Around 1:27:24 Genesis Storm should've given you 3 permanents. The cycle of cards is basically "Commander Storm". You would get 2 extra copies at the current time stamp and then the original card would resolve, netting you 3 permanents.
CLtrackStar4 Justin did the same with the StormFork. Not sure if the rules would’ve forced him to copy Artifact Genesis Wave a second time. If it had though, Justin would’ve milled 62 cards, and the game could’ve gone different lt.
SchwertHamster No, Saheeli's directive put everything in the grave, not the bottom of the deck. Justin would have been milled 62 cards, and this game would have gone much, much differently. I just don't understand why everyone is having issues understanding these storm cards.
I’m confused.... was Steven not able to block? Or did Jon creatures of hexproof Because he should’ve been able to block two, soul snare one and survive
I thought the same thing. And he was just talking about using Soul Snare on John's Doom Engine that was attacking Justin. And in the interim somehow forgot he could use it to save himself. Perhaps he lost the will to play.
At 2:07:00 I think they calculated combat damage wrong. Of the 11 4/4 Constructs, 1 at the walker, 1 gets soul snared, 2 get blocked and 7 connect for a total of 28 damage. Stephen was at 30 before that I thought or did he take 4 more damage from somewhere else that just wasn't recorded on screen?
Heads up: the storm cards were played incorrectly. You automatically get one use of the card then it gets copied for each time you cast your commander from the command zone. IE at 1:44:57 when Justin went 31 cards deep looking for artifacts with his Fury Storm, It should have been 31 then another 31 for a total of 62.
@1.44.25 I'm sure others have mentioned this but when Justin forked that Saheeli's Directive he should have forked twice (repeat for EACh time the commander is cast) (i.e. 62 cards!)
Balthor the Defiled/Balthor the Stout seems like it could be fun Edit: And if they say screw the banlist, Justin would hop right onto Braids. If not, Kalitas. Jeremy gets Ezuri. Stephen can bend the rules and do 5-color Myojin.
Theme idea: Two Stage Boss Battle: Each player makes 2 commander decks, each commander has to be the same creature but a later version (like the two niv mizzets). When you reach 20 (or less) life, You go back up to 20 if you were below that and you switch out decks and draw seven new cards. Keep all permanents in play from the previous deck (except your commander, if that is still in play its exiled) and maybe keep graveyard. Or instead of full commander decks, each deck is 50 cards totaling into a full commander deck if building 2 decks would take up too much time. Some fun decks: Zurgo, Ezuri, Ob Nixilis, Ulamog, Nicol Bolas, Marchesa, Glissa, Omnath. Optional are cards that inherit a legacy, such as the obzedat, orhzova, and Karlov or Capashen. If you can come up with a worthwhile commander that has 3 or more versions, you can fight amongst yourselves how many transformations are allowable. Also Wizards: Flip commanders that when you reach a certain goal/stage of the game, transform into a different commander in the command zone and/or on the battlefield. What if Avacyn was allowed to flip in the command zone and you got the 3 damage effect, then in order to reset her, and get the white avacyn back instead of red, you needed to cast her and get her back in the command zone? some fun design space there.
Awesome idea. I'm gonna try that with my friend. Sounds really fun. You could probably really game the system tho. If your first deck only builds the foundations for the second to profit from.
Certainly so, but the second stage of any boss battle is harder. Perhaps you build the first deck with a higher percentage of lands and the second with lower and more removal or combo. Then again, if your second commander has different color identity than the first, you might have to include sub optimal cards in the first deck just to make sure you can cast your cards in the second. I've goldfished this idea a few times, and one of my favs is Zurgo. mono red aggro that becomes bigger aggro in the second stage, but if you don't do mana fixing in the first with artifacts and rainbow lands like command tower, you can't cast as many cards in the second deck because of the addition of black and white.
This comment way too far down thread. Also, it's doesn't change your artifact creature tokens, it changes *all* your artifact tokens. Not that he had any at the time, but it turns Treasure, Clue, and Gold tokens into creatures permanently as well
Here's a cool idea for a video: each of you pick your favorite pre-con deck from any of the Commander pre-cons- whether it's from this year or past years- and supe it up however you please and play them against each other. The only rule would be that you can't change the commander.
So knowing these guys I can predict the commanders: Suarez or Green would go Kaalia Parnell would go Meren Noell would go Animar/Riku If Suarez didn’t go Kaalia then he’d have Edgar If green didn’t go Kaalia then wildcard
Was just about to say Parnell would definitely go Meren...and i can't blame him...i bought that deck and it's stupidly powerful right out of the box,much like Prossh. With a few upgrades it's i believe still one of my most consistent and most powerful decks.
Unlike the amazing blade runner 2049 and other 2.5+ hour movies THIS can be paused at your leisure and watched thru out the week until next Wednesday. You can also watch it on an IPad or tablet on the pooper like I am right now 👍🏻
Regarding K being unimpactful, that's the whole point. He's noone special. He thought he was the child, but he's just a replicant amongst thousand others, he doesn't matter. So he sets out to influence the things he can, here reuniting Deckhard and his child, and going against what's asked of him by not killing Deckhard, to choose for himself since he's a nobody otherwise.
