierrawhite5552 2 года назад
Warlocks should def be h igher then a B. Lets just look at a few pros that been ignored: A. You don't need to be anywhere near the location yourself. B. Your Imp familiar has no real duration so can take as much time as is needed to do things. C. Your imp has hands and is smart enough to be able to trigger switches, set traps, steal keys.
@pepijnwarmerdam8784
@pepijnwarmerdam8784 2 года назад
Pact of the chain Warlock would be an A tier in my opinion, not only can your imp be invisible but it can also change into a rat, raven or spider. The Quasit and Sprite also have invisibility with the Quasit also being able to change in a toad, centipede or bat giving you an option for water land or air. Asides from that there's also any of the regular forms you can choose with find familiar. Only the pseudo dragon is not a good choice when it comes to infiltration.
@jerryb216
@jerryb216 2 года назад
@@pepijnwarmerdam8784 the only problem is none of those forms have opposable thumbs. If they could use an opossum now we're talking
@windycitydoodler1032
@windycitydoodler1032 2 года назад
One of the overlooked things that make Druid the best in my book: not only do they have great navigation/stealth spell options, these can be swapped on a long rest. While bards and rangers do have good options, if they build more for combat or other utility, they won't have these options unless they swap out on level up. (Then they are stuck with those for a whole level!) If a druid is built for combat/utility? All they need to do is take a nice long nap, then wake up with a full suite of spells to handle the unique environment or encounter in question, and can swap back a day later.
@IkaikaArnado
@IkaikaArnado 2 года назад
Exactly. This is what makes druids kinda broken all around. They have a powerful and versatile spell list that they can swap out every long rest.
@georgeuferov1497
@georgeuferov1497 2 года назад
Rangers can swap their spells on lr too
@IkaikaArnado
@IkaikaArnado 2 года назад
@@georgeuferov1497 they are half casters though. They don't come on line nearly as fast and are capped at 5th level spells.
@whiskeySe7en
@whiskeySe7en 2 года назад
I usually let my Rangers have more spells than the pub says for exactly that reason
@windycitydoodler1032
@windycitydoodler1032 2 года назад
@@georgeuferov1497 Maybe at some people's tables, but rules as written, I'm pretty sure it's on level up: "Spells Known of 1st Level and Higher You know two 1st-level spells of your choice from the ranger spell list. The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. **Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.**"
@spambaconeggspamspam
@spambaconeggspamspam 2 года назад
I remember my druid got captured by some slavers. She just wildshaped into a tiny spider and walked through the bars of the cage and left.
@CollatOCE
@CollatOCE 2 года назад
Monty didn’t have an s? Was that a mistake or did I miss something. Also I’d say ranger is S because infiltration isn’t just getting In an around. It’s the jobs you do after getting into the place. disarming traps, talking to people, using tools, stealing things, everything. You need to be able to do everything a rogue can do yet you also need to do everything a Druid can do. Ranger does both. I feel Druid falls short after getting into said place. Can’t really do anything else beyond that.
@russellhunter8460
@russellhunter8460 2 года назад
Think he went druid, just maybe goofed on video.
@shazariahl
@shazariahl 2 года назад
Good point. I picked druid but you make a strong case.
@ShieTar_
@ShieTar_ 2 года назад
No, I think he did skip on having an S, as is allowed by their rules. You can't pick more than one, but picking none is alright. Apparently he just didn't think that any of his three A classes did stand out enough over the others to get the S. Regarding the Ranger: Yeah, they do get some of both worlds. But they don't get the "never roll below a 10" of the Rogue, so they can totally mess up in long exploration scenarios. And they don't actually get wildshape, and I think nobody has done a better exhibition of why the druid is a better "animal"-explorer than any class with polymorph than Critical Role did when they let Jester be a forgetful moth. That's a very important aspect, only the druid can be a clever fly/moth/spider that figures things out, everybody else will be a mostly stupid insect/arachnoid looking at people doing people-stuff, and not understanding any of it.
@jared4034
@jared4034 2 года назад
Ideal for an infiltrator is a high perception check which is modified by wisdom.
@claire3614
@claire3614 2 года назад
@@ShieTar_ would you consider the warlock ability to perceive through another creatures senses (be it by gaze of two minds with s tiny insect or with one of their powerful familiars that can turn invisible) a backdoor to that? Because they don't become stupid and they gain the ability to see things without being noticed
@Lola-qc3ou
@Lola-qc3ou 2 года назад
When I realized that Monty didn't give anyone S tier till rough, I thought for a minute he will convince us to give it to wizard😂
@collinbeal
@collinbeal 2 года назад
A Wizard built for infiltration can't top a Druid, but they are safer than the Druid while doing it
@BigPurpleCarrot
@BigPurpleCarrot Год назад
​@The Real Deal Collin Beal I think with the wizard it's really on the dm on how many scrolls or opportunities to learn spells they take. A wizard with arcane eye is an amazing infiltrator but there's so many other spells you'll probably want to take first.
@dmitryd5865
@dmitryd5865 6 месяцев назад
I am surprised that wizards are not a an S. What could be better than a squirrel? An invisible squirrel + when it's busted you only lose 10gp instead of getting murdered. And also teleportation, arcane eye and all the other stuff that even a druid doesn't have. As for "have to build for a specific role" argument - it's valid for the other two casters, but a wizard doesn't - just has to pick needed spells. That works for any wizard build
@hakkesho12
@hakkesho12 2 года назад
On monks: They *are* at least a Dex/Wis-based class, and both of those abilities lend well into exploration and infiltration. Even if you don’t take proficiency in skills like Stealth, Sleight of Hand, Perception, Survival, or lock-picking, you’ll probably be above average-ish in those skill checks since Monks are typically required to prioritize those ability scores. And if all else fails and you need to escape, your Improved Unarmored Movement, Step of the Wind, and Slow Fall could work together to help you flee more effectively than the average rogue I guess. …Could I rank them higher than casters with access to invisibility, teleportation, or sensory spells? Probably not lol, but I do at least see them as more capable of practical exploration/infiltration than most of the other martial classes. A Ranger would obviously make them redundant though since, they’re also Dex/Wis-based 😅…
@conordcraig4317
@conordcraig4317 2 года назад
Totally agree monk’s deserve more credit
@KatieGimple
@KatieGimple 2 года назад
The only one I disagree with is barbarian. Unlike the paladin or fighter, they don't need armor at all, which allows them to be better at stealth. Additionally, they get some better options for doing naturey and survivaly things that make them a little better. I would give them a C for the exploration aspect in the same sense that monk gets a C for the infiltration aspect.
@dallindespain5082
@dallindespain5082 2 года назад
But but the barbarian still has to use weapons And often put their ASI's Into constitution and strength Rather than dexterity I do agree with you that they would be better than a fighter or paladin But not good enough to get into C teir You would have to really build for it to make a barbarian that is good at stealth And even then it's not as good as many of the other classes
@jakejohnson9552
@jakejohnson9552 2 года назад
I’m surprised the pact of the chain warlock didn’t get mentioned. By the definition, it wouldn’t change the result from B, but pact of the chain with voice of the chain master, gives some of the most talked about advantages of the Druid/ranger (talking with animals/becoming one to be innocuous), and adds in the control over the familiar at unlimited range. A familiar which, thanks to the options from pact of the chain, can also go invisible or be different small animals.
@ducksinthewild
@ducksinthewild 2 года назад
I would place the ranger as the S tier. The fact that they get some of the best qualities of both the Druid and the Rogue makes for a two hit combo on exploration and infiltration.
@mrbean3470
@mrbean3470 2 года назад
Expertise in stealth and pass without trace without multi-classing is no joke.
@gargonovich
@gargonovich 2 года назад
Especially when you have a Gloomstalker in the mix. Crazy good at infiltration, and can put up a good fight if they get caught.
@_malprivate2543
@_malprivate2543 2 года назад
@@gargonovich Don't forget that Gloomies also get Disguise Self which is quite useful.
@gargonovich
@gargonovich 2 года назад
@@_malprivate2543 Disguise Self is awesome! My party was sneaking our way through a city and my Gloomstalker was scouting ahead. They got caught, and the guards were about to call for reinforcements. So, I used Disguise Self to look like one of the guards we were fighting, and told them to keep the party busy while I went for help, which they bought. Help did not arrive.
@TheZandaz
@TheZandaz 2 года назад
Gloomstalkers become undone in light, which is often the case for infiltration in building containing people. Base Rangers have very few spells known and slots, so quickly burn slots helping party. Druid has SO many spells that can clear obstacles, tunnel, get party through water, fly 70 miles in 8 hours, break obstacles, Charm people. All of these can be prepared. They can also get familiars and divination spells. Various cantrips can do so much. Summoned creatures can solve so many problems. Rangers are Pass Without Trace plus high stealth rolls, Druids are Pass Without Trace plus dozens of other transformative option that Rangers can only dream of.
