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It's a shame that more versions didn't have the hidden bunkers revealed with grenade blasts. That's one of the things I really liked about the NES version. Actually, you blew my mind by showing me there were loads of them I never found in the NES version back in the day. I really appreciated the Atari 7800 version because they included hidden bunkers, but not as many.
True, I played the game on the Amiga but it's the C64 version that holds a soft spot when it comes to the music, they should have just had the C64 music on the Amiga version, I would have been happy with that.
All of them are definitive :D - mostly anyway - the C64 and Speccy versions are equally playable and impressive, even if you completely ignore the C64 music it still holds up... the speccy has almost Joffa Smith levels of slick. The 16-bit versions are good arcade conversions that you would expect... and all other versions seem to have tried their best. If I had to pick just 1 version though to ever play again, would have to be the C64.
A legendary Arcade classic game on the Commodore 64 😺👍🕹️. I even have the Atari 2600 version of this game for my PlayStation 2 in a compilation called ACTIVISION ANTHOLOGY. 😺👍🕹️
When you see the cpc464 straight after the arcade and the c64 you can easily see the CPC is the much better conversion, music alone doesn't save it from the brown terror 🤣🤣🤣 Btw whoever is playing these games is an absolute Commando beast 👏👏👏
@@retrosutra Your sacrifice was not in vain, brother. You have compiled the ultimate comparison video of all these versions. Archived for future generations. We salute you.
FINALLY OH MY GOD THANK YOU FOR FINALLY LISTENING TO MY COMMENTS!!!!!!! by the way yes, i kept giving suggestions to make a video for this game!! EDIT: by the way i feel like a life force/salamander video would be really cool.
This brings back memories, I used to love playing this back in the day on the Commodore 64. I must admit that I preferred Rob Hubbard's sound track on the Commodore 64 over the arcade version.
No real comparison here, its the C64 game, one of those that defined the system. All other 8-bit versions are paling next to C64, although kudos to ZX128 for trying to interpret c64 music but not really getting close. Amiga and ST are solid Arcade-like clones.
If I had to choose one port of Commando, that would have to be the Atari 7800 version! The music sounds nice on that POKEY chip for the 7800 ProSystem!
Same, the C64 is good, it's a shame about the sfx cutting into the music whiles playing thought. I think the Amiga version could have been a lot better with the hardware on hand and should more or less have been hardware perfect but with better music than the arcade version. Then again, porting quality to home computers back then were all over the place, a lot of them being poor ports that don't take advantage of what the hardware can do, we saw a lot of that on the Amiga where many games, especially in the 80's were more or less ports of the ST version, which could have been much better if they used the custom chips.
I had this on the Commodore 16, talk about pants! The 64 version was OK but I loved the game so much i got an arcade cab. Still have the game PCB but the cabinet is long gone!
I am surprised that the DOS version have that smooth scrolling, but the pallet is not the other one with green black, yellow and red , it could be more suitable fot that game
I didn't realize that the Rob Hubbard arrangement was used anywhere but the C64, but it's there on the CPC and PC Booter. The sprites on the 2600 are very impressive, beating out the INTV and MSX by a fair margin.
I never realised that the Commodore Amiga had a release of this game. Having owned both systems as a kid growing up in the 80s, its a travesty that the Amiga version's music was so inferior to its older sibling, the Commodore 64. Especially since, the Amiga was very capable for great audio. But the arrangement of that iconic music is so inferior than Rob Hubbard's awesome work in the C64 game.
@@disasterincarnate Yep. Dodgy replacement tune, mine (although IIRC you can use the original). You do wonder sometimes how Chris Butler would have fared back on the day with a bit more time.
I understand the Space Invasion versions. West Germzny had some sort of thing regarding violence. Killing people wasnt allowed so had to turn the violence to aliens
c64 all the way, the 2014 unofficial remake is even better, esp as you dont need the "new" music but can have it play the original which sounds better. the amiga versions music sounds disturbingly similar to ikari warriors, its kinda distracting.
I found a bug on the C-64 version back in the day, once you reached 99+ lives/granades on the counter, it put strange characters. Btw I could finish all levels without a single granade or loosing a life. I literally played it for days. I still play it every once in a while. I used to listen to the SID music file, but I lost it.
Amiga version looks pretty good, but the music is dragging it down. The game is from an age where developers sometimes did not get anything from Japan, no files or documentation at all. If they were lucky they might get the arcade board, but some had to visit the arcade and take some photographs, write down notes. Good example of a game really botched from this lack of communication is Super C on the Amiga.
Is the emulation acting up or are the versions for the Japanese home micros (MSX, Fujitsu, NEC) really that bad? On a side note: Great sound on the Intellivision!
Los Graficos de la ZX Spectrum para lo que es la maquina, son buenisimos y sobre todo consistentes. Si es como jugar otro juego en un punto , pero la jugabilidad es muy superior a todas las demas lejos. Al dia de hoy lo sigo jugando y me parece una genialidad. Hasta pense en hacer un juego similar para celulares y venderlo.
