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Create Believable Cloth With These Three Easy Features in Blender 

CG Cookie
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Cloth can be pretty tough to get right in Blender... In this video let's explore three easy features that can make the cloth simulation pipeline bend and fold with ease. 😅 👇
Learn all about sculpting fabric using clay in this course from CG Cookie: b3d.cgcookie.com/clay-fabric-yt
You can also learn how to paint realistic fabric wrinkles and folds in this short course: b3d.cgcookie.com/shade-fabric-yt
If you have dared to explore the cloth physics properties available in Blender, you are likely
aware of just how many buttons, sliders, and numbers are involved in working with cloth
simulations.
While there are a lot of small-scale tweaks that you can make to things such as the
air viscosity and mass of the cloth, there really is limited out-of-the-box control for how you can
interact with your simulation from a dynamic standpoint. You’ll find endless use-cases to fold
and drape cloth, but very little in the way of tools to get that done.
In this video, we unlock your cloth-control by exploring three small features that when used
together can exercise great influence over the manipulation and design of your fabrics. By
keeping things simple, we are going to enable ourselves to develop interesting cloth designs all
in realtime, making tweaks incredibly fast and efficient!
______________________
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28 июл 2024

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Комментарии : 153   
@user-vo6fd6gg6i
@user-vo6fd6gg6i 3 года назад
I used to make those shirring-like wrinkles by manually placing seams! I'm glad that I've found this video.
@jupiterloverful
@jupiterloverful 3 года назад
This guy (specifically) touches on how great empties and constraints are, and the tricks he introduced in this video and the chain links one are making my mouth waters in anticipation for a course about such stuff.
@michaelsmusicinstruments9980
@michaelsmusicinstruments9980 4 года назад
that is realy cool, 2 min work great effect. I can still remember the first blender curtain tutorial I saw, that was 30 minutes, nice result but many artifacts. from now on i will use this method, thank you!
@grabbitt
@grabbitt 4 года назад
very nice
@exoticwasp-_-5393
@exoticwasp-_-5393 3 года назад
@Dennis Adrian bro we know its you on a second account lmao you used a second account with the same letter for the fist name and last name just sad lmao
@atharvavankundre4942
@atharvavankundre4942 2 года назад
@@exoticwasp-_-5393 lmao
@atharvavankundre4942
@atharvavankundre4942 2 года назад
Stop trollin grant is the best
@atharvavankundre4942
@atharvavankundre4942 2 года назад
Love you Grant
@ireneahlberg7491
@ireneahlberg7491 Год назад
Absolutely amazing! Just what I needed now to make a wrinkled lamp lamp screen. And I think constraints with cloth will be a great help for many of the things I want to do with cloth and so far failed with. Also want to say I appreciate the way you explain and the way you divided your tutorial into sections. Thank you!
@seanposkea
@seanposkea 4 года назад
I literately gasped at the swag example shown in the last few seconds of the video. Can't wait to try that myself.
@cg_cookie
@cg_cookie 4 года назад
Digital fabrics was truly your calling! :D
@MakerJake101
@MakerJake101 4 года назад
Great stuff, Chunck!
@cg_cookie
@cg_cookie 4 года назад
And thank you for watching! -Chunck :)
@seppsowas
@seppsowas 4 года назад
I always used shapekeys transforming the pinned vertices to get exactly this effect. But this approach is a interesting alternative.
@seppsowas
@seppsowas 4 года назад
@Alexander B It doesnt work "live". you have to animate the shapekey.
@mark0grantgrolo644
@mark0grantgrolo644 4 года назад
Great description, details, let vortex flow. Moving free!
@alexdang
@alexdang 3 года назад
thanks man! I like the way how come and precise to explain stuff
@MsMidnightStories
@MsMidnightStories 4 года назад
The good thing with all quads is you can reconstruct the lower levels in Zbrush and bake the hires details !
@ATAVMJPRO
@ATAVMJPRO 2 года назад
Excellent tutorial, can't wait to see more.
@jonau1237
@jonau1237 4 года назад
Excellent tutorial thanks!
@deadpoolbr0
@deadpoolbr0 2 года назад
solid tutorial, thank you!
@eztutor823
@eztutor823 3 года назад
Really awesome basica tutorial!!
@mahabbat1960
@mahabbat1960 4 года назад
Yep, as always great, thanks)
@jecosci
@jecosci 4 года назад
By far the best cloth sim tutorial
@cg_cookie
@cg_cookie 4 года назад
Thanks friend! I hope it serves you well! -Chunck :)
@ribji
@ribji 3 года назад
Really Good Tut. Thanks....
