Depending on what tier your deck is compared to theirs, that 30% can slide drastically in either direction for what chance you have and consume the other things.
One more thing to get better: Give any deck you find interesting a chance. This way you will learn those decks and one day you may find yourself facing that deck on the other side of the table. (This applies to both meta and rouge decks)
Cards used to be fun. You could see what cards they play and what combos, and you can try to match their moves even to the bitter end. Bring back the fun!
for me, learning why cards are good or bad is so much fun. I still remember when I first picked up dinos a year or so ago, having absolutely no clue how the deck plays at all. I HAD heard all the joking and memes about Misc though. I put together a fairly basic list out of some basic staple cards and a core that I pulled after picking up a box of wild survivors. That was the first night I read misc and I was laughing my ass off. Discovery can be a very, very enjoyable part of this game.
Just play the game as you intend. Just because I don’t have the skills or elite fitness like Novak Djokovic or Scottie Scheffler, doesn’t mean I will stop enjoy playing tennis or golf as hobbies outside of video games and TCG’s Yugioh is a hard game and there will ALWAYS be people who are better than you. Just approach the game with the right mindset and that’s what truly matters.
I agree, Also learning an online combo doesn't always deliver you a victory. Sometimes figuring the ins and outs of a situation is more valuable. Also, too many people set board and immediately offer you to surrender to the next round, sometimes its good to see if you can push the lines because some people can falter a good board.
Really good advice! I hope this video reaches more people! One little nitpick with the last point is that sometimes it might not be a good idea to let someone go through the experience of learning that "X" is bad if "X" is expensive. This isn't as much of an issue in Master Duel cause of crafting, but can be a problem in like Duel Links or TCG, where some lackluster "X" card or archetype might require a lot of investment to obtain. This might be where a lot of the "Don't play X deck, it's bad!" comments come from, because they don't want someone to waste money on something that is known to not work well.
Very true! The _good_ news is that usually the "bad" cards are cheap anyway, for that perceived reason. But thankfully there are loads of free ways to get in a lot of reps with different cards these days online.
I very much agree with this in the resource, namely time and money for some ppl is not easy. But I think the point of the mindset is to not stop when you're told if something is bad/good, ask why that is the case, seek some good explanation to be critical and analytical.
I totally agree. I learn so much more by doing multiple rounds instead of just giving up after the first loss. Paul, I don't know if you have considered yet, but you should compete in a YCS. I wonder what deck you would run. I feel you like you would do very well and it would be cool to document your journey (what you learned, your overall experience, etc.) at a YCS in the future.
Whenever I try out a new deck, I like to piece it together myself from seeing how they work without any outside influence and go from there. Obviously for more popular decks it's not possible to ignore what you have already seen before picking it up, and I can't fault anybody who doesn't want to go through all that work of reinventing the wheel for a hobby, but I feel like that's how you get the most out of your deck building
I got fun stores for each point Paul made. In tournaments I try to never give up until the battle phase where it's clear they have enough fire power. Because a friend of mine is just one tricking Ritual Beast right now, and always asks when his opponent is out of hand traps "Yeah, this is enough for game, I have full combo" others just go "Yeah, you got it, game 2" but he doesn't like my reply of "Then kill me" because most of the time now, he messes up his own combos and has bad ending boards that can't even break mine sometimes. But something I learned the hard way was, if your opponent just wants to go to game 2 or 3 because they don't think they can win, let them. A buddy of mine was against my Vanquish soul deck and I hand trapped his first 2 moves and he goes "Damnit, I can't beat you after that, let's just go game 2" and I stopped him and asked to play it out since there was no guarantee I could finish them off on my next turn. And then he made a come back and won that game. Now if he asks to go to game 2 I just agree. But also, in my opinion, if you go into a tournament with a deck and want to win, learn every word on your cards, doesn't matter if you don't have the search targets, or don't run the specific card mentioned, learn them. Because I'm currently playing Gimmick puppet and someone at the locals I go to thought they knew where to counter my plan, but because I knew the cards so well, I changed up the order of some of the plays because I wasn't just copying from a combo guide. And also, being able to put your hand on the table not needing to look at them because you know every inch of them and so use your time to learn what your opponent's plan is a great feeling
Another thing to do is to try and think outside the box about what might realistically happen in the duel. Crashing your own cards or going on weird combo lines just to set something in the GY can be useful in certain hands. In a more casual environment you can go into a different combo line just to explore, see, "okay, if I go off the standard path and instead have this line, where does that take me?" Like there's the old concept of "remember that Ash and Veiler are Tuner monsters, you CAN normal summon them and make a Synchro" which a lot of players neglect since they're more powerful as hand traps, but sometimes your best play might be to go on the offense at the cost of your hand traps. In my opinion the time when I drop a card or engine in a deck is when I've gone through a lot of games and found that I never really benefit much off of it, or that I just don't like using it and there are alternatives for the deck space I'd want to try out. It's less about "has this cost me a game" and more "do I really feel like this is helping the deck? Is it synergizing with the main strategy in a way I think works?" And there's also the idea that sometimes it's just fiddling with ratios.
