Been excited to dive into full build discussions for a bit, and now that I’ve settled into this New Game Plus run and rebuilt most of my decks, expect more to come. Be sure to subscribe for more Midnight Suns coverage and insight!
not bad, I run similar build, but I have 2xPatience with quick on it kekw (and 2 call to arms 1 inspire 1 wrath all with draw last attack to pull either my quick slash or whatever attack is the most useful to me, for example pulling back Blade's Reaper (with quick) when I have a target with stacked bleeds... ah the damage EDIT: Only reason I'm not running Fully Charged is 2x patience exhaust, tho I might as well since most missions end in couple turns on U3
What I've been working with: Holy Spark (draw 2 on ko) Holy Spark (draw hunter card on ko) 2x Call to Arms (draw last attack) 1x Inspire (draw last attack) 2x Holy Burst (apply 1 vulnerable) 1x Patience (quick) Using Master of the Hunt and Paragon Collar Really not terribly far off from what you're doing, just with a Light spin. The free Redraw attack skills can generate absurd amounts of heroism and also let the Hunter spam a lot of light skills rapidly, meaning you'll build Paragon Collar fast. Then play a free Holy Burst on a gang of elites, weakening them and continuing the party. It doesn't have quite the damage of your setup, but it makes up for it by being a lot more team friendly and self contained; no need to find an ally to vulnerable them for you, you get to vulnerable for your allies. Healing isn't super relevant but it's nice to have in the pocket too.
This is pretty much the exact build I use, with 1 exception. I sacrifice 1 quick slash for Call To Arms with Draw Last Attack, and it has been pretty great for me 😊
@The Order of Dylan it's crazy because not only is hunter easily the best damage dealer, but you can make them crazy good support too. Heal is the obvious one but inspire can get insane. I had one game where I had like 6 zero cost Crack the Sky cards in my hand by turn 3 and nico just nuked the battlefield lol.
I use a very similar build but cut one wild strike for call to arms (draw last attack) since you can get it back easily with this insane draw engine. therefore I have both quick slash with draw a hunter card on ko. I also use one holy spark to cure the vulnerable from wild strike or other conditions with strengthened on ko. for this i cut bladestorm. it looks awesome but with this deck you do not need the carddraw and the weaker enemies are already gone to quick slash or wild strike which will leave a rather empty board
I lucked out on my Bladestorm, and got increased AOE. I didn't realize I was burning the blueprints while doing it, so I guess I was even luckier than I thought. I've also been selecting hangouts and such with a priority of AOE size. It's a big Bladestorm.
I've been getting into using Merciless (still really early game though, so I don't have all of Hunters kit yet) with a crimson bands+ you can proc it. Also you can see the arena before a match, and see if it has electricals. If it doesn't, just take Merciless out of the deck. I use a lot of throw moves in the early game, so more often than not I'm landing stuns, and then Merciless is incredibly powerful. I often run crimson bands as well though (Doc is probs my favourite so far) so it can pair well with this. I usually use bands to take a shield out of action, and get to the target behind though. It's very useful for negating shields. Also getting into taunting stuff and then using Vapours, to completely waste the opponents turn. It's awesome for setting up a more powerful, next turn. You can get some utility off, knowing that you're safe from damage.
Your build is very similar to mine. I mod my "quick" cards to do more dmg against full HP enemies so I can one shot some of the stronger enemies. I also have Wild Strike, but mod mine to do Conceal on KO, avoiding the vulnerable. Inspire and Wrath are a must IMO. Patience is also a must, I call it my "Sit Down" card. I did swap out Bladestorm for Annihilation. The knockback and draw cards is awesome, but if you want to just bring the pain, Annihilation out shines Bladestorm with just 3 heroism. I also throw in "All Out". 1 heroism, damage is equal to Wild Strike. Yes, you have to discard all of your Hunter cards, but you draw two and I've modded mine to draw a third. So if you have none in your hand, or just one, you're gaining three.
Great build bro. I’ve been running 2x morning stars with both quick 2x inspire 2x wrath Both with draw the last attack With the master of the hunt collar Once u get started usually clear ultimate 3 easily the whole board it’s crazy good
Master of the Hunt is the only passive I consider using over Fully Charged. Being able to negate negative effects and reducing the collar threshold is pretty legit.
