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Cloud gaming's 1st big failure = OnLive | Gaming Documentary 

Slope's Game Room (Video Game Documentaries)
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20 окт 2024

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Комментарии : 385   
@slopesgameroom
@slopesgameroom Год назад
If you like the video the best way to support the channel is to like, comment, share & subscribe. However, if you wanna go 1 step further, here are some links... > Become a PATREON: bit.ly/37yWxjx > or a RU-vid MEMBER: bit.ly/313TGg3 > Buy the T-shirt I wore in this video (use code "SlopesGameRoom15" for 15% off!): vapor95.com/SlopesGameRoom15 > Sign up to Humble Monthly: www.humblebundle.com/membership?refc=QlilOH Thank you ever so much for your kind, kind support xxx
@redrooster303
@redrooster303 Год назад
Unlocking games bought on OnLive on Steam too was a great idea and I think if Stadia had have done this from day one with their platform people would have signed up. The fact that games weren't cheap and were basically worthless without Stadia was it's downfall IMO.
@thewiirocks
@thewiirocks Год назад
@@redrooster303 The fundamental problem with these services is that they lack a compelling reason for users to use the service over purchasing a downloadable copy. While the instant-on ability is nice, it's hardly the killer feature that''s going to change consumer behavior. And providing higher quality graphics is a fools errand as not only does the compression somewhat defeats that increase, but graphics are already so good that it's difficult to create a difference that matters to users. Honestly, I think there are opportunities to utilize the cloud aspect in innovative ways to create games that would be difficult or impossible to launch with regular consoles. For example, the servers have high bandwidth links between them. Could a better or more interactive multiplayer experience be created that side-steps the classic game setup and connection issues? Could richer and more alive MMO environments be created? Those are better questions to ponder than trying to create a Steam alternative.
@thewiirocks
@thewiirocks Год назад
FYI, in the video you said that OnLive only needed a web browser. But I don't think that's correct. In 2009 the HTML5 revolution was still getting off the ground. If memory serves, OnLive had a client you would download and use to play the service. I had it installed up until recently when I did some cleanup. Source: I was an OnLive customer, playing several demos and even having purchased a few games on sale.
@Zynet_Eseled
@Zynet_Eseled Год назад
What's the song used at 16:31 if I might ask? It's a pretty good drum and bass song, and I'm looking to give it a purchase if I can track it down
@mentalhospital1701
@mentalhospital1701 Год назад
@Larry
@Larry Год назад
There's a few other funny things that Onlive did, like gave away thousands of consoles at a Eurogamer event, which nearly all of ended up on eBay (where I bought mine from) dodgy journos being given free passes to buy anything they want, and using those "gifts" to sell on eBay too, and them even trying to take apple to court for not letting them have Onlive on iOS. They could only have the "watching other people play" part. Also, Gaikai was borderline unplayabale in the UK, my friend Wez had a 70mb connection to trial it and it STILL wouldn't work.
@exocolt15
@exocolt15 Месяц назад
Going to court against apple? Yeah cus that’s usually goes well for people/companies 😂
@logicstone1661
@logicstone1661 Год назад
I remember playing Onlive every day, getting home from school. I couldn't afford a console so Onlive was the closest thing. I didn't have money for games either, so I remember constantly playing Homefront online demo.
@CrackingBiscuits
@CrackingBiscuits 4 месяца назад
Bro this was my life too
@Devin11246
@Devin11246 4 месяца назад
BRO OMG Homefront demo on onlive was a big part of my childhood! I miss being a broke child lol.
@Skar-I
@Skar-I 3 месяца назад
@@Devin11246bro same 😂😂😂
@robertpeacock894
@robertpeacock894 2 месяца назад
OnLive would keep giving away games for free also. I might’ve bought one game OnLive and had four to six brand new games for free. Played NBA 2K, Homefront, and Duke Nukem OnLive and loved them! I think I also had some other great FPS’s
@stilltrill198
@stilltrill198 2 месяца назад
Lmfaooo same dude 2011-2012 I was in elementary school and I remember playing saints row 3, mafia 2 and driver San Francisco everyday. The free trials only allowed you to play for an hour if I remember correctly😢
@davidlevy706
@davidlevy706 Год назад
This guy jumped from one tech innovation to another like a real-life _Halt and Catch Fire_ character.
@redavatar
@redavatar Год назад
Corporate game publishers really REALLY want to move towards cloud gaming because it gives them full control over everything but it's important we as gamers push back every step of the way. Do NOT let them win this fight! Here's why: - Network stutters, connection loss, etc. will impact even single player games! - If a game becomes legally entangled, it will be gone for EVER. More than one such game has been taken down from Steam ... but is still available in your library if bought. - They can patch, mod or edit any existing game they want, censoring parts, removing parts, butchering parts, etc. and there's no way to undo this since it's all server side - You'll never own anything. They'll start cheap like Netflix and soon you'll have to pay €80 a month to get access to old the games you want to play spread across a myriad of services. The content will become worse and worse as the funding will be spread too thinly. - No more modding your games, no more community patches to fix things that bug you - Whether you have a great PC or a crappy one, it will look the same except you'll have lag caused by the online aspect - It will be the death of all e-sports since they rely on very low latency. - You'll be playing a game and then, oops, suddenly the game will be delisted because the license expired. There's many many more but please DO NOT SUPPORT CLOUD GAMING.
