The things that probably look weird to you: 1. the wheels being too close to the truck 2. the fact that they're attached right to the tank instead of a platform that has the tank seated right on top of it 3. they don't have a cover on them Most likely all of them Edit: typo
I have a tip for you that I learned from a Blender 3D modeling course: every time you model (in your case, build) something, that should resemble a real thing, have a reference picture on your other monitor or your smartphone. Not because you don't know what does a truck, an anvil, a car, or a spoon look like, but because there will always be something a bit off if you make it without the reference picture. In your case, the truck really does look a bit off. I don't think I could point my finger on it, but there surely is something.
I think it's how wide the doors are, or like the middle part of cab is too wide when looking from a side. Also the wheels never go in the tanker, tankers sits on a platform
Did he removed the suspension or the suspension removed themselves? , The real question is do the existence of the suspension really matter and how it effects our lives?
From the side it looks off because you can't see the "roundness" that tank trucks usually have. Make the ends bulge out a bit and separate the tank just slightly from the cabin.
kan if you want to light up your base with just one light, make a very tall one block pole and slap a light facing down. the higher the pole the wider area will be lighted up.
Make a vehicle depo so you can keep all the extra entities away from your base to prevent lag, and then you can just have a cart to travel the short distance between your base and the depo
1- add the bottom back. 2- move the back wheels back by one (not the middle ones) the only problem was it looked like the wheels where soo far front that it looked like the truck would tip back and hit its rear bumper on flat ground. and the cabin being lover *really* did not help.
Kan, just, please promise me, that when the next scrap mechanic update comes, and it optimizes lag, you will revert back to your, truck. Please, I am literally in a cold sweat, crying right now because, I love all things big rig.
Me too. I also use the tractor trailer concept on Scrap Mechanic, though I haven't noticed any difference in the lag versus running bobtail. Granted, I use a less realistic tractor and a different 5th wheel setup.
If you look on real trucks everything sits so high up. The tank would sit up a little higher and the cab would also be higher but fenders would stay. Under the cab doors they would have tanks or tool boxes to get up into the truck, the way you have the cab running all the way down to the bottom of the fenders is what makes it look off.
Kan it would be awesome and maybe efficient if you were to add to any item storing vehicle (combine and tanker) a system that hooks up to a pipe that leads into a mass storage warehouse that connects directly into the craft bot, the system on the vehicles would allow you to quickly transfer items inside the vehicle into a mass amount of storage shaped as a warehouse and then that feeds into the craft bot making life easy, and making more room in the garage.
I think one of the reasons you keep having so much internal conflict about the look of your utility vehicles is you want to make them aesthetic, but you're making utility vehicles based off their real life counterpart... which are engineered for utility, not beauty. So you end up at this double jeopardy of trying to make a *fancy* design, based on things made for *function*, without going for *beauty in simplicity*.
Be careful with your parking area size. I have a really big plain concrete ground in my base and just the ground alone is making the game lag despite having a really great gaming computer. Each time I add/remove a block to this structure the game almost freeze for a second. To prevent that I had to cut my base into independent sections...
my game runs at 140 FPS untill it doesent,LOL than it falls to 8FPS.... Last weeek I checked And my average FPS for this game was 8.5 FPS....LOL WAAATTTT????? ANd its super weird coz if yyou look at clock speed of GPU you will seee that when there is lots of lag and dropped FPS , the GPU speed is 50% what it should have be...(The temperatures are OK but it still doesnt run to 100%.....wich makes me believe there is room 4 improvement and that Axelot games did something Very wrong with the code of this game
kan i think you should transfer this truck from concrete to metal.beacuse WHO BUILD TRUCK FROM CONCRETE??? HA??WHO??????? and i forget i think you wheels shouldn t come out from chassis.but i sould say im worst at building cars and trucks i just have a one good thing in my game and its my woc trailer wich have a two level
Only change I can suggest is connect the pumps to the piston. That way you can take off the chest, connect it to the craftbot and place an empty one back. Saves some time vs copy pasting your inventory
i'm at about 10:18 i would say the truck itself oculd use it's own fuel tanks in front of the rear wheels and the rear wheels could probably use guards that might help it looks wise. and a rear bumper bar.
I think it looks great! Hope it does good for your lag. My framerate just craters every time I move two *heavy* objects close to each other. I can play bumpercars with smaller cars, but heavy stuff, no. Suspension or no suspension. It's clear to me that I need to create a parking area a good distance from the building area if I wanna have a good time. Even when heavy vehicles are not bumping into stuff they can sometimes just randomly cause the framerate to crater. I'll be building stuff and then, randomly, I get slammed with lag-o-rama until i put a vehicle on the lift, then it's better. Then I take it off the lift and it's a crapshoot whether the frames will go down again. My guess (or maybe faint hope?) is that it's the same bug that causes bearings to go wonky on heavy vehicles.
