Announce darkness. So rogue, thief priest and warlock can turn neutral cards and cards that aren't warlock into warlock cards(the hero power is 1 mana) You could play pain zoo then at turn 8 where you want better cards announce darkness also. Summon Ourobos.(8/8 Taunt Deathrattle: Give a minion in your hand "Deathrattle: Summon Ourobos.). Dream combo after Summon Ourobos. So like turn 7 or 8 You play Summoner Darkmarrow. Then heaps of 0mana guys or 2 mana boys. Turn 7 4/4 and 2 8/8s. Uh yeah this is bad your at 22 health or 8 health against an aggro deck. And all you have is vomit? Umm. Yeah this sucks.
Announce darkness. So rogue, thief priest and warlock can turn neutral cards and cards that aren't warlock into warlock cards(the hero power is 1 mana) You could play pain zoo then at turn 8 where you want better cards announce darkness also. Summon Ourobos.(8/8 Taunt Deathrattle: Give a minion in your hand "Deathrattle: Summon Ourobos.). Dream combo after Summon Ourobos. So like turn 7 or 8 You play Summoner Darkmarrow. Then heaps of 0mana guys or 2 mana boys. Turn 7 4/4 and 2 8/8s. Uh yeah this is bad your at 22 health or 8 health against an aggro deck. And all you have is vomit? Umm. Yeah this sucks.
Interestingly, I think playing a minion enchanted with ourobos along with the tourist will summon two ouroboses. If one of those die, you enchant 2 minions. Etc
Ouroboros will give the minion in hand deathrattle, which can be a cheap minion, making darkmarrow shine as a combo piece as soon as it lines up, and then if he CONTINUES living itll double modify twice to the hand. Can easily start having 4 ourobos on board, which really is only at risk of poofs or fizzling out of minions. Definitely dont see it fitting in rogue. They so often want to bounce minions and that would eat the deathrattle so it sounds more restrictive.
I WILL say, my stupid, dumb value rouge brain will love to run fellfire bonfire to make Drilly cost one, and health drink + preperation to make it cost one to play with Sonya to generate even more value than i will probably ever need. It would at least be an excuse to run Maestra because yeah, none of these otherwise seem that great to run in rouge
I think warlocks might run announce darkness just for the 1mana discount on their hero power. That plus the bomb/plague upside makes this a decent card.
This 6 mana 4/4 is so slow for pain warlock. Until you make value with your deathrattle you have already won, lost or been stolen by yogg. If it was always a battlecry it would be less worse. Card made for the archetype and I don't think it will even be used.
Announce darkness. So rogue, thief priest and warlock can turn neutral cards and cards that aren't warlock into warlock cards(the hero power is 1 mana) You could play pain zoo then at turn 8 where you want better cards announce darkness also. Summon Ourobos.(8/8 Taunt Deathrattle: Give a minion in your hand "Deathrattle: Summon Ourobos.). Dream combo after Summon Ourobos. So like turn 7 or 8 You play Summoner Darkmarrow. Then heaps of 0mana guys or 2 mana boys. Turn 7 4/4 and 2 8/8s. Uh yeah this is bad your at 22 health or 8 health against an aggro deck. And all you have is vomit? Umm. Yeah this sucks.
Well rogue tourist looks absolutely useless. It's mostly painlock stuff and why would you play that in rogue when you could just play that in warlock. Seems like you can grab announce darkness as a meme card and that's about it. In fairness warlock cards tend to have a lower power level in general since the hero power is so good but again raises the question of why would you grab them.
Party Planner Vona effectively could turn any minion in hand into deathrattle minion, even tinyfins, which could be used to explode with Summoner Darkmarrow for 2 8/8 taunts
Isn't Announce Darkness most useful in handling Helya while playing Control Warlock? DK always felt like a guaranteed loss, but E.T.C. can totally pack this for the road.
Maybe Fearless Flamejuggler would be better(?) If it said, "Battlecry: Gain stats equal to the damage your hero took on your last turn." Still requires set up, but is much easier to weave into other turns instead of next to a self damage card. This is just my thought on it.
Felfie Bonefire does seem pretty great, makes it easier to push out a cursed campaign too for pressure. Still hoping they'll maybe add bigger demons for Nemsy/Crane Game though, maybe in the next miniset i guess.
So they announce an expac where the new key word is tourist which lets you play dual classes essentially…..after getting rid of the duels mode where you could have the most fun and ridiculous decks ever. That makes sense
Health drink in rogue seems pretty sweet, can even combo it with Tar Slick to double the damage and healing. Does the new Concierge card discount the tourist added cards in your deck?
Stuff like Vona and Darkmarrow are why Reno got nerfed again. Imagine building a Deathrattle deck and then boom, the neutral Highlander payoffs just removes so much of your value.
Fearless flame juggler, blood treant blood treant coin fearless flame juggler 2 mana 11 11. Ik it's ideal situation but just even 1 blood treant with this on turn 2
Warning: if you still want to give money to blizzard, you are free to do so, but know that especially in the arena you will be totally defrauded by the system of manipulative algorithms, nothing of what you see is under your control, the arena is identical to a rigged slot machine. Blizzard doesn't care about you, the maximum interest is in the profit, and it achieves this by "normalizing" the game, that is, manipulating the events that should be random favoring the player who must win the match, in this way it balances an otherwise very unbalanced game and makes otherwise inept players still win games. This obviously becomes at the limits of legality or worse in the arena, where you pay for access and blizzard decides the outcome before the match starts, with the aggravating circumstance that he declared to have created pools dedicated to RU-vidrs and Chinese bots who draft in chains until the optimal arena deck is found, unfortunately even players who are not part of this group end up in these pools because even in this blizzard they are not only incapable but do not care in the slightest about annoying those who pay to play... So if you want pay but know that it is a colossal scam that is fueled by you who pay, for "blizzy mom" it is only millions of dollars that arrive every month, in their meetings they only see you as cows to be milked and often they also mock you as if you were stupid (I know because I was there). Bye-bye
Shortly said warlock's cards are once again trashes in the newest expansion. No reason to come back play hearstone for main warlock. Let's see what warlock will get in next expansion.
Hi Regis, I just had something I wanted to say. I really love these card reviews from you. You're the only Hearthstone RU-vidr who does them this well, and although I don't play Hearthstone anymore, I still love to see the new cards every expansion. With that said, one thing I've always loved about card reveals is how each card is revealed, then talked about, then the next card is revealed, and so on. It keeps the video exciting that all of the cards aren't all revealed at once. Because of this, I was just wondering whether you could see yourself revealing one card, talking about it (while snarkily hinting at the next cards to come, but without showing them!) and then moving on to the next? I understand this may sound strange or petty or "who am I to ask you that" but perhaps I'm not alone in feeling that having like 3-5 of the cards revealed at once kind of ruins the excitment of the review. I would enjoy watching so much more if you avoided spoiling the next few cards before you were done talking about the current one. Anyways, love the videos regardless, I just always try to skip past the parts where you spoil the next few cards, and I thought I'd let you know that it kind of ruins the viewer experience, at least for me. Lovely day to you! And thank you for reading
a super pathetic card, you don't do any business with this one unfortunately, it's a 4 hand, 4 by 4 card, you will be eliminated from the field in a single turn or 2 at the most, for nothing everyone talks about the possibility of fusion double effect deathrattle if the card is low on health!!!