Тёмный

Crash Team Racing - 40% Code Rewrite Progress 

Darkaiser
Подписаться 6 тыс.
Просмотров 5 тыс.
50% 1

Опубликовано:

 

4 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 97   
@JoshuaHayes6
@JoshuaHayes6 Год назад
Awesome work team, it's been amazing to follow your progress. 40% is a HUGE milestone!
@MuchWhittering
@MuchWhittering Год назад
Didn't know CTR was being worked on. Loved that game as a kid (I never played any of the proper Crash games as a kid, only that one) so I'd love a PC port. In general, I'm so glad so many old games are getting PC ports.
@nprocopi1231
@nprocopi1231 Год назад
We have other videos where we make oxide unlockable and several other tricks
@Kiing_1999
@Kiing_1999 Год назад
Closer to the 50%! Congrats to all the team!
@Kiing_1999
@Kiing_1999 Год назад
I was trying Relic Race and it explode, so there is something for the future! Time trials go well, adventure well for trophies.
@SleepingAcid
@SleepingAcid Год назад
GOD I am so excited for this. Amazing work! Also those QA testers for their amazing work as well! I cannot wait to see what's in store for this wonderful game.
@dnangel4277
@dnangel4277 Год назад
Amazing work with the CTR PC port!
@mar-k.gamesdevandthings2408
LETS GOOOOOO!!!1!11!!1!11!!11!
@aliengenie8896
@aliengenie8896 Год назад
This is really awesome. I'm floored at how quickly you guys are completing this. I know C but I'm sadly limited on free time to help out with this. Maybe I'll join the Discord anyway just in case. Out of curiosity, does the fact that you're looking to oprtimize memory mean that certain tricks that (I assume) rely on the memory layout of the game may not work identically? Such as the token storage glitch (AKA "Dingo Bingo"?) Curious if the philosophy of the PC port is going to be akin to Chocolate Doom where they go out of their way to emulate some of the bugs from the original game.
@nprocopi1231
@nprocopi1231 Год назад
As of right now, Dingo Bingo is not in the decompile, but if the feature is popular enough, we can insert our own code to purposely make it happen identically to how the original game would behave, but without the memory glitching out like the OG game did
@MopsychoNRZ
@MopsychoNRZ Год назад
Los amo, espero este proyecto con ansias ♥
@EnvyBlack666
@EnvyBlack666 Год назад
Close to 50%, insane work!
@Castcoder
@Castcoder Год назад
Seems straight forward on assisting for bugs. Will look into it soon.
@nprocopi1231
@nprocopi1231 Год назад
Thanks! All testing is helpful
@donramitas
@donramitas Год назад
Amazing progress!
@PootisDaMan
@PootisDaMan Год назад
Excellent!
@theworld3404
@theworld3404 Год назад
Felicidades 👍
@Blockah
@Blockah Год назад
Keep it up bro! You're a legend! This is gonna be epic!
@nprocopi1231
@nprocopi1231 Год назад
Thank you! Encouragement really means a lot, cause it's really exhausting :)
@Blockah
@Blockah Год назад
@@nprocopi1231 You're welcome - Nah seriously man imagine this on PC - The mods would be crazy and you could have a whole community work on mods too! That'd be insane! Bro legit even if it takes you 10 more years do not give up on this! We only have one shot really to pull this off, I think all the other people in the world gave up on this idea! Don't join them bro! You can do it! Endure bro! Believe bro! That is gonna be elite legendary! Keep up the great work man, top of the pops!
@GigaLem
@GigaLem Год назад
I can't wait to see when this reaches completion. Because of people porting decompiled games I could only imagine folks trying to Port CTR to N64. But im just spit balling here.
@sebastiankulche
@sebastiankulche Год назад
That would be really insane considering the game is like 550 mb and up to a full CD in the europe version. The game should be compressed like crazy.
@noahfuelgaming8121
@noahfuelgaming8121 Год назад
Can't wait for the PC port to come out
@lollycarola
@lollycarola Год назад
Keep up the good work! 😊
@uldaman5376
@uldaman5376 Год назад
Amazing job man. I wonder, if you guys manage to finish this port, will you be able to add characters and maps from nitro fueld version? I might be asking a stupid question.
@nprocopi1231
@nprocopi1231 Год назад
Yes we can
@danchavyn
@danchavyn Год назад
Awesome work!
@AlucardGoya
@AlucardGoya Год назад
HELL YEAH!
@Elcapo1289XD
@Elcapo1289XD Год назад
Thanks bro for a video :D
@randolipe9056
@randolipe9056 Год назад
Seems like CTR is going to be decompiled before any Mario kart Edit: I'm wrong, Mario Kart 64 is like 90 - 80 percent
@faradise3819
@faradise3819 Год назад
Technically speaking, Super Mario Kart has already been disassembled first.
@Teh69thSpartan
@Teh69thSpartan Год назад
YES!
@Blockah
@Blockah Год назад
Do online after a PC PORT, because it would cost money to run servers! Plus it will let PC players play online imagine that :O
@nprocopi1231
@nprocopi1231 Год назад
Well we can do online with emulators on pc, but there's injection overhead, sync overhead, and several roadblocks that keep getting in our way, that we wouldn't have with a PC port instead of emulators