@comradjohn117
@comradjohn117 2 года назад
When Monty gave the rogue an A I thought he was about to give his S rank to the sorcerer.. but he didn’t give an S rank and now I’m confused
@ad982347
@ad982347 2 года назад
Was thinking the same thing why no S?
@johnathanrhoades7751
@johnathanrhoades7751 Год назад
He said the druid was the closest, but none hit the S tier.
@luiztomikawa
@luiztomikawa 2 года назад
Roleplay aside, mechanically speaking Barbarians are at least one rank above Paladins and Fighters those two don't bring anything to the table in their classes mechanics, and probably will even hinder the party by using Heavy armor so definitely D tiers. Barbarians in the other hand get danger Sense so they deal with traps in their own way, they also have "goodish" Dex most times since they use it for unarmored defense (I'm assuming you would be using every class feature) so they are at least competent in stealth checks and won't have disadvantage. They can pick proficiency in nature and survival. Although Wis and int are probably going to be lower they still have those proficiencies built in, the whole barbarian flavor is around a guy who probably lives in a tribe somewhere and survives from the nature around him, assuming a barbarian is bad at exploration is just... weird. Also they can move an extra 10ft and since they are Strength based characters they jump quite well and probably will succeed in most athletics checks to climb stuff so they can get on probably anywhere they need to. If we start to consider some subclasses like the beast barbarian they at 6th level can get climb speeds and breathing under water so they can really get anywhere they need. And the Ancestor guardian get access to some divination spells so they can cover some exploration options. Yeah it's not a lot but if we consider builds you could do something that's definitely not a D tier by any means. In conclusion... If you don't just asume barbarians will be just acting recklessly and actually go along the rest of the team, they probably won't be the ones in the party that will be a hindrance, definitely not on the same boat as a paladin or any other heavy armored character that doesn't have any class features that do anything for exploring. Also something i thought after all of this and, it could be a good thing to consider as a positive, if a rogue get caught breaking in, they probably will be in a lot of danger and this could make a player consider not trying or thinking it's not worth risking invading a place, but a barbarian would definitely try to break in and scout ahead regardless of the risk. (And they can do it in a smart and stealthy way as i pointed out before, without the severe danger that a squishy rogue surrounded by enemies would be in) So yeah a Barbarian should be AT LEAST an C rank they are by no means incompetent at scouting and infiltrating places. And If you start to consider builds you definitely could build a barbarian infiltrator/explorer.
@brachialtick6539
@brachialtick6539 2 года назад
Exactly, it's really dumb to be like: "well every barb we played with just ruined stealth" yeah that's on THEM not the class
@Waitiki
@Waitiki 2 года назад
Infiltration and exploration can also fit the roleplay, just look at one of the most famous barbarians of them all, Conan. He travelled the world and in the beginning was an actual thief. There are stories about him sneaking into places to rob them blind and he worked pretty regularly with another thief. Sure, instead of finesse he used brute force to overcoming obstacles by climbing towers and dispatching foes, but it worked.
@mohammadmurie
@mohammadmurie 2 года назад
Also there is the super spy build that is niche but can be very fun and funny to rp with totem barb and with observant and linguistic and the level 6 eagle totem as you can now read lips from 1 mile away even in darkness
@luiztomikawa
@luiztomikawa 2 года назад
@@mohammadmurie That's amazing XD
@mohammadmurie
@mohammadmurie 2 года назад
@@luiztomikawa lmao yeah once I heard it I found it super funny Just image partnering with an assassin (the person not subclass) and telling then where where the target is and the specs to make the shot
@hunterfenryr9680
@hunterfenryr9680 2 года назад
My Drakkenheim party has a druid, a Gloomstalker and an Eldritch Knight. Individually they all have had some clever infiltration ideas and put them together in the Rat's Nest. It was working out really well for them until the ranger got too close to a ratling and got sniffed out. It went from Mission Impossible to Die Hard SO FAST but it was a great moment for my players.
@jeanief.6036
@jeanief.6036 2 года назад
One fun trick for Infiltration with a Genie Pact Warlock is take Pact of the Chain and the Imp Familiar. At level 10, bring the non sneaky party members into your Genie's Respite and have your Familiar either follow the main infiltrator or scout ahead on its own. Then when the infiltrator gets caught or whatever, the rest of the party can all jump out and, if it's been ten minutes, with the effect of a short rest.
@alstaniforth
@alstaniforth 2 года назад
I think the artificer is a B - you can make a great infiltrator/explorer with the right build. At Level 6, if you go for the Armorer option, you can have: Both the Disguise Self and Invisibility spells. Double proficiency with thieves tools. Either advantage on stealth checks or no disadvantage despite heavy armour. Boots of the Winding Path OR Boots of Elevenkind, a Rope of Climbing and a lantern of revealing. (For exploration potentially swap Lantern for Ring of Water Walking.) The only problem is it doesn’t have stealth proficiency but take that with a background and you have a great infiltrator at level 6 who is also able to handle themselves in a fight should something go wrong.
@dolphinsniper
@dolphinsniper Год назад
As they said, B is about the build, and B has those options for sure.
@farrex0
@farrex0 3 месяца назад
Not to mention that artificers are the best tool users, by default ALL artificers are extremely good at this role because they make tools extremely useful. You just need an artificer that knows how to use tools. But Cartographer tools, Disguise Kit, Cartographer, Navigator, Herbalism, Poison, etc. Suddenly in the hands of an experienced player that takes advantage of the tools, the artificer can become one of the best in this role, without even having to build their character around it. Because by default all artificer get these features.
@whothefcares2687
@whothefcares2687 2 года назад
I love how Bards are always about to get the S tier but they're stopped by the "only 1 S tier" rule lol. Once they're done with these videos they should see which class got the highest tier rankings across all party roles. I bet the Bard gets first place with all of their "A tier but would be S if not for 1 S tier rule" stuff.
@baturalpdurmaz9272
@baturalpdurmaz9272 2 года назад
Jake of all trades 🤷
@nickbarber3315
@nickbarber3315 2 года назад
Oh for sure, the bard’s versatility is unmatched, especially if you’re playing a city based campaign
@nickbarber3315
@nickbarber3315 2 года назад
@@Charok1 illusion magic, being able to walk around and have no one really question you. It’s all been explained in the video
@jlaw131985
@jlaw131985 2 года назад
@@nickbarber3315 I’ve got a Sharn campaign with an Eloquence Bard. Can confirm it is massively powerful
@nickbarber3315
@nickbarber3315 2 года назад
@@jlaw131985 I’ve played mostly a college of lore bard and the Jack of all trades makes most things laughably easy.
@ZachEngelman
@ZachEngelman Год назад
Artificer got shafted here. To start, Armorers get a built in advantage on stealth mechanic. Then there are the skills. Their stats can lead to great checks on int based infiltrating/exploring skills. (arcane, history, nature, religion). They also get some of the best tools usage in the game. This is all bolstered by the 7th level feature flash of genius. They also get spells like guidance, invisibility, detect magic, pass without trace, and alarm. But where they really shine in this roll is infusions. The artificer gets little tools like darkvision goggles and boots of flying and even magical tinkering has some great options for clever players. But the huge scout enhancing infusion that solidifies them as at least an A tier in this roll is the homunculus. It is like an enhanced familiar with expertise in perception checks. As an artificer you can use the help option and have your little guy can be the eyes of the party. I can hardly think of a more useful toll to scout dungeons, keep watch, and snoop on your neighbors. And yes some of these things are specialized to a build but most are class universal. And even the armorer specific option I described has the versatility of transforming you into a tank after a short rest. There is no reason a class like this should get a C in this category.
@farrex0
@farrex0 3 месяца назад
Yeah, specially with tools, it seems like they completely forget tools exist most of this videos. Because they never mention them when they talk about artificers... and tools, int he hands of the right player can be game breaking. A creative player with a Forgery Kit alone, can do so much. Then for exploring you have Cartographer tools.... etc.
@StephanG007
@StephanG007 2 года назад
I feel like their definition of infiltration was a little bit narrow. It mostly had to do with scouting out the area while remaining undetected. But I feel a big part of infiltration is being able to do 'something' useful while in there, such as steal a critical item, convince/deceive a key person to do something, etc. As someone who plays as a high charisma rogue, its amazing what you can do with expertise in persuasion and deception with a well placed lie.
@poneal666
@poneal666 2 года назад
By class, the barbarian is usually unarmored, probably has a decent Dexterity score, and can easily pick up proficiency in Stealth, Athletics, and Survival. They're a solid C in infiltration, role-playing aside. Otherwise, I think you are spot on!
@z3r070000
@z3r070000 2 года назад
agreed they're probably the only tank that can be unarmored and still be a tank, and they won't rattle and clank around nearly as much as the tank build Fighter and Paladins. they did the barbarians dirty on that one.
