I’ve been trying to find builders who build without mods because I play on the Xbox One. This is incredible and the way you explained everything helps out so much! Easy to understand and even easier to actually be able to lay out and build. Please do more videos with the new DLCs.
I know this is an older video, but your teaching of basic parts is great and still holds up for the new update. Love how you break the building down into "set pieces" for easy integration in one's own build.
mh... once again, a visually rather impressive vid. but ... crenelations ... please build a chest-high wall first, then place these on top. the idea behind them was that you could stand upright and be fully covered, step to the side, lose an arrow or crossbow bolt, then step back and be safe while you reload or just to evade return fire. also, walls never had inward-facing defenses or cover. the idea was that, should the wall be taken by an enemy, they don't gain any cover from attacks by defenders further inside the fortifications, e.g. on roofs of houses or a second wall. gatehouses would have two gates. one exterior (with a portcullis to trap enemies if one can afford that), and one interior. between those two gates & portcullis would be enough space for a full wagon (incl draft animal), so about 2-3 blocks in the game. on the roof of that enclosed space would be "murder holes" aka slits to fire through or through which hot/burning stuff (e.g. heated sand or boiling oil set on fire) can then be poured. regarding city layout usually, cities are arranged around 3 locations - the residence of the local lord (e.g. a manor or castle, usually with its own en-walled area either completely inside the city walls, or touching/overlapping the walls in which case its likely to be "behind" the city aka in a more defensible location where the city shields the residence), the religious center (e.g. a church, chapel or shrine), and the market place - an open area (usually incl. a well or fountain as a water source) another major consideration for towns and cities (but not villages or hamlets) is grain and wood storage locations. a city eats a LOT of grain. let's say each person eats 1-2 lb of grain per day and you got even just 500 ppl in your town. that's half a ton to a ton of grain per day. given that it takes half a year to three-quarters of a year between harvests, that's 200-300 days of food one needs to store. that's 250-ish tons of just grain. for a fairly tiny town. then factor in that as much as 30-50% of any stored grain spoiled due to rot or vermin and ... yeah, 400-500 tons of grain storage for a small town of 500 souls wouldn't be excessive ... (though a good portion of this would probably be stored by each family In their basement ... say half of it). and if its a farming community that sells grain? several times as much would be likely. similarly, ppl drink half a gallon (2-3 liters) per day. that is a lot of water that needs to be available. wells can handle some of that, but there is a reason many cities tried to be next to even just a tiny stream or better a full river or lake. in addition, ppl need wood to cook and to heat their rooms. medieval houses were notoriously drafty and cold, thus a lot of wood was needed to make it through the winter. multiply by the size of the town and you'll need several reasonably large roofed areas purely used for storing firewood... on top of that, most towns had 3-4 separate areas. one for the well-off citizens, usually in the safer areas and closer to the local lord's residence, often within their own walled section of the city. one for the craftsmen, usually near a river if there was one. smiths are loud, breweries and tanners stink to hell and back. you'd want that downstream and downwind of the city and separate from the living spaces one for the ppl to live in, sometimes separated into an area that turned into slums and one that is just low-to-mid-level regular folks aka commoners. these would, in cities and larger, be dominated by multi-family houses. yes, tenement houses/apartment blocks were a thing back in the medieval ages (heck, the Romans loved to use those too) simply because they allowed loads of ppl in little space, thus at low construction costs. beyond that, every settlement ever has a graveyard nearby. sometimes within the walls of the city grew around it, sometimes outside the walls, and almost always with at least a shrine or other place of worship attached to it. These can, over time, become nice park areas... and if you ever want to build a city "for real", e.g. in survival or on an MP server, you'd probably want to look up the (modern) concepts of "zoning" and "road hierarchy" as they relate to "city planning" to get a better understanding of how to structure a city so it's not just looking nice, but also functioning well. loved the vid, particularly loved the cinematic bits at the end there gonna re-watch those now since I was distracted writing this "small" comment the first two times :-P keep up the great work!
btw, i hope you dont mind me critizising your work like this ... when watching this vid it became rather clear to me that you approach these builds from an artist's perspective - aka you're trying for a certain visual and for beauty, not function. I on the other hand am a PnP RPG player and am actually building fortresses and cities with my cahracter/s. and they get attacked. and they get set on fire. and I get riots. and ... so I need them to function well first and foremost with historical accuracy helping achieve that and being used to make it more believable. only after those have been achieved to I bother to take a parting shot at making it look nice. so... neither approach is wrong, but they lead to very different perspectives. I hope these posts can give you some inspirations for how to make your builds even better and wont offend or annoy you ... :-P
While this is very much a valid criticism, I would like to point out that there are no half walls that can be built upon in vanilla Conan Exiles or its DLC. I believe the crenelations in the game are designed the way they are to allow thrall archers with their questionable AI to shoot down from behind them, so I think it's more a fundamental issue with the game than artistic choice. Unless you turn to mods or make convoluted design concessions, this is the best result you're likely to get.
