When I do my "line of eggs" I always like to start dropping eggs at the destination then slowly move towards my creep to set them off all at once. This has the two advantages it seems, first all the attention can't be placed on a single burst part where if they have super guns they may shoot your creep before you get off that next egg, and second and more importantly if you miscalculate how many eggs may be needed you didn't just ruin your whole plan and you just wait until you get a few more and then move them closer to the light source to ignite your fuse
@@PierceArnerand here. I often set a ton of eggs right next to their rift lab (assuming it's not inside a shield). After about 20 eggs, I start the fuse from their base
I get this. I think there's been only once my time's been better than half of the other times on the scoreboard! Seeing him complete a map in under 15 minutes blew my mind (obviously not the pre-5-minute one as that was busted)
You can actually place eggs on nullified targets (aka air sac, emitters, blob nest skimmer factory dark tower ect ect) regardless of how if there is creep nearby or not
@@joshbignell8891 ever map I have tried, the trick is to make sure it’s touching the nullified object, but if as you say not on every map then thank you for pointing it out
hey tom. quick tip for pac maps. you can lay the trail of eggs the other way. ie start where you wanna go and work your way down. they trigger eachother.
I am very happy to see Tom taking interest in my Air Sac modifications. I have always felt lost with the work I put into VPAC but seeing Tom actually play a VPAC map makes me unbelievably happy. ;D
I can honestly see a lot of potential in VPAC for maps that aren't just about overwhelming the humans with a tsunami of creep. Might be a good idea to lean even more into that. Although it will result in VPAC being ignored by mapmakers that just want to quickly throw a map together.
@@rendomstranger8698 Do you play the hardcore difficulties? lol I have also already made maps that tailor to that, I recall one which the Lancer was excellent. Most of the time I win via Launchers overwhelming the final defense or TCMLs, not Creeper flow.
once you get the totems isolated from power network, fire a spore at it to shut it off it remains off unless humans get more liftic to it .. accidentally found this out 9 hours into a map
I will say with the VPAC map you played it's intentionally built around the air sac's and the map maker took out some of the more interesting parts of the VPAC design, like a creep missile
Vpac is made by vertu, he made his own units.. launchers uprade to launch more stuff, stuff have diferent cost, lancer snioes units, hq generates points from creep, etc. you can read it on the forums.
VPAC maps are imo kidna a nightmare because clearly somewhere there's info on what all the stuff does but... it's 9/10 not in the maps so you're kinda left guessing on some of the shit. btw don't forget Tom you can drain *ANY* shield with spore hits, so you can depower the totems that way.
i wish tom understood how powerful air sacs are when you pay attention to their timings. it's a ramp up of getting 1 additional sac per boost, super efficient use of boosts you just have to be aware that they're spawning soon. 10+ a wave instead of blasting 40 boosts just lowering the cooldown of the next wave without increasing their number is exactly why you think they're bad.
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 941 Yey, the fun mini maps :D That first map was a long boy :O Cursers and Lights are always fun and relaxing :D Oooo really liking that additional mod on the 3rd map, I hope to see it again. Also hehe, one again Tom the Airsack hater uses the Airsacks in a big way as they pull their weight XD
the blue walls (the ones that lose charge and shrink, not the placeable unit) don't recharge, but if the wave of AC ont he other side is higher, it pushes the creep back off of it and it regenerates. The AC more or less just pushes the creep out of the way. If AC blocking is enabled, then it can build up and have that slowing effect until you over power the AC, allowing it to have that back and forth. It's great for buying time if you're playing a normal/non-PAC map. Also, wow, I really misplayed that Air Sac map. just brute-forced it instead of using the sacs to wave over them.
Tom: gonna take like 10 minutes of just waiting for the wall to go down. Also Tom: ...has 14 boost, 68 eggs and 47 rocks just sitting there in inventory.
third map...umm...so those forward bases hade prebuilt m-rifts... map not leeting him build more or some other reason he replaced a gun schematic with a pylon ? either way....hmm.. have 'rains' or the back end having some big creep vulcano lakes.. with beach walls that degrades
Tom, spores will stun shields. only temporary unless you can cut off the connection too. Get this upvoted so he can learn if he decides to do more vpac. some get ridiculous with the shields
Man, I really love these little map showcases. Not only are they the sort of relaxing casual Tom content that's nice to enjoy, but it's a lot of little maps to try out if I need to kill some time in CW4.
Since you asked about the video format, I like all of the creeper world formats you've had, be they multiple shorter maps, one video of a longer map or even the chill, unedited full-length ones. They all feel sufficiently different to feel fresh, and I use them for different things. The first two formats? Watching and listening. The third? Listening/background noise. You do you boo-boo.
Being able to place eggs and pretty much place loads of creep where ever you want on the map is such a bad game mechanic lol. Same as the maps where you can draw creep. I'd like to see a map where you're normal anti-creep and then the computer can place eggs anywhere it wants too just like we can when playing as creep.
Nothing to do with the video, but I have a burning question that must be answered! Tom...when are you and Simon going to play The Quarry? Lol. Keep making great content 👌