@lukas_g243
@lukas_g243 4 года назад
Nice I like the free materials
@cekuhnen
@cekuhnen 3 года назад
brilliant technique !
@cg_cookie
@cg_cookie 3 года назад
Hey thanks Claas! Makes cloth so much more manageable. -Chunck :)
@carbonanimationproductions6537
needed this! tysm!
@blenderconch
@blenderconch 3 года назад
Super useful!
@mbanksy7649
@mbanksy7649 4 года назад
amazing!!
@learning3d742
@learning3d742 3 года назад
Sooo cool!
@3dfynn427
@3dfynn427 4 года назад
great job!
@dominiusmaverick1854
@dominiusmaverick1854 3 года назад
Brilliant!
@krlnasfuck
@krlnasfuck 3 года назад
thank you guy!!!!
@jamiefurey564
@jamiefurey564 3 года назад
Thank you
@lbesiroglu
@lbesiroglu 3 года назад
thank you so much
@JdEntertainmentvlog
@JdEntertainmentvlog 3 года назад
thank you nice tutorial.....
@memmory9620
@memmory9620 Год назад
thank you
@login11111
@login11111 3 года назад
This is god.......you saved my day,thank you so much!!
@nicep83
@nicep83 2 года назад
excellent and useful
@gpsradar.
@gpsradar. 2 года назад
im a little confused in how he was able to move the cloth and have it react real time whenever i hit space to play i can no longer edit my objects dimensions
@benvanderleen7881
@benvanderleen7881 4 года назад
Can you make a tutorial on how to make realisic free texture for landscape elements?
@Manuellaborer
@Manuellaborer 4 года назад
awesome!
@TommyLikeTom
@TommyLikeTom 4 года назад
thanks homie. I still use marvelous designer for cloth because I don't know how to make a curtain tie interact with the curtain in a satisfactory way in blender
@fractaltutors
@fractaltutors 4 года назад
marvelous keep its kingdom
@krizzy090
@krizzy090 Год назад
this still is usefull thanks
@breezstudio9630
@breezstudio9630 3 года назад
Cool trick ❤️🔥🔥🔥🔥🔥
@atlucasfc
@atlucasfc Год назад
amazing
@jonathanxdoe
@jonathanxdoe 4 года назад
The most basic error is to use quad based subdivision. You ALWAYS want to subdivide with tris with random pattern while project or preserve the UVs. Take a look at any other plugin/program that deals with cloth simulation
@smow7422
@smow7422 4 года назад
Why is it an error? It works perfectly fine.
@TheEnderRenderer
@TheEnderRenderer 4 года назад
John doe
@albiceleste101
@albiceleste101 3 года назад
@@smow7422 sims with tris look more natural (and also could be faster to bake and run? since videogames use tris?)
@cevxj
@cevxj 3 года назад
wow, thanks! it actually looks like cloth now, instead of a sci-fi membrane
@NigDub
@NigDub 2 года назад
Hey CG Cookie, I am looking for a way to make a sort of circular drape. Any tips?
@arthurking3450
@arthurking3450 4 года назад
Nice👍
@michaelberna987
@michaelberna987 2 года назад
I'll bet CG cookie likes baking frames and simulations.
4 года назад
Why does the simulation doesn't react the same with this method versus just scaling the cloth object on the x axis? What is the difference between constraint scaling and regular scaling?
@myztazynizta
@myztazynizta 4 года назад
This whole thing feels linke an unreliable unintended side effect. Hooking verts to empties or rigging them to bones seems like a more natural sounding way this might be done.
4 года назад
@@myztazynizta Yeah when I saw what he was intending to do I thought we was going to use hooks or bones. I suspect that the constraints system has something different in it's coding since the constraints are also used in armature constrains and deforming. So even if it's the same thing that happens (scaling) it might not come from the same system and not interact in the same way with simulations.
@Yacine3Dz
@Yacine3Dz 4 года назад
I think the difference is when you scale in the normal way you will scale the actual faces of the object so the distance between each vertex will change, but if scale it the way he did using this constraint thing the distance between each vertex will be preserved. That is the only way I could Understand it.
