fun fact: as kuwaitis when we were kids and used to play this game we had a moment of "i have to save my country" and when me and my cousins finished it we ran around the house telling everyone "we liberated kuwait"🤣
Thank you, brother. It's time I changed that. Now, I'll endeavor to change the face of this channel to a reaction & reposting channel, where I provide vapid commentary on things. More to come in the near future, so stay tuned.
This was thoroughly in-depth 🖒🖒 Personally, I loved the Conflict games (first 4). It was the era of Xplay, Cheaters, and anything G4 related - good times!
I feel ya. Remember having trouble completing Conflict Vietnam around the part in the story where your squad is trying to find its way back to American front lines. I always ran out of ammo and medkits back then. I should try emulating Conflict Vietnam one of these days.
That's sso good quality content, hope you get more subs in future. One thing, you should check stereo sound, because your voice on the left all the time.
Thanks. Strange. The audio is fine for me and I've checked with my inner circle. I can hear both the left and right. The editing project also shows both channels with audio and when recording the script, the audio was recorded in stereo, not mono. I dunno what techno-sorcery is at work here. I think this is my mechanicus moment. This is an on-going learning experience. Still, I'll keep this in mind for next time.
The SAS and Delta do have their differences. Delta are better at shooting, while the SAS are better medics. It isn't exactly well-known but there are some minor differences.
This is my favorite game it is more strategy and placement of your squad members instead of running and gunning. I got every one of them including the Vietnam one I'm missing the global terror version honestly the most replayable game in my opinion and best soundtrack. But definitely a cheesey game. There is slightly more emotion in the final conflict global terror where Foley gets killed.
You forgot to mention that if a friendly goes down you can't take stuff off his body. I lost my medic that way. Always kept him in the back then when evacing he got blasted by a random dude out of nowhere. And that's how I learned you can't pull equipment off of friendly body EDIT: or apparently my mission was bugged since you showed yourself picking stuff off a guys body
@@TerranReviews Same, I never got to play Global Terror MP with my friends and a PC digital version would be great for that. (It feels built for MP considering how it has an comical amount of respawning enemies.) My personal favorite is Vietnam with the trap system and more fleshed out EXP system with secondary objectives.
Shit, if only Ghost Recon Mildlands or Brokepoint let you switch between team members (or shit, even give individual orders), it would have added so much more tactical depth to single player!
I only have a Bachelor's of Industrial Design and an MD degree, would that be enough to dissect video games with your level of proficiency? I could probably explain how medkits reverse damage from an HE-Frag shell! O'saw, i's noice 'a knaw vay speeak wiv a Bwi'ish ak'sent yf yuu pyck SAS!
I glanced at the other reviews for this game and they come nowhere close in terms of entertainment value. One of them was just a dude playing the game and doing a VA through a bad quality mic and he had 4k subs. How long did it take you to make this in your video editing program of choice? Mind spoiling what game(s) you might be reviewing next?
Never said the game was from the 90s. The first game is based on the Invasion of Kuwait and the 1st Gulf War, which just so happen to take place in the early 90s.
Do not play this game on PC. Emulate it on Xbox/PS2 with a Gamepad. Aiming works better on Console. Co-Op splitscreen is available on Console. Edit: I believe the enemy AI was smarter on Console vs PC too but that might be in my head.
It's not in your head. I can't think of any glitches mentioned in the vid which appear in the console version, the PC port is just whack. I don't even believe respawning enemies was a big deal even on the hardest difficulty in this game, and if anything this was one of those games where, to prevent the player from getting lost, they had the novel idea of spawning enemies where you needed to go, to guide you forward subtly.
@@neattricks7678 I like to think the first 2 games enemies spawn in such a way that the levels end up feeling like Metal Slug levels (though enemies don't infinitely respawn in MS) meaning the player(s) can route the levels, put Squad memebers in certain locations to have fields of fire (especially w/ Conners), throw grenades around corners, kill enemies in certain order when stealthing, fire and moving w/ different members, clearing spawn locations, etc. It's like an arcade tactical squad shooter, especially w/ the 2 save limit per level and limited ammo on extreme diffiuclty. Also the PC versions are just as good gameplay wise, its just a matter of getting used to the controls, setting up the games via RivaTuner to limit fps to 60 or 30, and using registry edit to set resolution to w.e you want and increasing draw distance. Only problem the pc versions have is no co-op.