Agree 100% with the last point of trying out cards and seeing for yourself why they are bad or don't work well. It helped me learn so much of the new meta, and as a Yugi-boomer it was the only way I could really learn and understand, by trying it myself. Then things made so much more sense, rather than hearing 'that's not a good card,' or 'that's a horrible deck'. Let me try it and found out how it's broken. Great tip! 👍
Play causal. Trust me, you’ll be fiiiiiiiiine. But seriously, casual play > But always play it with friends, family, loved ones etc. Of course try it with new folks that you get along with. Unironically given the anime themes, it truly does forge bonds. Like no other card game.
I love this approach. I actually fell in love with Kashtira after I finally learned to beat it. I hated it so much when I started competitive because it constantly banished my resources. I hated yu gi oh at the time because of decks like Kashtira. But I had games where I could win and it was no longer a threat to me. I then started playing Branded for a regional and I faced two Kashtira decks at locals. It had been so long since I had played Kashtira and I was looking forward to the challenge. I had practiced my plays under shifter. I managed to win one game of the match but I ultimately lost one match and tied the other match. It was fun. It was like solving a puzzle; playing into a Kashtira board. Top decking the dark ruler let me play my combo. I then picked up Kashtira and I play full Kash at locals and am getting decent wins but I do lose to better players like the one guy with the Memento deck (I still have no idea what the heck it does) lmao. But I’ll learn and I’ll beat it one day.
One tip I thought of to get better was to learn where to place your interaction on each deck. For example, an ash on a branded fusion. This is because even if your deck doesn't have the luxury of meta decks to have near endless interaction, having your interactions be used at the critical moments could beat any deck.
A lot of my duels on Master Duels are basically my opponent showcasing their entire Extra Deck. If they want me to see it they can share their deck recipe not summon every single one durning their first turn. Imagine if they implemented a rule where you can only Special Summon from your Extra Deck once per turn.
That's a good point about testing the cards to find out why they're bad, but on the flip side, you might also find out that they're actually good, and that people just assumed that they were bad
really liking the last part of tips. the point is being critical and analytical. You should never ever do something with rationalle being "this is good/this is bad", you must ask "why is it any good/bad?" at least if you don't have the time to test for yourself, you should listen to someone that has good explanation as to why the case. The very recent example is the "40 card main deck" rule that starts being challenged, and the super staple like ash and maxx c. I think to gauge your understanding you can ask the question for the last example, we know that Ash and Maxx C are good, broken even, but to get better you should at least know why they are good, if you can rationalle the reason, I think you're in good spot.
The thing i run into with improving is i dont like to steer away from archtype support. So meta staples and bosses i avoid unless its direct support for the archtype.
this is a specific thing for Master duel, but actually reading the cards goes a long way. I play Ancient Warriors and a lot of people don't realize that Lu Bu will go to their side if they have the highest atk monster. Or they'll destroy Gaun Yu because of his effect even though it can only be activated on once. A lot of people instantly surrender thinking I have board, when actually I was about to lose if they just played thru it.
For the learning if a card is bad by playing it yourself, when I play Rescue ACE, I've been playing Fire Attacker and REINFORCE! despite being told otherwise. REINFORCE! remains in my side deck due to its potential applications where I main Fire Attacker because every time I've used it, it has actually forced out negation that my opponent wanted to use on my turn rather than on their's. I had a game where I summoned Fire Attacker 4 times in a turn against my friend on VS and I asked why he didn't want me to keep it on field and he flat out said "If that $&#-er stays on field, you literally plus off my entire deck."
