I've got to be honest, I was kind of rooting for that Locust at the very end. Imagine the glory if he had been able to pull off destroying your mech and your teammate's!
I challenge you to run the thunberbolt 9s, with a light 260, one extra double heat sink, endo armor, two LBx2's int he left arm with 2.5 tons of ammo, two SRM6-artemis with 2.5 tons of ammo, and 6 small pulse lasers. It's unbelievably fun at brawling, able to snipe and plink at the beginning of the game with the LBX2's and then once it's inside brawling range it's crazy heat efficient with a 50.7 damage alpha, high refire rate, and the LB2's become crit monsters. It started out as a goofy derp mixed loadout for me, but quickly became one of my very favorite heavy mechs just because of how balanced it is at long and short ranges. Speed is a little low at 64.8, but it doesn't feel very slow. You already know all the builds I've made you play have worked amazingly well :)
Yeah, i came up with what feels like a pretty balanced TDR 9S build with a gauss rifle, SRM 10, and 3 ER Med lasers. And can still move at 74 KPS. I hang out behind the assaults dangling that left arm out around the side of buildings or hills plinking side torsos, and then move in to hit crits with the SRM's in the late game.
Love the Thunderbolts and they do not get nearly enough attention. I ran them as paper standups in the earliest Battletech tabletop game, as lead miniatures, pewter minis, plastic minis, built larger models of them from the old revell Robotech line which I painted in a matching pattern to the mini and ran a mechwarrior piloting one in the old FASA paper and pencil RPG. They take a good pounding while remaining effective with a nice mix of firepower and hardpoint locations.
Baradul is so accurate with MRM's that it becomes annoying to watch him miss. Like, reality check, I probably miss that shot falling off the ledge right around 4:00
Keeping the 7 Med Pulse build on mine, it was one of my first mechs and still service me well. Might try this on my other Thuds thought, the 9SE has been suffering for a long time now.
I LOVE this mech, however I run dual LP-Lasers, Triple Small pulse Laser, and an SRM6-A, a very conssistant damage per second without overheating, thunderbolts are great with the right config
Hey, I've been enjoying your videos and you got me into MWO a couple days ago (I know, so late in the life cycle). I'm just curious, why did you keep any armor on the left arm, couldn't that tonnage have been used for something else since you don't have anything in that arm?
On that second game....geez. Scary dual HGauss Victor...that only deals 92 damage total. And having a team that has 3 under-100's and two under 200's on the damage meter for must-carry-most. But for once, the assault lance really did the work till it killed them, what with 7/12 kills and 450+ damage each. You didn't have any Lazy Charlies.
After playing mwo for a considerable amount of time i can say its not p2w at all. you will progress faster by throwing money at it but you wont be guaranteeing wins or stats. If you want to see more look up the youtuber kanajashi and his entire series on having a f2p mwo account. He ended that series with a substantial amount of mechs even the "premium" mechs mechbays and various items in general.
F2P in this game means two things... 1) You must do your research on what mechs to take, and stick to the plan/know what you want 2) You will get wrecked by high skill pay to wins and hackers, which still plague this game despite the fan boys claims that it is "hack free" - Given #2, i wouldn't put a penny into this game, and only play until you get what you want or get bored. TL:DR - Worth playing F2P ultimately.
@@jong2359 Being beaten by higher skill is not p2w. i wouldnt say ive encountered many hackers at all and they exist in any game. what makes you say people have a p2w advantage? you can get any mech they have including hero mechs and theres so many mechs that fill the same roles that you can find a non hero that does the same thing nowadays. New mechpacks (even though they arent being released anymore) tend to have a strong variant in them only accessible by paying or waiting for cbills but ive never felt theyve been too op. If youre trying to be the absolute meta and always use the most meta builds on most meta mechs variants always then yes youll probably shell out some cash just to get your builds immediately maxed but if not theres no need to throw any money at mwo as you learn.
As a side ive seen plenty of instances of high skill meta using players get beaten by some drunkards piloting for fun. Clearly just because the meta people have the advantage doesnt instantly give them the win.
@@rubricance9617 Start a new account, and tell me you can buy everything you want with c-bills. This person will be starting fresh, and so p2w players will be able to outdamage, heat manage, and maneuver over him. What I mean by high-skill p2w is simply the opposite of what you said... basically anyone that pays but also knows how to play, and not get cored by a drunk. The best test for pay to win is if you put two similarly skilled players against each other, and the paying member wins. This happens all the time in this game, though it is not to the level of an AAA FPS game.