@brcoutme
@brcoutme 2 года назад
Agreed I think they were way to distracted by the way people had role played barbarians in their experience. The question of B, C, or D is the mechanical potential of the class. As pointed out here they have good reason to have decent dexterity score and useful skills for the purposes in question. Furthermore they have reason to be entirely unarmored, which plays a big role in infiltration. As for how to roll play such a thing, well Barbarians are used to living in the wild and hunting. Otherwise they might have had their homeland ran over by a civilization and be a sort of roguish character, an outlaw ect. There are a lot of reasons why they would have and actually be good at stealth. Never mind, exploration which they are likely to have survival or even know the land giving them advantage in exploration for role playing reasons. Sure they might not be good at maps, but they also might have a wisdom type sense of direction and simply know instinctively where to go. I'm not saying above a C, but I'd put them ahead of the cleric even with the consideration that the cleric has some domain options to help out.
@kingofspaids1
@kingofspaids1 2 года назад
Worth noting that Rouge is capable of the social infiltration as well
@xaviermarican4557
@xaviermarican4557 2 года назад
Pact of the chain warlock, use an imp familiar. That imp can be invisible or turn into a spider and you can see through its eyes and communicate with it telepathically at long distance. When I played one we almost never opened a door without knowing what was on the other side.
@twylanaythias
@twylanaythias Год назад
Additional notes concerning the Monk... There's a lot to be said for "hiding in plain sight" and the Monk excels in this regard - Unarmored Defense and Unarmed Strikes enable a Monk to blend into a crowd of commoners without compromising themselves in the slightest. Stealth, Athletics, and Acrobatics are all baseline Monk skills - while they only get two proficiencies from the base class, virtually every Background includes at least one of these three. Tongue of the Sun and Moon (13th-level ability) allows you to understand *ALL* spoken languages - easily coupled with a Feat like Observant (enhanced lip-reading) to eavesdrop on anyone they can see. Empty Body (18-th level ability) not only enables a Monk to become invisible (with resistances to all damage types except Force) momentarily but also use Astral Projection (self-only) without needing expensive material components.
@revshad4226
@revshad4226 2 года назад
i think a big boon you are missing with the Wizard and Warlock is Find Familiar. just like the Druid's wild shape, a familiar can be basically any small animal that will go unnoticed. this is even more apparent with Chain warlock when they have a spirit or imp which can both fly and be invisible.
@elcuban27
@elcuban27 2 года назад
And artificer. Spellwrought tattoo infusion.
@manasdate6410
@manasdate6410 2 года назад
I feel like you underplayed the rangers ability to stack pass without trace and stealth expertise. Along with the great subclasses like gloom stalker which you didn't talk about makes it a s tier.
@russellhunter8460
@russellhunter8460 2 года назад
Agreed, however I believe they base it on non subclass abilities. I love rangers in 5e actually my favorite class to play even before gloom stalker
@jeremyeusea1855
@jeremyeusea1855 2 года назад
What's up guys! I just started playing and being a DM in my own game a month ago and with so much content to learn, finding you guys was life saving. Thank you for all the great advice and what you do everyday.
@MonkeyJedi99
@MonkeyJedi99 2 года назад
I think a lot of the Dudes' ratings are heavily colored by stereotypes, and how people they play with play those classes. This skewed perspective has been less evident in other role-ranking videos, but really started to show in this one.
@travisdonaldstanley6420
@travisdonaldstanley6420 2 года назад
Agreed. This video was not as good. But I learned somethings.
@lemondruid2783
@lemondruid2783 2 года назад
thats true. very one-dimensional aproach in here, other vids are not so much
@elcuban27
@elcuban27 2 года назад
Yeah, and they severely lack imagination with anything concerning artificers.
@Leold1
@Leold1 2 года назад
Definitely. I’d like to see them go through class features and spell lists for a video like this, rather than anecdotally just relying on “Barbarians are bad at stealth because our barbarian screams to ensure no one can stealth.” The assumption that artificers are only good at blowing stuff up is the same thing.
@oneoftheboyz1538
@oneoftheboyz1538 2 года назад
Barbarian for roleplay can vary greatly, but some subclasses give some pretty useful tools for exploration or infiltration, totem barbarian (tiger or eagle), ancestral guardian barbarian level 10 ability has this purpose, possibly even the beast barbarian with climb speed could possibly be helpful in exploration. So I'd not say they're good for infiltration nor exploration, but maybe they could squeeze a C rank.
@fightingfalcon777
@fightingfalcon777 2 года назад
I 100% agree. As I wrote elsewhere in here, my Totem Warrior Barbarian in a campaign I did actually filled in many ways the role the Ranger normally would as the sort of scout and tracker role, so I definitely concur
@TheZandaz
@TheZandaz 2 года назад
Your point proves ehy they're D though. One very specific build is okay at it, otherwise base options don't help in meaningful ways
@oneoftheboyz1538
@oneoftheboyz1538 2 года назад
@@TheZandaz going on in the video, I end up agreeing with you, but generically my point remains, they're definitely not the best, but can for sure have a chance to be stealthy or helpful in exploration
@fabiovarra3698
@fabiovarra3698 2 года назад
I think one the biggest malus in stealth for barbarians is often the dimension, as most of the time they are at least two meter tall and one and an half wide.
@johncardwell2989
@johncardwell2989 2 года назад
Yeah, barbarian should definitely be a C if you look at it mechanically. Unlike the fighter and paladin, no armor. It is undeniably the stealthiest strength based fighter
@BlackShadow1991
@BlackShadow1991 2 года назад
Thank you for doing these videos, Dudes, they are fun, informative and well made :D
@GrumpyGrobbyGamer
@GrumpyGrobbyGamer 2 года назад
Thank you for the great conversation about this role! Going into this my only thought was Rogue, but you both convinced me that Druid has a whole bunch to offer. Rangers and Bards weren't classes I would have considered, but you made several very good points and I have to agree they are both very strong contenders. Good job Dudes!
@abominablesnoman
@abominablesnoman 2 года назад
Artificier can be VERY good at infiltration once they hit level 6 if they take Boots of Elvenkind and Gloves of Theivery as their infusions. They also have expertise with all their tools at that level as well.
@rickysanchez1487
@rickysanchez1487 2 года назад
Yeah I think it'd be better to just give those items to your rogue
@Halinspark
@Halinspark 2 года назад
They can, but their skillset is better suited to being the backup plan if the infiltration doesn't work.
@farrex0
@farrex0 3 месяца назад
@@rickysanchez1487 But they could be, what if there is no rogue in the party? That is like saying, yeah spellcasters can be good because they have invisibility and pass without trace.... but they are better off giving them to the rogue, therefore they are a C... That doesn't make any sense. This series is about how well they could fill that role. Imagine you have a Paladin, a sorcerer and an artificer.... So many times, you have compositions like that were the best in the party has to fill the role. And the Artificer is extremely good at that role. Of course, the ranger and rogue would be better, but if there are none... Not to mention, that the use of tools alone, should make the artificer a B at least.
@Necromatehun
@Necromatehun 2 года назад
You can make Batman & Robin with an Artificer Armorer (stealthy armor option gives advantage on stealth rolls and a lightning "batarang"), your homunculus turning into a small Robin, choosing spells like: Spider Climb, rope trick, disguise self, invisibility.... you can also choose proficiency in thief's tools and a bunch of others (there's even an ability or infusion that can give you any chosen tool proficiency after a long rest) . Probably one of the best infiltrators :D You can disguise yourself as anybody, and even actually do their job proficiently as some secret agent :D
@lbomfs
@lbomfs 2 года назад
I am so happy you guys are continuing this series!
@jaredlocke4300
@jaredlocke4300 2 года назад
Your insights and analysis of this game has helped make me a better DM, player and home brewer. Party on Dungeon Dudes 🤘🏻
@aniqueevans1547
@aniqueevans1547 2 года назад
28:40 The rogue may be the one the guard pays attention to, but the guard will get stabbed during the surprise round that the rogue had, knowing that the cover had been blown by the ranger’s bird, and readying an action. By doing so they get advantage which means they get sneak attack. Then because of their high dex they’ll most likely go before the guard again and because the druid is within 5 feet of the guard since they’re also in the bush, they get sneak attack again. That guard is most likely gonna go down in 2 hits before he has a chance to stab the rogue. Now the druid is down a use of wild shape. And if they’re infiltrating a big castle that will have several combat scenarios, or they’re a high level moon druid that wants to turn into an elemental where they can wreck shop, they need to take a short rest to regain their use of wild shape. While druids have great spells and abilities for exploration and infiltration, the cost of resources is what keeps them from being my S tier. Expertise + reliable talent makes it nearly impossible for rogues to fail stealth and thieves tools checks and it costs them nothing.
@timkramar9729
@timkramar9729 2 года назад
Especially as a scout subclass.
@LordNerfherder
@LordNerfherder 2 года назад
Bards have much magic and expertise in stealth perhaps. They can have thieves tools. They just have more options and reliable talent is all that a rogue has got. I love the fantasy of a rogur and i prefer playing it. But i underatand that it is bias. An illusionist wizard, lore bard or moon druis simply has options that puts rogues to shame. They have nothing in comparison here. But i will still play the rogue.