Was a real "I'm just tired of you all" moment...like dude went in a little too tryhard it felt xP Like wtf, Jeremy had hardly any board presence there and just wiped him out
It looked like you guys misread Brudiclad. Once the tokens become copies of something else, they don't turn back. It's not an until end of turn effect. I'm excited to build a Brudiclad deck. I think Desolation Twin needs some love.
Great vid, enjoyed every minute of it. I didn't spoil this set for myself at all. I heard -through the wind- that people weren't happy about it, but hearing and seeing are two different things. So, I have to say, they're all interesting decks that could easily become powerhouses with some outside sources. Also none of them gain instant hate like Atraxa, for example, so for a casual play, they seem like a ton of fun.
Poor Stephen, first getting snashed by John, then everything gets blowen up by justin, even his castable land and then smashed by john again. Didnt feel good to watch
_Chronicles across the ages describe the timestamp man. They likely refer not to one commenter, but to any user that arrives early to a starcitygames commander video._
Prior to Commander 2018 exactly 3 creatures had both flying and menace, not counting creatures that can get those if someone else has them like Odric or the Majestic Myriarch magiccards.info/query?q=o%3Aflying+o%3Amenace&v=card&s=cname
When Jon attacks Stephen at 2:07:00, he says 7 of the tokens will get through. If that were the case, Stephen would have survived. 7*4=28. But he did attack with the right number of guys to deal 32 instead, he just said the wrong thing.
stephen's phyrexian rebirth token wouldn't have been very big, but his slime would have been gigantic and had an open field, slime had that mask, slime would have exiled and the creatures that would have been destroyed then slime would have had a ton of counters, the phyrexian token would have been a 0/0.
Richard Coghlan To be clear, while they can't be blocked by only one creature, neither Wind Spirit nor Two-Headed Dragon have menace, for things that might care (like Odric, for instance)
Stephen missed one copy of the genesis storm - you get the original card plus the 2 times he casted Estrid - oh well! Edit: Seems to be a reoccurring issue here lads: Was talking to Jeremy during his stream about a 'live' CMDRVS and needing a judge; however you may need a judge for all games too! - I volunteer as tribute
I don't know how to suggest a theme so I'm just posting it here in hopes someone will see it. I would like to see Tribal Pauper as a theme. It would be cool if they used lesser tribes but Tribal Pauper would have some fun restrictions and we could see some inventive decks. Thank you. #CMDRVS #THEME #TEAMPARNELL
1:44:50 Justin had played his commander a single time at this point, which means he should copy Fury Storm a single time, and thusly get 2 versions of Fury Storm overall, and instead get all artifacts in the top 62 cards of his deck, not 31 Right? Or am I incorrect, I'm honestly a little unsure
So, bit of a misunderstanding with Brudiclad at the end. His(?) effect lasts indefinitely, not until the end of turn or whenever, so all the tokens would have been 4/4s to eat the Wurms, making any attacks Justin could have done VERY negative. Overall, everything went pretty much to plan. the Enchantment and Artifact decks set up big mana plays, yet had no finisher, the the jank deck does it's thing and cheats a bit, but not enough to matter, and the Lands deck finally wins since nobody killed them when they didn't have enough lands out for the first several turns, so they got to Jund everyone out.
You guys did Command-Storm incorrectly, you copy it for each time your commander was cast. So, one time (for the spell) plus how many times your commander was cast. You failed to count the original it seemed like.
Arixmethes was requested from MaRo and Creative by me, Anthony (AKA Tiro of Meletis) since I'm a major Theros fan, and was sore about the lack of the Atlantis trope from the novels on a card. As a result, Arixmethes was featured as the second most desired character card on Blogatog (behind Taigam) and in the MaRo article "Tell Me What You Want." Kelly Digges finally suggested it to Gavin, and Scott Larabee designed its abilities. Before that, Arixmethes was only mentioned in passing in the Godsend novel and in one Magic Story article about Kiora. That was enough for me though, and I am glad I created the buzz I did to finally get the card.
Honestly speaking, of the decks here, the Saheeli deck looks to be one of the best ones. People have said the Estrid deck is super powerful, and I can see it, but Saheeli goes really fast. Aminatou is a brewer's dream, since it's so weird. Windgrace just looks boring. It's jund does good stuff, sure, but it's just.... meh.
Wait, Saheeli's second +1 can pay for X? Can someone confirm this? I can't seem to find relevant info through Google, but I may just be parsing it wrong. I interpreted it as "X is not a number, so X can't be reduced".
