In the final renders, the cloth appears to have a grid pattern, which is what happened to me also when I imported a cloth sim into unreal. Do you know how to make it completely smooth? It kinda looks like it's shaded flat
Great question and sorry I should've explained in the video. Changing from Maya to 3ds Max (when coming from C4D) ensures your pivot rotation is correct, otherwise it will be rotated 90 degrees in the wrong direction.
Hmmm not too sure, I would just export a pyramid or simple shape and test maya vs 3ds max coordinate import presets. Let me know which one works best!@@eobiri