@cg_cookie
@cg_cookie 4 года назад
Hey, sorry for the late reply! As was already stated, when we scale the cloth directly, it will uniformly scale down the mesh. However, by using a constraint object on only a few vertices (from our vertex group), I can scale in that row which will preserve the faces of the rest of the mesh, and those ripples/folds will form as a result. Great for making drapes! As well, if you scale a cloth object during an animation, you're likely just going to have a bad time because the simulation won't really know what to do with the scaling of this physics object. -Chunck
@KevinSmith-qi5yn
@KevinSmith-qi5yn 4 года назад
I think it has to do with caches being overwritten. When you are scaling an object actively, you are changing it's mesh data and the physics overwrites the object's vertex buffer. When you use a constraint, the objects geometry stays the same while the constraint changes.
@remon563
@remon563 2 года назад
awesome technique but why does it not work when simulating over a collision object (like a clothing line?)
@blenderinthegrass
@blenderinthegrass 4 года назад
Great tutorial! I have a question, though. Once you have the simulation at the point where you want it, how do you make it static? I want to make curtains for a scene in a separate file, but I want the curtains to stay the same as they are on say, frame 90 of the simulation and not change anymore.
@cg_cookie
@cg_cookie 4 года назад
Once you pause the animation, you'll be able to sift through cached frames to see what the simulation looks like at each frame. However, to make it truly a static mesh, you will need to apply the Cloth modifier in your modifier stack. I normally just do "Mesh>Convert To>Mesh from Curve" in my 3D viewport buttons because it applies all my modifiers for me. If you only apply the Cloth modifier but you have others, it may give u weird results so normally you should apply them all. -Chunck
@blenderinthegrass
@blenderinthegrass 4 года назад
@@cg_cookie Thanks so much. I knew it was simple, but my head just wasn't thinking the right way!
@ShindlerReal
@ShindlerReal 2 года назад
How does your simulation work so fast in real time?
@Shadowdarknessone
@Shadowdarknessone 4 года назад
can the cloth react with object simulations like water?i mean. If you have a rubber cloth does it stretch or wrinkel if you pour water on it?
@user-ir2fu4cx6p
@user-ir2fu4cx6p 4 года назад
1:48 That's is Blender secret blackhole .
@hypersonicmonkeybrains3418
@hypersonicmonkeybrains3418 4 года назад
could you have music driving the scale of that line and then have the cloth bouncing a ball like a trampoline?
@cg_cookie
@cg_cookie 4 года назад
There seems to be some functionality to set that up! I don't know how to do it myself, but I have seen people link audio files to object properties. I don't see why not! -Chunck :)
@discotec70
@discotec70 3 года назад
Thank you! It was useful and interesting. Only one thing. When trying to play the animation (I set 1000 frames) and scaling the reference segment (min 11) the animation itself always stopped at frame 320 more or less. Always at the same point. Any ideas?
@albiceleste101
@albiceleste101 3 года назад
up the min frame from 1 to like 50 you can also choose on the physics>cloth how many frames you want to bake under Cache
@vipereaper
@vipereaper 2 года назад
How do you make a cloth not submerge with another object as its falling?
@subwayfixit
@subwayfixit 4 года назад
Good
@HAWXLEADER
@HAWXLEADER 4 года назад
I used shape keys to do that.
@cg_cookie
@cg_cookie 4 года назад
Totally valid way to do it as well! Whatever works. :)
@jeffhahn5799
@jeffhahn5799 2 года назад
Love this tutorial! Not sure why when I press play my cloth doesn't fall though? Anyone have a clue?
@Virtual-caveman
@Virtual-caveman 2 года назад
yea, sometimes that just happens. It happened to me and I just created a new scene, then it worked fine. Dunno the reason though.
@code_monkey_steve
@code_monkey_steve 3 года назад
Wouldn't a single-arrow empty make for a better control than a line object?
@cg_cookie
@cg_cookie 3 года назад
Depends on your preference, but I could totally see scenarios where that would be preferable! -Chunck :)
@alvaromafiol7050
@alvaromafiol7050 3 года назад
My quad-core PC thanks you
@jowey_2077
@jowey_2077 3 года назад
Wow
@jkartz92
@jkartz92 4 года назад
I have an important question to you guys. We need to follow scaling to match with real world scale to achieve best results. But in Blender the cloth and particles and dynamics doesn't work good on real scale value instead it works if the same scene is scaled up to 5 or 10 times. Does this happen to you guys as well?
@3DCGdesign
@3DCGdesign 3 года назад
Curtains are basically 2m tall, and I used a 2m tall plane to follow his tutorial and it appears to work pretty well for me.
@vrihaspati110
@vrihaspati110 4 года назад
Loved it. But how will I convert it to low poly in order to use it in game engine?
@0x8080FF
@0x8080FF 4 года назад
Decimate modifier works pretty well for stuff like this. Then you can try baking a normal map from the original high poly version to the low poly to get some of the details back.
