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The shots are actually great, thank you for them, but you can do them so much quicker without manually duplicating and rotating each new object. Shot 1: Just add an Empty -> Plain Axes on your object. Add an Array modifier on your object with Object Offset instead of Relative Offset and select that Empty. Move and rotate the Empty slightly along the X axes. You're done (can also parent Empty to your Object so you can easily move it) Shot 2: Same thing, add an Empty on top of your object, add an Array modifier with Object Offset. Now move the object in edit mode (so that the origin point does not change) along X axes. Then just move and rotate the Empty along the Y axes (it can be quite sensitive, so hold Shift for more precision). For animation, you animate the Count value in the Array modifier. You're done
@@theCreativeSav oh, right, because the rotation does not follow the curve. For that you need to first create a plane and either make it very small, so it will be hidden inside the Object, or give it a transparent shader. Parent the Object to the Plane. Create a curve just like you did. Now array this Plane with Fixed count and Relative or Constant Offset and add a Curve modifier. Last, select the Plane, go to the Object Properties tab (above the modifiers) and under Instancing change None to Faces. Should work
For soo many years I kept believing that maybe all these dynamic shots are only possible on cinema 4D But thank you for creating these tutorials I'm back on Blender
First tutorial I’ve successfully done lately, thank you! I haven’t had good results for a long time and almost gave up, but after completing your tutorial I’ll continue! Big thanks 🫶
Awesome Subscribed :D !!!!!!! do you have the project of animation 11:50? I am wondering how to achieve this? :D also can be the duplicate have diffrent materials? like various type of color and unique materials?
Bro in animation 2 my duplicated objects are not placing on the curve properly. They are just placing side by side in x axis by 1 meter. How can i correct that?