In this video I will be showing some features that were confirmed by robtop to be on Geometry Dash 2.3, also there are some cool memes and levels. I hope you'll enjoy it! DISCORD SERVER: / discord
ngl one feature the game would hugely benefit from is the ability to give editor access to your levels to other people, so you can work on it simultaneously like a google doc, it would be massively helpful for collabs so people don't have to constantly send each other copies and it would make giving the level to someone else for verification way easier
My brother in christ this will be harder to implement than anything he ever did in 2.2 - Multiplayer He'd need special servers, some sort of encoding to send editor actions over, some sort of synchronization so everyone gets the same level. The shortest one to say, but not the easiest one. Networking is no joke. - Playtesting It'd be cool to see other people playtesting the level, but streaming all the precise input and position info to the server in a game where 60hz runs differently from 144hz etc? Compromises would have to be made. You are also able to edit blocks while the level editor playtest is paused and while triggers run. Thankfully, the way things work right now, nothing special needs to happen. All edits happen as if you're moving that object while the playtest is off. - Undo/Redo Oh boy. Any editor action can conflict with another. You have two choices: a.) undo/redo is just a single linear sequence shared between players. If one guy messes up and wants to undo, you'd better hope nobody else does anything in that time. b.) you can undo individual actions in the middle of the sequence. This would mean backtracking the sequence, (un)doing something, then retracing the sequence up. It's also really jank to just undo placing a block that someone else has selected, then redo placing it again. I'd imagine it just deselects the block. But if at any point the editor requires that an object exists before doing something... assumptions will be broken and the game could become unstable until fixed. It's possible, but it'd be hella difficult. Most people should settle for streaming their parts to each other, and sending each other level files. You can't edit the same thing at the same time.
@@raffimolero64 it doesn't have to be possible to edit simultaneously in real time, only for the level to be saved server-side so that any of the contributors can jump in and edit it whenever and the changes are saved automatically for everyone. I guess the google doc comparison isn't really accurate, it would be more like a word document on a server that multiple people can edit but you need to reload it for other people's changes to show up
This would definitely be difficult to implement, but it would seriously be incredible if done properly. I hope rob hires a whole team if he wants to take on something like that; and I think it could be huge for the future of this game. It's longevity is clearly larger than I ever imagined (been playing since 1.5)
robtop needs "save on exit" option for checkpoints whenever the player activates it, he or she can leave the level and go back into it and all their progress is saved. this is important for long levels and the new fnaf plus game the checkpoint will be purple and a prompt when activated will say "save data saved"
Highkey, just make that the default, then when you next click play, you're prompted to start from your checkpoint, or start from the beginning of the level.
i feel like rob is going to cook up some community suggestions in 2.3, the icon kit feature is going to be very very nice, and im glad platformer is getting its own unique gamemodes!
One idea I think would be good is a object that replicates the player's current icon so level makers can easily animate the cube, ship or whatever as they please.
I have a platformer feature idea that's called "propeller" Its like a replacement of the wave gamemode in platformer, when you click it flies up and if you click again it stops flying vice versa. It would be cool if they also add a recommended tab which is controlled by another feature that I had in my mind called "frequency list" where it shows what levels you play the most and level recommendations, its just like the recent tab but instead of recent levels, it shows recommended levels for you to try.
I once had an idea for a trigger for 2.3: the Swap Trigger. What it could do is basically input multiple groups into it and when it's activated, objects with those groups will swap properties (position, layer, color, opacity, the Extras from 2.2 etc.). It could also have a function where you can specify which group is gonna swap with which (e.g. You have 4 groups. You set 1 and 4 to swap positions and 2 and 3 to swap groups (like 3 is on a Move Trigger that is looping, so when they swap, 3 stops and 2 starts to move instead)).
