If you don't have approach of the second sun in your hand remember there are only 3 possible outcomes when you draw from your deck: you draw a waste, you draw narset's, or you draw approach of the second sun. This means you have a 1/3 chance to draw approach of the second sun each turn
It would be cool if eldrazi had another comeback with waste I imagine they would probably just end up trying to eat phyrexia Waste Detroit mechanics when?
@@phantompop3192 maybe landfall, but idiotically more hostile? Or just extra use augmentation (ex: if you control a waste it gets 'tap add on poisen counter to self add two colorless mana)
@@hmroid6884 I was thinking more like: A new keyword: Desolation/Desolate And it could be “Whenever a Waste enters the battlefield under your control, **this creature/land/artifact/planeswalker, etc.**
I run few of them in my urza liberator deck in case my oppononent let me search for basic land. Otherwise it's useless (a waste) cause you have better non-basic colorless lands cheaper
You know I always just took Noah's word for it that hard mulling would work here, but I did the math this time and being willing to mull down to 1 card gives you a ~40% chance to find Approach. Genius, 40% of the time it works every time, colorless is the best color (after green), Colossal Dreadmaw till I die
@@bcfblack Serum Powder actually makes the odds WILD because if you have to count in getting a hand with Narset's Reversal and Serum Powder, preventing you from using Serum Powder's free mulligan.
There’s a game store near me that holds “casual” commander tournaments where you win by acquiring points rather than just coming first every round, every month the points change and you’re allowed to switch decks between rounds to get more points if your deck doesn’t happen to be able to get everything (you’re only allowed to get each point once). Well one month one of the points was having zero cards in hand, field, grave, or exile at your upkeep, so I played the Esika cultivator colossus deck you made a video for a while ago and mulligan down to zero to get the free point and still won
@@toolittletoolate Because it's a tournament which is inherently competitive. There are bonus points and penalties to encourage more casual play but everyone is still competing for tournament prizes
I finished my latest deck this week that's: -Entirely Incapable of producing colored mana -Incapable of doing any damage on its own -Plays only Artifacts -Can't ever Lose the Game -But more importantly, it also cannot win the game by any means other than a natural deck-out. It does not mill, it just gains life and recycles its own exiled and graveyard cards while protecting its hand. It also sacrifices lands to replay them from the graveyard. I made it so I never have to stop playing magic ever for the rest of my unlife.
@@pachpach6101 I'm not going to share the list until I'm done tuning it. Once I post it somewhere you can make your own version. It will be titled 'Lich's Horcrux' wherever I post it and that gives you some hints as to the playstyle and included cards. I still have about another $75 worth of singles to buy to finish my first version to test in real play.
@@johngalbicsek5567 I could be doing more, thanks for pointing it out. I have at least three solutions in the deck that could solve both rotpriest preemptively, xut once counters are stacked that will be more difficult to maintain. Considering this is an all colorless all artifact deck, I think its in flavor that poison be the only thing I stay worried about actually killing it.
Divide your deck into three. Select which third you think approach of the second sun is in. A neutral arbiter will look through all three stacks and remove one of the remaining two stacks that does not contain approach of the second sun. You are then given the opportunity to stick with the stack you’ve chosen, or switch.
Considering the price of wastes it would probably be cheaper to find utility lands that are colourless and trick your opponents into thinking you're a lands deck
This is what goes through my mind in Yugioh when I shove Gale Dogra into a Hungry Burger deck (its 1000 less LP cost than Extra Foolish and has more targets than Diviner).
I need you to understand, I don't even play magic the gathering. I am so fascinated by this, the world of intentionally batshit card game decks is one that I will never get enough of
6:00 If you use unsubstantiate (return target spell or creature to owner's hand for 1 colorless and 1 blue), approach will still be counted as a cast trigger so you don't have to worry about drawing unsubstantiate unlike narset's reversal
The math without serum powder is: With 1 free mulligan, followed by the 6 mulligans that make you start with one card, that's a 40.015% chance to open with approach of the second sun. That's not including serum nor starting with narset's reversal. That being said, there's a 40.015% chance you start with narset's in any of those hands as well. All else being equal (ignoring serum) you have a 20% chance to open with approach of the second sun and not narset's and (as long as lands aren't destroyed) you win. Thanks for coming to my Ted talk.