So Justin made a rather blunderous misplay at 1:44:34 when he Fury Stormed Jonathan's Saheeli's Directive. Justin had cast his Commander once already, so Fury Storm would have made two copies of Directive, meaning he should have milled 62 cards, likely decking himself or getting very close to it.
actually it would only make one copy, but the card copies the effect of the original card even if you've have never cast your commander, I assume this is what you meant. the way you have explained it sounded like how torment of hailfire is played (I hate hailfire for it's poor wording).
Windgrace had been cast once that game (as evidenced by being on the Battlefield at the time). When Justin cast Fury Storm, it would have copied itself once. Saheeli's Directive was the only valid target for the copy. He could target the original Fury Storm, but it would effectively do nothing until he chose something else. The Fury Storm copy would then copy Saheeli's Directive, milling him to the Sol Ring. Then, as the *original* Fury Storm resolves, it would copy the Directive *again* milling him for *another* 31 cards, likely making him deck or be dangerously close to.
yes, this is what I said, john plays directive, justin plays fury storm, storm copies directive and makes ONE COPY of itself targeting directive. I was pointing out that what you said was "john plays directive, justin plays fury storm, storm makes TWO COPIES of directive" just pointing out it makes ONE COPY of itself, not TWO COPIES.
He definitely had more than 31 more cards in his deck. With how many turns went by after this he would not have been decked. While this was a major error he would have just gotten more worms with his worm harvest thus "winning more". So while the mistake is big I do not think the outcome of the game would have been affected too much.
Im running the saheeli deck i use brudiclad as the commander to make armies of bane of bala ged, darksteel juggernaut, sharding sphinx, or even plauge myr. All with darksteel forge in play and myncrotth lattice. My first legit izzet deck ever.
What did I miss? Why did Stephen die? He was attacked by 11 4/4s 1 was at Estrid leaving 10. He blocks 2 leaving 8 and then exiles another. Which leaves 7 and Stephen takes 28 damage.
@1:44:45 Justin cast Fury Storm. He should have copied the spell twice, instead of once. Which might have led to him getting decked. #Parnellcheats. :P
There's some kinda of high-pitched noise throughout the video. It fades in and out every now and again, but it's still pretty bad, could you maybe have a look at that for next time?
I feel like they did you dirty Stephen Green, you didnt deserve that. But this is the eternal problem with enchantment decks, and specifically aura decks, they can lead to some big blow outs for sure
j3s4s this is good content love the show XD wat i want to watch pll playying comandor know this is not a popular opinion but plzz show the lands (special lands) that are played just like the the cards cauze dont know every one of them and i like to pauze to see whats played
His thumb is perfectly normal size, it's only slightly smaller because his hand is slightly smaller, it's still the right proportion. Your thumb is supposed to be big enough to reach the opposite side of your hand.
If you want To have fun with estrid put stasis and traumatize. If you can play traumatize on the turn you play thé last ability of estrid youll have half youre library To cast. Invincible
Is it just me, or any of you feel like they might have made sure that Lord Windgrace wins because the pre-order on him was probably lower then the other deck, and they want to get more sale??
I think the reason yennett has menace is another reference to things being odd. since her having it means combat will most often involve an odd number of creatures. she either gets through alone, so 1 or is blocked by 2 and then we have 3 involved. of course this falls apart when someone blocks with 3.
What does everyone think of a legendary creature card that allowed itself to replace itself as the commander mid-game so long as it had the same color identity as the current commander? New tech to hide the theme or strategy of the deck within the 99.
At 1:15:30 Stephen should have drawn 2 cards since Kestia gives you a draw when enchanted creature attacks and when an enchantment creature you control attacks.
I'm glad to hear more people in favor of planeswalkers as commander. It's a darn stupid rule that they do not allow it. And you brought up the key point, sure a few will be busted but MORE THAN A FEW legendaries are already busted. The meta, and the surrounding world, will soon adjust. I just feel that most planeswalkers make great commanders because they give you access to a value engine out of the command zone.
snakeman830 i already think that card has been dancing on ban worthy for a while. It's not, but damn if it isn't annoying how it can turn 30 planeswalkers into game winning sorceries.
G'day fellas. I've got a deck i'm certain someone will enjoy playing at some point, probably stephen considering his penchant for casting lands. Was sad to see him get blown up without doing a darn thing this game but i gotta say - if they had put a freed from the real in the precon that is exactly what should happen to him. We have a saying here in Australia if something exceeds one's expectations - "it went off like a bucket of prawns in the sun." I'll leave this here for whoever wants it. #dontgetghostquartered. tappedout.net/mtg-decks/hardcore-prawn-1/playtest/
it obviously needs stuff like amulet of vigor and a more thought out land base (im just working with what i have right now) but you get the general idea.
It's always cool to see these played from the box. It shows a lot about the players and their skill when using the same precons everyone else will have soon enough. Can't wait to see the upgrade game.
That is the biggest complaint I've heard about Lord windgrace is that it was named a lands matter deck but really it's just a jund good stuff deck. Ps Do you guys know how the mask tokens work with doubling season type effects would they choose new targets or the same one?