Commander Keen 5: The Armageddon Machine version 1.4, DOSBox version 0.74 at max 100% cycles. Max cycles minimize loading times, as is the accepted standard of this game.
Start time is the frame Keen begins movement. End time is when the giant glass ball starts to break: even though Keen could technically die before fade to black after this point, this is the accepted timing as long as the death dialog doesn't show. Original video date: 2016/06/11
Considering the number of months between this run and my 2:14, you'd expect a better time, but here we get a case of a better first half and a worse second half, which ends up slightly in favor of what you see. The main mistake is messing up the jump up the pole to the Shikadi, and I reckon it would've been at least a 2:12 otherwise, maybe even a 2:10 if the Shikadi played nice afterwards. The run's a hell of a grind, however, and I'm satisfied simply to have improved execution leading up to the massive RNG-fest that is Quantum Explosion Dynamo.
12 окт 2024