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Commander Keen 5 any% -  

CapnClever
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Commander Keen 5: The Armageddon Machine version 1.4, DOSBox version 0.74 at max 100% cycles. Max cycles minimize loading times, as is the accepted standard of this game.
Start time is the frame Keen begins movement. End time is when the giant glass ball starts to break: even though Keen could technically die before fade to black after this point, this is the accepted timing as long as the death dialog doesn't show. Original video date: 2016/06/11
Considering the number of months between this run and my 2:14, you'd expect a better time, but here we get a case of a better first half and a worse second half, which ends up slightly in favor of what you see. The main mistake is messing up the jump up the pole to the Shikadi, and I reckon it would've been at least a 2:12 otherwise, maybe even a 2:10 if the Shikadi played nice afterwards. The run's a hell of a grind, however, and I'm satisfied simply to have improved execution leading up to the massive RNG-fest that is Quantum Explosion Dynamo.

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12 окт 2024

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Комментарии : 10   
@FirstnameLastname-py3bc
@FirstnameLastname-py3bc 3 года назад
Oh my god, and I couldn't complete level 1 in Keen Dreams without dying few times (but I tried to pick as many objects as possible)
@lunalamiah1986
@lunalamiah1986 2 года назад
Always amazing ❤️👾
@ThatAwesomeUsername
@ThatAwesomeUsername 4 года назад
Ayyyy
@calva0433
@calva0433 3 года назад
So.... why is this not on the leaderbords?
@zdude0127
@zdude0127 4 года назад
This is impressive. However, I am curious as to how you even warped to the Korath III base from level 1.
@CapnClever
@CapnClever 4 года назад
There's a brief moment at 0:07 where Keen is pushed off of the pole he's gripping by the Little Ampton: for whatever reason, this activates the necessary condition. So long as Keen never grips another pole, the next door he enters will act like the one that actually teleports you to Korath III (i.e., the teleporter pod in Gravitational Damping Hub). It's known more commonly as the "shelley door trick" because it's a lot easier to pull it off by having a Shelley push you around as you enter a door: this is easy enough to set up in Brownian Motion Inductor on Hard difficulty.
@zdude0127
@zdude0127 4 года назад
@@CapnClever Wow, fast reply. That's actually really cool. Also loving the speedruns of the Keen games. Very first video game I remember playing.
@Dosgamert
@Dosgamert 4 года назад
@@CapnClever That's amazing!
@calva0433
@calva0433 3 года назад
Fun thing, you can do it in keen 4 aswell using the red ball to push you of the pole, this makes keen just finnish the level but doss not warp him anywhere
@calva0433
@calva0433 6 лет назад
You are crasy!...
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