@WolfCry791
@WolfCry791 2 года назад
The Armorer Artificer would make an exceptional scout & infiltrator. The Infiltrator mode of Arcane Armor gives you advantage on all stealth rolls, so if you pick an armor with no stealth penalty you get permanent advantage. If you get proficiency in the skill, it's easy to have a high bonus plus advantage, so you've got sneaking down better than most Rogues. I think the C rating is accurate, and I'm still disappointed that y'all didn't mention this one notable exception. Personally, I'd take 3 levels of artificer on any character that I want to be able to sneak at the highest levels
@Salad_Pickle
@Salad_Pickle 2 года назад
Not to mention the Flash of Genius, and potential proficiency, eventually expertise, in every toolkit. Plus utility spells make up 2/3rds of their list
@trevorgreenough6141
@trevorgreenough6141 2 года назад
More so with half-plate, and medium armour master
@christopherjonas-hamling9397
@christopherjonas-hamling9397 2 года назад
I don't think C is a good ranking. You can easily build for infiltration with just the core class abilities. I think they overlooked infusions altogether. At 6th level you can have Gloves of Thievery, Boots of Elvenkind, and Cloak of Elvenkind. They also get Disguise Self and Invisibility early on.
@notthis9586
@notthis9586 2 года назад
I know a lot of classes get them, but automatic access to spells like disguise self and invisibility give it a decent baseline for sneaking into places. Then infusions offer some boosts as well, boots and cloak of elvenkind for sneaking, boots of flying or gloves of swimming and climbing for exploration, or cloak of the bat at level 14 for dim-light flight, stealth, and bat polymorph Overall, the stuff all artificers eventually have access to, I think, places them in a pretty solid B tier for infiltration.
@BovineTerror
@BovineTerror 2 года назад
I heartily agree with all of this. The armorer is particularly amazing at stealth, there are several great infusion magic items they can craft for stealth purposes, and with all the tool proficiencies they get, all artificers have the capacity to have great infiltration abilities using carpenter’s tools (for the stealth bonus they get walking on wooden floors), the carpenter’s tools, thieve’s tools, and Mason’s tools are great at finding traps and hidden passageways in wooden and stone structures (which is basically all structures), and finally the forgery Kit, calligrapher’s supplies, and disguise kit can all help make convincing documents and disguises for the James Bond style infiltration. So overall I think they at least deserve a B.
@PhoenixM13
@PhoenixM13 2 года назад
Saw the video, said "Yes!" aloud and tuned in. I really like this series. Planning to share the class role video with my players.
@dizzykincade7831
@dizzykincade7831 2 года назад
Thank goodness you guys finally returned to the series. I loved the first 3 n been fiending!
@scottballentine1846
@scottballentine1846 2 года назад
To me I think it really depends on what tier of play you are dealing with. Early on the rogue is going to be much stronger, T2-T3 it would probably be the druid. I think in T4 it would probably go to Wizard - they can do their remotely with the correct spells. They, as well as the druid are blocked by anti-magic so at that point I would say you are looking at the rogue once more.
@FireFistAce_OnePiece
@FireFistAce_OnePiece 2 года назад
Armorer Artificer has the Infiltrator Armor option which gives a permanent advantage in stealth if not in an armorer that would give disadvantage in which it would cancel it out. while it is at 6th level being able to make Boots and Cloak of Elvenkind is quite good.
@oscarblair3260
@oscarblair3260 2 года назад
Echo Knight’s ability “echo avatar” is great for infiltration imo
@master_swish
@master_swish 2 года назад
@@TheLegendaryLegacy But the best they could think of was battle master and archer. The echo knight can teleport 30 ft so long as they can see the place they want to tp to. Combine with the avatar they can do the best job of any fighter here without any builds. It seems they both really are overlooking the echo knight for some reason especially when they considered the battle master to be better lol.
@fabiovarra3698
@fabiovarra3698 2 года назад
@@master_swish doesn't the avatar need to be close to you till a certain level? and your avatar isn't particular stealty, apart to maybe non disavantage from hevay armour, but it would still have a crappy stealth bonus if you don't make a dex charater.
@oscarblair3260
@oscarblair3260 2 года назад
@@fabiovarra3698 1000 feet from the level you get the ability, and although it isn't necessarily stealthy, the echo isn't a creature which makes it bypass a lot of abilities...
@fabiovarra3698
@fabiovarra3698 2 года назад
@@oscarblair3260 ah yes I was mixing with the whole manifest echo, so you need to wait lev 7, not terrible but still quite down the capain if you not start at 5 or more.
@master_swish
@master_swish 2 года назад
@@fabiovarra3698 You basically get a free mistystep to anywhere you can see within 30 feet of you. Look through a keyhole and boom you have an echo in there. Then you can tp in. With the Avatar it doesn't specify if it can use any of your abilities sadly so that's dm dependant. Given it's a magical image i think it would not create sound though tbh which means yes it may be stealthy
@scottreigle1756
@scottreigle1756 2 года назад
Having played a Druid, I was already right there with you... ;) Also, there is a Battle Maneuver in Tasha's called Ambush that allows the Battle Master to add the superiority die to the stealth check.
@MisterDiceGuy
@MisterDiceGuy 2 года назад
I would give the Artificer a B or a low A. Several subclasses have infiltration capabilities. Armorer literally has Infiltrator Armor. Alchemist can make you fly with a potion. Not to mention flash of genius adding to rolls that would be used in those checks and the Replicate Magic Item to make Elvenkind and other exploration items. If you want your Artificer to be an infiltrator or explorer they will be, they will be a good one, and it won't take much to figure it out.
@yeahnaaa292
@yeahnaaa292 2 года назад
D. Dudes...I've Been TOO Busy last couple months...Currently catching-up on your vids! Kelly tho! Bringin' that sexy back, bruv! Particularly Appreciate this Ranking Classes by Role Series! Great Content & Presentation as ALWAYS. Much Love.. Happy Summer. Pitter Patter, Boys.
@tklavon
@tklavon 2 года назад
I have just started my tiefling scout/gloomstalker build. I am excited about what kind of explorer this character can be.
@matthewlaird5235
@matthewlaird5235 2 года назад
Another great video dudes. I know you don’t go into multi-classing, so that’s why I felt like commenting. I’ve been playing DND since 1984, and my preferred class is rouge.my current character a Scout/Gloomstalker is the best infiltrator I have ever played. Don’t sleep on the expertise in Survival and Nature that the Scout gets, also the Ranger’s favored environment (advantage on Wis and Int skill checks) combined with expertise in perception and stealth is borderline broken when combined with the alert feat. My party never needs to bring rations, I just hunt while they set up camp. The party can move stealthily at normal overland speed. Not to mention being invisible in darkness (finding something to hide behind is for losers). Anyways I love your videos.
@perlygatekeeper
@perlygatekeeper 2 года назад
The wizard has the bonus that they can change out their spells in a way that the Bard, Sorcerer and the Warlock cannot.
@fightingfalcon777
@fightingfalcon777 2 года назад
I do have to say, while the Barbarian generally is still one of the weakest classes for infiltration/exploration, the inclusion of the additional skill proficiencies from Tasha’s definitely helps. But more specifically, the Totem Warrior can be actually really good as a scout/recon character with Beast Sense and Speak with Animals. I had a Dragonborn Totem Warrior Barbarian in a pirate campaign, and I actually in a lot of ways was more of a Ranger than the actual party Ranger outside of combat. It also helped that I had been given wings by magic. I know this is a very specific occurrence, but I do think that the Barbarian more recently has gained some additional exploration ability. Still at most a C, but it has gotten a little better in this regard
@billbishop6109
@billbishop6109 2 года назад
I agree, I had my pirate background half-orc totem barbarian infiltrate a wizard school with the warlock (with invisibility cast on them). It went pretty well until we met someone with truesight. That is the thing also, sometimes the infiltrator gets found out. In our case we were able to escape with the help of my winged boots, but we had other options, mainly involving extreme violence
@fabiovarra3698
@fabiovarra3698 2 года назад
@@billbishop6109 You know that nothing in your story involve you being a babarian?
@mugenokami2201
@mugenokami2201 2 года назад
I honestly would say they are good at helping the party..mostly as the distraction.
@billbishop6109
@billbishop6109 2 года назад
@@fabiovarra3698 True but I’m just saying that a rogue in the same spot would be in trouble with no sneak attack available. A barbarian that has great weapon master can cause a lot of damage very quickly, grab his buddy and book it out of there.
@tyleremery7088
@tyleremery7088 2 года назад
Our group's Eberron session tonight had an instance of "barbarian stealth" lol. The barbarian's way of disarming the blast discs (basically landmines, for anyone unfamiliar) was to run in and chuck them away before they detonated. The DM had him roll initiative vs. the discs to see if he could do it quick enough before they blew, so between feral instinct, danger sense, and fire resistance, he was the best suited to deal with the threat.