@100p
@100p Год назад
awesome Niko great work & would love to help bug test.
@nprocopi1231
@nprocopi1231 Год назад
Have fun! All testing appreciated :)
@MatteoKysely
@MatteoKysely Год назад
YEEESSSS PLEAASEEE
@danielchisica6486
@danielchisica6486 11 месяцев назад
Amazing. Would be possible that code runs in Mac OS or Linux?
@shavkatjr
@shavkatjr Год назад
legend 👏
@Jerry_SSBB
@Jerry_SSBB Год назад
POG
@eMilykirau
@eMilykirau Год назад
Amazing!!
@Plyspomitox
@Plyspomitox 10 месяцев назад
Wow, I only learned of this project today. Very cool. I wonder if it will be open source and how exactly you are getting the original code. Must be quite tedious to rework all of it. Crash Team Racing with a Track Editor would be mighty
@nprocopi1231
@nprocopi1231 9 месяцев назад
Welcome! Big progress report coming soon, showcasing the pc port of CTR (still wip). Everything is indeed open source on CTR-TOOLS and yes we figured it all out, over the course of 3 years
@CrashPE
@CrashPE Год назад
Good job, and good team. uwu
@rushledog
@rushledog Год назад
YESSSS
@elloofficer
@elloofficer Год назад
whoohoo!
@Jevil2024
@Jevil2024 11 месяцев назад
When they get the 100% of the code,we will be able to port the game to another consoles (without emulation and with mod support?)
@Darkaiser
@Darkaiser 11 месяцев назад
Yeah
@xD79964
@xD79964 3 месяца назад
Do You accept comission request or something to edit and expanded Chocobo racing psx Game to add custom tracks , characters and more things ?
@desconvidado
@desconvidado Год назад
O que nesse projeto é foss e o que é proprietario nessas porcentagens? Esse "saber como o jogo funciona" é codigo estraido ou re-escrito anlizando o jogo? Esse projeto vai se limitar ao team racing ou vai tentar refazer várias outras pistas existentes nos outros jogos da franquia? Ultíma pergunta: Seria melhor o projeto ser, por exemplo, como Clone Hero, replicando o que Guitar Hero faz, porém se esquivando dos problemas de codigo proprietário?
@nprocopi1231
@nprocopi1231 Год назад
In the end, there will be no proprietary code. We've learned how most proprietary code works with ghidra, the original code never leaked. Yes we plan to have several new levels, we've already made two custom levels. We're still working on an artist-friendly level editor
@desconvidado
@desconvidado Год назад
@@nprocopi1231 good to know :D
@cafe9926
@cafe9926 Год назад
yes!
@Ryukuuma
@Ryukuuma 10 месяцев назад
Please add 2-4 multiplayer with fully 8 cpu later, i'm tired see 4 player multiplayer without any cpu, this feature missing in the remake as well
@sebastiankulche
@sebastiankulche 9 месяцев назад
In the remake you can.
@ErdrickHero
@ErdrickHero Год назад
Niko has a voice!
@ChrisLP25
@ChrisLP25 Год назад
Is there a specific discord server to contact the team about this? I am testing it right now, but that reminded me of something I'd like to bring up to their attention.
@nprocopi1231
@nprocopi1231 Год назад
Also, I am Niko, and I always read the comment section. We appreciate all testing :)
@ChrisLP25
@ChrisLP25 Год назад
@@nprocopi1231 Despite being unsure why your message starts with "also", thx for replying! It turns out I was already in the CTR server I was looking for lol
@nprocopi1231
@nprocopi1231 Год назад
@@ChrisLP25one message got deleted, youtube thought it was spam for some reason, so the 2nd comment was "also"
@shangaiguarisnaque9277
@shangaiguarisnaque9277 Год назад
I was here PogU
@Zoc_510
@Zoc_510 Год назад
Is this version playable on Linux? I have a Steam Deck and I would like to help on testing Great job!!
@SCr_20
@SCr_20 Год назад
what programming language naughty dog used?
@nprocopi1231
@nprocopi1231 Год назад
C, and mips assembly
@franco1072
@franco1072 Год назад
I want to play this with my friends so much
@BloodGulch
@BloodGulch Год назад
Do you have a social space beyond the youtube comment section? I'd be interested in helping out but I'm having difficulties in general with things running sluggishly that I could use help with. Really not sure who or where to ask these days.
@nprocopi1231
@nprocopi1231 Год назад
CTR-TOOLS has a discord server
@faradise3819
@faradise3819 Год назад
Yeah just search for CTR-TOOLS on google.
@Facundo1805
@Facundo1805 Год назад
Will the PC port of Crash Team Racing be released soon ?
@Darkaiser
@Darkaiser Год назад
Nah not anytime soon
@Facundo1805
@Facundo1805 Год назад
@@Darkaiserl mean it takes time to process ?
@Darkaiser
@Darkaiser Год назад
I don't quite understand what you mean, could you elaborate?
@Facundo1805
@Facundo1805 Год назад
l mean if it is going to take a long time to get them to make the port for PC that's what I mean
@Darkaiser
@Darkaiser Год назад
Yes, the decompilation is a very tedious and time consuming process. It will take a few years until a PC port is properly playable, but modding will become easier in the meantime
@MaxwellLysle
@MaxwellLysle Год назад