The biggest problem honestly with Yu-Gi-Oh is the boss monsters are too generic. They should have extremely specific summoning requirements so every deck cant use them. Only the supported archetypes and surrounding ones. I shouldnt be able to summon a LIGHT type 12-Star Machine XYZ monster playing a Snake-Eyes Deck. It makes no sense at all. How do those two archetypes remotely go together at all? But because Snake-Eyes cards summon so many monsters, its too easy to build your board up to being able to summon a monster like Divine Arsenal AA-Zeus. If Snake-Eyes Decks were locked to only being able to summon FIRE boss monsters that would greatly balance the Deck out. As of now they can work up to summon pretty much any boss monster in the game outside of God cards or Exodia.
I honestly just dont feel like it takes as much skill anymore. Mostly memorization. Top players are running 50-60% the same deck just with different monsters. There’s no real point in trying to master a game that’s already been optimized. Just play the deck you want and let it ride. I personally still hang on to my Toon monsters. I will never give them up no matter how hard it becomes to actually win. I love them and they make me want to keep playing.
Side note: If they do an anime any time soon, it honestly should be with the older characters using new decks combined with some of their old cards for peak nostalgia. They could release a 90 booster set that specifically adds cards to connect the new school with the old school cards. Id love to see Yugi having Horus, Kaiba using Tenpai Dragon and Marik running around with Yubel.
@@zacwoodsI would like that idea you had for a new anime, only thing is how would they explain in universe how these characters suddenly start using OP effect monsters like Tenpai and Yubel compared to using those weak Duel Monster cards. Maybe a time skip would have to happen? Yugi and his friends are older so the card level progression makes sense.
@@Gokuvsnaruto22 exactly what I was thinking. Has to be a time gap there. Also the booster box would have to contain cards that sort of bridge the gap pr further explain HOW each character started using a different deck in the first place. Like how Jaden started using Yubel after realizing it was actually a part of him all along that he was rejecting. Which is why he fused with Yubel in the end. You could have a story line where Marik one day reverts back to his darkness (probably the toughest part that would have to be figured out) and learns how to re-corrupt a new form of Yubel to terrorize the other characters again. This time though, characters like Kaiba and Pegasus are 100% good guys and dont threaten Yugi at all. In fact they would be the final 2 duelists along with Yugi and Marik to form the core 4 of the show. Which is why I have them all using elite decks. Yugi would use Horus and then switch to Snake-Eye when he becomes Atem because Atem has a dark side as well just like Marik and Bakura. Kaiba uses Tenpai Dragons as a reference to his Blue Eyes (which could also make a guest appearance when he’s about to beat someone and not feel too out of place based on its raw power). And Pegasus I gave the Melodious archetype 1) to keep his cutesy yet powerful theme going and 2) to give him a deck that seems overpowering to those who dont understand how they work. Just like Toon monsters.
How should I respond to my opponent on turn one summing Barron, borroload and appo. I feel like my only way to combat that is having the non-engine cards such as Nibiru. I was using red dragon archfiend at the time and the person negated all my cards
I totally get where you are coming from. However, if you get shiftered, there's often times simply nothing you can do. I mean, you could play a shifter deck yourself. But maybe you want to enjoy the game instead of playing a darn shifter deck. I guess, I'm lucky, since as a Branded player I can at least make Dragoon. About playing out stuff: Well, yeah, as a beginner, I guess you learn more by playing out even the games that you definitely have lost. (Well, and I guess you sometimes don't assess the situation correctly. I mean I once gave up to early, because I forgot that the opponent couldn't go for game next turn, because they activated a runick spell and I forgot that I would get back monster because of S:P. Well the opponent had a way better grind game and would have most likely won anyways.) And if the opponent is way better than you and doesn't play a degenerate combo deck, they probably 2:0 you in way less than 45minutes. But other than that, even at locals, you have only 45minutes. And I guess, if you have lost once in time in game 3 to some burn effect, because you didn't give up the 1st or 2nd game early enough, you don't want to make that same mistake again for a whole lotta while. Also, if the opponent wins the die roll, goes 1st buillds up 10 negates, you look at your hand and you know, that most likely you won't win this, then it is really tempting to just give up in order not to tell your opponent what stupid floodgate from their side deck would totally defeat you next game. So they just have to make blind guesses when siding against you. So that you at least have a chance in the 2nd game.