@haydenarlo1950
@haydenarlo1950 2 года назад
can’t wait to see the overall states when comparing all the videos. will show what classes might need some work 😭
@Nickelback8469
@Nickelback8469 2 года назад
I don't think Barbarian is that bad at stealth, mechanically. Because of Unarmored Defense/Medium Armor proficiency, their stealth rolls probably won't be the one to bring the party down. Compared to Strength Fighters or Paladins, the usual dumping of dex plus heavy armor is going to be a huge detriment to stealth. Totem Warrior and Ancestral Guardian Barbarians also get spells like Speak With Animals and Augury to boot. I'd say probably a mid C tier mechanically for the class instead of D/F
@me-42by42
@me-42by42 2 года назад
Those are more investigator type abilities than infiltrator ones though.
@Nickelback8469
@Nickelback8469 2 года назад
@@me-42by42 seeing what enemies are in the next room ahead or hearing from animals what exactly these tracks through the forest were made from would probably fit under the explorer’s niche
@MonkeyJedi99
@MonkeyJedi99 2 года назад
Barbarians get WAY to stereotyped as "RAGE ONLY!" Rage is but one part of their skill set. It would be like saying a Fighter is only good for attacking, or a Warlock is only for Eldritch Blast. A character is WAY more than the character sheet. - How is a barbarian "not built for stealth"? One of their key attributes is Dexterity (for AC), they are disincentivized from wearing armor that would give disadvantage in stealth, and stealth proficiency can be achieved with a strategic background choice.
@PharaohOfTheDamned
@PharaohOfTheDamned 2 года назад
OK NO WAIT I PLAYED A STEALTHY BARBARIAN Dex based barbarian is really good for infiltration. Mostly cuz if I get caught I'm better off than most builds cuz "*summons axe* no one can sound the alarm if there's no one sound the alarm... did you just stab me? How'd that work out for you buddy? *cleaves*"
@PharaohOfTheDamned
@PharaohOfTheDamned 2 года назад
Also high wisdom let's you find and see things around you
@justinstreet1254
@justinstreet1254 2 года назад
Dex based barbarian doesn't work raw. Both rage and reckless attack require using strength. Otherwise an elven barbarian with elven accuracy would be insane.
@PharaohOfTheDamned
@PharaohOfTheDamned 2 года назад
@@justinstreet1254 ok and? First of all, who said I even raged? I literally only did it twice and both were outside of combat. Second of all, my str and dex were off the charts either way so... Third of all, watch your tone. I don't know if you meant it or not but you came off hella disrespectful for no reason. Have a blessed rest of your day
@kristofkalman2659
@kristofkalman2659 2 года назад
In a campaign of a friend of mine, me and two of my buddies are playing a druid, a ranger and a rogue, AND we're all lizardfolk. There hasn't been any major exporation or stealth missions, but it'll be a lot of fun I think.😁
@bejita7831
@bejita7831 2 года назад
Hopefully in the final video of this series, there is a chart showing all the classes and their score in each role =D
@Briandnlo4
@Briandnlo4 2 года назад
These videos are awesome thought-starters for the "Challenge Accepted!" type of player.
@scottreigle1756
@scottreigle1756 2 года назад
See Colby's video about the Barbarian Support. :D
@MrGunsnrosesfan100
@MrGunsnrosesfan100 2 года назад
An infiltrator/Explorer barbarian is probably the easiest challenge any of these videos have ever raised then.
@Briandnlo4
@Briandnlo4 2 года назад
@@scottreigle1756 LOL, I did. I tweeted @ him that he needed a nice long rest after I watched it. But; thematically at least; it was an awesome build.
@CrimsonReach
@CrimsonReach 2 года назад
I am an artifer batlesmith and have had to take the inful role for my party. I have prof in stealth, thieves tools, and do rather well. Flash of genius and the invis spell do wonders. Plus double prof in theives tools. And several infusions are good for stealth. I feel like we are a C plus or so maybe low B.
@Gargandan
@Gargandan 2 года назад
Agreed. Mine has expertise with forgery kit and the Charletan background. I've forged us documents to enter lots of places.
@CaptainTripps420
@CaptainTripps420 2 года назад
Also the Armorer gets access to armor thats literally called Infiltrator armor giving advantage to stealth.
@elcuban27
@elcuban27 2 года назад
I’d say A. I don’t see much of any compelling argument that any other class is objectively better. Only advantages others really have is wildshape, Pass Without Trace, and high-level spellcasting.
@kinderdm
@kinderdm 2 года назад
At minimum it's better than sorcerer, wizard, warlock group; so I'd give us an A. Plus were prepared casters so change spells daily and also infusions too.
@Hissingace110
@Hissingace110 2 года назад
I'd be interested to see you guys each make a min/max video for this specific thing. Personally thinking Eloquence Bard with Actor and Eldritch Adept (Mask of Many Faces). You can be anybody extremely reliably, with advantage on deception checks and 20 is your lowest possible roll for it.
@FixingTheInternet
@FixingTheInternet 2 года назад
Great video. This is one of my current campaign characters, commando style! Shadar-Kai Gloomstalker Ranger + Rogue Multiclass. Infiltration: Nature's Veil + Stealth Expertise + Pass w/o Trace +Disguise Self + Actor Feat + Raven Queens Blessing + Cunning Action + Umbral Sight = "I'm already in" Commando style: Dual Wielder (DDs homebrew version) with Rapiers + Stalkers Flurry Feat (DDs homebrew) + sneak attack + Hunters Mark (+ Crit if Rogue Assassin)= "I already killed them" Escape Plan: Nature's Veil + Stealth Expertise + Pass w/o Trace + Disguise Self + Actor Feat + Raven Queens Blessing + Cunning Action + Umbral Sight = "I'm already back".
@TheHornedKing
@TheHornedKing 2 года назад
All right, you have convinced me about the druid. But I gotta say, the barbarian is at least better at stealth than the fighter and the paladin, and I don't think it's fair to factor in roleplay, it should just be pure mechanics. I mean, in regards to roleplay, my barbarian got more of a cold fury, gong dead silent when he rages.
@CharlesUrban
@CharlesUrban 2 года назад
Or he can be completely silent unless he's raging, in which case "AAAAAAAAAAAAAA"
@lanefunai4714
@lanefunai4714 Год назад
The last barbarian I played ragged by getting high. I played him with more New World tribesmen flavour than Nordic screamer.
@radomirkesl3399
@radomirkesl3399 2 года назад
Ok, I disagree with the bard losing credit for having to "build" with spells, literally just invisibility and expertise makes them a high A and they can have.... Major image? That's super powerful. The only things they're missing imo are thief's tools and find familiar. Saying picking a couple of spells is a specific build would make wizard definitely not S utility.
@Matthias-pj6th
@Matthias-pj6th 2 года назад
Your talk about Bards infiltrating fortresses under the assumption that the guards don't know everyone reminds me of Order of the Stick strip 766. A very genre savvy villain gave manuals to all the guards with tips to avoid being infiltrated such as... "SURPRISE INSPECTIONS: We do not have surprise inspections. Ever. Especially not at night, when other guards have been called away to another event. Those inspectors in front of you? They're intruders. Get them." "SOUND IN THE BUSHES: Someone is throwing a rock to distract you. Try looking in the opposite direction from where the sound originated." "TARQUIN'S TIPS: Pictures of all members of the prison staff are posted in the lounge. Get to know them!" For bonus points he also made sure that the helmets on the guard uniforms didn't conceal their faces.
@Nezumikniver
@Nezumikniver 2 года назад
I remember laughing so hard at this...I absolutely loved it!
@ChristnThms
@ChristnThms 2 года назад
I totally agree about the "built in" vs "built for" type of aptitude. Regarding the Druid, one thing you guys didn't mention, that I think really needs to be mentioned, is duration. When a Druid first receives Wildshape, each use is an hour long. That makes it feel kind of like a long duration spell. But even then it is special, in that you can take a short rest WHILE Wildshaped, thus regaining your Wildshape uses. By level 4, that has increased to 2hrs per use, making it even easier to maintain permanent Wildshape. By level 8, you can summon a familiar with a 4hr duration, become a flying creature with a 4hr duration, take an hour long rest, and then do 3hrs of exploring with your familiar, and have both uses of Wildshape still available. Even before getting to high levels, the duration of the Wildshape gets to the point of essentially being endless. The staggering number of ways to use it is a big deal. But the accessibility due to duration makes it a true S tier feature, regardless of subclass.
@RedTooth552
@RedTooth552 2 года назад
I disagree entirely about the cleric - yes, you are not going to tromp around the camp or the forest scouting out the enemy camp or the path ahead, but the cleric spell list, specifically the divination school coupled with their ability to select whatever spells they want every day, makes it so they don't have to. Locate object, Locate Creature, Divination, Find the Path, Clairvoyance, Scrying, etc. are all really powerful tools in their quiver. I'm not going to argue they should be S or even A tier, but if being able to run up a wall is enough to give a Monk a B or a C, I don't see how the cleric could be dropped so low. If infiltration and exploration is about your capacity to gain information about a person, an encampment, a castle, a location, etc. through observation and do so without being detected, Divination should not be underestimated.
