Question about the free asset pack: what are the license rules? Can it be used for commercial purposes or only for personal use? Love the tutorial format! My art has improved a ton since I discovered your channel!
Forgot to include that this time - Yes you can use it for commercial purposes / no attribution required. Textures are from textures.com so its all good, just don't re sell the pack or textures by themselves obviously.
I haven't done any long format content like this on my channel before, let me know what you think of this style of video. Also - I just got a new monitor, sorry about the resolution issues in this one. Should be fixed for next time.
I'm a VFX Artist picking up blender, and your approach has by far been the most helpful, no-bullshit way of learning. Definitely struggle with asset creation in particular so this is great stuff.
Currently using 3.0 Version of Blender If anyone is wondering about the textures not being in: In Material Output with Bricks Material Selected: Go to shading tab , in there you could perhaps see some nodes in red as "Undefined", Replace both with a MixRGB nodes First one change it to Colour and the second to Multiply Connect them the same way the undefined ones where (Texture-Base color connect the Color from it to (Mix)Color-Color 1, the same to Ambient Oclussion Color but to (Mix)Color-Color2. Connect (Mix)Color-Color to (Mix)Multiply -Color1 and the Color Ramp to (Mix)Multiply-Color 2 Connect (Mix)Multiply-Color to Base Color. In Material Output Tiles.001: The same steps as the Bricks Material , the 3rd one put another (Mix)Multiply (or shift+d to dupe the node), connect it to the RGB Curve You can change the Color of the last multiply to per an example sligtly greenish tone and play with the rgb curves to archive what you like the most
I’m only five minutes in and I’m loving this……I’m having to build a temple like interior structure and this tutorial will be priceless…..thank you so much!
This is a wealth of knowledge and I am so glad I have found this now. I've been working in blender for less than a year and you've showcased techniques here that I can use in my daily workflow to solve problems I haven't known how to fix. Thank you for your wonderful work man!
At 15:06, I've been using Blender for the past four years, and one of the most annoying things for me was not being able to change a modifier's parameter for all selected objects. I've just realized that I need to press Alt while doing it, and I can't believe I didn't know this for such a long time. Previously, I would change one object's modifier parameter and then select all the others and click 'copy to selected'.
Good work Max. Most of our staff is coming from UE and have very little efficiency in Blender. A tutorial on “Advanced” shortcuts would be an absolute gold mine. You hit on a great deal of them in this presentation, however, I understand this was about designing and creation. Just a suggestion.
Honestly? I LOVE this "i don't care that much" vibe you give. It really makes me relax a little hahaha, I'm very new to Blender and I'm always concerned about tiny little issues and it gets to me sometimes HAHAHAH Thanx for that.
and just a follow up question, I have some models I made myself with procedural textures on them in my assets, but there the materials only show as blank grey, any idea how to add those colors to the preview?
Another way of applying your modifiers would be shift selecting all the different meshes then clicking Ctrl + A then at the bottom selecting 'Visual geometry to mesh'. However, this is like a potato patato situation as Its the same thing.
Dude this is awesome thanks for the assests first of all they are amazing, but the video is totally epic too so many cool little modeling tricks you are a ninja!
Hello, way too fast for me (lol) but a real pleasure to watch ! I'd really appreciate a tutorial focus "only" on all the symetrical operations you've done (copy, rotations, placements .......) ; if possible a bit slower ;) PS : soory if my english is not that good (french viewer inside !)
i really like these kind of videos! they are informative , very detailed ! i just have a question! i've seen your other videos and i see you have bloom in cycles with emissions and such, i have always wondered how you have done that, is there a setting that allows it? or is it a shading tab thing! if so you should make a tutorial on it! it really is a life changer in specific scenes ! thank you so much for this video!
Hey man love the video but I have a suggestion, since most people are gonna be viewing this on a regular monitor it'll be better if you record in a more common aspect ratio and Blender UI scale, as of right now it's too widescreen with black bars and the text on your monitor is barely visible.
Can we get a tutorial on how to make a nice nature scene as the ones you are posting in Instagram. Especially the trees, grass, ivy etc. And I love to see your scene decoding videos more.
Nice workflow. Good assets. Good tutorial. However i have a question; is'nt the polygon count a bit excessive? I am asking from a game dev perspective and it feels to me that these assets will be very heavy to use, especially if you are building a large scene. For example the intricate details on the columns. Should'nt they be baked into normal maps and be handled with textures rather than polygons? I am not criticizing, just curious. I am not a professional in this field so i am asking to learn. It could be that my understanding of polygon counts is flawed. Anyways thanks for the tutorial.
From a game dev perspective yes - it would make more sense to bake these details in. For just a render like this, probably not worth the extra time most of the time. I have done it before and I definitely think it’s a good idea in certain scenarios
Bro thank you so much for this my only request is please make a tutorial of "JOURNEY TO MOUNTAINTOPS " including sky please bro😥 and I'm your biggest fan from India 🙂🇮🇳
For someone who's just starting with texturing, what would be the approach to damage the assets here and there, would it be sculpt it in and bake normals?
Hey bro, love this type of videos foreal 🥹🥹 > i got a question > like you already got your blender view setup as in: left on top you got your uv setup right under it the rendered view. Did you that yourself or did/can you make a blender file that’s already setup like that? > that you dont have to do it all the time > bc its just for me wasting time lmk❤️