how does rewriting the functions alone produce a PC port? Don't you need to include NEW code as well?
@faradise3819
@faradise3819 Год назад
Our main goal has always been to keep mostly the original functionality as to keep our work to still be compatible with original PS1 hardware as well. But if in the porting process we encounter a roadblock that demands a rewrite of the game's system to fit PC architecture (essentially a new code), then we'll cross that bridge when we get there. In the meantime, open-sourcing the game functions is still the priority.
@sebastiankulche
@sebastiankulche Год назад
@@faradise3819 Would the game be accurate to the OG minus obvious things like resolution and so on or there would be subtle differences like in lightning and textures (this one i wonder mostly because of the type of renderer it would use, like if you compare GZDoom with the OG Doom for example), glitches, physics , etc). It would also be compatible with ghost files and be time trial accurate with the PS1 version? Sorry if i did a lot of questions, im just curious.
@faradise3819
@faradise3819 Год назад
@@sebastiankulche Yes, we will try to be as close as possible to the original unless something prevents it. We still want the main code to be compiled into PS1 and use the original CTR formats like assets and data. If you have more questions and want to discuss more in depth, our community server is still open to join.
@sebastiankulche
@sebastiankulche Год назад
@@faradise3819 Thanks for the answer.
@faradise3819
@faradise3819 Год назад
@@sebastiankulche No problem!
@pepomega
@pepomega Год назад
when the rewrite is complete and the pc native port is done, will you be able to improve the poligon count of the game to make it look at least at ps2 level or even better? and more frames of animation for the characters?
@faradise3819
@faradise3819 Год назад
As far as we know there is no polygon count limit by the game's code, so once we remove the limitation of the PS1 hardware that should be possible to do. As for animation, we still haven't fully reversed the logic behind it. It'll take time. We also have not thrown away the possibility of replacing the existing systems with something newer and better, but that would be for the far future after we're done with our current goal.
@kingbode2611
@kingbode2611 Год назад
With thr code rewrite will the game be better optimized on console?
@nprocopi1231
@nprocopi1231 Год назад
When the rewrite is finished, yes there will be many performance gains, just like Kaze's SM64 videos.
@nuckm
@nuckm Год назад
I'm just an outsider but in case you don't know Naughty Dog's engineering department was borderline world-class for a video-game firm in 1995. That's why it took until 2020 for someone to actually make real progress on modding: 99% of reverse engineers are outclassed and can't figure out shit. It's already using every trick in the book: mip-mapping, space partitioning, paginated levels, compression that's highly tailored to their specific problem space, you name it. Then you got stories of Andy roping in MIT mathematicians during Crash 1 development, because that still wasn't good enough for them. Lol.
@NoxNyctores427
@NoxNyctores427 Год назад
@@nprocopi1231 will you be making videos on those optimizations? It's always fun and interesting to know what kind of improvements could've been made, or even those improvements that would've never been made because it's too deep of a hole
@nprocopi1231
@nprocopi1231 Год назад
@@NoxNyctores427 Yes absolutely
@nprocopi1231
@nprocopi1231 Год назад
@@nuckm Some parts of CTR are insanely optimized, some parts written entirely in assembly. Other parts need a bit of work, due to the fact that this game was an 8-month project, while Andy and a few others were on Jak (who didn't touch CTR).
@1TheVelociraptor
@1TheVelociraptor Год назад
rewrite? for real?
@faradise3819
@faradise3819 Год назад
Yes real.
@nprocopi1231
@nprocopi1231 Год назад
We've got 3 years of videos on the darkaiser channel, showing all the progress. It's real!
@1TheVelociraptor
@1TheVelociraptor Год назад
@@nprocopi1231 i knew about the decompiling, but rewriting? jesus, you guys do wonders it's amazing
@homesickjojo
@homesickjojo 11 месяцев назад
This is insane, is there any community discord I can join?
Далее
LOLLIPOP-SCHUTZ-GADGET 🍭 DAS BRAUCHST DU!
00:28
МАЛОЙ ГАИШНИК
00:35
Просмотров 556 тыс.
Minecraft images but it's incredibly terrifying.
8:20
Просмотров 658 тыс.
Crash Team Racing Nitro-Fueled - PS5 | Online Races #60
21:11
I Redesigned Discord UI just to make it Cozier
9:49
Просмотров 165 тыс.
The Battle Tower Glitch That Makes You Lose
10:53
Просмотров 58 тыс.
History of Skips in Crash Bandicoot 1 Speedruns
15:46
Why I Started Game Dev In My Late 30s
7:32
Просмотров 23 тыс.
Dear Game Developers, Stop Messing This Up!
22:19
Просмотров 716 тыс.
Crash Team Racing - Press Discs
3:40
Просмотров 4,2 тыс.
6 Most Disturbing Trends in Gaming Happening Right Now
14:44