To clarify, when I say kitbash in this video I'm not necessarily refering to "Kitbash 3D" specifically. I'm simply referring to any premade assets which you use from wherever. Sorry if that wasn't clear.
I understand the pros of using kitbash sets especially for envir art. But, Jesus, most of the times those kitbash packs come so unoptimized and not blender library friendly so you have manually create your own library assets which takes some time (E.G. kitbash3d - great quality assets - poor optimization options - no 1k texture resolution or lower, very heavy scenes that take ages to load much less use in real-time. For the prices they ask they could’ve done a better job)
So true. The whole .blend file was so heavy so unoptimized to work with. I had to select each collection and export as a gltf + separate textures. Because it turns out we cannot save empty in asset browser
It's not just that, many sets are also quite unorganized. In some cases just seperating and grouping the single pieces together into a usable state takes longer than just modeling the thing you need yourself.
Max, hi, you're doing amazing analysis on your work! Thank you for that, keep up the good work, I'm looking forward to your next issue. On my own behalf, I would like to ask you to do a detailed analysis on your project "NEBULA (Loop)", I would be insanely grateful to you! Thank you, have a good mood!
Nice. Thank you. If possible, I would be grateful for a tutorial covering render settings for best quality output: render size, samples, light paths, other.... That would be super useful Thanks, Max
Damn that's nice, btw if you need a quick fix for the audio to remove the background noise, you can record a couple of seconds of audio before start talking, when you're done you just drop it in audition or a similar program, select the first "noise section" and use the noise removal function based on the selection
max, do you have links to the recources of your asset library? if possible the free ones so i can stock up on models, or do you have a certain website?
Is there any way to use two pbr combinely.. i have an conceptual art in my mind in which a person is finding of gold ..he goes to a gold mine in which gold is blended with rock ... Hope so you understand my point... So for that art I want to know is that posible to combine two texture in a one object having different roughness and normal map?
Kit bashing with other people assets, most of the times will produce bad results, because details dont match between different authors. You end up with a scene where some assets are extremly high poly and detailed and others have much less detail. The result most of the times is not great.
When are you going to take a course teaching how to build a scenario like this for us. A good example of this is putting together a project for a scene so that we can texture, light, apply effects and render without modeling anything, just using the assets provided by you. What do you think. It has the Udemy platform among others. What do you think?
Could you please show us how you get your blende set up like that? I’m so confused and I can’t seem to get the same set up. It looks very organized and easy to work with compared to what the standard one looks like.
Hey Max, love your work! I got a small question about KitBash3D, whenever I save the models then try to edit one of them, I can’t. It’s in a collection and when I separate it it leaves me only with an empty.. how do I fix that?
Thank you for taking time to make this and other videos. It is especially appreciated the fact that you freely talk about your workflow as opposed to simply making a timelapse of your latest artwork! I only hope you make more of them while successfully growing both as instructor/teacher and as an artist/modeler.
Hey Max, How do you get that view In the bottom right of the screen that you always use that shows how it looks when it’s rendered? Relatively new to blender
Are items saved in the assetbrowser in any way scene file size saver? I noticed have fast they load in. Are they easier on performance for larger scenes?