Play Remand instead of Narset reversal because the Second Sun still sees that you casted another one (albeit it was countered). Remand costs only 1U so you dont lose if you draw it.
@@Ningflingslinger Obviously, yes. Because you still have cast the card. I mean...yeah, I don't know what to tell you or how to explain it to you. It is literally that simple: If you cast (present tense) a spell from your hand, you have now cast (past tense) a spell from your hand. It then goes onto the stack where you, other players, your pet and your mother can interact with it and do whatever. But at that point - doesn't matter what happens - it has already been cast. If someone burns your copy of Approach in front of your eyes, doesn't matter. Already on the stack, already been cast. Approach is inevitable.
I'm creating a RU-vid account just to say this; this video was amazing, it felt like a demon gave me a nightmare but it had severe ADHD. The unapologetic comedy is absolutely amazing, I love it!
As much as I love the meme value of getting wasted, you can optimize this deck hard and join the cool kids club by removing blue from the combo. Just put Reverberate instead of Reversal and spam Mountains instead of Wastes and volia. The copied Approach goes on the stack above the original, so it resolves first and the hard-cast approach already sees the previous copy-cast and wins. If you don't want to bring so well tuned a deck to an event use Lapse of Certainty, it also has you play the second Approach on the next turn, but you get to a) dodge discard b) lose gloriously to mill c) go hard on white so you can replace wastes with Plains and tell everybody you brought a monoW deck and then win and show them which color is the best.
@@Kokonutzlz That is irrelevant, as it only applies to the 2nd time you cast. If you reverberate an approach of the second sun, the copy gets cast first, making the one you cast from your hand win the game immediately. It's the EXACT same mechanic as using narset's reversal on your own approach, only an entire turn faster.
@@kingofbudokai Here are the 3 rulings that matter from the rulings on the Gatherer page: 4/18/2017 The second Approach of the Second Sun that you cast must be cast from your hand, but first may have been cast from anywhere. 4/18/2017 A copy of a spell isn't cast, so it won't count as the first nor as the second Approach of the Second Sun. 4/18/2017 As your second Approach of the Second Sun resolves, it checks only whether the first one was cast, not whether the first one resolved. If your first Approach of the Second Sun was countered, you'll still win the game as your second one resolves. The first one is cast as long as you put it on the stack in a way that says cast. Copies won't work for either the first or second cast. Returning it to your hand with Narset's Reversal will work, as with this 3rd ruling it sees you tried to cast a spell with the name before. The copy ability of Narset's Reversal doesn't matter at all past gaining you 7 life, it's putting it back in your hand that matters for the two-turn combo
Alternatively, run Unsubstantiate, Remand, Failure (to Comply, it's a split card), or even Memory Lapse or Divide by Zero instead so you don't need the extra blue mana. All it means is you just have to wait longer to pull it off.
So a little late to the game but may just add all blue land instead of colorless. If I do so what happens if Codie’s ability makes me exile from the library but narset’s reversal and approach of the second sun are both in my hand? Do I just lose the game at that point?
Hilarious video! It inspired me to actually try this and I just did it on MTGA Historic Brawl. Used 97 Plains and Memory Lapse instead of Remand. Just had to hold full control before casting Approach and it worked!
@@KillerofGods Normally after you do something it's assumed you are passing "priority" (sort of like whos time it is to take a game action, you or your opponent) but in magic you can hold priority by simply saying so, then immediately taking another action. These actions will go onto the "stack" and your opponent can then respond to them or let them resolve. In the example I mentioned above, it allowed me to cast Memory Lapse on my own spell
Very consistent deck, if you're not playing against anyone that 1.) Can deal 40 damage before your turn... 7? 2.) Has hand hate 3.) Has a single counterspell 4.) Has artifact removal (admittedly, less of a problem) But it's a meme deck so obviously it's not going to be good.