@lonewaer
@lonewaer 2 года назад
Absolutely. The spell list and the spellcasting mechanics alone to me are enough to make the cleric strictly better than D-tier. Not to mention high wisdom, that gives high perception checks, nor the fact that no one is forcing clerics to wear heavy armor that would sabotage their stealth checks.
@travisdonaldstanley6420
@travisdonaldstanley6420 2 года назад
Well posted. Not their best video. But they make two videos a week, so they are busy. And this really should have been made into 2 videos. 1. Infiltrate. 2. Explore.
@AnaseSkyrider
@AnaseSkyrider 2 года назад
I cannot reconcile "I'm tempted to give the Bard an S" with "Artificer is definitely a C". Artificer as an infiltrator: - Infiltrator model Armorer gives automatic universal advantage on Stealth, no qualifiers like 'unseen' or 'unheard'. - Can make their own stealth magic items with infusions, or other general-use items that can be used in exploration/infiltration. - Use medium armor and so will likely have at least 14 DEX. - Get Tool Expertise at level 6 (making and disarming traps). - Flash of Genius at level 7. - Have access to MANY exploration/infiltration spells they can change on a LONG REST between just Disguise/Alter Self, Enhance Ability, and Invisibility, let alone also cantrips like Guidance to improve critical ability checks. - Are very SAD with INT+CON and thus can afford to have higher DEX/CHA, or take feats. Kelly said himself that sneaky bards have to lean more into their subclass... But still gave them an A, on a 'Spells Known' spellcaster whose 'you have to build for it' comes at a big price compared to an artificer. So why are the 2/4 Artificer subclasses that have access to stealth and exploration bonuses (Alchemist, Armorer) with little other cost irrelevant when Bards in general are just 'I have Bardic Inspiration for my checks, and naturally have higher CHA/DEX' unless you take subclasses??? EDIT: Oh, and Bards do get expertise later too, so that helps stealth or social skills. If you build for it.
@lordzaboem
@lordzaboem 2 года назад
I have to agree with you. I don't know why the guys are even talking about the limitations of a steel defender as a proxy-scout when Infiltrator Armor is right there in front of them in bold print. In my experience, the infiltrator is the most popular flavor of Artificer among players anyway, so it's not even an obscure choice.
@AnaseSkyrider
@AnaseSkyrider 2 года назад
@@lordzaboem An armorer can have Medium Armor Master and 16 DEX, with a lower CON since they'll be in the back lines as an Infiltrator, to have great AC and no disadvantage while justifying a better higher DEX that improves their stealth. Or feats for some expertise. If B is the tier for niche and 'can do it well enough but you have to build for it and take specific subclasses' classes, Artificer deserves a B.
@levithewizard
@levithewizard 2 года назад
I agree there is a build for an "infiltration" artificer and it's cool an unique. It makes a great support to a ranger or rogue as a duo scenario. I think I boils down to the opportunity cost, you give up really powerful class features like steel defender & heavy armor to be slightly above average in stealth.
@AnaseSkyrider
@AnaseSkyrider 2 года назад
@@levithewizard I can't comment on the Steel Defender, but in general, you will always 'give something up' by choosing a class that is a great infiltrator anyway. If you're not playing a Moon Druid, picking Druid to be a great infiltrator also means losing a lot of tankiness. As far as the Artificer is concerned: 16 AC in medium armor (17 if MAM, and no stealth disadvantage), that's only 2 behind Plate's 18 AC, on a character who would be built to not be a frontliner anyway -- and your reward is universal stealth advantage, more damage than Guardian, and more points into DEX for better stealth. As an armorer, you get two more infusions, and with infiltrator, you don't need to spend infusions on *yourself* for X of the elvenkind, making it easier to fit things like: - X of the elvenkind *for your party* - goggles of night - rope of climbing (Winged Boots later) - eyes of charming - cloak of the mantaray - gloves of thievery - hat of disguise (help your party members disguise, unlike a Bard) - helm of telepathy / medallion of thoughts Or any common magic item that you could conceivably use to aid in infiltration. And even just hiding your party in a bag of holding can already be surprisingly effective. Really all you're missing is some expertise, which if you're doing MAM with 16 DEX, that *is* pretty hard to fit in for any point-buy character build.
@pogosoloHD
@pogosoloHD 2 года назад
Excelente video. Opiniones pre-video Pícaro o Bardo, dependiendo si se tiene en cuenta la dimensión social del Infiltrador. Saludos desde Colombia, 👋
@andrewhuerta7168
@andrewhuerta7168 2 года назад
I think that it would be really cool if ya'll did like certain build types like a build focused on shields, a build focused on protecting allies, another on maybe having the highest AC or a build that has a reasonable high AC that isn't too wacky.
@vladimirserpov6773
@vladimirserpov6773 2 года назад
15:40 in my campaign, druid hid himself from an ancient dragon beneath the tree roots, by turning into mouse. Same druid dropped in on biggest number of NPC conversations unnoticed. Enhance Ability and Pass Without a Trace alone can turn the tide of exploration, and help evade combat. Ultimate spy/explorer.
@erelat
@erelat 2 года назад
Using Familiars for scouting is almost broken. If the Druid gets busted they need a solid (lucky) exit plan, whereas the Familiar can be resummoned.
@andrewmcmillan229
@andrewmcmillan229 2 года назад
Druids can use wildshape to get a familiar since Tasha’s
@gabrielbastos18
@gabrielbastos18 2 года назад
To be fair, Druids still have decent options. Shillelagh and Primal Savagery are very good damage dealing cantrips. You can cast Thunderwave, Flame Blade, Fire Shield and other decent damage/defense spells. You can summon creatures to defend you. If you still have a Wildshape slot you can turn into a bear and attack or turn into an owl or rat and just flee. There's an argument to be made that, on average, a Druid caught has more options than a Rogue or Ranger in the same situation.
@justinfarrugia4620
@justinfarrugia4620 2 года назад
You can laugh about a cleric trudging through Chult, but when we explored the city of Mezro my grave cleric was essential in traversing the drowned city with water walk, enhance ability, and guidance. Plus being a wisdom based class definitely helped with perception and survival rolls
@kylesousa2051
@kylesousa2051 2 года назад
Really want to see one of these about the best Blaster. It'll mostly be spellcasters but I'd love to see how you rank them against each other
@johnosborn3828
@johnosborn3828 2 года назад
After watching this I immediately had to build an infiltrator Druid. I went with a Firbolg, grasslands Druid with the criminal background and the skill expert feat for expertise in stealth. This gives invisibility, haste, Disguise self, thieves tools, and the rest of the druid skill set. Anyone else have good build ideas?
@donalddouds6033
@donalddouds6033 2 года назад
I played a Street Urchin urban Druid in a campaign. Was a blast.
@cdfreester
@cdfreester 2 года назад
Nice job as usual. Of the big 4, the druid was not the obvious one to me going in, but after watching this video, I am totally convinced it could be the best explorer/infiltrator.
@maid_of_heart3261
@maid_of_heart3261 Год назад
I've played many infiltrator/explorer type characters over the years, and from the moment I played a druid I've been sold on it being the best class at this role. I could usually find an animal form that would let me go unnoticed practically anywhere, and the few times I couldn't I had access to spells like Pass without Trace, Enhance Ability and Invisibility that still let me be the infiltrator and the scout for the party
@dog-thebackwardgod
@dog-thebackwardgod 7 месяцев назад
I'd like to see more noncombat vids. One of the great things about Rogues is their ability to create adventure scenarios with their socialization and business play. I have a Rogue arcane trickster/Shadow Monk who's a taylor, and he solicits business thru his shop and thru the assassins guild. He's got multiple disguises and can be the mouth of the party no matter the situation. He can use his mind effecting illusion and enchantment spells to get past anything he can't sneak by. He's a lot of fun.
@mariop8852
@mariop8852 2 года назад
I don't think it would bump up a tier but I think it's worth mentioning Aberrant Mind has an amazing mix of control/ communication, and movement features. Plus being able to swap out damage spells on spell list for more illusion and enchantments that can be cast subtly without material components. plus twinning spells to bring along the right member of the team needed on an important mission.
@schemage2210
@schemage2210 2 года назад
I kinda thought the wizard would be ranked higher because of that spell list and the ability to switch spells as the needs arise, but I guess the Dudes are right. That said, as someone who has pulled off a solo jailbreak as a warlock, warlocks can't be underestimated.
@theovernight1915
@theovernight1915 2 года назад
Just commenting after the Druid but already I feel like we need to make it a rule that Monty can't just give Wizard the S-tier in everything! 😂 Edit: I feel like the guys forgot that trickster Rogues can go invisible - meanwhile I'd say the lack of resource limitations feels undervalued by the Dudes. If you've ever been in a situation where your invisibility spell doesn't last long enough or your eagle would certainly be out of place in the underground dungeon? Rogues have weaker but more diverse methods for infiltration, whereas I would argue the Druid and Ranger have superior but somewhat more situational abilities that do have generally more limited uses.