@VOAN
@VOAN Год назад
This is why I don't support any cloud gaming service, not even Luna, Stadia, GForceNow, PS Plus, xCloud, and Antstream.
@draegorschwarzlowen1916
@draegorschwarzlowen1916 Год назад
And don't forget that players in certain countries (Malaysia, for example) may be disadvantaged because their internet connection isn't as buttery smooth.
@edstar83
@edstar83 Год назад
Cloud gaming = "You will own nothing and be happy"
@FrancisYorkMorganFBI
@FrancisYorkMorganFBI Год назад
one thing peolpe never seem to get is that a delisted game can literally be gone forever. netflix delisting an original show means next to nothing. it's a streamed mp4. you can always just screencap those at a high quality and upload them online to be watched by millions for free even after netflix takes down their show. you can't do the same with a game tho. stadia had some exclusives and some are currently getting ported to other system, but not all of them. those games will be lost to time unless someone leaks the files online.
@redavatar
@redavatar Год назад
@@FrancisYorkMorganFBI I have dozens of games on Steam that are delisted but I can still download them. With streaming services you don't OWN anything so if it gets delisted, it will be gone like you said. There's no way to pirate these to safeguard them for the future since it's all server-side. This is the huge danger of interactive media going online only. But there's so many reasons to not walk on this road - they'll entice gamers by saying "we'll give you amazing graphics that will run on a potato of a laptop!" and they'll lap it up. Until they get a big player base and then the squeezing will start: higher prices, removing games at will, crappy graphics, etc. And you know why games will get crappy graphics? Because right now, better graphics sells systems, sells hardware, etc. which is good for the corporations. The consumer is spending the money. But once it moves towards streaming, it's the corporations who would have to foot the bill so they'll pressure developers in keeping system demands low. And this way: BAM, the evolution of games will be halted. Also: forget about VR since VR relies on minimal input lag.
@mrterrychaos
@mrterrychaos Год назад
I remember it having an Android app, and even mapped touch inputs for some games. Playing Batman Arkham Asylum on a Samsung Galaxy S2 was an experience...
@sensaiuriah5440
@sensaiuriah5440 Год назад
Bro I still remember playing Lara croft on my big ass Samsung tablet in like 2011😭
@kbhasi
@kbhasi Год назад
Wow. Thanks for producing this documentary! I actually wanted OnLive back in the day after hearing about it on Classic Game Room, but it just wasn't available where I lived at the time. However, I wasn't much of a gamer at the time, and instead wanted OnLive Desktop, which was basically like the main service, but instead of launching directly into a game, it launched into the Windows desktop instead and had a small storage space allocated to the user. On the higher-tier plans, they also allowed users to install their own apps! If I recall correctly, they used Windows Server 2008 R2 data centre edition, so it could run a lot of the same stuff that Windows 7 could run. These days, as I no longer attend school with it's corporate Web filters and Windows security policy lockdowns, I no longer needed dedicated cloud desktops or UMPCs. My needs had changed. I instead put together a setup that would allow me to just use my real home PC outside home, allowing me to make use of the extra power and storage that a DIY desktop PC can offer, while using a laptop or tablet, and when I come home, I can pick up right where I left off on a full desktop setup with multiple monitors, a pen display, everything!
@MrTobiasRieper
@MrTobiasRieper Год назад
OnLive is perhaps the only cloud based gaming service that I actually enjoyed bc it actually worked as they advertised it
@Austinredstoner
@Austinredstoner Год назад
Never used onlive. Onlive is probably one of very few cloud gaming that's free all of other ones they make you pay for a stupid subscription just to use it and it's not cheap the subscription to get it.
@RarebitFiends
@RarebitFiends Год назад
I really loved OnLive while it lasted. In my mind it truly was the future of gaming. I was lucky enough to live in a city that had an OnLive data center, so my connection and experience with the service was actually really good. I still have two now useless OnLive consoles + controllers. I also have the dubious honor of being the first person to finish the DNF campaign on the platform. One of the coolest features of the service was how easy it was to spectate other people's games and allow them to spectate yours. I had a bit of an audience for the last few levels of DNF. For someone who doesn't ever stream, it was a neat experience. OnLive will always have a place in my heart.
@SomeOrangeCat
@SomeOrangeCat Год назад
I was glad to see it go, because the first time one of these services becomes a smashing success, that's it for game preservation.
@jaytee5692
@jaytee5692 Год назад
Had the same thought, the OnLive spectating system was better than anything that currently exists. Now when I describe it to others, they always think I am making it up...
@RarebitFiends
@RarebitFiends Год назад
@@SomeOrangeCat Sure, but that is inevitable at least for AAA games. I would be shocked if physical media ever entirely goes away, it's all just going to become luxury enthusiast stuff like LimitedRun, Signature Edition Games, etc. There is no need to be bitter about progress, it's just pissing into the wind. Convenience and ease of access, which is what these streaming services eventually will represent to the masses will broaden our hobby in the long run, which is a good thing and conversely to what you are thinking now may lead to greater preservation efforts.
@SomeOrangeCat
@SomeOrangeCat Год назад
@@RarebitFiends If you wanna pay to rent things that won't be around in any way, shape or form, ten years from now be my guest.
@RarebitFiends
@RarebitFiends Год назад
@@SomeOrangeCat SMH
@madrandomize5115
@madrandomize5115 Год назад
In 2009 and with 4mbps that was really 1mbps line, i tried onlive with the newest then driver game. The lag was minimal, the Steam quality was bad, but this was on my line. I couldn't even watch RU-vid videos with the pc i had back then, but onlive was working better than expected for the time. Shame that it didn't survive, probably because virtualization was on its infancy and most of the world had sub par internet connection back then.
