The first one was the most satisfying strafe outplay I've ever remembered making.
The others are good demonstrations of how mixing and matching movement can help turn BR fights. As long as you can consistently 4 or 5 burst people, you only need your strafe to help you evade one or two full bursts.
Longer movements can enable you to break past the horizontal range at which your opponent has rotational AA, and the harder it is to read your strafe, the harder it is for controller players to match your strafe with their left stick to keep rotational AA active.
I use toggle crouch (mainly 'cause drop slides are easier to time smh) and while it does slow me down compared to strafing while upright, the up and down movement combined with sideways movement often helps me avoid being hit by the final headshot by making it hard for my opponent to place their crosshair correctly.
Being on mouse and keyboard - roller players, think of mouse being like your right stick , I also find the slower speed when crouching makes it easier for me to compensate for my movement.
This lets me counterstrafe while being able to stay on target and it does not force me to slow down and match up strafe with my opponent to hit my shots and benefit from the little bit of rotational AA 343 accidentally gave us mouse users while firing.
1 окт 2024