@slipperyfish
@slipperyfish 2 года назад
Armourer Artificer/Psi Warrior. I plan on having mine (if I ever get to play him) use Longstrider and Jump alongside Telekinetic abilities to do his infiltrating.
@wlfy_4249
@wlfy_4249 2 года назад
Where do you put polls ? I'd like to vote next time. Thanks for all this awesome content
@commanderzulu4724
@commanderzulu4724 2 года назад
I feel like the barbarian can be a C to B tier in this. Yes they can be roleplayed as a screaming brute, but they can easily have a decent stealth as dex is one of their 3rd main stat. They don't wear armor often, and their dex is normally decent. They can also be built to be a very good stealth player with the right choices. I would say that mechanically they are high C tier and can reach B tier with the right build. My Barbarian was the 2nd best stealth of the party. I will not disagree that a barbarian is often rp'ed as a screaming brute, but that is player choice, not mechanics
@teijotso8672
@teijotso8672 2 года назад
adding to thats they do have a few exploration abilities depending on what subclass you take
@commanderzulu4724
@commanderzulu4724 2 года назад
@@teijotso8672 that's why I would go C tier. Overall they are C, but some subclasses could boost them to B
@nolan4339
@nolan4339 2 года назад
I would say they are a high D tier. While there are a few subclass features that can support some explorer/infiltrator roles, there is very little that stands out. It actually wouldn't take too much for some new subclass to actually push them into a high C, or even low B tier.
@teijotso8672
@teijotso8672 2 года назад
@@commanderzulu4724 ye
@tanuvazi
@tanuvazi 2 года назад
Conan the Barbarian.
@zawaha9264
@zawaha9264 2 года назад
I feel like the artifice is kinda slept on here. Especially the armorer artificer. Not saying they're top but certainly feel like they're high B
@fallenphoenixiv
@fallenphoenixiv 2 года назад
Also forgetting the fact that any artificer can stack up on on items like the gloves of thievery or the elvenkind items, definitely agree with a B
@kingspartin8569
@kingspartin8569 2 года назад
Guidance too, and you get a ton of things that help
@russellhunter8460
@russellhunter8460 2 года назад
Think that they basing there grades on base class not subclasses. But yah if built right cam definitely be a solid B
@zawaha9264
@zawaha9264 2 года назад
@@russellhunter8460 sure, even still just looking at the base classes they've got plenty of tools for infiltration that feels like is being overlooked. Sure feels kind build dependant but isn't that their definition of a B?
@jerimestone8724
@jerimestone8724 2 года назад
The artificer also has invisibility on their spell list.
@festivehands
@festivehands 2 года назад
Excellent video, especially about rogues vs bards, druids & rangers. Don't underestimate the power of thieves' tools however, which goes for both the Rogue & Artificer (which both can get expertise in thieves' tools). The only other ways to open a locked door or container include breaking it or casting knock (both of which are loud as hell and not stealthy at all), or just having the key or waiting for somebody else to open it. Considering this, I'm not sure that it quite bumps the rogue up to S tier, but I think the Artificer deserves a B ranking. While it is true that an Artificer built the wrong way isn't very stealthy, the Artificer just has so much potential in it's kit for excellent infiltration. There are ways to get easy advantage on stealth checks through the armorer subclass or 6th level infusions, and the artificer gets access to great spells like invisibility and enhance ability, or disguise self and alter self. Along with having expertise with thieves's tools at level 6 and potentially even gloves of thievery, I think the Artificer has too much potential for stealth and infiltration to justify a C ranking.
@obvious2001
@obvious2001 Год назад
I think it’s easy to say that a guard would never think the squirrel in the bushes is a druid. But if you have an intelligent enemy who knows a druid is coming and tells their guards to look out for animals in suspicious places, suddenly that druid is one attack away from splitting the party, potentially dying, but most importantly alerting the enemies. Knowing that a rogue or a bard is coming is different because the best way to combat them is traps, but depending on how you build them, the rogue and the bard can with a high investigation bonus easily navigate what a druid might get knocked out of wild shape from.
@skyenyx8972
@skyenyx8972 2 года назад
Wouldn't the fact there's some domain builds that can excel make cleric a C? Also counter point. Knowledge domain is pretty handy. Expertise in two knowledges could be handy for exploration. Good wisdom is going to make survival a decent skill for you. Arcane Eye, Legend Lore and Scrying can all help you gather important information for infiltrations. Suggestion could even turn someone who'd otherwise catch you into an accomplice or a distraction. Your channel can give you a tool prof you need, or a skill that you weren't expecting to come up. You can then read minds, and it expands on the suggestion at 6th At 17th level you can even just straight up read the past and learn about anything or anywhere you can access. Clerics can also pack Clairvoyance, Enhance Ability, Borrowed Knowledge, Guidance. I can see an argument for a knowledge cleric being S-tier. especially if that cleric goes on to pick up some feats that can add utility to the role.
@RedTooth552
@RedTooth552 2 года назад
Yeah, just the cleric access to divination alone to me makes it b tier - if you have nobody else who can do the job in the party but can get a long rest, you can get a lot of information about a place with the cleric spell list without being badly kneecapped and this is true of any cleric. Knowledge, Trickery, Twilight, Arcana, and Nature all have at least one spell, if not more, that enhances the role. Even something as basic as blessing a stealth check or guidancing a survival check can really help. Rating cleric a D was a huge misstep IMO.
@carsonrush3352
@carsonrush3352 2 года назад
Yeah, the knowledge cleric is criminally underrated.
@princephantom1294
@princephantom1294 2 года назад
I'll give a corner case for warlock that makes it the best imo. Genie, chain pact, get an imp, make it to level 10, put the entire party in a ring, have imp go invisible or turn into a raven (whichever fits the situation) and you have an invisible flying party that can jump out and attack whenever they want
@elcuban27
@elcuban27 2 года назад
Artificer can do this at level 5. Homunculus infusion, carrying a bag of holding infusion (with party inside). Cast invisibility on the homunculus. Then add in thieves’ tools proficiency, tool expertise, infusions that help with infiltration/ exploration, spells (warlock has good ones too), and the armorer’s infiltrator mode gives advantage on stealth.
@princephantom1294
@princephantom1294 2 года назад
@@elcuban27 fair, though there is the argument of whether the party members can fit into the bag of holding given it's small opening size. It you had a full party of gnomes or something, I'd probably allow it, but a Goliath or firbolg would probably need to have reduce cast on them.
@Chuuma
@Chuuma 2 года назад
I was watching this during my workout today. I almost fell off the treadmill when you labeled the barb F-tier
@z3r070000
@z3r070000 2 года назад
if I may point out, we had a heist mission to save some kids from a secret npc warlock/witch ladies basement in her house. She was a magic user in secret. And I... was a Human Eldritch knight fighter tank build sitting outside in my full-plate as a back up plan. We had a homebrewed charisma focused Succubus Swashbuckler rogue, and storm cleric working as a a sort of bard face negotiator coming to distract the "Witch/warlock NPC" while the ranger and druid were sent in to get the kids. The ranger was ready, the druid turned into a cat, they went over to the back door. It was locked... a rogue could have picked the lock So they adapted and climbed up and into an open window. and creeped back down the stairs. They got to the basement door and the druid obviously can't even open it as a cat. so it was up to the ranger, the ranger grabbed the door handle and was turned into a frog by a magic glyph on the door.(She turned me into a newt.exe) the druid went grabbed them and dragged them away to safety back outside the house but it was already to late, the NPC knew their trap was set of and cast hold person on both members of the distraction party. Que payday loud music as My fighter does his best "FBI open up" impression busting down the door and shoving the NPC witch to the ground as the rest of the loud party circled around and got melee advatage as we beat the shit out of her. Turns out the door was trapped with a glyph and locked anyway. Im not saying a rogue would have guaranteed discovered the glyph of warding better, but they can usually have a higher investigation skill then the other two and can get it way higher. also, just about every rogue subclass adds to this. Assassin and swashbucklers can lean into the suave spy aspect, and the thief can climb and has advantage on stealth, while the inquisitive can detect those traps way better. and the arcane trickster as you already mentioned can turn invisible, mage hand, and have a familiar. the druid and ranger can scout a lot of ways and places but is sometimes stopped by a locked door, and can't do as much when it gets there.