@mintynuggets
@mintynuggets Год назад
I actually lived off of onlive and it is the reason that I built my gaming PC. I'd play the demos over and over and over again and even though my internet was horrendous and I lived halfway across the world from the servers , I still loved it
@bioLarzen
@bioLarzen Год назад
Haha, same here - minus building gaming PCs ;)
@prospektnova9004
@prospektnova9004 Год назад
Same, sadly no one remembers it anymore.
@Devin11246
@Devin11246 4 месяца назад
The homefront demo alone offered me many many hours of enjoyment since it let you play online.
@fromvault801
@fromvault801 Год назад
I remember 20 years ago a console was announced called the Phantom that was essentially the same thing. Never came to fruition but it was a decade before this
@paulink
@paulink Год назад
damn, I completely forgot about that vapor hardware.
@Ograws
@Ograws 9 месяцев назад
Internet speeds most certainly wouldn't have been fast enough to stream data for games back in the early 2000s
@WrestlingWithGaming
@WrestlingWithGaming Год назад
Pearlman is a freaking legend. Great video!
@RetroSho
@RetroSho Год назад
Such a cool video! I briefly dated one of the developers of the OnLive service, and it was pretty awesome to hear a lot about the service as they were putting it together. They were a small team and really put in work on it. But the sale and subsequent layoffs suuuucked. Everyone got fired pretty much. Those devs put in an insane amount of work for them all to be suddenly let go and the company chopped up and sold off the way it was. The way I saw it it really could have become the future of the company. Steve was a snake and moved his grift to the next thing and he was out like a thief in the night. Crazy stuff.
@lactobacillusprime
@lactobacillusprime Год назад
And most non-local game streaming services still suck. Local streaming from device to device in the home is slightly better. But the LAG defeats the purpose...
@awesomeferret
@awesomeferret Год назад
The problem with cloud gaming that many entrepreneurs somehow haven't figured out is that you are effectively agreeing to buy everyone a game console. There really is something to be said for having your customers bear the grunt of almost all of your server infrastructure, and OnLive was way way too soon because it was still a time where it made significantly more economic sense for a games distributor to distribute games to people to play on their hardware at home instead of having to run their own servers for their customers (and OnLive was a games distributor, make no mistake). It's clear to me that the publishers figured this out and got spooked. It just so obviously was too big of a risk of hobbling launch days for games that it's really not surprising at all that game publishers would be afraid, especially at the time.
@Austinredstoner
@Austinredstoner Год назад
I hate how every cloud gaming shuts down eventually. I like cloud gaming because you can even play it on your phone and it's the only way to play PC games and stuff on your phone. If this keeps up cloud gaming will never succeed because every single one is shut down.
@actuallynotsteve
@actuallynotsteve Год назад
OnLive was actually fucking amazing at the time, it was just way too forward thinking. I remember pulling up Arkham Asylum on a shitty Macbook in 2010 and being absolutely floored that it worked.
@wormchickenwizard
@wormchickenwizard Год назад
I remember using onlive when I was really young. All I owned was a Pentium m dell laptop that could barely run games natively, but it was fast enough to decode the stream in real time over 2.4GHz WiFi. It probably sucked but my younger self didn't know the difference. It was actually my first introduction to borderlands 1 where I just played the 30 minute demo over and over.
@jaredwright5917
@jaredwright5917 Год назад
I had completely forgotten about this service until Stadia became a thing. I remember applying for the OnLive beta trial, along with several of my friends, back when it was first announced. It sounded like a great idea, especially since I had decent internet at the time. I never got chosen, so I don't know what it was like.
@Zandengoff
@Zandengoff Год назад
I really liked the service, but I got into it somewhat late in the life of the product. I signed up and made 2 ~$5 or so purchases and then kept getting free games on promotion (I think I had a library of 10 or so AAA games by the end of it). When the micro console came up, I was eligible to get one for free. I ran with this until the day it closed shop. I liked the service, it ran with low lag on my 12Mbps connection and looked good for the period. However, for me it was bittersweet. The company failing was not expected and with no way to export them out, I lost a bunch of mid-game saves. To this day, I still have not gotten the time to replay them from the beginning. It taught me a valuable lesson about what is important in life, it is not the money, it is the time.
@dictatorinperpetuity
@dictatorinperpetuity Год назад
OnLive was one of the greatest ventures that I was able to partake in. It just worked™! Shame it was bought out and the technology seems to have taken a step backwards.
@robertpeacock894
@robertpeacock894 Год назад
I owned Onlive and live in Northern Minnesota. It’s crazy as it just shouldn’t have worked as well as it did for me. For playability it blew Stadia out of the water a decade plus earlier!
@FloppyFiona
@FloppyFiona Год назад
I was one of those people who got to play on OnLive while it was on, and I did find it really good at that time. I was still a kid though, so ngl back then I actually believed that the games I played there were actually running on my computer. Looking back, I wish there were more streaming services like it, offering free trials for those who are unsure if it'd be worth to pay for. I also liked that there were no queues, almost no lag(I actually experience a lot more lags on Geforce Now and Stadia), and that it did not force you to pay for the games or the service, just to try them out.