I'm extremely skeptical about versus mode. The only one of the 3 buttons that doesn't say what update it's delayed to, if I remember right. I hope Rob tells us at least when he plans to do it. It's one of the 2.2 features I was most excited for - having Geometry Dash be a true multiplayer game.
he said it'll be a 2.21 feature, but in all fairness, implementing multiplayer and most likely match-making into any game, especially for the first time in robtop's case, can be difficult. i'd rather wait for it to be a polished, finished feature rather than a buggy, low-quality mess
My main worry for 2.3 is Robtop pulling another 2.2 and just stacking more and more things to add in one update and having it take too long. A lot of these sound really cool but I don't mind waiting for them to be added in like 2.4 or even 2.5 if it means they release in a matter of months to a year rather than almost 7 I figure he's going to be more cautious about stuff like that though. I'm sure he's learned
while rob is the last person i'd expect to learn lol, i could see him taking a step back for future updates. the guy prolly doesnt wanna have to stress so much for a single update anymore
My idea for 2.3 would be to add a challenge list. So itd be like a list but youd have to complete a challenge like tap ___ amount of time or finish in ____ amount of attempts.
0:33 Correction! RobTop recently said after 2.2 came out that he was going to add customizable keys after the bug fix updates! So next feature update (2.21 I presume, dont quote me on that though) so custom keys will be added sooner than 2.3!
I think it would be really sick if you could give each gamemode icon specific colors, maybe it could be something to buy from the shop or something. You could either toggle on or off the option to make each icon individual colors. There are so many reference icons, but if you have more than one, they will definitely have the wrong colors, and its only a visual change so it ain’t harming anybody.
If official texture pack support is confirmed, then I think it’s only fair to have some form of official NONG support. Obviously, there would have to be heavy restrictions on this to avoid copyright hell but with so many top demons and popular levels using NONGs now, it becomes a problem for mobile players especially (it is currently nearly impossible to get NONGs on iOS without 3rd party apps like iCreate). Maybe this could be added in such a way where you can choose to either enter an ID from Newgrounds or choose a file from your device; choosing a file would allow you to hear the song in the editor and when you play the level on upload, but other players will need to download the file themselves outside of GD (on the song file hub for example) to be able to play the level with the song to avoid abuse of the system. Personally as a mobile iOS player, I just want to be able to build levels with whatever song I want without having to buy Geometry Dash on Steam separately and building it there.
THIS. DAMMIT. This is been an annoyance for me ever since I've started playing, every other music game out there lets you just, IMPORT your OWN mp3s in the game and with GD I have to either re-build the game with development tools or root unlock my phone. It's just not fair that on PC it's so easy.
1:47 the demonlist is already a volunteer website but imagine if Rob added a demonlist and new Demonlist moderators that are around the same ranking as the new Leaderboard Moderators
My theory for the 2.3 Platformer Exclusive Mode: "Drone". You can move in all four directions. Mouse Button will let the Drone do a jump / dash (like in Just Shapes and Beats or Project Arrhythmia)
2.3 seems to be more focused on extra QoL improvements, and some features here and there. Will probably take a year or more, and given how big 2.2 is, I don't mind one bit.
He said that maybe he would update the levels in Map Packs, but maybe not 2.3. And also, in any case, at least one official level will be added, and most likely new Gauntlets.
ideas for 2.3 1 - The Teleport Gamemode The teleport game mode is basically like spider except you can go trough to walls. You can customize the portal how many blocks it can go trough. The limit is 999. If you equiped free mode to it. 2 - The orange orb The orange orb can make you change to a diffrent gamemode. It works in classic but for platformer it doesnt work for the wave or swingcopter. till it works. 3 - The dice portal like the random trigger, it randomizes things. But for portals. But unlike the random trigger, it only works for portals. You can choose which game mode will get the chance. example: if i choose wave, ship and swing, then it might be one of those. if i dont choose ufo, it has no way of being the exact portal.
