This game looks really intriguing to me, and this was a great Preview so thanks! Anyone ever tell you that you look like Penn Badgley, but with a little less hair? ;)
This looks like a very cute little engine builder. I really like the sci-fi-movie-poster ascetic of the cards. Also, you may be Joey Tribiani's "identical hand twin".
I *really* appreciate your honesty in your previews. It seems we have similar tastes in solo games. I'm still trying very hard to find a reason to back this one because I love the theme and components, but the solo variant (which is how it will likely be played 99 out of 100 times) just doesn't feel dynamic enoough. As you say, it seems too easy to just keep abusing the same board tiles.
Hi John; Chris (developer) here. Just wanted to echo what Henry was saying in a comment below; if you're looking for the card row to cycle out more, you can choose one of the alternative 'special' Inky Realm tiles that plays with that dynamic. One lets you discard the card row and gain a resource matching each card discarded, another let's you take all cards of the same type from the row. This really startes to change how the row feels, and how dangerous the PI is :) Thanks very much for watching the video and for your thoughts!
@@paperfortgames Thanks Chris, I was hoping you'd offer your thoughts here. :) I really do want to back this, so I'm sure you'll see my name on the shipping list soon. It also seems like it will be fairly simple to houserule, and I'm sure BGG players will be able to offer some useful variants in that regard. Cheers!
This game has piqued my interest… great preview. Also it was suggested we tell you your celebration look alike by shelf clutter… and since only your hand is in this video The thing from Addams Family
I just picked this up at GenCon. I'm a little confused by how the PI works though in terms of the 13+ resources and 8+ resources. I'm interpreting it as soon as 8 of a single resource is hit, the PI gets a tentacle. I'm confused how the PI would get 13 and also why that is step 2 vs step 3....
Hm, I remember it confused me at first too... but now I can't remember what their answer was when I asked! Probably best to go on boardgamegeek and find out.
Hey Mike, I know this is off topic, but I was able to purchase your game Mega Man Adventures online from Barnes & Noble today. It's supposed to arrive in about a week. 🙂
@@OneStopCoopShop I'm looking forward to it! I guess that means I'll need to watch your playthrough(s) again. If I remember right, you had a solo playthrough, but also I think you played with Alex Radcliff and ... someone else I'm not recalling right now.
@@OneStopCoopShop Oh, I think that's right! That's one awesome trio of creators playing together! That makes me look forward to seeing that replay again. I am a solo player, but I still found it cool to see both iterations of the game.
Is the board setup random or fixed in setup? It looks neat, and i especially like the constellations mechanic of pulling resources in different orders to activate. I do wonder if the solo needs some form of card cycling and/or octopus movement from the AI player to make it feel more real. Obviously I'm unsure how often that card cycling happens in multiplayer, but the movement is certainly there. Maybe it was just your shuffle was heavy on the interaction with the discard, but especially with no card cycling from the solo bot, I feel like you need to seed the discard with something in order for those discard interactions to work. And/or some option to discard a card in hand for one of that color resource. Overall lovely playthrough and neat design.
Board setup is randomized, and there is one tile that is different each game. But I agree more card cycling would be a good addition, and it’s easy for them to add something ;)
Hello, Plaid Flannel Geek! You can discard cards from hand to discount other cards. Generally speaking, the investigator prefers it when the card row doesn't change so that they can repeatedly collect resources of the same types. It's up to you to cycle out the row at key moments, like when the investigator is about to gain a tentacle. That becomes especially important in the higher difficulties where they put more pressure on the Forbidden Knowledge. There are also special Inky Realm tiles can cycle the row more quickly, like the "Draw 2 cards of the same type" tile shown in the playthrough. You can also use several Hallucinations or the submerge cards to rapidly cycle out the row. Thanks for watching and sharing your thoughts :)
Hello! Chris (developer) here! You'll note in this video that the basic 3x3 Inky Realm is being used. This the easiest configuration as you can go back and forth very easily. This does allow you to exploit 'tapping' a tile. However, in the more advanced tle layouts, this becomes more challenging, and planning where you are and where you need to be becomes a bigger part of the solo experience. For example, one of the Inky Relam configurations is a circle, thus getting around suddenly becomes much harder. Thanks for watching the video and for the suggestions! :)