@mikethetowns
@mikethetowns Год назад
Takes me back to when this was first coming out and I emailed 'em asking if it'd work in Australia. And they didn't know. So asked if I wanted to test it. Didn't work too well but was a neat lil experience that haha. Picking up one of the defunct consoles and controllers has been on the to-buy list ever since too.
@Pett230
@Pett230 Год назад
Really enjoyed the video. You put in so much work and have a unique style. You deserve many more views.
@WalrusStu
@WalrusStu Год назад
I actually use an Onlive controller as my main bluetooth controller. All the extra buttons are quite useful for emulator hotkeys :)
@MYCRAFTisbest
@MYCRAFTisbest 10 месяцев назад
I know this is an old comment, but I've tried this on Steam but the analog sticks on both of my Bluetooth enabled Onlive controllers have a weird dead zone issue on Steam. Have you experienced this and any suggestions because I gave up and switched to a PS5 controller a year ago.
@WalrusStu
@WalrusStu 10 месяцев назад
@@MYCRAFTisbest Yes I have actually! The Onlive controller sticks are a bit wonky as they don't seem to center all the way. I got around this by increasing the deadzone radius in Steam Controller settings.
@novalinnhe
@novalinnhe Год назад
The ad break at 23:37 was comedy gold. Thank you for the laugh 😂
@Pinesal
@Pinesal Год назад
I was a big fan of Onlive. I joined a Fan forum, made RU-vid videos about it, had and used the MicroConsole. It was my main source of gaming for a couple of years. In a lot of ways, it was better than Stadia.
@fmsyntheses
@fmsyntheses Год назад
I'm sorry, cloud gaming is a nightmare. Corporations already have too much control over which parts of gaming history I can and can't access.
@jeremygregorio7472
@jeremygregorio7472 Год назад
On live was a great success. The owner paid his engineers in stock options and had them develop a ton of the technology needed for game streaming. Then he claimed those patents for himself and used legal chicanery to cheat them out of their stock options when he sold the company He basically got them all to work for free or at least in a fraction of what they would normally be paid and then made a fortune selling off the company
@nicwelch
@nicwelch Год назад
I don’t disagree with your analysis, however I’d like to point out when you work for a company you don’t own the products of your labor. So those patents were the owners, at least legally. Also they did the work voluntarily didn’t they? Nobody held a gun to their head?
@jeremygregorio7472
@jeremygregorio7472 Год назад
@@nicwelch you need to reread my post. In this case the engineers literally did own it. They were trading their labor for stake in the company. The CEO folded the company thereby making their stake worthless and then reopened it all on paper allowing him to take everything of value for himself and stiff the engineers They were cheated. As for a gun to your head we're a country where if you don't work you don't eat so you kind of have a gun to your head at all times. Nobody likes to think about that because he existential dread would be too stressful
@Cooe.
@Cooe. Месяц назад
​​​@@jeremygregorio7472No, they didn't own it. Again, REGARDLESS of how you are being paid be it stock (which is something these employees AGREED TO mind) or cash, intellectual work done while working at a company is the COMPANY'S PROPERTY! These employees should have never accepted stock payment in such an unproven market concept. The owner otoh played this exactly right. A fool and his money are soon parted. 🤷
@emmettturner9452
@emmettturner9452 Год назад
I tested out OnLive with my Sony-Ericsson Xperia PLAY 4G (the so-called “PlayStation Phone”) back in the day and it was amazing. I only wish I was able to stream from my gaming PC to my handheld instead.
@mattwo7
@mattwo7 Год назад
9:44 If that were true, unauthorized private servers for online games wouldn't exist. Heck someone was once rebuilding the Phantasy Star Universe online service from scratch as a skill test for coding with erlang, a programing language no one uses and fewer have heard of.
@ValentinShuty
@ValentinShuty Год назад
In 2010 I was visiting the IBC expo in Amsterdam. I had my mind blown several times with things like 8K Super Hi-vision or 3DTVs that didn't require any kind of glasses. But the real kicker came from a couple of guys with just a desk for their booth who were just playing Unreal Tournament III on a TV. This scene peaked my curiosity and they explained what the deal was and offered me to try the game for myself. They were lamenting the subpar connection quality, as at the time the data centers were only in the US. I thought I must have misunderstood the concept somehow, because the game seemed to run fine for me for during the couple of minutes I spent with it, and there's just now way this couldn't be technologically possible? I remembered about it in a few months after returning from the trip and decided to see if it became available in Europe by that time. Surely enough it was, and I tried games such as Saints Row 3 and Assassin's Creed Brotherhood on my severely underpowered laptop, without any noticeable discomfort. OnLive must have been powered by some kind of black magic, because I haven't had a better game streaming experience than that up to this day.
@WadeLife
@WadeLife Год назад
I slightly remember this platform being announced but then that's it... Great upload
@Dreadjaws
@Dreadjaws Год назад
This is a bit of a sad story, actually. Unlike Stadia, which was clearly made exclusively to make money, it seems like OnLive was created with good intentions and ended up having to fight upstream against unsurmountable obstacles. Publishers didn't seem to realize how benefitial this was to combat piracy and didn't provide the service with their new games (and demanded high prices for the older ones). Customers used it as a glorified demo service, making use of their servers and not contributing financially. And then there's GameStop, being absolute pieces of sh*t, like always. And yeah, Steve got unstable, but can you blame him? Publishers wouldn't give him games but then they'd go and sign multi-year contracts with a competitor. He pioneered the technology and the idea but everyone stepped on him to benefit others. I'd be mad too.