You forgot the part where people scoop when they realize what deck you are playing and start a new Commander game, one that you are not invited to join.
i just need 97 wastes to build this, i built the 97 mountain deck for memes in my playgroup and they had no idea what was in store for them. won first game flawlessly. 100% win rate so far
1) swap all wastes with 50% islands. And 50% plains. Also, substitute as mani basic lands with dual lands that can give one blue or one white and just a single multicolor. 2) to copy second sun with narset reversal means you casted second sun. Second sun it need to be on the stack, else narset reversal do nothing. So its turn...? 4 to activate codie, gives 5 mana but you need another untapped island to cast narset reversal, therefore turn 6, but 2 blue goes for the blue spell and still need 7 mana for second sun but we have only 4 available... so turn 9??? Tho, codie lets us freecast the reversal from the deck, so turn 6 only as we need 4 to activate codie, get back 5 mana, only two short, 4+3 =7 so turn 7 to cast second sun BUT Wait! Second sun isnt instant! So turn ELEVEN as you have first to cast second sun, then holding priority activate codie with second sun on the stack, dig for reversal, frecast reversal targetting second sun on the stack. The copy resolves and wlthe real second sun come back to our hand. BUT TO CAST IT AGAIN, we're two mana short! 5 mana are made by codie, SO WE CAN PULL THIS OFF ONLY AT TURN 13!!! if the opponent has a mere 2/2 to attack you every turn, you'll be dead long since even coming closer to pull this off.
You could throw a vitalize 1 green cost instant just in case you get the blue spell and second son in your opening hand that way you could untap your commander and get your second blue mana
I have a deck based all around getting mana severence to mill every single 96 lands to get either jace wielder of mystery or thassas oracle (depending on budget) and either drawing out to win, or if your opponents are just as scummy as you and also play blue, lose. Its very dumb but its fun playing against people who have never seen it before.
could have sworn the commanders color identity was both the cost, and the symbols in abilities. and if thats true, then you can have all islands. (but maybe theres a catch, as i never play commander, and this is just my poor memory)
There is actually a solution called Dramatic Reversal which you search for from approach. You just leave the blue mana, do instant tap for mana ability of Cody and then Narset's reversal them. Should work well enough and you can cast approach again if ur lucky :p
Playing a modified version of this on Arena. Including gate lands, swapping wastes for forests for some channel effects, and including some green channelers which will make the deck ramp ever so slightly faster if I end up with them.
this is what I like to see in a competitive commander deck. like I either win or I die. simple as that. it's one trolley one track and everyone is tied to the track i just don't know which direction the trolley is coming from and I'm the farthest to the right.
all this deck needs is Chromatic Lantern: all lands gain tap for any color. you can also tap itself for 1 mana of any color. but it will need to be cast before commander. so prob needs to be in opening hand
since when could you mix coloured spells in a commander deck that does not share a colour with your commander... or has that been scrapped for no reason?
I did toy with codi, adnausium, sickening dreams with 96 swamps and Glacial chasm, if we swap half the swamps for islands we could run both combos to increase the maximum cheese.😂
You can actually make the deck better by taking all of the wastes and replacing them with islands. Then if you draw the Reversal you can get a few more mana and just hardcast it.
Cant I play Approach using commander ability twice, as after casting it goes back to the library? As far as I can tell it has to be played twice the same game. It wont be 1 turn win, but still inevitable. And you dont need mulligans. Unless your opponent can't block the cast or destroy your commander each turn they are going to day.
It doesn't go back to the library, it goes back to the hand. The copy attempts to go back to the library, but can't because a copy of a spell can't be in a library.
yo if my opponents do literally nothing for my 7 turns of setup, dont kill my commander, don't counter the activated ability of codie, don't counter the approach or the reversal im literally unbeatable
My Codie deck is 50 lands and 50 instants/sorceries. I imagine a battlefield where dragons, ninjas and elves are flying around, and then there's just this book sitting on the ground. Someone goes to pick it up and it hops off the ground and spits out a fireball or some random shit.
I played Hassle: The Dorkening once, had eighteen cards in my hand, all Muds, and I didn’t seem to need a mud card to win. Hadn’t tapped a Mud yet - then the other kid grinned. See, he’d just drawn a battalion of rolling explosions, plus a card that made me frozen. Those and the roll of a twenty die did it. My last hit point had already got hitted. My last instant had already got acquitted. Got called twice in a turn dimwitted: it didn’t swell up my ego much. I played Hassle: The Dorkening once.
isnt that illigal to play approach of the second sun? and accourding to the spell effect of codex of vociferous the collor mana generated would be colorless instead of having a color. it has to do with the comma on the abbility activation. i got in truble from a judge for that it was something about a comanders collors are based on the costs not activation i thought it was BS.