@3DCGdesign
@3DCGdesign 3 года назад
many video tuts on this - look it up for best explanation.
@mg6554
@mg6554 4 года назад
Hello i love your work get up
@mg6554
@mg6554 4 года назад
You are the best for ever
@googlehatesme1247
@googlehatesme1247 4 года назад
That’s a big CHUNCK of info
@cg_cookie
@cg_cookie 4 года назад
Uh oh, punny-guy alert! -Chunck :D
@googlehatesme1247
@googlehatesme1247 4 года назад
:D
@mrjutsumaster
@mrjutsumaster 3 года назад
I love this but I need a static object (3d printing) any way I can do like this and save the deform on a certain frame?
@cg_cookie
@cg_cookie 3 года назад
For that, I'd do the same steps taken in this video to get the simulation set up, let the simulation cache and then sift through the frames until I find what I like. From there, I would just go to Object > Convert to Mesh and you should have a freeze frame mesh of whatever frame you are currently on! -Chunck :)
@3DCGdesign
@3DCGdesign 3 года назад
or on modifiers tab hit apply for the cloth modifier and any others you have used. I use a subsurf of 1 before the cloth and a subsurf of 3 after the cloth.
@luigiistratescu2756
@luigiistratescu2756 3 года назад
hey, i tried it, but here's what i need to know: how do i make it so that the cloth moves constantly, forever, MAINTAIN THE SAME SHAPE, never reset, so that it looks like a cool banner hanging on a fort
@3DCGdesign
@3DCGdesign 3 года назад
enable "Force Field" set Type to "Wind". enjoy
@mohammedzain7785
@mohammedzain7785 4 года назад
Can i use this for curtain
@thefynn
@thefynn 4 года назад
you can, but remember that with this method, the top edge will be straight. so if it should look like the curtin is on a rod, that goes through holes in the curtain, you have to use something else.
@gianluca3131
@gianluca3131 4 года назад
Very good video. I'm struggling to pin my cloth to my animated character. I create a vertex group, check the pinning option in cloth simulation and parent the cloth with my model like it's written in the documentation, but the cloth remains pinned to the beginning point and doesn't follow my character. Can someone help me, please?
@cg_cookie
@cg_cookie 4 года назад
I've never tried actually parenting it to something else before, but I get the sense that it may be what's giving you trouble. What I would try is actually joining the cloth mesh to the character mesh, rather than parenting it because the parent relation ship may not be appropriately translating the cloth to match the character during the simulation (is my guess) and so it just floats at the start. -Chunck :)
@gianluca3131
@gianluca3131 4 года назад
@@cg_cookie ok, first off, thanks a lot for the advice. But just to be sure since I'm a complete noob when you say "join" you mean ctr+j to merge the cloth and the character together? Because when I do that the cloth loses the simulation and stays froze anyway (i tried pinning and not pinning with the same result). Well probably I'm skipping some other important operation i don't know :D, thanks again.
@cg_cookie
@cg_cookie 4 года назад
@@gianluca3131 Yep, you got it! But now I am realizing that this method wouldn't actually work... Because when you join them you would require the entire character now also having a cloth simulation. So, that won't work! Make sure you've got the cloth parented to the character and not the other way around. Sorry about that, hope you figure it out! -Chunck :)
@gianluca3131
@gianluca3131 4 года назад
@@cg_cookie Ahah thank you, have a nice day :)
@3DCGdesign
@3DCGdesign 3 года назад
@@gianluca3131 I'm sure you figured it out - but here's what works for me in Blender 2.91 (like if making a super man cape for example) - I used an "Empty>Plain Axes" object to control the scale of my verts at the top of my curtain, just like in the tutorial above. Set the origin you want for your Curtain/Cape object to be center of bone or geometry you want to use to control the position. Now you would Add a Constraint "Copy Location" to the Cape Object (maybe need to add same type of constraint also for the Plain Axes Empty object, or parent the scale axes to the head object, not sure.) Then you would set Target Object for the Copy Location Constraint to your Neck Bone or Head Bone of your character. Set Target and Owner for the constraint to "Local Space". Now your animation of the Head Bone should drive the position of that Cape Object. Animating the scale object and the position of the head object now effects the Cape Object. In cloth physics I changed Air Viscosity in "Physical Properties" to 5 and it doesn't flop everywhere so much. So viscosity is something to play with. I also set self collisions for the cotton cloth at distance .005 (cape is 2m tall)
@Gaz_Game
@Gaz_Game 4 года назад
Can you use this for clothing on game ready assets?