@prospektnova9004
@prospektnova9004 Год назад
I had a garbage PC, OnLive saved me.
@bioLarzen
@bioLarzen Год назад
I remember hearing about OnLive and giving it a try - it promised me to be able to play games my PC was helplessly underspecced for. I didn't for a moment believe it wasn't some kind of a real thing - but why not giving it a try for free... And I just couldn't believe when I found it really, indeed working. Sure, far from top-end resolution (but not at all bad either), but it worked well on my crappy PC via my average cable connection. I was frankly bumbfounded... the good way of course... even if at that time I could only use a free account allowing me to play the demo versions of the games - but that alone was enough at the time.
@neoqueto
@neoqueto Год назад
I played around with OnLive (trial period) on a single-core AMD Sempron 1.6 GHz PC with awful 64 MB shared memory onboard graphics back when it launched. 5 Mbps download speed and 500 kbps upload. Tried Unreal Tournament 3 among other games. It ran like fu*king butter. 1280x1024. It was amazing. I was completely stunned.
@jacekatalakis8316
@jacekatalakis8316 Год назад
Homefront MP on OnLive was....actually really, really decent tbh. That and Darksiders and Puzzle Quest 1/2 were on thee, it had a nice range of games and not just the typical big ones to lure people in. I feel like OnLive was way ahead of its time, honestly.
@sensaiuriah5440
@sensaiuriah5440 Год назад
Bro I was lucky to find OnLive around like 11-13 I used to be on home front and mafia 2 all day since I had enough money for them. I still remember the broken shotgun on home front 🤣🤣🤣
@jacekatalakis8316
@jacekatalakis8316 Год назад
@@sensaiuriah5440 Oh if you were ever on Sally's Bakery then I probably ran into you and got killed by you, then. Small world with OnLive Homefront players. I mean, OnLive was way way way ahead of its time. It had some really good games there too
@sensaiuriah5440
@sensaiuriah5440 Год назад
@@jacekatalakis8316 was Sally's the building right across from the white castle? Cause I would mainly be on the roof anytime I got past 3 stars 🤔
@sensaiuriah5440
@sensaiuriah5440 Год назад
@@jacekatalakis8316 and I just wish they could've added more games but certain developers wasn't letting them do it 🤦🏾‍♂️. I actually liked being able to watch people and join their sessions. Even though demos surprisingly
@JohnDoe-wq5eu
@JohnDoe-wq5eu Год назад
On live and stadia had one very important thing in common they both forced the consumer to buy games at full price. I realize at least part of that is due to the companies forcing it, but Sony and Microsoft are better. People have to realize something like Netflix but for games is what people essentially want, a large library of available games at one price. Anything less than that is going to have an uphill climb.
@ViralWatchMedia
@ViralWatchMedia Год назад
Dude I love the editing style of these documentaries! Keep it up
@mattwo7
@mattwo7 Год назад
25:18 Well they did more than that, they also incorporated the technology into PSNow. Sort of like when Verizon purchased Vessel, shut it down and used its technology to improve go90, a "Netflix alternative" which lasted three years in spite of their best efforts and was an even bigger trainwreck than Quibi (even if it did last one year longer than Quibi) but that's still longer than Vessel...
@TorIverWilhelmsen
@TorIverWilhelmsen Год назад
The problem is that too many think "tthe Cloud is Magic" instead of the reality which is "the Cloud is Other People's Servers you rent". So a game in "the cloud" that requires a powerful PC to run just moved that powerful PC imto a virtual machine in some cloud service. And computing rental costs in the cloud often comes as a surprise to those that believed the hype.
@Carnyzzle
@Carnyzzle 10 месяцев назад
I used OnLive and I remember that it had way less input latency than Stadia lol
@EastyyBlogspot
@EastyyBlogspot Год назад
I heard that text in richard leadbetters voice....especially when compromise was said lol
@InnSewerAnts
@InnSewerAnts Год назад
Interesting to see how it failed, didn't actually know. I used the pc version of the service back when it was in beta when my pc was getting too outdated for a lot of newer games, played wh40k space marine and a few other titles using it. Remember it working surprisingly well but ran out of games of interest in their library quickly.
@davvk
@davvk Год назад
everytime i bring up onlive and how i use to use it to other people they never know what it is its cool to finally find someone that also knows about it. when i was younger it was my main way of playing my games it was a good time
@Cinemaphile7783
@Cinemaphile7783 Год назад
I had an account too. Didn't buy any games just played the free ones and denos.
@JDelwynn
@JDelwynn Год назад
I remember trying OnLive on a 10M connection and the lag was so horrible that the game's were unplayable and the picture was a blocky mess. The day games streaming becomes mainstream is the day games ownership dies, and for that reason alone I'll be against it. I don't want a future were games are constantly being removed just because a sequel or remake is coming and I have no way of keeping a copy.
@Hammerhead547
@Hammerhead547 Год назад
There was a similar service for abandonware pc games around the same time, I used it too play one of my favourite games as a kid (Geoff Crammond's Grand Prix 3) along with a bunch of other games like Alpha Centuri (the spiritual sequel too Civilization that came out in the late 90's) and Gangsters 2 on it. They ended up getting shut down after they got caught double dipping on customers credit cards but I stopped using them after they raised their monthly fee too almost $100 a month without telling anyone.