Think you should have taken the more storage less pumps option for this build. Figure it you change the orientation of the chests you could more than double the amount on the lift.
Unitaskers are the way to go. Minimal is best. Used to use truck and trailer for fruit crates.. went with a hollow square with wheels and no suspension. 5x8 crates make up the body. 40 crates without any lag. Have 6 fridges up front with drivers seat.. can prolly stack a few high. Taken over 80 crates at once. Set up 10 vac pumps on bearings on a movable rail at each turn in spot.. fire 10 fruits/veg at once for a crate every 10 secs or less. Better than a pump on a vehicle.
Took me the better part of a day but I uploaded a bit of a cleaner build onto the workshop. Just the shell of a round trailer like you’re trying for. It’s under “KAN Chemical truck trailer”. Enjoy. Keep up the good content, always fun.
Why make a pumping truck instead of making just a little pump with a few chests at the chem pond and having a few chests with you and swapping them with the pumps chests when you need chems
I'm pretty sure, even if it's a designated tanker truck or container truck, that there's a small gap between the cab and back container. So putting a single block gap between the tank and cab should help a little on the looks. There's also the top "cap" for filling the tank that would just need a few blocks on top to do and one of the pipe valves as a "lock". Also, while it's not plausible with the size of the blocks, there's usually (not always) a skirt going over the wheels on the back.
Kan “when I try to hook them together my computer does” (slight lag) Me: “ HA! Mortal my computer lags like that constantly when playing scrap mechanic PERIOD!”
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You're missing fuel tanks on the bottom behind the cab. Other than that,I think a small gap between the cab and tank would help as well. And as far as your parking lot goes, I think a Japanese-esque car ferris wheel would be a great way to store a number of vehicles in a relatively small footprint.
I would say move the wheels back a little further. Raise the cab and tank. Put like a platform under the tank because you don't just put the wheel attached to the tank. Also make it like 7-10 blocks longer because it still looks short. After that I think it will be perfect.
I think you're right about the cab, but the tank needs to go up 1 block as well (so the cab would go up 2? The top of the cab should be even with the top of the tank.) But ultimately the point is the wheels shouldn't look like they're rubbing on anything above them.
Wow you said you were a bad builder. Your better than I ever thought of being. Also you did an amazing job on the truck and I bet it'll look better once you move it up a block. Keep up the great work!
Off cause most straight tanker trucks the tank sits up higher over the frame but you made your tank part of the frame. Then the transition usually has a equipment boxes underneath and rails above for hoses. So maybe can hide a lot with just adding storage or something cause I know the pumps and the set up to have it come out can't change the dimensions of the tank.
Tanker trucks are built by taking a truck with the frame.... And putting a tank ON TOP of the frame. Not by replacing the back half with a tank and slapping wheels on it.
The rear wheels need to be moved back more desperately. It looks really really weird that will help a bit. I saw somebody else with a list of things that look off too. All of his things were directed at the rear wheels too. Change them up a bit like adding a platform between them and the tank, give them wheel wells ( like what the front wheels have, whatever they are called) and move them back a few blocks. That will make it look better. The other person was stiky.
See we don’t have nice things in trailmakers and since we don’t have scrap mechanic on Xbox. Ya know I personally am quite sad watching scrap mechanic survival vids
Your rear wheels are are too close to each other, it should be at least a block apart. I also suspect if a hay bot goes in there your truck is going to take flight. There's usually a small frame in between the wheels about two blocks and then trailer above it. You can bring both up a block or two and add skirting or just more fuel or storage on the side where the fuel tanks are. You're missing those as well.
I built a truck similar to yours but I attached the trailer with a bearing that I remove when I switch trailers and it works amazingly well with no lag ! You can even put a small suspension before attaching the bearing so that you have flexibility on uneven terrain
If you temporarily weld currently unused vehicles to the ground it will help reduce lag. I always build a short pillar in my garage that I then weld the back of my vehicle to. Then just delete the top block of the pillar to free the vehicle when I need it.
it looks wrong because you cant follow the frame, the whole tank needs to be moved up and a 1-2 block tall frame should show at the bottom, because right now the "frame" is inside the tank taking a bath in the chemicals
You're right about the cab. It needs to sit higher, because the huge fuel tanks are underneath the doors (usually providing a step to get into the cab) Also there should be 2 more sets of wheels, in front and behind those, that sit a little higher for the 5th wheel.
The flat nose semi truck or tractor as they are called is known as a cabover, do you long nose semi truck also known as a tractor is called a conventional cab. You were wondering there's the answer glad I could help! So cabover and conventional
hey kAN ! for the chemical truck remove the middle wheels and just let the last row of wheels (just do like a 4x4 instead of 6x6) I think it will looks better