My idea is for autobuild, if you go into the browser there could be a button that opens something that has player made autobuilds that other people can use
We need this two triggers as soon as possible: - Variable trigger: you can change some triggers' options to change them with pickup triggers (this new trigger will use the item IDs intead of the normal ones) [Color: #ff9500] - Current Value trigger: you can change some triggers' options to make them use the objects that the trigger activates properties for each one ( this new trigger will use the same IDs as the variable trigger but it will not be able to change using pickup triggers) [Color: #595c3b]
0:00 Intro The Features -------------- 0:06 feature 1 0:23 feature 2 0:31 feature 3 0:36 feature 4 0:54 feature 5 1:11 feature 6 1:17 feature 7 1:23 feature 8 1:37 feature 9 1:46 feature 10 ---------------- Extras ---------------- 2:08 A guy touching a butterfly then being YETTED with gd music in the background 2:14 The level “Intersource” by BPI is too confusing so he made it auto 2:38 How do people make these levels so soon? --------------------------------------- Outro 3:03 (\_/) (•-•) (>I love gd
Multi-user level editing, like a studio sort of feature where multiple people can work on the same level at the same time, similar to spu7nix's geometry dash r/place
Rob putting pointercrate out of business would definitely be a great step for him to take. The current list's total dissociation from the actual game has caused more than its fair share of problems, not least the constant rate controversies.
Yes, like Acheron is not harder than avernus, it’s just what they want. I hate pointercrate, because it’s not difficulty list, it’s a difficulty-hacking+meme-spaceuk+blahblah =difficulty list. So right
My ideas for 2.3: - Brown Orb: If touched it automatically restarts the game and deletes all your progress. - Crash Trigger: It crashes the game when activated. You can also set a timer to it and will work even after exiting the level - Girlfriend Trigger: It does absolutly nothing. For it to do something though, the "girlfriend" variable needs to be set on true, which only a few player may have. Even I don't know what it does. - New Shop: Bobort. He will sell you a new currency called "Spikies" for real money. They're totally useless and only serve as way of flexing how much money you spent with your parent's credit card. (Edit) - New Achievements: Jump 10 000 000 times, get 1000 creator points, complete all map packs with all coins, Play 3 000 000 recent tab levels, complete Base After Base 500 times in a row, touch the brown orb 100 times. I hope you liked my ideas! I hope that Robtop adds them into the game some day.
Btw in the editor you can glitch in platformer swing and wave, they are in there. If you select Classic mode and place down a wave portal, go through it. Now that in the editor you are the wave you can pause the play testing and change game types to platformer and play as platformer wave.
0:06 I have a feeling that the 2.3 game mode will be the Train. Basically, it'll probs be a dark blue, grey, brown, or teal portal (my guess is brown) , and how it'd work is you'd need train track blocks or something for the Train to go on. Each click/tap would switch the Train from one train track to the other. You'd need two, three, or more (for example one on the right, one on the left, and one on the middle) train tracks for the Train to move from one to the other each click/tap. And on Platformer Mode, I guess you just get to control the Train and decide when you want the Train to move and on which train track. This is JUST a theory and I could be very wrong lol, but this would be a cool game mode to add to the game in my opinion.
The Mech, gamemode,game mode, it is basically a ball but instead you would click and you would target to the nearest wall and if you are on a wall you can go backwards to a wall back
1:26 oh ho ho ho that's dangerous. I don't want gd to turn into twitter or youtube comment section, it'll get worse over time lmao. Arguments spanning 100s and 100s of replies, topics changing because of controversial names and titles, and much more. A good idea, but it comes with great danger.
I think one helpful feature would be a "Create Sequence" button in the editor. It would be like the "Create Loop" button but without the looping part of the created template. Another fun feature could be a third music thing that could be bought, and would work like the music customiser but would change the music to whatever the song of the last level you played was. Seeing shaders happen in the title screen would be awesome too! (Of course epileptic people could turn them off if they wished.) Overall, some quality of life features would be nice. P.S: Anyone know how to make a working "buy" button for a Tycoon I'm making? You know, so it won't do anything if you don't have enough money, but will if you do?
This Swedish man is cooking up some fire stuff🔥🔥🔥 BTW, my guess on the new game mode is the "camera switcher" where the camera rotates in a direction you choose and the gravity also changes depending on the camera angle.
@@elleventh2322 THANK YOU MY GOD I'VE BEEN SCROLLING FOR 2MINS I CANNOT EVEN SHOW YOU HOW MUCH GRATITUDE I HAVE THROWARDS YOU AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
I'd love a better pause menu, I once saw a concept in wich the menu show the difficulty of the level, its stars, if it had coins and all that info. i think is especially useful in plattformer mode cause sometimes I'm like "wait, did this level had coins?" And I think it might be a good change.