@do3807
@do3807 Год назад
Bro the creator's resume even before the 2000s is staggering. Bro was designing and making computers. I can't even design a schedule for my week
@Ravenna_Black
@Ravenna_Black Год назад
I used it and thought it worked really well for Second Life when I was at work. But the visuals, even in 2008 were muddy and with lag the image would make text unreadable occasionally. Still SL still hasnt released an official mobile viewer even in 2023 so Id welcome onlives return just for that lol
@matthewjbauer1990
@matthewjbauer1990 Год назад
I don't particularly agree with game streaming. You get a sub par experience compared to console or PC and you don't own the games you're playing. You see time and time again that when a service goes bust, you don't have your games anymore or if a game is removed, you can't play it anymore. To me, I want the ability to keep my games forever as long as I have something that can run it. I'll stick with physical games and downloads (I store my downloaded games on a external HDD so I can always have them).
@gracekim25
@gracekim25 Год назад
Yeah I agree. Actually owning the games on your console is more secure 😅
@mattwo7
@mattwo7 Год назад
20:31 Oh how times have changed. These days they sell cards with digital download codes (or if you buy online, they just sell the codes but if you even had that option, then it's only good for gifts and giveaways) lol. Course those came from Xbox, PlayStation and Nintendo.
@KouD3Graw
@KouD3Graw Год назад
OnLive I believe completely succeeded while being ahead of it's time and frowned upon. OnLive ran in it's own lane and companies wanted the lane after it and GaiKai closed. Without OnLive we wouldn't have the two juggernauts like GeForce Now and Xbox XCloud along with all the other cloud gaming systems that exist now. OnLive still has features that these other cloud gaming platforms don't have. They all don't have that community feature yet which is sad. I enjoyed watching someone's stream on OnLive and talking to them or they help me during a section of the game. I've beaten.... I would say 6 games and 100% them. @_@ Sh*t tons of Homefront multiplayer. It was very fun beside the noobtubers. OnLive was just in a time where people both blamed the OnLive on their crappy internet and weren't willing to adopt cloud gaming because of popular opinion. So... it slowly died... and Sony bought the tech to keep it out of it's competition. ( ͡° ͜ʖ ͡°) Look how well that worked. I will look forward to the community features that OnLive had to come to the streaming services cause Steam play together is so bad lol. Pasrec is probably a better play together experience. I literally played TMNT Shredders Revenge 6 players with strangers and it was like they were next to me smooth along with... i didn't own the game. The host did. ;-; I love cloud gaming so much.
@HipsterBlackMetalOfficial
@HipsterBlackMetalOfficial Год назад
Tbh imo The Nintendo Satellaview and Sega Channel were the first two real streaming gaming platforms. Digital is the future for sure. Idk about cloud gaming but even in music the mp3 is dead, streaming is more convenient. Digital is slowly becoming the standard for preservation when real hardware is giving out. Look at roms, iso files.
@tolindaniel
@tolindaniel Год назад
I worked at GameStop when Human Revolution came out and we didn't take the codes out. In fact, I bought a physical copy of HR to try OnLive out and I was so impressed I started mentioning it to people looking at PC games.
@mink03
@mink03 Год назад
Onlive will always hold a special place in my heart.. and a special place on my shelf... forever collecting dust never to be used again. Thanks a lot Sony
@markb44z
@markb44z Год назад
I liked OnLive actually, I queued up at Eurogamer Expo at Earls Court in London to get a free box to connect to the TV and it was absolutely worth it, the games looked great and played well and good selection of titles too as I recall.....
@itsGeorgeAgain
@itsGeorgeAgain Год назад
Why are people calling the company "neh-vidia" nowadays?! its "enh-vidia"
@GameHammerCG
@GameHammerCG Год назад
I remember OnLive was a big thing for a couple of weeks when I was using Second Life. People were using OnLive to run Second Life on a laptop at full resolution. Apparently it was really good.
@rodneyabrett
@rodneyabrett Год назад
Still have my OnLive hat I got for free at a GDC talk and I was an early adopter. What's interesting is that they made the same pricing mistake that Stadia essentially did. Charging full price for games on top of the subscription fee. You'd think that Google would learn from the past mistakes.
@TracyMarkGorgas
@TracyMarkGorgas Год назад
I remember the two years they came to PAX. The first year they were offering subscriptions and selling the consoles. The next year they were giving away the consoles. I had one and yeah, it was a nice idea, but the lag for me was just terrible. I had friends that had it also and had no problem, a couple even told me I was imagining the lag because for them there was none. Some of the early Humble Bundles I bought back in the day offered Steam and OnLive codes for games. For me though, that lag was just a killer. The internet I have now is much better and I will try out games with X-Cloud and if I like it I will then buy a physical copy.
@redrooster303
@redrooster303 Год назад
7:20 just look at how much better Playstation home looks than Metaverse's VR version. This was all those years ago too. Meta is nearing 1 Trillion in spending for that too lmao.
@satanmitdengeilenbarthaaren
Thy for all your work man, really good!
@slopesgameroom
@slopesgameroom Год назад
My pleasure!
@karabearcomics
@karabearcomics Год назад
We need people to have a Genesis set up with a 32X in, an X-Band in that, a Game Genie in that, Sonic & Knuckles in that, and either Sonic 2 or 3 in that. The ultimate Genesis tower (especially if they have a Sega CD model that goes under the Genesis set up).
