This video is the third in a series which will be about me trying my best to describe every unit in Conflict of Nations to you besides seasonal units. Join our Discord Server: / discord
Nice to see some one notice that no one actually explained the units you came through and helped me understand the units way better thx for the help and keep up the good work
You forgot to mention that the mobile radar at second tech level can spot infantry and be airlifted while having a solid radar range that only changes at the 2 last research levels so its best to just keep it at second tech level (or level 3).
nice i finally found a explaining video about this game i just started playing this game just a few days like 2-3 days ago but i have a played this type or kind of game so i can easily learn :)
hey great video, glad that you're back ! I have a question, are multiple rocket launchers considered vehicles? And if so, does that mean that if you shoot at infantry the defense taken into consideration will be against vehicles rather than infantry?
Hey man could you make a good video about security council and its features? Also one about the features in rising tides. You have better presentation than some of the other people yt
Came here after playing as Cuba and currently made an alliance with Mexico and Peru and now Venezuela recently, took over America, agreed to right of way with Canada, took over the carribean and now we’re pushing South America, do you reckon it’s good to build 2 mobile radar’s to scout what troops are on the land to choose what troops to use to attack them ?
I had some trouble with somebody with helicopters so that's why I switch to anti-air platoon that shoots down helicopters and jets you don't really need that that's a waste you just upgrade the one that shoots down Jets& helicopter 🚁
Frigate is strongest naval asset for air defense, but they weak againts subs. Usually we cover it using a destro or attack subs. Cruiser can operate independent without any cover of other ship, usually cruiser for stack with carrier.
Awacs can't detect exact land unit (recon ability) and reveal stealth land unit like SF, while mobile radar can do it, and mobile radar more cheap than awacs. But as you say, awacs have more radar coverage (+50) than mobile radar, and awacs have advantage can detect incoming heli, while mobile radar can't do it
Depend on country doctrine, eastern best with TA, European best with MA. Mobile radar (MR) try to upgrade at least lv3+, better try to reach lv5. Radar (detection) who have capability to detect low (radar signature), always can detect high radar signature, but radar detection with high radar signature, can't detect low radar signature unit. But low radar signature isn't stealth, stealth need different technology to reveal. Based on that, best to worst at radar signature are stealth>low>high
So if a missile is coming at my city and I have a theater defense system there it will defend AND attack??? Is that the case with SAMs too? If a plane is engaging my city and it has SAMs in there it will defend and attack at the same time? Thanks
Low radar signatures are generally units that can be spotted by less types of radar. These are units like infantry, helicopters, etc. high radar contacts are easier to spot as most radar can detect them. These are things such as vehicles, surface vessels, most jets, etc.
@@conflictofnick3578 hey man I have a question, in the game which I am playing right now my opponent brazil has Sams and aircrafts that detect high radar signature and my fighters have low radar signature can i take out his planes by avoiding sams
@@aquilaplayz9538 you can't, your plane just a cracker for his SAM. SAM is natural enemy againts any kind of fixed wing aircraft. If you want take out those sam, use your ground unit or attack heli. Sam is vulnerable against any kind of heli.
Hey plz answer, does theater defense have reload time if u send 2 nukes to came city and destroyed one of them does the other one hit or can destroy that too , or got reload time so other missile hit it?? Plz thanks
Only 10 minutes reload time, doesn't matter 👌 If you play as attacker, never send a single missile to your enemy, make an salvo 3-5 missile at the same times, so TDS system will shut down
I’d tour cities are clustered, you can also have some outside of the cities to cover all of them, but I would recommend having 1-2 theatres IN each city.
@@conflictofnick3578 Something to do with attack-order ? I've used those mostly between cities/somewhere within range - do they need to be in the line from the city to attack too ? Same with SAMs, shouldn't they launch when enemy air comes to (their) range, or is something else required ? Yup, didn't get why theater defenses didn't seem to be shooting at all - maybe b/c so many enemy aircrafts then... Enemy didn't reply so I quit the game, interested to come back but meh, too little information. I mean, when I had all of middle-east and some europe etc. it was still too expensive to build theater defenses 2/town when I didn't see any reason.
Hey man how do you start a game i usually build tanks on 1 city and planes on my capital and i mobilise infantries on the rest of the other cities and if i have a country that has alot of coastal cities i mobilise ships on 2 Cities and infantry in the rest of the cities let's say you picked sweden how do you start a game with a country like Sweden what do you mobilise and what do you build the first few days of the game?
As a euro doctrine nation, strike fighters are never a bad starting unit. As Sweden, you are surrounded by other nations so leveling up your infantry, getting strike fighters, and ships are a good idea, even if those ships are corvettes.
@@conflictofnick3578 i also love playing as brasil since you start with a lot of resources 9 cities its far from the all of the conflicts in Europe you can raise a huge army in the beginning producing 9 infantry in each city and allies around you with a huge navy
I usually stack mobile AA with mobile radar + arty (back up) + tank + mechanized infantry (front line). They move together, but I split them before enter town/city and start to bombarding using arty, when the tank and infantry move close to city center. Mobile AA have great cover vs helo, and tank is weak againt attack helo, so they can be a good partner. In real life, 6-day war can be a real sample how mobile AA is useful to cover a tank or any kind of armored unit.
@@jayleatham5089 you are welcome mate 🤝👍 Tank just piece of cake if we fight against strong enemy who use air dominance (attack heli or attack jet) really well, mobile AA will cover the air from that threat 👌
The thing is I'm new to the game and don't know what to really to max out first I just started my first game today gonna try and go for main battle tanks max infantry mobile sams and strike fighters maybe missiles later on
If there is enough of them yes. Max level SAMs have an attack and defense of 5.5. One SAM can have a total of 11 damage to missiles. This means 4-5 SAMs could defend against an ICBM if the attack and defense is triggered.
@@hereticalbug3112 don't leave the game for long period. This is 24/7 game, whereas you sleep, your enemy don't, and when you back, your troops completely destroyed. If you can't play for long period, dont start new game, as simple as that.