I want to assume the wave gamemode in platformer would work like how you control your character in games like UNDERTALE, Just Shapes & Beats, etc. That would have SO much potential and would be so fun. That could either be for platformer wave or the new 2.3 gamemode!! I'd be so excited either wayy.
2.3: Multi-Spawn Trigger: Activates a group of triggers according to way of activation. 1. P1 (Jump) 2. P2 (Jump) 3. Spawn Trigger 4. Orb Buffering 5. Hold
god i wish rob added the ability to choose different colors for different gamemodes, would increase the possibilities for new thematic icon kits so much bro
I would love to add robtop a multiplayer editor where you and your friend can easily collab in your level and its very helpful in other level collaboration😅
my favourite 2.2 feature is the spawn remap on the editor, it is fucking powerful, however, it is only present on the spawn trigger. My suggestion is that the spawn remap should be added in every trigger that has the spawn behaviour (like the event trigger, collision, state block, etc.) this would make building levels a lot easier since it'd be possible to use a lot less groups
I want a canvas block that allows to be sliced with a grid using 2 values. Like if you enter 12 x 12 you get that grid size and the edit special button lets you edit the color of each individual pixel. Excellent for optimizing levels and not using a billion objects for 30 seconds of pixel art gameplay. I hope to see that soon
It would be cool if there was some sort of level/world publish thing Basically, you can normally send out ur level, or you can suggest it to robtop in GD. And it may get added, this will lead to more worlds and levels
I'm totally convinced RobTop is gonna make the wave work like the Snake from those old Snake games. It's totally valid, and transfers classic wave gameplay linearly to platformer style.
I think it would be awesome if RobTop implemented a community workshop for custom objects and a dedicated in-game browser where you can search for them. Just like with levels, you should also be able to choose who can view and transfer your creations. This would encourage creators to work more closely, make it easier for beginners and ultimately speed up the creation process. If you want to learn a certain effect or how a trigger contraption works, someone could make an example that you can paste in and experiment with. Someone can share their autobuild templates that you can copy to your browser. It would greatly benefit those who study design, make custom mechanics and various concepts; and get them the recognition they deserve. Unfortunately, this will also widen the spread of objects that crash/freeze your game, but hopefully the community is mature enough not to use them just for the sake of it. If not, some security mechanisms can be set in place, like removing ridiculous values in move triggers, removing Lighter color from objects that don't use it etc. I've recently gotten into making custom gameplay stuff that you can easily paste in without changing anything in your level, and it can get pretty complicated trying to explain what exactly to copy even if it's done in 3 quick steps.
Game mode idea: scorpion 🦂 what it does: allows the player to climb on wall and double jump, 2: it can not climb on ceilings, it needs to be attached to something to climb, 3 it works with gravity portals too, 4: it has no ceiling limit
I had this like cool object idea for a long time now. Imagine an object, thats just an icon, but you can customize it however you want like in the icon kit. You could have like all the gamemodes and all. It would be also cool if you could instead of customizing the icon, you could search for a certain players icon that automatically updates when this player changes his icons. This would be like really cool no?
Being able to choose the main and secondary colors for things like decorations, progress bar and other things that are not icons. it would be useful for players like me who use black. Levels like Theory of Everything 2 ignore the black color entirely and just use the other color, it becomes a problem in cases like the ball part in Theory of Everything 2 because then the blocks have the exact same color and it is hard to see the correct block to land on. Also, the ability to put checkpoints in editor preview mode that you could come back to even after exiting would be nice as if something in some part of your level is broken, you could fix it and then you wouldn't have to play the entire level again to check if it is fixed!
This comment was made BEFORE I knew that the 'Start Pos' block emulates the checkpoints.😅 However, I still find my first point valid. I guess I could make a texture pack that allows the colors to be changed but it shouldn't require texture pack making experience to do something like this.
I think the texture pack importer in game is a great idea. I would be brilliant because when i play minecraft i can just easily switch but in gd u had copy paste the files into the game Files And Its Kinda Annoying. Good Video!
THE theory for the 2.3 mode: The next gamemode will be a rolling ball game mode probably called marble, when jumping or hitting an orb, it will ricochet of the side of a wall like a pinball machine.