@Tactical_Hotdog
@Tactical_Hotdog Год назад
I remember marvelling at OnLive on release, playing the first hour of Arkham Asylum was great, if not a smidge laggy.
@xTrixanic
@xTrixanic Год назад
I remember playing borderlands on onlive i am pretty sure, onlive failure should have told google everything
@layer0730
@layer0730 Год назад
I also remember that they tried to expand beyond gaming with Onlive Desktop. I would say the lack of content was definitely a downer. I remember trying to find interesting titles, of which there was only a handful, and I already owned them on PC.
@LunaticEdit
@LunaticEdit Год назад
I had OnLive from almost day 1, and even got one of the first batches of the microconsole. It was great and I loved it. I lived in the country and had a pretty standard cable internet connection. The lag wasn't bad at all and I aced TF out of Dirt 2 with no issues. I hate that they went under, but now I have ShadowPC.
@awesomeferret
@awesomeferret Год назад
Please be careful with saying "cloud gaming is obviously the future". It's obviously going to be a notable part of the future, but I don't understand why everyone pretends that gaming is the one type of media that won't continue to have a physical niche. CD and Bluray isn't truly going away anytime soon, and neither will local gaming. It will always make significantly more sense to play some games locally, at least in my lifetime if nothing else due to energy consumption (many games simply would emit less carbon if they were played locally due to a small install size and simple graphics, two common traits of indie games). It's just such an objectively un-ideal and non-inclusive future that there will always be a niche of "local gamers".
@gracekim25
@gracekim25 Год назад
Um you mean DVD but yes
@awesomeferret
@awesomeferret Год назад
@@gracekim25 I'm trying to understand what you mean. I mean, I agree, but only in addition to Bluray, not instead of it as you suggested. DVD is amazingly resilient, and is almost annoyingly so knowing how it's partially due to ignorance, but both are legitimate examples of technologies that have had "this tech in dying" articles for over a decade now, which is too long to have been a true death and is more of a transition to a very different target demographic. DVD is the old school budget release method, and Bluray is the enthusiast grade method. I predict that Bluray will outlast DVD and get more and more expensive as it has more and more of a purpose as more and more streaming happens and more and more content is removed as both content and AV enthusiasts will be willing to pay and more more for it.
@timdryer
@timdryer 8 месяцев назад
This is always my go to example for the benefits of cloud computing and auto scaling. Had Onlive used AWS for their infrastructure they could have scaled their VM’s as needed and not gone belly up on unused hardware!
@merten0083
@merten0083 Год назад
I remember playing Metro 2033 with OnLive because I was too poor to pay for the game on Steam, so I had 30 minutes to play the game on the free-trial. Unbeknownst to me, Metro 2033 has the first part of the game where you shoot a bunch of monsters with a machine gun for 2 minutes and then 53 minutes of riding rail carts, dream sequences, and walking around the Metro. I was also playing with wi-fi so the whole game played at like 6 FPS. I never drew the correlation of OnLive cloud gaming to Google Stadia's cloud gaming and how terrible it was connection wise.
@Derecuda
@Derecuda Год назад
I just upped my membership tier, so get ready to start saying my name too 😊 it's Derek-uda btw, like Derek + barracuda. Thanks for all the awesome content!
@PSPMan
@PSPMan Год назад
that part about GameStop telling their workers to remove that coupon had me seething. so glad they're dying. kind of surprised they didn't get sued over that
@quake2k.
@quake2k. Год назад
I still have my console and an additional universal controller. Always on the lookout for hacks for repurposing.
@CayugaKing
@CayugaKing Год назад
I used to use the onlive service on my non gaming laptop when I was traveling around the country playing poker tournaments years ago. My overall experience was pretty good at the time.
@gracekim25
@gracekim25 Год назад
Um thank you for introducing me to this cuz I’ve never heard of this before TODAY 2009 um that explains a lot actually 😅 Cloud gaming will be a PART of the future but not predominantly 😅 physical games won’t disappear, we still have DVDs and CDs🤷‍♀️and I don’t like the idea of NOT being able to own a game and have to stream it all the time 😶
@Ghost_Of_SAS
@Ghost_Of_SAS Год назад
14:35 I can honestly say I have never googled the phrase "video games" in my life.
@andychaloner9889
@andychaloner9889 Год назад
I used to play Onlive all the time on my Xperia Play phone and it felt unbelievable to be able to play full games like Arkham Asylum while sitting on the bog. I was sad when it fell apart.
@BenMelluish
@BenMelluish Год назад
The service or your bog?
@daltonlopez4623
@daltonlopez4623 Год назад
I had an xperia play too! Was really cool but disappointed in the library. It's cool we were the first to have minecraft pocket edition!
@BlackhandPL
@BlackhandPL Год назад
I've signed up to OnLive back in the day because of one reason: OMD! Unfortunately my experience is limited to just running "launcher" through web browser. When I saw "amazing" framerate (~10fps) of the "launcher", that was "it" for me. 60Mbps cable modem connection, 2GHz dual core CPU, 3GB of RAM and such pathetic performance. In fact I was so disappointed that I've contacted OnLive tech support and explicitly asked them to delete my account. OnLive ruined "cloud gaming" for me (Stadia collapse didn't help either), to this day I firmly believe it is impossible to achieve latency that is possible locally. In fact there's limit imposed by laws of physics on the speed at which signals can travel across the wires, there's no way signal could travel several kms in the same time as the same signal could travel few meters.