@skelyjack3899
@skelyjack3899 2 года назад
I don't think exploration should be grouped with infiltration. The combo of those two options made me disagree with most of your opinions this time around. Nature, Survival and Investigation (exploration skills) do not equate to Stealth, Sleight of Hand, Persuasion and Deception (infiltration skills). Same for abilities. SMH
@Astral_Incarnate
@Astral_Incarnate 2 года назад
i agree. they could have turned this series into 10 or 11 parts cause some of these roles are very broad
@jpjfrey5673
@jpjfrey5673 2 года назад
There is a huge missed case for Warlocks here. They deserve to be A tier at the very least Warlock with Chain has choices of familiars that are essentially undetectable, very durable and extremely capable compared to other familiars. 3/4 of them have hands so they can interact with objects and steal for you without any consequence, 3/4 of them can turn invisible, 2/4 can shapechange when invisibility *doesn't* work. Investment of the Chain Master also makes the familiars amazing attack assets and debuffers, but this isn't about exploration so skip. Everyone keeps saying "you can just spy it out with an owl". Can you let an owl fly into a ballroom or a packed market or even a saferoom of someone you want to spy on without it being noticed? No, because the owl (or any other animal really) sticks out like a sore thumb, and a non-flying animal will take much more effort to even *get* to where you need it to be. Chain familiars don't care because they can fly and have ways to stay undetected regardless of the situation. They're like stealth drones of a secret agency - they're always watching you. Additionally, Warlocks have various spells which help them perform infiltration and exploration from a safe distance. Invisibility, Scrying, Dream, Dimension Door - all those spells usually have a hefty cost for someone like Bard or Wizard to be cast. Except then you remember that you're a Warlock and this "cost" means nothing to you because you can sit down for an hour and blammo, you can do it all again. The fact that you can cast Scrying over and over again means that you can stare into the mirror and check the location you need while your familiar is *also* checking another location you need. The wealth of information you can gain as a Warlock is *huge,* and unlike Divination Wizards or Bards all it cost you was a pact boon. I've trivialized intrigue and any mystery in the game I played as a Chain Fiendlock by simply having an imp spy on every single person that had information with potential. If that doesn't say that Warlock can investigate and infiltrate places better than a ton of other classes, I dunno what will
@pda8987
@pda8987 2 года назад
At the same time... this is the exact definition of B tier. Average Warlock will not have half of those spells and will not always have Chain pact. Plus not even all Chain warlocks will have imp as familiar (for example I can see Archfey lock picking sprite to stay in theme and for totally not broken poison). So average warlock will have some tools but not the best tools. And there is one good build but which require investment (Scrying and Dream are investments due to amount of spell slots or increasing long rest time to 9-10 hours). Edit: Also the best way to stop that lock would be the closed door or some kind of trap.
@jpjfrey5673
@jpjfrey5673 2 года назад
@@pda8987 it's not. 1) The average (not Hexblade and not a madman) Warlock has the choice of 2 things: the Tome or the Chain. Both of which provide a familiar (Tome requires an invocation but this is why you pick Tome in the first place), and one provides a better familiar. Chain Warlock can summon *any* of their familiars regardless of the pact, and the Sprite is still amazing as a scout with +8 Stealth, tiny size, human hands and invisibility. The poison isn't something to be considered while scouting. Warlocks lack any good 5th level spells overall, Scrying is a good and reliable option. They also don't care about spell slots or long rests because Pact Magic, and long rest durations don't ever increase, I have no idea what kind of malarkey you're on. P.S. Imp and Sprite have Sleight of Hand. Give em Thieves Tools and they'll break that lock no problem, and while invisible no less. Debunked
@toddhadley9002
@toddhadley9002 2 года назад
@@pda8987 I agree. Pact of the Chain (Imp familiar) + Voice of the Chain Master + Mask of Many Faces + Proficiency in Deception gives warlocks such a vast toolkit for infiltration and exploration. Unlimited Disguise Self means you can make yourself look like anyone, and if you fail your Deception check your escape plan is to run around the corner and turn into someone else. Or you can send your invisible flying familiar in to scout around, and you can see through it and telepathically communicate with it from ANY distance. The imp can also turn into some innocent-looking animals as another tactic. You can even send the familiar in as a scout and alert you telepathically if it finds something interesting, which you can't do even with Arcane Eye. And you can use all of these abilities at will. For your Patron you might go with Great Old One (telepathically communicate your familiar's findings to the rest of your party if you need to be silent) or Genie (have your familiar carry your party inside a ring to wherever you want to go). Combine this with a few spells like Dimension Door (have the invisible flying familiar locate a good spot for you to teleport to) to get you where you want to go, or invisibility (which you can cast at will with the right invocation later) and this gives the druid a run for its money. But all this assumes you choose the right patron, pact boon, invocations, and spells. Pact of the Tome is an amazing pact boon, so not every warlock is going to go Pact of the Chain, and even those who do might not take the Voice of the Chain Master invocation, or Mask of Many Faces. There are a lot of competing invocations, such as those that beef up your eldritch blast. You can build a warlock into an amazing infiltrator/explorer, but only if you choose to. That's why it's a B class. A much higher B than Wizard or Sorcerer, but still B.
@GuardianTactician
@GuardianTactician 2 года назад
In the second chapter of the Tyranny of Dragons module, the players are tasked with infiltrating the cult of the dragon. The druid in the party wild shaped into a giant badger and dug tunnels across the camp. The group used the tunnels to steal gold, evacuate prisoners, sabotage the cult and escape.
@joshthomas-moore2656
@joshthomas-moore2656 2 года назад
I had a Wizard with the criminal background and they were rather useful actually of particular use was the Gust spell it allowed me to distract the guard with either breeze that confused them, or knocking over something and making it break and then i could sneak past the guards, it also allowed me to go with the rouge in sneaking into place and that helped get them out of some bad spots, it also lead to a rather fun dynamic in the party where the Rouge and my Wizard would compete to see who could do a task better sometimes.
@derekseaton4412
@derekseaton4412 2 года назад
This makes me glad that I made an Infiltrator Barbarian. Changeling Totem Barbarian, all the Stealth and Deception, Actor Feat (Homebrew 1st level feat), and Thieves tools. Would have been fun once I got Observant and the Eagle Totem’s 1 mile sight. Gosh, I really loved that character
@Nezumikniver
@Nezumikniver 2 года назад
I still think rogue deserves the S. Wanna know how to stop invisibility? Closed doors. Make them locked and you have a step up. Rogues have their abilities DESPITE magic, which i think you undervalue. That rogue will still be just as great in an antimagic environment. They are still awesome despite no time to take a short rest. They will excel with the tools that they painstakingly put together through time and experience. I think playing by the rules is precisely why they have earned it.
@LordNerfherder
@LordNerfherder 2 года назад
The bard and druid both have more options than the rogue. More ways to get in or out or create disturbances. They can also pick locks and use mundane means. But flight, invisibility, teleportation, illusions, shapeshift, pass without trace. These kinds of things are just invaluable and outperforms all rogues in almost all situations. Yet i will still play a rogue as i am also bias to rogues. Rogue deserve an S for playing fair. But nothing in life is fair.
@NRMRKL
@NRMRKL 2 года назад
They'll be just as great in an anti-magic environment, but you can't disarm a glyph of warding with thieves' tools (which you are just as likely to encounter if not more).
@jackwriter1908
@jackwriter1908 2 года назад
The Bard would still be able to do the same thing, Dex is most of the time the second highest stat and with Jack of all Trades and the ability to gain Expertise, the Bard (while not gaining Sneak Attack, which you don't need for Infiltration) is able to keep up with the Rogue. Of Course with the exception that the Bard at the end of his career is able to cast wish and other 9th Level spells, while the Arcane Trickster reaches what(?), 5th Level?
@NRMRKL
@NRMRKL 2 года назад
@@jackwriter1908 4th. Half-caster classes get up to 5th. Spellcasting gained by martial classes' subclasses like arcane trickster and eldritch knight only go up to 4th.
@jackwriter1908
@jackwriter1908 2 года назад
@@NRMRKL thanks, didn't know that thought they get the same as half-caster
@danieldowney7621
@danieldowney7621 2 года назад
I've had a surprisingly good time scouting and infiltrating as a Sun Soul Monk. I wouldn't say Monk is the best class for it, but the mobility options that were available along with choosing the right skill proficiencies made it really fun.
@lucasmarquesdecamargos4298
@lucasmarquesdecamargos4298 2 года назад
Barbarians in our tables usually have Survival skill, and often have some other background feature that helps exploration more than most classes.
@KingGimpo333
@KingGimpo333 2 года назад
As “the Druid guy” in my group, I can definitely attest to how often just turning into an everyday animal is the ultimate tactic. Even something as crazy as a long-standing stakeout. Spend a week or two as a stray cat that hangs out around the stronghold of your enemy, gathering intel and establishing yourself as a common sight. “Oh there’s the damn cat again” is such a massive power play.
@TheSpoegefugl
@TheSpoegefugl 2 года назад
I can't disagree with the 3 B's in the ending, I do, however, find it somewhat disappointing that Find Familiar wasn't mentioned, as that can be used for some amazing exploration, if you only require recon. If you need a person to do something on the inside, it's not quite as good, but more or less the best recon you can get
@jaredlocke4300
@jaredlocke4300 2 года назад
With Tasha's the druid can also get find familiar through Wild Companion. Which helps the same way as wild shape infiltration, but doesn't put you in harms way for exploring enemy compounds
@Vikingeek
@Vikingeek 2 года назад
Definitely can't argue with the Druid pick, although when discussing Warlocks and if they fit into B or not - I feel some emphasis should've also been on a flying invisible imp familiar. My old warlock had an imp called Flynn, and he was our designated scout. (admittedly our party was Arcane Archer, Barbarian and Celestial Warlock though...)
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