@@josemariapena4226 personalmente me gustó mucho la versión de ZX Spectrum. A nivel de jugabilidad, no me aventuraría a decir que es muy superior a los demás sistemas de 8-bits porque considero que sus contemporáneos se dejan jugar también muy bien, pero desde luego es excelente en este aspecto.
The one complaint I have about Commando Arcade for the C64 is that they should have included an option to just have the arcade music with no sound effects. I appreciate that they tried to duplicate the arcade sound as closely as possible, but only using two sound channels for the music while reserving one for the sound effects, really makes the music sound kind of poor. Thankfully, you can have it play Rob Hubbard's iconic music instead.
Is it me or does Commando on the Jakks Pacific plug and play feel different? I'm not talking about the music, but like, it feels like compared to the Arcade version, it's more difficult to aim your shots and the enemies are far more aggressive and the collision detection isn't on spot. Am I the only who feels that way? I can easily get to the 1st boss on the Arcade and Atari 7800 version but I really struggle on this version..
That was a wacked thing where the first man was at 10,000, then every 500,000. The NA version where it was 10,000, then every 50,000 was more reasonable. What was the point scale in the Japan/World versions, a 25,000-50,000 bonus?
which is exactly why the 2015 c64 Commando Arcade SE was done. so now u can play the c64 version with 8 levels , the 'tween level animations and the helicopter.
No salieron, por obvias razones: Capcom classic Remixed (PSP): mismo port de ps1 Capcom classic collection (PS2): sin cambios al port de ps1 Capcom arcade cabinet, stadium 1, y otros (PS3, PS4, Switch, Xbox 360/One): mismo port de arcade
Receive the Capcom Club PGC!! Address, full name, age, sex, telephone number Original certificate number Current favorite games Commando high score and game center/arcade where you earned it Thoughts on gameplay (address) [postal code] 547 3-8-51 Nagayoshi Kawanabe, Hirano-ku, Ōsaka-shi Capcom Club Commando PGC clerk
Not because you are saying it without proof that it is true. Those versions are actually good and faithfull to the arcade. Even if what you say could be true (though we don't know and care), these adaptation are nice. Another useless comment on RU-vid.
@@julienbraudel7109Amiga Commando could look/sound better it does look/sound similar to the ST port i'm guessing a lazy ST remake if i buy (purchase) Amiga version in 1989/1990 i would care (expect) it is 70%, 80%, 90% better
Ufff...definitivamente la peor la J2ME. Es increíble que en móviles de la época con procesadores cientos de veces más rápidos que los disponibles en los micros de 8 bit tuviéramos que tragarnos tales truños debido al uso de Java en vez de un lenguaje compilado nativo. 🤦🏻♂️
bua.. dificil comparativa y 1h, de todos modos y antes de que se me olvide , en el atari 7800 me has timado, te atraviesan balas y te explotan bombas al lado y no mueres.... Xd A ver , es un clásico, complicado sacar las versiones, creo q el arcade es mejorable, pero en mi opinion, lo mejora la atari7800 y la nes al incluir los secretos y los powerups, pero gráficamente quedan muy lejos, por lo que haré 2 rankings. 8bit: Atari7800 -- nes -- commodore ( tiene lo mejor de spectrum y amstrad) 16bit : Arcade -- Amiga -- top1- El arcade. No sabía que había un modo ALIEN Xd, Cabe destacar que el equipo para amstrad y spectrum fue el mismo, sin embargo el de commodore no tiene nada que ver, y la verdad es que esa version pinta muy bien, y no la infame de MSX. Dios que desastre. Un abrazo y buen curro q te metiste.
Jajaja, te juro que no usé cheats en la versión de Atari 7800. Debe ser cosa de las colisiones del propio juego. Ha sido efectivamente un vídeo jodido que me ha dejado secuelas físicas (me lesioné un dedo jugando) y psicológicas (ayer quise comenzar otro vídeo y solo tenía ganas de llorar xd). Aunque ahora mismo odie este juego, me gusta cualquier versión que no sea la de PC, BBC Micro, Acorn Electron y PC88. Casi reviento el teclado de pura desesperación. Son de las pocas versiones donde tuve que hacer cortes en el gameplay porque tras decenas de intentos, no era capaz de hacer una partida decente. Y créeme que cuando digo "decenas" no es una exageración. Todo el metraje desechando para hacer este vídeo no cabría en mi disco duro xd.
@@retrosutra esas versiones son métodos de tortura inquisidoras. Te recomiendo y sugiero q para evitar futuras lesiones, intentes pillarte un mando de arcade, un stick de toda la vida. La experiencia mejorará, respecto al metraje perdido, mandaló al buzón de la peli THE ROOM 😁😁😁
Yeah so, the best are... MUSIC = C64... SFX = AMIGA... GFX = ARCADE, NES... GAMEPLAY = Intellivision :D... Effort = Atari 2600 (I mean seriously) and Spectrum And the definitive version is... Sega Saturn. Obviously.
C64 soundtrack is timeless... long live the SID :) Amiga soundtrack is just horrible - just like NEBULUS the C64 music is so much better, even though the Amiga sound chip could do so much more.