@mattwo7
@mattwo7 Год назад
20:21 "Duce Ex" Deus (day oos) ex machina (mah key nah) is Latin.
@JOBdOut
@JOBdOut Год назад
Winced at how slope mispronounced deus ex to the point I forgave him slapping a 12 in earlier when he didnt wanna re-record the line with the wrong year on it
@sunyavadin
@sunyavadin Год назад
"Day of sex", surely
@Incompetent_Hero
@Incompetent_Hero Год назад
I still quote " What 'IS' Cloud Gaming?" to this day and nobody ever gets it
@gracekim25
@gracekim25 Год назад
Would PlayStation NOW count? 😅
@EarJuice
@EarJuice Год назад
Didn't I already do this concept playing Wow. The $2 disc I got at some shop counter Didn't seem to have a whole world on it.
@cryptocsguy9282
@cryptocsguy9282 Год назад
I remember onlive , I had the app on my phone when I was a kid but never actually played any games because I didn't have a debit/credit card to pay for the subscription service. I also had liquidsky and streamed the doom(2016) demo and it ran perfectly without much noticeable lag and that was in 2018 when I used it
@gabrielaguilar9892
@gabrielaguilar9892 Год назад
Onlive was amazing. I was 12 when I discovered it. All I had was a cheap Toshiba laptop. I was playing Borderlands, Splinter Cell, Homefront, etc. Making friends. Livestreaming. Making brag clips. It truly was ahead of its time.
@GriffithzDream
@GriffithzDream 11 месяцев назад
Its was dope. Was 12 back when i discovered it too. I was mindblown at how i could play all those games on my toaster of a PC haha. Good times
@emanmodnar2
@emanmodnar2 Год назад
I actually know two people who were regular subscribers and loved the service, Deus Ex was a highlight of their gameplay. There was quite a bit of lement when it was shut down.
@LoudSodaCaleb
@LoudSodaCaleb 3 месяца назад
I remember seeing this in game informer. I’m still super impressed by it!
@SergioLeonardoCornejo
@SergioLeonardoCornejo Год назад
Cloud gaming isn't the future of gaming. Anyone saying otherwise either doesn't understand the value of mods, historical preservation, and end user freedom, or is someone downright malevolent who wants to eliminate all of the above.
@RarebitFiends
@RarebitFiends Год назад
Nah, there is also the defeatist like me who realizes the consumer does not have as much of a say in this debate as we would like to believe we have... if we did there would be no microtransactions or lootboxes.
@oKrikket
@oKrikket Год назад
It will be the future, just like hardware releases are slowly going away. Live services, subscriptions and less reliability on purchasing hardware is where we are going. It doesn't matter if we like it or not, it's just way more convenient for the average user to stream games without a console or having to spend 60 bucks just for one title. That doesn't stop you from doing what you want but saying it won't be the future because you don't like it is just ignorance.
@sugarfrosted2005
@sugarfrosted2005 Год назад
Most people don't mod, lol.
@delaorden
@delaorden Год назад
Being playing with GFN, and it's good plus you can use steam workshop in some games. I don't see it as the only device but as an extention of the PC experience.
@eadweard.
@eadweard. Год назад
Mods and historical preservation are niche concerns.
@lewisgrant7622
@lewisgrant7622 6 месяцев назад
It’s sad seeing Desmond Llewelyn (RIP)
@quarternipp
@quarternipp 3 месяца назад
I played OnLive as a way to play Windows games on my Mac and it was a service I enjoyed a lot when I had it. Actually, a few of my earliest videos were made using OnLive
@Chris-us7tj
@Chris-us7tj Год назад
Man OnLive was amazing to me. I played so many hours of Just Cause 2 on a macbook pro from 2009.
@exocolt15
@exocolt15 Месяц назад
That drive by joke about Tom Cruise was hilarious 😂😂 10years before Stadia by a significantly smaller company too
@ryanyoder7573
@ryanyoder7573 Год назад
I used it back then to try some PC games on my Mac. I was able to play Civ 5 well enough. They didn’t have enough games for me to stick with it.
@caphowdy666
@caphowdy666 Год назад
Cloud gaming is doable in the age of gigabit internet (I am currently streaming Miles Morales on my PS4 while my PS5 is repaired and it works great), but as much as people want to hype streaming as the future of gaming, the public are still sceptical. Firstly not everyone has fast enough internet, secondly if the internet ever goes down you cannot play, and finally, much the same as digital games, if a title is removed from the service that you have paid for then you are essentially being told "well it was only a rental really". I have the PS+ premium service which allows streaming on all PS3 titles that are in the catalogue and also a lot of PS4 titles (maybe even PS5 but not sure), This is the equivalent of a gaming Netflix or Prime, for sure as you are not actually buying the titles. As I say, we are certainly in a time where it is now a workable idea but I still don't think gamers are ready to fully embrace it.
@Brian7k
@Brian7k Год назад
I had Onlive and loved the service I wish the game publishers had got onboard the idea of a Netflix type subscription was nice.
@BaneMcDeath
@BaneMcDeath 3 месяца назад
I've considered finding an ebay sale for an old one like i did witth Stadia w a chromcast.
@billyhatcher643
@billyhatcher643 Год назад
itll never work cloud gaming isnt there unless u make your own cloud gaming server for personal use but other than that no
@HaefentheZebra
@HaefentheZebra Год назад
Geez my neighbor had WebTv back when I was a kid, hearing that name brought back hanging at their place.
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