My Dark: (Leaning in on the damage, completely throwing out survivability in favor of 1-2 turn clears) Quick Slash(Draw Hero) Quick Slash(Draw Hero) Wild Strike(Quick) Wild Strike(Quick) Inspire(Draw Last Attack) Wrath(Draw Last Attack) Mindbender(Free) |or| Call To Arms(Draw Last Attack) Annihilation(AoE Increase) My Light: (Morning Star feels very situational so I completely embraced the support aspect of this character instead.) Quick Slash(Draw Hero) Quick Slash(Draw Hero) Holy Spark(Draw Hero) Inspire(Draw Last Attack) Inspire(Draw Last Attack) Call To Arms(Draw Last Attack) Wrath(Draw Last Attack) Bladestorm(AoE Increase)
I just got patience from a random help quest with Iron man, it came upgraded as well. Missing wrath though, going to have to build something different with it. If you can land inspire on it though, that would be pretty cool. Or team with Nico and discount it that way.
@@TheOrderofDylan I just got wrath today. I just upgraded my first copy of it. Just need a second upgraded copy of wildstrike, and then I can build a full DPS deck. I mean I already can build one, but these cards are run by a lot of people. they must be good.
I never even looked at the profiles but I don't have patience yet. MY DECK IS VERY DIFERENT. I have merceliess, whip, charge, heal, fortify , wild strike. stuff like that. I MIGHT ADD QUICK slash after seeing this. I don't have blade storm either. but I do have wrath
I beat the game using only light Hunter cards and with a pure light Hunter now I'm trying to get the Dark Hunter unlocks and lemme tell ya it's slow going cuz now all I have to get dark Hunter status and slide that slider to the dark side is limited to just using dark Hunter cards lol I no longer get the dark Hunter options in convo's so yea it's really slow going lol great build though 👍
@@TheOrderofDylan I used Holy Flame, Morning Star x2,(cuz some content creator said they were O.P.), Fortify, Heal, Call To Arms, Guard Strike and Bladestorm
If you aren't doing this already, use the THREAT room each day with your Hunter, having only Dark and Power cards in your deck. Also Lounge by the pool on the night of the New Moon.
@@D00M3R_MAVS If you're in the Abbey, pull up the map. On the right hand side of the screen near the top, you should see whether it's morning or night, the day of the week, and the phase of the moon.
Do you need a lot of mods to draw hunter cards to make this build really work, please? I have an upgraded wrath now, but not sure how viable it will be without having ways to 100% draw into hunter cards. I'm going to run with 2 x bands of fire (as they have draw, but not sure if it's only hunter cards it draws or not) and then I have draw hunter card on one of my holy spark's. I don't have a lot of ways to draw into hunter cards though, so might not be the best idea for me to run the card currently. Trying it out anyway, but in my first game with it, I couldn't draw enough hunter cards to make it worth playing really. I had way better lines. But this will happen though, sometimes you just don't draw much for a character. This is where the 100% draw of her cards would come in, but you usually need at least 1 or 2 of her cards to get it moving in the first place.
2:55 how is your quickslash doing 99 damage, please? is this just standard stats for NG+? I've been doing side missions for the past couple of days, I haven't even done the mission to get spider-man yet, so my knowledge of the game is limited in that respect. I'm just into grinding and stuff, and wanted to mess around before progressing. Then kind of just forgot I had a story to do Going to do that mission today though, as hit a massive bottle neck for gold, and have like 5 or 6 upgrades to pay for. I have the mod upgrade, but it's a whopping 300 G. So have put off some other upgrades to save for this.
@@TheOrderofDylan oh nice. Your build is great. I will try it out when I get the cards I'm missing from it. Been getting some good cards the last couple of days, but mostly for other heroes. I did get the epic that makes enemies attack each other though, this is really nice. Also the one that does bonus damage to stunned. Been using those 2. I've been going for a light playthrough, I'm a few points off 50% light now. Is it best I continue with light and then get the balanced collar later? How much dark do I need to get the balanced? I guess I should have gotten balanced first, as will take a long time to swing it back round to dark now.
Brah... if you really want damage build, you can nuke 2 heavy enemies with Quick Patience and still redraw them later if you have another passive. You are sleeping on other passives my dude. Just think about the consequence of pulling 2 quick patience with Nico on your team making them cost zero.
They should add new characters and villains for those who still play this game because this shit is crazy how critics opinions matter tsd I figured out all the people who were on the tarot cards were characters that was gonna be added into the game with new villains but nooo these mfs are educated and etc and have no intellect so yeah only grown men needs the new dlcs 😂
Respect your opinion, But Hunter is nowhere near the best or strongest hero in the game, Ironman, Hulk, Cap, strange, Carol and now Venom are by far better and stronger