@cg_cookie
@cg_cookie 4 года назад
You would want to be careful how much topology you are providing it, if it's going into a game, but I don't see why not! -Chunck
@Gaz_Game
@Gaz_Game 4 года назад
@@cg_cookie Thanks! The plan is to drape a tall character with a cloak of sorts so hopefully all goes well
@Mr_Steve3D
@Mr_Steve3D 2 года назад
All of the instructors for CG keep saying "this guy" "that guy" Canada? great tut though!
@Valitzu777
@Valitzu777 4 года назад
"This guy" .... :)
@cg_cookie
@cg_cookie 4 года назад
Perhaps I should start giving them names, eh? -Chunck :D
@Valitzu777
@Valitzu777 4 года назад
@@cg_cookie your tutorials are second to none.. but yes.. this guy MUST become Jane .. or maybe even "April" :)
@cg_cookie
@cg_cookie 4 года назад
@@Valitzu777 I was thinking Rufus. :D
@Valitzu777
@Valitzu777 4 года назад
@@cg_cookie Rufus, I like it.. good. Rufus is welcomed and accepted to the CG Cookie family... as for "this guy"... beat it, get outta here.. your vertices aren't welcome around these parts no more..who does "this guy" thing he is!!!??
@nitrox6841
@nitrox6841 3 года назад
why if i press "play" nothing happens?
@3DCGdesign
@3DCGdesign 3 года назад
open new scene and start over carefully following every step.
@DrMerle-gw4wj
@DrMerle-gw4wj Год назад
Copy Constraint begins at 06:38 .
@blenderify4508
@blenderify4508 4 года назад
Chunck-Chunck!
@cg_cookie
@cg_cookie 4 года назад
-Chunck :)
@sobreaver
@sobreaver 4 года назад
That's a juicy Chunk ! Thank you !
@MouthyKnight
@MouthyKnight 4 года назад
Before I start, is this gonna destroy my laptop?
@cg_cookie
@cg_cookie 4 года назад
I'd certainly hope not! There really isn't any significant cloth sim going on, so even if it's a little bit older it should still do OK! -Chunck :)
@rtdietrich
@rtdietrich 4 года назад
Good Video, exept the middle part. Your talking is a bit too long streched
@Mir-ed4yz
@Mir-ed4yz 3 года назад
Whole video is too stretch imo. I skipped most part of video and still understand what he's trying to say...
@animfive
@animfive 2 года назад
1:07 - Select the plane. Make sure you're in EDIT MODE - "Right Click" on the plane. That produces the menu that comes out of nowhere.
@kiffy00
@kiffy00 2 года назад
why is this necessary to do for it to work? seems like a bug
@albiceleste101
@albiceleste101 3 года назад
that's odd, I can only make the scale change when it's at 0 frames edit: I deleted the bake and it worked, you're not supposed to bake it lol
@Y2Kvids
@Y2Kvids 4 года назад
Its not a Bug its a Feature .
@gower1973
@gower1973 4 года назад
Just use the cloth brush in sculpt mode
@tom_paul_3d
@tom_paul_3d 4 года назад
sometimes the cloth brush doesn't give the results one might want, the options for the brush are still very limited
@PoMkAc27
@PoMkAc27 3 месяца назад
Doesn’t work in Blender 4.1
@lawrencedoliveiro9104
@lawrencedoliveiro9104 3 года назад
5:54 The singular of “vertices” is “vertex”.
@fahdabdullah4554
@fahdabdullah4554 3 года назад
This comment section is more dead than the plane falling into abyss
@Tsadi9Mem9Khet9
@Tsadi9Mem9Khet9 4 года назад
Blender 2.8- makes various things problematic that were TREMENDOUSLY easier to accomplish in earlier versions of Blender I've used and for seemingly no reason at all.
@stingrayt2000
@stingrayt2000 4 года назад
Qii
@PixellateYT
@PixellateYT 4 года назад
Who is here for creating cloth for the couch from Blender Guru tutorial.
@cg_cookie
@cg_cookie 4 года назад
Caught me. -Chunck
@PixellateYT
@PixellateYT 4 года назад
@@cg_cookie XD
@sleepyreapy1222
@sleepyreapy1222 Год назад
Or you could use a solver that isn't horrendously out of date like the one in blender is? Use MD, don't waste your time in blender
@WorthifyStore
@WorthifyStore 4 года назад
5th
@MrGrigsad
@MrGrigsad 4 года назад
jesus christ get to the point
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