@@geebee6583 agreed. at the time of writing that message I hadn't played the game. thus I was unaware of the AI issue or the exact blocks available to build with. Now I know that there is at least one mod that adds "propper" crenelations ... which are basically cheaty-glitchy and just look right but don't have collision for most of their model (their collision is identical to the default crenelations) ... so... yeah unfortunately there is no way to do that "right" with the options of the game and the ... somewhat silly AI.
@@Raszul Pretty much. Your point does have merit like I said, and it's something I always struggle with when I build, especially when conforming to one style of architecture. Once I tried fashioning some makeshift machicolations out of hatchframes and... let's just say it led to a lot of headaches.
This is the closest I’ve seen to what I want to build. I want a defensible (purge only as P v E coop) ringed wall with smaller themed crafting buildings inside, with a large (wide and tall) central tower. The large size of some places (ex great wheel of pain, large animal pen etc) make me a bit worried about the footprint I’ll need, as well as finding an appropriate flatish area in Siptah. Perhaps I’ll try playing around in single player creative mode following some of your designs here to get an idea of what might work). Thanks!
I explained the planning process of the city later in the video. I started off by placing the foundations for the unique buildings (arena & house of worship), then placed the foundations for the exterior wall, then I placed the foundations for where the rest of the houses went (this part I winged it). Once all of the foundations were placed, and I was satisfied with the layout, I would begin actually building up the structures. Hope this helps!
This is fkn awesome. Might try something like this bit out of only wood and thatch to make it a more viking feel and probably a bit further north as well. This is really awesome tho dude g fickin g
Man I wish more people put some effort into making their base look half this decent. Even on a chill server with hardly any raids I still only see sandstone boxes.
DnD? I should have guessed. This has been very educational, particularly the city planning bit. I usually plot things out as I go, only starting with a general idea which often leads to a waste of both time and resources. The building design is impressive, both reasonably compact and detailed. I always end up with much larger structures to accomodate for details on the exteriors and interiors not interfering with one another, but clearly I have a bit to learn there. I did find it a bit amusing that we had almost exactly the same idea for city walls, though I guess options are a bit limited in that regard if you're going for the medieval look. Overall, impressive work and great video. We will watch your career with great interest.
Yup, if you use the slated and inverted slanted Yamatai walls, they look even more medieval. That was something that I didn't discover until after making this video.
Love your buildings Barden, can you make a video without using Fly mode? I'd love to see how an Official Server Player will manage to do such creations.
Now, show the people how to build the server friendly version of this, with out all the foundation pieces for the exterior walls, not to many servers will allow that many foundations being used in a build.
@@DrB048 I know how easy it is, but a lot of players go crazy with foundations, or they just do what they see in a video, great builds bud, keep it up!
Usually in my builds I don't go more than 2 foundations tall at my highest point. Adding Stonebrick fence foundations and fences on the bottom 2 add a nice texture and defense.
Since all of the buildings are linked or mostly linked I wonder if this would be considered a ban proof build :) But each building would have to have some sort of station
I see, I am planning on building maybe 1/3 of that for a base. But I still am a little frustrated that admins basically say. Play the game and build by “our” rules. For the good of the server lol. If you are going to give me freedom don’t limit me, right?
The city was built in J10. The roadways are not part of a mod, I believe they are from the Riders of Hyboria DLC and can be built in the artisans workbench.
As the name suggests no mods were used. A console player is able to build everything in the video because the pieces used and building mechanics are from the vanilla version of the game. Being able to access admin mode is not a mod and is included as well in the vanilla version of the game.
So i built the walls around my settlement but my wall wont connect with the final part where i started the wall, its all off. No matter what i do i cant connect them properly or line them up. How did you get your walls with your towers to connect all the way around the town?
@@chasesnyder2793 Okay so your playing on pc. Hop into my discord server, link is in my channel description. I can try to help you with getting your problem resolved.
If you have the admin console activated on the PC version of the game, pressing "shift" plus "delete" will destroy the object or creature you are looking at.