im surprised that decks that lose to shifter arent playing Lancea. I play one in MD in my rescue deck as a counter to it and evenly. since the deck kinda loses to both pretty hard. thats how i got “better” by learning how to counter problematic cards
It’s because lancea doesn’t counter shifter. It’s only usable on your opponent’s turn. When it comes back around to you shifter will still be in effect. Not to mention that you’re running a hand trap that is borderline useless outside of specifically hitting decks that banish as part of combo. It’s not a question of people learning to counter problematic cards; it’s a matter of the cost you have to pay to do so, which most of the time is simply not worth it.
I only play Master Duel because I am a university student and can't afford the game. My advice fo Maxx C is go S:P pass. It is two draws to your opponent but them starting with seven cards is okay if you smart with your banish.
Very hard indeed. I think you need to understand the game first and foremost. Then have to be willing to change. I was a returning player ages back when links came out as well as was out for a minute so it took it's time to get players weren't trashing cards I like they were trying to help me get the old times are over. Testing as much as possible is key, since those mistakes you don't hold to heart as much since testing. Lastly I like what Pak said long ago, play as many decks as possible. Then you know how to better handtrap a deck and not waste resources.
aint nobody got time for that! in all seriousness youre asking to much for the majority that has chance of playing 4 to 5 duels per week, imagine having to play a lot of games with bad cards in your deck lmao!
nope u make good advice bc i think a simular way bc i dont like meta crap saying anything thats not is bad but reality is that wat players play is y it wont see or is bad
Okay, but there are certain cards that some decks just cannot play against. If you picked a GY based deck you will get fucked by Shifter. Some cards are just too stupid to be in the game, like Shifter. Draw the out? What? The 1-off Gamma? I have heard people saying that you should just play a different deck then, but those people are stupid to think that it should work like that. Some cards are just inherently unfair and unfun and that is why we have a banlist and I think Shifter should fucking go on there. Most other cards played to deal with problems or to floodgate, I am fine with, because most of those have plenty of answers or ways to play around them, but Shifter is just too damn much, man. But yeah most other cards I think are fine. You have to learn how to play around them or how to counter them. Even things like Dark Ruler No More which cannot be responded to by monsters. Maybe your deck can summon HRDA Abyss, search a counter trap, summon Silouhatte Rabbit to set Apophis the Swamp Deity while also searching a continuous trap.
Money money money get lots of it and then get more also have at least 3 decks and as soon as there's a new game mechanic if you want to get better incorporate the new mechanic even if it means losing previous Decks 😂 the banlist is there to push wares and I hate to say it but I was there during Pepe format and PK fire I only won one tournament with blue eyes and believe me it was a locals that was not very good but I don't even know how I won but the thing that impacted me during the entire tournament was the fact that I was literally complaining about how the band list is genuinely rigged to push money into konami's pockets with the new stuff and how if you unbanned the yata lock back then with chaos emperor's new erotic even without it it would have been just fine people called me crazy while they were getting their butts kicked by Pepe so I don't know what to tell anyone😂
I. AM. NOT. WAAAAAAITING... FOR YOU... TO FINISH COMBOOOO-ING. WHEEEEEEEN.. MY BOARD IS EMPTY... AND YOU. HAVE ENOUGH ATK... TO.. END THE GAME. And this goes for actively playing or casually.
Yugioh has become you show me your hand and I'll show you mine 😂 and thats that, no more 5+ turns, goal of the game is to stop your opponent from even playing. And the whole thing about dimensional shifter is kinda funny cuz that card isn't bad unless your playing tearlaments, kashtira, horus, not sure snake eyes I tend to not have a problem with that deck, but the other 3 i literally ha to base my junk deck around red super nova, baron, crystal clearwing and stardust dragon, i get all of those on the field its done, although yes theres super poly, another thing they literally had to make fusions viable by using your opponents cards, yugioh is wack these days 🤝 Wanna make it fun again All cards are made to be once per turn idc what it is Ban EVERYSINGLE HAND TRAP Stop making cards that cant be responded too And for fucks sakes the fact they hit tearlaments, kashtira, and bystials, yet you can still turn around and fill in cards with the horus engine or snake eyes or yubel and still have a viable deck is just a waste